Decompiled source of kill a giant v1.0.1

KillFG.dll

Decompiled 9 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using KillFG.NetcodePatcher;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("KillFG")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("KillFG")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("KillFG")]
[assembly: AssemblyTitle("KillFG")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace KillFG
{
	[BepInPlugin("KillFG", "KillFG", "1.0.0")]
	public class KillFG : BaseUnityPlugin
	{
		private static KillFG Instance;

		private readonly Harmony harmony = new Harmony("KillFG");

		public void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			harmony.PatchAll();
		}
	}
	internal class KillFGPatch
	{
		[HarmonyPatch(typeof(ForestGiantAI), "Update")]
		public class ForestGiantAI_Update_Patch
		{
			public static void Postfix(ForestGiantAI __instance)
			{
				if (!stunTimers.ContainsKey(__instance))
				{
					stunTimers[__instance] = 0f;
				}
				if (((EnemyAI)__instance).stunNormalizedTimer == 0.25f)
				{
					stunTimers[__instance] += Time.deltaTime;
					if (stunTimers[__instance] >= 5f)
					{
						((EnemyAI)__instance).KillEnemyServerRpc(true);
						((EnemyAI)__instance).stunNormalizedTimer = 0f;
						stunTimers[__instance] = 0f;
					}
				}
				else
				{
					stunTimers[__instance] = 0f;
				}
			}
		}

		private static Dictionary<ForestGiantAI, float> stunTimers = new Dictionary<ForestGiantAI, float>();
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "KillFG";

		public const string PLUGIN_NAME = "KillFG";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
namespace KillFG.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}