Decompiled source of MilkshakeMod v1.1.0

MilkshakeMod/MilkshakeMod.dll

Decompiled 4 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using MilkshakeMod.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("MilkshakeMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MilkshakeMod")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("fdbfbc33-d43c-4a65-92aa-de1421026a1b")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MilkshakeMod
{
	[BepInPlugin("MilkshakeMod", "MilkshakeMod", "1.1.0")]
	public class MilkshakeMod : BaseUnityPlugin
	{
		private const string modGUID = "MilkshakeMod";

		private const string modName = "MilkshakeMod";

		private const string modVersion = "1.1.0";

		private const string assetBundleName = "milkshakemod";

		private string FolderLocation;

		private readonly Harmony harmony = new Harmony("MilkshakeMod");

		internal static MilkshakeMod Instance;

		internal static ManualLogSource ManualLogSource;

		internal static List<AudioClip> AudioClips;

		private static AssetBundle Bundle;

		internal static readonly Dictionary<string, int> AudioClipNameAssetBundleIndex = new Dictionary<string, int>();

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			if (FolderLocation == null)
			{
				FolderLocation = ((BaseUnityPlugin)Instance).Info.Location.TrimEnd((((object)this).GetType().Name + ".dll").ToCharArray());
			}
			if (ManualLogSource == null)
			{
				ManualLogSource = Logger.CreateLogSource("MilkshakeMod");
			}
			Bundle = AssetBundle.LoadFromFile(FolderLocation + "milkshakemod");
			if ((Object)(object)Bundle != (Object)null)
			{
				AudioClips = Bundle.LoadAllAssets<AudioClip>().ToList();
				int num = 0;
				foreach (AudioClip audioClip in AudioClips)
				{
					AudioClipNameAssetBundleIndex.Add(((Object)audioClip).name, num);
					num++;
				}
			}
			else
			{
				AudioClips = new List<AudioClip>();
				ManualLogSource.LogError((object)"Failed to load asset bundle 'milkshakemod");
			}
			harmony.PatchAll(typeof(MilkshakeModPatch));
		}
	}
}
namespace MilkshakeMod.Patches
{
	[HarmonyPatch(typeof(AudioSource), new Type[] { })]
	internal class MilkshakeModPatch
	{
		[HarmonyPatch(typeof(ItemDropship), "__initializeVariables")]
		[HarmonyPrefix]
		private static void PatchItemDropship(ItemDropship __instance)
		{
			Transform val = ((Component)__instance).transform.Find("Music");
			if (Object.op_Implicit((Object)(object)val))
			{
				ReplaceClip(((Component)val).GetComponent<AudioSource>());
				Transform val2 = val.Find("Music (1)");
				if (Object.op_Implicit((Object)(object)val2))
				{
					ReplaceClip(((Component)val2).GetComponent<AudioSource>());
				}
			}
		}

		private static void ReplaceClip(AudioSource audioSource)
		{
			string name = ((Object)audioSource.clip).name;
			if (MilkshakeMod.AudioClipNameAssetBundleIndex.ContainsKey(name))
			{
				int num = MilkshakeMod.AudioClipNameAssetBundleIndex[name];
				AudioClip val = MilkshakeMod.AudioClips[num];
				((Object)val).name = $"MilkshakeMod-{name}-{num}";
				audioSource.clip = val;
			}
		}
	}
}