Decompiled source of CodeJoel v0.2.0

CodeJoel.dll

Decompiled a year ago
using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("CodeJoel")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CodeJoel")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("7aa97a4d-4e08-4463-a9a2-41165b354691")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace CodeJoel;

[BepInPlugin("Kyxino.LethalJoel", "CodeJoel", "0.2.0")]
public class Joel : BaseUnityPlugin
{
	public const bool DEBUGGINGMODE = false;

	private const string ModGUID = "Kyxino.LethalJoel";

	private const string ModName = "CodeJoel";

	private const string ModVersion = "0.2.0";

	private const string ModWebsite = "https://discord.gg/rzQcgRDQw3";

	private const string ModDescription = "Man, I'm dead. Use Code Joel. Enjoy ragdolled seizuring Joels. (Can't scan rn.)";

	private string[] Dependencies = new string[1] { "BepInEx-BepInExPack-5.4.2100" };

	public static ConfigFile JoelConfig = new ConfigFile(Paths.ConfigPath + "\\JoelSettings.cfg", true);

	private readonly Harmony harmony = new Harmony("Kyxino.LethalJoel");

	public static ManualLogSource MLS;

	public static Item JoelItem;

	private void Awake()
	{
		//IL_02c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_02cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_0424: Unknown result type (might be due to invalid IL or missing references)
		//IL_042e: Expected O, but got Unknown
		MLS = Logger.CreateLogSource("Kyxino.LethalJoel");
		bool flag = false;
		if (Directory.Exists(Paths.PluginPath + "\\kyxino-CodeJoel\\config"))
		{
			Directory.Delete(Paths.PluginPath + "\\kyxino-CodeJoel\\config", recursive: true);
		}
		if (!JoelConfig.Bind<bool>("Active Settings", "ConfigEnabled", true, "Whether or not the mod runs.").Value)
		{
			return;
		}
		MLS.LogInfo((object)"Loading Joel.");
		Stopwatch stopwatch = new Stopwatch();
		AssetBundle val = null;
		try
		{
			stopwatch.Start();
			val = AssetBundle.LoadFromMemory(Resource1.CodeJoel);
			stopwatch.Stop();
		}
		catch (Exception ex)
		{
			MLS.LogError((object)ex);
		}
		if ((Object)(object)val == (Object)null)
		{
			MLS.LogWarning((object)"Joel could not load... NOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!");
			return;
		}
		AudioClip val2 = val.LoadAsset<AudioClip>("Assets/CodeJoel/bad-to-the-bone.mp3");
		GameObject val3 = val.LoadAsset<GameObject>("Assets/CodeJoel/JoelRagdoll.prefab");
		AudioSource val4 = val3.AddComponent<AudioSource>();
		JoelItem = ScriptableObject.CreateInstance<Item>();
		if (JoelConfig.Bind<bool>("Joel Settings", "DropSFX", true, "Man, I'm dead.").Value)
		{
			JoelItem.dropSFX = val2;
		}
		if (JoelConfig.Bind<bool>("Joel Settings", "GrabSFX", false, "Man, I'm dead.").Value)
		{
			JoelItem.grabSFX = val2;
		}
		JoelItem.spawnPrefab = val3;
		JoelItem.requiresBattery = false;
		JoelItem.isScrap = true;
		JoelItem.itemName = "Joel";
		JoelItem.minValue = JoelConfig.Bind<int>("Joel Settings", "MinValue", 150, "The game naturally has a multiplier of 0.4x, which means the default 150 is actually 60.").Value;
		JoelItem.maxValue = JoelConfig.Bind<int>("Joel Settings", "MaxValue", 200, "The game naturally has a multiplier of 0.4x, which means the default 200 is actually 80.").Value;
		JoelItem.allowDroppingAheadOfPlayer = true;
		((Object)JoelItem).name = "JoelItem";
		JoelItem.canBeInspected = true;
		JoelItem.itemSpawnsOnGround = true;
		JoelItem.meshVariants = (Mesh[])(object)new Mesh[0];
		JoelItem.materialVariants = (Material[])(object)new Material[0];
		JoelItem.weight = JoelConfig.Bind<float>("Joel Settings", "Weight", 1.5f, (ConfigDescription)null).Value;
		JoelItem.grabAnim = "HoldLung";
		JoelItem.useAnim = "";
		JoelItem.pocketAnim = "";
		JoelItem.throwAnim = "";
		JoelItem.toolTips = new string[1] { "Man, I'm dead." };
		JoelItem.restingRotation = Vector3.zero;
		JoelItem.isConductiveMetal = JoelConfig.Bind<bool>("Joel Settings", "AttractsLightning", true, "Joel says F### YOU.").Value;
		JoelItem.twoHanded = JoelConfig.Bind<bool>("Joel Settings", "TwoHanded", true, (ConfigDescription)null).Value;
		JoelItem.twoHandedAnimation = JoelItem.twoHanded;
		JoelItem.syncGrabFunction = false;
		JoelItem.syncUseFunction = false;
		JoelItem.syncDiscardFunction = false;
		JoelItem.syncInteractLRFunction = false;
		JoelItem.itemId = 0;
		GameObject gameObject = ((Component)val3.transform.Find("JoelBody/ScanNode")).gameObject;
		if ((Object)(object)gameObject.GetComponent<ScanNodeProperties>() == (Object)null)
		{
			ScanNodeProperties val5 = gameObject.AddComponent<ScanNodeProperties>();
			val5.headerText = "Joel";
			val5.minRange = JoelConfig.Bind<int>("Joel Settings", "ScanMinRange", 1, (ConfigDescription)null).Value;
			val5.maxRange = JoelConfig.Bind<int>("Joel Settings", "ScanMaxRange", 15, (ConfigDescription)null).Value;
			val5.nodeType = 2;
			val5.requiresLineOfSight = false;
		}
		if ((Object)(object)val3.GetComponent<PhysicsProp>() == (Object)null)
		{
			PhysicsProp val6 = val3.AddComponent<PhysicsProp>();
			((GrabbableObject)val6).insertedBattery = new Battery(false, 0f);
			((GrabbableObject)val6).itemProperties = JoelItem;
			((GrabbableObject)val6).grabbable = true;
			((GrabbableObject)val6).propBody = val3.GetComponent<Rigidbody>();
			((GrabbableObject)val6).propColliders = (Collider[])(object)new Collider[2]
			{
				(Collider)((Component)val3.transform.Find("Joel/spine")).GetComponent<BoxCollider>(),
				(Collider)gameObject.GetComponent<BoxCollider>()
			};
		}
		MLS.LogInfo((object)"Loaded Joel.");
		harmony.PatchAll(typeof(SpawnJoel));
	}
}
internal class SpawnJoel
{
	[HarmonyPatch(typeof(GameNetworkManager), "Start")]
	[HarmonyPostfix]
	public static void GNM_Start(GameNetworkManager __instance)
	{
		((Component)__instance).GetComponent<NetworkManager>().AddNetworkPrefab(Joel.JoelItem.spawnPrefab);
	}

