Decompiled source of LcCountdownTimer v0.1.0

LcCountdownTimer.dll

Decompiled 7 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LcCountdownTimer")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A countdown timer for Lethal Company")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0+9a5804a797aecaefe9476e4807d1c66a6b11f24f")]
[assembly: AssemblyProduct("LcCountdownTimer")]
[assembly: AssemblyTitle("LcCountdownTimer")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LcCountdownTimer
{
	[BepInPlugin("LcCountdownTimer", "LcCountdownTimer", "0.1.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Log;

		private void Awake()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			Harmony val = new Harmony("LcCountdownTimer");
			val.PatchAll();
			Log.LogInfo((object)"Plugin LcCountdownTimer is loaded!");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "LcCountdownTimer";

		public const string PLUGIN_NAME = "LcCountdownTimer";

		public const string PLUGIN_VERSION = "0.1.0";
	}
}
namespace LcCountdownTimer.Patches
{
	[HarmonyPatch]
	internal class CountdownTimerPatch
	{
		private static GameObject _timerObject;

		private static TextMeshProUGUI _timerTextMesh;

		private static float _lastUpdated;

		[HarmonyPatch(typeof(TimeOfDay), "Update")]
		[HarmonyPostfix]
		public static void Update(TimeOfDay __instance)
		{
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_0134: Unknown result type (might be due to invalid IL or missing references)
			//IL_0139: Unknown result type (might be due to invalid IL or missing references)
			//IL_0175: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			//IL_014d: Unknown result type (might be due to invalid IL or missing references)
			_lastUpdated += Time.deltaTime;
			if (_lastUpdated < 0.5f)
			{
				return;
			}
			_lastUpdated = 0f;
			if (!Object.op_Implicit((Object)(object)_timerObject) && !CreateTimerObject())
			{
				return;
			}
			if (!StartOfRound.Instance.shipDoorsEnabled || !TimeOfDay.Instance.currentDayTimeStarted)
			{
				((TMP_Text)_timerTextMesh).text = "";
				return;
			}
			double num;
			if (StartOfRound.Instance.shipIsLeaving)
			{
				num = 0.0;
			}
			else
			{
				float num2 = __instance.shipLeaveAutomaticallyTime - __instance.normalizedTimeOfDay;
				num = num2 * __instance.totalTime / __instance.globalTimeSpeedMultiplier / __instance.currentLevel.DaySpeedMultiplier;
			}
			if (num < 0.0)
			{
				num = 0.0;
			}
			int num3 = (int)Math.Floor(num / 60.0);
			int num4 = (int)Math.Floor(num % 60.0);
			Color color = Color.green;
			if (num3 < 2)
			{
				color = Color.red;
			}
			else if (num3 < 5)
			{
				color = Color.yellow;
			}
			((TMP_Text)_timerTextMesh).text = $"{num3:D2}:{num4:D2}";
			((TMP_Text)_timerTextMesh).color = color;
		}

		private static bool CreateTimerObject()
		{
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = GameObject.Find("/Systems/UI/Canvas/IngamePlayerHUD/TopRightCorner/ControlTip1");
			if (!Object.op_Implicit((Object)(object)val))
			{
				Plugin.Log.LogError((object)"Could not find ControlTip1");
				return false;
			}
			GameObject val2 = GameObject.Find("/Systems/UI/Canvas/IngamePlayerHUD/TopRightCorner/ControlTip2");
			if (!Object.op_Implicit((Object)(object)val2))
			{
				Plugin.Log.LogError((object)"Could not find ControlTip2");
				return false;
			}
			_timerObject = Object.Instantiate<GameObject>(val.gameObject, val.transform.parent, false);
			((Object)_timerObject).name = "LcCountdownTimer";
			float num = val.transform.position.y - val2.transform.position.y;
			_timerObject.transform.Translate(0f, num, 0f);
			_timerTextMesh = _timerObject.GetComponentInChildren<TextMeshProUGUI>();
			Plugin.Log.LogInfo((object)"LcCountdownTimer created");
			return true;
		}
	}
}