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LC Overtime CONQUER

(This modpack is intended to be played with Wesley's Moons progression in mind!) CONGRATULATIONS! You have been chosen for Company-sponsored OVERTIME! A vanilla+ modpack with new moons, new enemies, and much more!

CHANGELOG

1.5.1

Changes and Fixes

  • Removed Light Eater from the Habitat interior due to an audio bug.
  • Made day one weathers use a random seed instead of the vanilla randomizing to avoid abundance of rare weathers showing up
  • KyusJesterSymphony Update: Fixed the wind/chase sync

1.5.0 - Interiors 'n Such

Additions

  • Added Dark Fog
  • Added Habitat and Portal interiors
  • Added Interior Title Cards
  • Two new TV videos and two new Boombox songs

Changes and Fixes

  • Lowered Poltergiest sounds and bumped up the default boombox volume via my audio mod
  • Made LCOffice one point higher than every other office map bc its a fan favorite with my friends :)
  • Edited Natural Selection to hopefully prevent slimes and spiders from endlessly punching enemies that cannot die, resulting in repeated sounds and HUGE clusters of dangerous enemies.
  • FIXED THE INTERIOR SHUFFLE! My stupid ass had the shuffle multiplying by 1 instead of 2, so the shuffle was just. Not working.

1.4.3 - Blue

Additions

  • Added Blue
  • Added Universal Radar

1.4.2 - Stability Update

Additions

  • Added AsyncLoggers

Fixes

  • Put LostEdifice, Liminal Facility, and Xen Interior into the Loadstone blacklist to try and prevent sync issues.

1.4.1 - The TV TIME Update

Additions

  • The TV now has custom videos :)

1.4.0 - Audio and Stability Update

Kyumyuco Audios

  • Updated the audiopack, so now it WORKS! Check its changelog for specifics.

Major Additions - Interiors and Replacements

  • Deepcore Mines
  • Shattered Rooms
  • Ship Loot Plus to replace Ship Loot

Fixes and Changes

  • Sector 0 Interior now appears on Repress
  • The Cabinet enemy has a far higher chance to appear when the interior is office or residential themed, or otherwise decorated by similar furnitures.
  • The Rolling Giant appears less on some moons.
  • Removal of The Playplace and Sector 0 moons due to stability issues. RIP...
  • BepInEx console/terminal thingy now shows back up on launch.

1.3.0

Bug Fixes

  • Mostly internal things, attempting to clean up audio changes and make them sync and show up right. Also, removed Reverb on Death bc its broken and made the rolling giant slower bc hes too fast... lol

1.2.0 - Meltdown Update

Kyumyuco Audios

  • Updated the audiopack! Check its changelog for specifics.

Major Additions - FacilityMeltdown/PizzaProbability

  • It contains custom music from my audio pack, as well as customized Apparatus values and core meltdown probablities based on the difficulty of the moon.
  • Harder moons have a higher chance of meltdown with higher-value Apparatus.
  • Meltdowns occuring increase the value of the apparatus. Getting lucky and not melting down still increases the value by a bit on difficult moons, though not as much as if it had melted down (Except for very high difficulty moons, which will always be high-value).
  • Certain moons have a 0 percent chance of melting down due to compatability/difficulty issues. Examples being the moons required for the "special apparatus" progression in Wesley's moons. Others are due to performance issues, though all moons with a 0 percent chance still have randomized increases in apparatus value, though the non-difficult moons are smaller than the difficult ones.
  • There are a few moons that have special probabilies, just for fun. I won't say all of them, though one of them is Titan, which has high meltdown probability, but has the highest potential for apparatus value, just to give you a reason to come back and visit :)

Small Additions

  • ImprovedMainMenu just bc I thought it looked nice :)

Bug Fixes

  • Set the Rolling Giant to just be "InverseCoilhead" ai to make them feel unique. They'll wander about, and when they find you, they'll only move when you look at them. (Also holy shit that guy moves fast, which I like, but I don't need a second coilhead to worry about.)

1.1.0 - Audio Update

Kyumyuco Audios

  • Added my own custom audio pack! Because of this, it is recommended that you redownload the modpack on a new profile!

Small Additions

  • Added Gnome Plush, WesleysInteriorsAddon, and Reverb On Death for a bit of fun :)

Bug Fixes

  • Added "EntranceTeleportOptimizations" to hopefully fix some bugs with broken entrances.
  • Fixed a config that made the Backrooms appear EVERYWHERE ALL THE TIME.

1.0.0 - Initial Release