	[HarmonyPatch(typeof(StartOfRound), "Awake")]
	[HarmonyPostfix]
	public static void SOR_Awake(StartOfRound __instance)
	{
		//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_0128: Expected O, but got Unknown
		Joel.JoelItem.itemIcon = (from x in Resources.FindObjectsOfTypeAll<Sprite>()
			where ((Object)x).name == "ScrapItemIcon2"
			select x).First();
		if (!__instance.allItemsList.itemsList.Contains(Joel.JoelItem))
		{
			__instance.allItemsList.itemsList.Add(Joel.JoelItem);
		}
		SelectableLevel[] levels = __instance.levels;
		foreach (SelectableLevel val in levels)
		{
			if (!(val.PlanetName == "") && val.spawnEnemiesAndScrap && !val.spawnableScrap.Any((SpawnableItemWithRarity x) => (Object)(object)x.spawnableItem == (Object)(object)Joel.JoelItem))
			{
				val.spawnableScrap.Add(new SpawnableItemWithRarity
				{
					spawnableItem = Joel.JoelItem,
					rarity = Joel.JoelConfig.Bind<int>("Planet " + val.PlanetName, "JoelSpawnWeight", 30, "Typically a value from 0 to 100, it determines how much more likely Joel will spawn compared to other scrap.").Value
				});
			}
		}
	}

	[HarmonyPatch(typeof(GrabbableObject), "Update")]
	[HarmonyPrefix]
	public static void Update(GrabbableObject __instance)
	{
		if (!(__instance.itemProperties.itemName != "Joel"))
		{
		}
	}

	[HarmonyPatch(typeof(PlayerControllerB), "BeginGrabObject")]
	[HarmonyTranspiler]
	public static IEnumerable<CodeInstruction> AllowGrabbingComplexScrap(IEnumerable<CodeInstruction> instructions)
	{
		List<CodeInstruction> list = new List<CodeInstruction>(instructions);
		for (int i = 0; i < list.Count; i++)
		{
			if (list[i].opcode == OpCodes.Callvirt && (MethodInfo)list[i].operand == AccessTools.Method(typeof(GameObject), "GetComponent", (Type[])null, new Type[1] { typeof(GrabbableObject) }))
			{
				list[i].operand = AccessTools.Method(typeof(GameObject), "GetComponentInParent", (Type[])null, new Type[1] { typeof(GrabbableObject) });
				break;
			}
		}
		return list.AsEnumerable();
	}
}
[GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[DebuggerNonUserCode]
[CompilerGenerated]
internal class Resource1
{
	private static ResourceManager resourceMan;

	private static CultureInfo resourceCulture;

	[EditorBrowsable(EditorBrowsableState.Advanced)]
	internal static ResourceManager ResourceManager
	{
		get
		{
			if (resourceMan == null)
			{
				ResourceManager resourceManager = new ResourceManager("CodeJoel.Resource1", typeof(Resource1).Assembly);
				resourceMan = resourceManager;
			}
			return resourceMan;
		}
	}

	[EditorBrowsable(EditorBrowsableState.Advanced)]
	internal static CultureInfo Culture
	{
		get
		{
			return resourceCulture;
		}
		set
		{
			resourceCulture = value;
		}
	}

	internal static byte[] CodeJoel
	{
		get
		{
			object @object = ResourceManager.GetObject("CodeJoel", resourceCulture);
			return (byte[])@object;
		}
	}

	internal static string JoelAssetBundle => ResourceManager.GetString("JoelAssetBundle", resourceCulture);

	internal Resource1()
	{
	}
}