Decompiled source of Light Switch Scan Node v1.0.1

LightSwitchScanNode.dll

Decompiled 9 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("LightSwitchScanNode")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LightSwitchScanNode")]
[assembly: AssemblyTitle("LightSwitchScanNode")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace LightSwitchScanNode
{
	[BepInPlugin("Karster.LightSwitchScanNode", "LightSwitchScanNode", "1.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		private const string modGUID = "Karster.LightSwitchScanNode";

		private const string modName = "LightSwitchScanNode";

		private const string modVersion = "1.0.1";

		private readonly Harmony harmony = new Harmony("Karster.LightSwitchScanNode");

		internal static ManualLogSource mls;

		public static AssetBundle lightSwitchNode;

		private void Awake()
		{
			mls = Logger.CreateLogSource("Karster.LightSwitchScanNode");
			lightSwitchNode = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "lightswitchscannode"));
			harmony.PatchAll(typeof(Plugin));
		}

		[HarmonyPatch(typeof(RoundManager), "Start")]
		[HarmonyPostfix]
		public static void RoundManagerPatch()
		{
			GameObject val = GameObject.Find("LightSwitchContainer");
			if ((Object)(object)val != (Object)null && !((Object)(object)val.GetComponentInChildren<ScanNodeProperties>() != (Object)null))
			{
				mls.LogInfo((object)"Scan node added to light switch");
				Object.Instantiate(lightSwitchNode.LoadAsset("ScanNode"), val.transform);
			}
		}
	}
}