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Decompiled source of Komeiji Company v1.1.2
KomeijiProj.dll
Decompiled 7 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("KomeijiProj")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("KomeijiProj")] [assembly: AssemblyTitle("KomeijiProj")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace komeijiMOD { public class MRKOISHIDEFAULT : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Koishi (Default)"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKOISHISPRING : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Koishi (Spring)"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKOISHISUMMER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Koishi (Summer)"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKOISHIAUTUMN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Koishi (Autumn)"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKOISHIWINTER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Koishi (Winter)"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRKOISHIBUNNY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Koishi (Bunny)"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSATORIDEFAULT : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Satori (Default)"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSATORISPRING : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Satori (Spring)"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSATORISUMMER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Satori (Summer)"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSATORIAUTUMN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Satori (Autumn)"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSATORIWINTER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Satori (Winter)"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSATORIBUNNY : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Satori (Bunny)"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("kurosive.lethalsuits.komeiji", "Komeiji_Company", "1.1.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Koishi (Default)", typeof(MRKOISHIDEFAULT)); ModelReplacementAPI.RegisterSuitModelReplacement("Koishi (Spring)", typeof(MRKOISHISPRING)); ModelReplacementAPI.RegisterSuitModelReplacement("Koishi (Summer)", typeof(MRKOISHISUMMER)); ModelReplacementAPI.RegisterSuitModelReplacement("Koishi (Autumn)", typeof(MRKOISHIAUTUMN)); ModelReplacementAPI.RegisterSuitModelReplacement("Koishi (Winter)", typeof(MRKOISHIWINTER)); ModelReplacementAPI.RegisterSuitModelReplacement("Koishi (Bunny)", typeof(MRKOISHIBUNNY)); ModelReplacementAPI.RegisterSuitModelReplacement("Satori (Default)", typeof(MRSATORIDEFAULT)); ModelReplacementAPI.RegisterSuitModelReplacement("Satori (Spring)", typeof(MRSATORISPRING)); ModelReplacementAPI.RegisterSuitModelReplacement("Satori (Summer)", typeof(MRSATORISUMMER)); ModelReplacementAPI.RegisterSuitModelReplacement("Satori (Autumn)", typeof(MRSATORIAUTUMN)); ModelReplacementAPI.RegisterSuitModelReplacement("Satori (Winter)", typeof(MRSATORIWINTER)); ModelReplacementAPI.RegisterSuitModelReplacement("Satori (Bunny)", typeof(MRSATORIBUNNY)); Harmony val = new Harmony("kurosive.lethalsuits.komeiji"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin kurosive.lethalsuits.komeiji is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "komeijibundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }