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Decompiled source of EnhancedHotbar v1.0.0
plugins/enhancedHotbar.dll
Decompiled 3 hours agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.UI; using enhancedHotbar.Patches; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("enhancedHotbar")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("enhancedHotbar")] [assembly: AssemblyTitle("enhancedHotbar")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace enhancedHotbar { [BepInPlugin("jukepilot.enhancedHotbar", "enhancedHotbar", "1.0.0")] public class Plugin : BaseUnityPlugin { public const string modGUID = "jukepilot.enhancedHotbar"; public const string modName = "enhancedHotbar"; public const string modVersion = "1.0.0"; private static Harmony _harmony = new Harmony("jukepilot.enhancedHotbar"); internal static ManualLogSource mls = Logger.CreateLogSource("jukepilot.enhancedHotbar"); public static ConfigEntry<double> scrollSpeed; public static ConfigEntry<bool> invertScroll; private void Awake() { scrollSpeed = ((BaseUnityPlugin)this).Config.Bind<double>("General", "Scroll Speed", 0.2, "The cooldown between switching ItemSlots."); invertScroll = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Invert Scroll", true, "The direction you scroll to switch ItemSlots."); mls.LogInfo((object)">>> EnhancedHotbar has been initialized!"); PatchAll(); } private static void PatchAll() { _harmony.PatchAll(typeof(PlayerControllerBPatch)); } } } namespace enhancedHotbar.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("ScrollMouse_performed")] [HarmonyPrefix] private static bool ScrollMousePerformedPrefix(PlayerControllerB __instance, CallbackContext context) { if (__instance.inTerminalMenu) { float num = ((CallbackContext)(ref context)).ReadValue<float>(); Scrollbar terminalScrollVertical = __instance.terminalScrollVertical; terminalScrollVertical.value += num / 3f; } else if (((((NetworkBehaviour)__instance).IsOwner && __instance.isPlayerControlled && (!((NetworkBehaviour)__instance).IsServer || __instance.isHostPlayerObject)) || __instance.isTestingPlayer) && !((double)__instance.timeSinceSwitchingSlots < Plugin.scrollSpeed.Value) && !__instance.isGrabbingObjectAnimation && !__instance.quickMenuManager.isMenuOpen && !__instance.inSpecialInteractAnimation && !__instance.throwingObject && !__instance.isTypingChat && !__instance.twoHanded && !__instance.activatingItem && !__instance.jetpackControls && !__instance.disablingJetpackControls) { ShipBuildModeManager.Instance.CancelBuildMode(true); __instance.playerBodyAnimator.SetBool("GrabValidated", false); bool flag = ((CallbackContext)(ref context)).ReadValue<float>() > 0f; if (Plugin.invertScroll.Value) { flag = !flag; } __instance.SwitchToItemSlot(__instance.NextItemSlot(flag), (GrabbableObject)null); __instance.SwitchItemSlotsServerRpc(flag); if ((Object)(object)__instance.currentlyHeldObjectServer != (Object)null) { ((Component)__instance.currentlyHeldObjectServer).gameObject.GetComponent<AudioSource>().PlayOneShot(__instance.currentlyHeldObjectServer.itemProperties.grabSFX, 0.6f); } __instance.timeSinceSwitchingSlots = 0f; } return false; } } }