using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using MyMod.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MyMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MyMod")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("d6efe206-eb29-4324-bec2-fb340b963651")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MyMod
{
[BepInPlugin("FirstMod.JustMod", "Just Speed Buffs", "1.0.0.0")]
public class ModBase : BaseUnityPlugin
{
private const string modGUID = "FirstMod.JustMod";
private const string modName = "Just Speed Buffs";
private const string modVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony("FirstMod.JustMod");
private static ModBase Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("FirstMod.JustMod");
mls.LogInfo((object)"This shit is working :D");
harmony.PatchAll(typeof(ModBase));
harmony.PatchAll(typeof(PlayerControllerBPatch));
}
}
}
namespace MyMod.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void infiniteSprintPatch(PlayerControllerB __instance)
{
__instance.sprintMeter = 1f;
__instance.movementSpeed = 6f;
__instance.climbSpeed = 10f;
}
}
}