using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TeleporterItems.patch;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("TeleporterItems")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TeleporterItems")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("5e21fa35-9f97-42b8-b795-306db0c8bee9")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace TeleporterItems
{
[BepInPlugin("kerotein.TeleporterItems", "TeleporterItems", "1.0.3")]
public class TeleporterItems : BaseUnityPlugin
{
private const string MOD_NAME = "TeleporterItems";
private const string AUTHOR_NAME = "kerotein";
private const string MOD_GUID = "kerotein.TeleporterItems";
private const string MOD_VERSION = "1.0.3";
private static readonly Harmony harmony = new Harmony("TeleporterItems");
internal static ManualLogSource ManualLogSource;
private static TeleporterItems Instance;
internal void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
ManualLogSource = Logger.CreateLogSource("TeleporterItems");
}
ManualLogSource.LogInfo((object)"TeleporterItems loaded");
harmony.PatchAll(typeof(TeleportInPatch));
}
}
}
namespace TeleporterItems.patch
{
internal class TeleportInPatch : MonoBehaviour
{
[HarmonyPrefix]
[HarmonyPatch(typeof(ShipTeleporter), "TeleportPlayerOutWithInverseTeleporter")]
internal static bool TeleportPlayerOutWithInverseTeleporterPatch(int playerObj, ref Vector3 teleportPos, ShipTeleporter __instance)
{
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
Type typeFromHandle = typeof(ShipTeleporter);
PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[playerObj];
if (val.isPlayerDead)
{
MethodInfo method = typeFromHandle.GetMethod("teleportBodyOut", BindingFlags.Instance | BindingFlags.NonPublic);
((MonoBehaviour)__instance).StartCoroutine((IEnumerator)method.Invoke(__instance, new object[2] { playerObj, teleportPos }));
return false;
}
MethodInfo method2 = typeFromHandle.GetMethod("SpikeTrapsReactToInverseTeleport", BindingFlags.Instance | BindingFlags.NonPublic);
MethodInfo method3 = typeFromHandle.GetMethod("SetCaveReverb", BindingFlags.Instance | BindingFlags.NonPublic);
MethodInfo method4 = typeFromHandle.GetMethod("SetPlayerTeleporterId", BindingFlags.Instance | BindingFlags.NonPublic);
method2.Invoke(__instance, null);
method3.Invoke(__instance, new object[1] { val });
method4.Invoke(__instance, new object[2] { val, -1 });
if (Object.op_Implicit((Object)(object)Object.FindObjectOfType<AudioReverbPresets>()))
{
Object.FindObjectOfType<AudioReverbPresets>().audioPresets[2].ChangeAudioReverbForPlayer(val);
}
val.isInElevator = false;
val.isInHangarShipRoom = false;
val.isInsideFactory = true;
val.averageVelocity = 0f;
val.velocityLastFrame = Vector3.zero;
val.TeleportPlayer(teleportPos, false, 0f, false, true);
val.beamOutParticle.Play();
__instance.shipTeleporterAudio.PlayOneShot(__instance.teleporterBeamUpSFX);
val.movementAudio.PlayOneShot(__instance.teleporterBeamUpSFX);
if ((Object)(object)val == (Object)(object)GameNetworkManager.Instance.localPlayerController)
{
Debug.Log((object)"Teleporter shaking camera");
HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
}
return false;
}
}
}