using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("UnityEngine")]
[assembly: AssemblyCompany("LethalCursor")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("HIDES THE CURSOR FOREVER GRAAAHHH!!!")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LethalCursor")]
[assembly: AssemblyTitle("LethalCursor")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LethalCursor
{
[BepInPlugin("LethalCursor", "LethalCursor", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private ConfigEntry<string> cursorPath;
private ConfigEntry<int> hotspotX;
private ConfigEntry<int> hotspotY;
private ConfigEntry<bool> disableModEntirely;
private void Awake()
{
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Expected O, but got Unknown
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "cursor.png");
cursorPath = ((BaseUnityPlugin)this).Config.Bind<string>("General", "CursorPath", text, "The path to an image to use as a cursor.");
hotspotX = ((BaseUnityPlugin)this).Config.Bind<int>("General", "HotSpotX", 0, "The X value of the cursor hotspot");
hotspotY = ((BaseUnityPlugin)this).Config.Bind<int>("General", "HotSpotY", 0, "The Y value of the cursor hotspot");
disableModEntirely = ((BaseUnityPlugin)this).Config.Bind<bool>("General.Toggles", "DisableMod", false, "Just use the default cursor.");
if (disableModEntirely.Value)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"You have disabled the mod in the configuration file. The mod will use the default cursor");
return;
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"LethalCursor has been loaded! The default image is the white pixel, refer to the instructions or to the config for more info!");
((BaseUnityPlugin)this).Logger.LogInfo((object)("Loading the image from " + cursorPath.Value));
Texture2D val = new Texture2D(32, 32);
byte[] array = File.ReadAllBytes(cursorPath.Value);
ImageConversion.LoadImage(val, array);
if ((Object)(object)val != (Object)null)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Cursor is loaded succesfully!");
Cursor.SetCursor(val, new Vector2((float)hotspotX.Value, (float)hotspotY.Value), (CursorMode)0);
}
else
{
((BaseUnityPlugin)this).Logger.LogError((object)"Something went wrong while loading the cursor! Using the default cursor instead!");
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "LethalCursor";
public const string PLUGIN_NAME = "LethalCursor";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}