JetpackWarning
Adds visual and audio indicators for when your jetpack may explode.
| Date uploaded | 3 months ago |
| Version | 2.1.0 |
| Download link | klepticat-JetpackWarning-2.1.0.zip |
| Downloads | 27375 |
| Dependency string | klepticat-JetpackWarning-2.1.0 |
README
Jetpack Warning Mod
A Lethal Company mod that adds visual and audio indicators for when your jetpack may explode.

Building
Place Lethal Company's Assembly-CSharp.dll, as well as UnityEngine.CoreModule.dll, UnityEngine.UI.dll, and Unity.Netcode.Runtime.dll in the dlls/ folder.
These can be found in the Lethal Company/Lethal Company_Data/Managed/ folder.
Making a Thunderstore Package
Thunderstore packages can be generated on Windows using make_release.ps1. This will create a file using the version listed in manifest.json at releases/JetpackWarningX.Y.Z.zip containing the latest release build from bin/Release/netstandard2.1/ as well as all required (and optional) Thunderstore files. You may need to edit the script or your build output folder depending on which IDE you use.
Making a Thunderstore package locally can be useful to import the mod to r2modman and make sure the Thunderstore package will work properly.
Alternatively, you can create the .zip manually.
CHANGELOG
1.0.0
- Initial release
1.0.1
- Fixed dropped jetpacks overriding the fill meter
1.1.0
- Added critical warning sound
- Added colors to meter
- The meter turns more red as it fills
- Added dampening to the meter's value to help make sudden changes look better
1.1.1
- Updated README
2.0.0
- Fixed multiplayer issues
- Should now work properly in multiplayer, rather than just singleplayer
- If you encounter any issues still, add an issue to the github repo or contact @klepti on discord
2.0.1
- Fixed README example image to work on thunderstore
2.1.0
- Updated meter values to provide a clearer danger reading
- Should make it easier to keep maintain high speeds without exploding
- Fixed critical warning sound working improperly
- Before when a player first reached critical, the warning sound would play properly. However, toggling the jetpack while in critical would cause the warning sound to end and not reactivate
- Now the warning sound will continue to play, even if you toggle the jetpack while in critical