Decompiled source of LethalUtilities v1.2.21

LethalUtilities.dll

Decompiled 11 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalUtilities.Configuration;
using Newtonsoft.Json;
using TMPro;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LethalUtilities")]
[assembly: AssemblyDescription("A Lethal Company mod made by Kyxino.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Kyxino")]
[assembly: AssemblyProduct("LethalUtilities")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("d1273c8d-cadb-4ba8-9306-763e5ed6813c")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
public enum ClockType
{
	Display12Hour,
	Display24Hour,
	DisplayMilitary
}
public enum RunConfig
{
	Enabled,
	UseLoadSettings,
	ConfigDisabled
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
namespace LethalEditor
{
	internal class ConfigUtils
	{
		public static string MakeNameFileSafe(string FileName)
		{
			return (FileName == "") ? $"MISSING_NAME_{Random.Range(0, 1000)}" : Regex.Replace(FileName, "[\\/:*?\"<>|]", "");
		}
	}
	internal class AnimationCurve_TypeConverter : TypeConverter
	{
		public AnimationCurve_TypeConverter()
		{
			((TypeConverter)this).ConvertToObject = delegate(string input, Type type)
			{
				//IL_0015: Unknown result type (might be due to invalid IL or missing references)
				//IL_001c: Expected O, but got Unknown
				//IL_0052: Unknown result type (might be due to invalid IL or missing references)
				//IL_0059: Expected O, but got Unknown
				//IL_02e4: Unknown result type (might be due to invalid IL or missing references)
				//IL_02eb: Expected O, but got Unknown
				//IL_02c5: Unknown result type (might be due to invalid IL or missing references)
				//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
				if (type != typeof(AnimationCurve))
				{
					return (object)new AnimationCurve();
				}
				string text = Regex.Replace(input, "[\\s%()%[\\]]+", "");
				string[] array2 = text.Split(new char[1] { ',' });
				if (string.IsNullOrEmpty(array2[0]))
				{
					return (object)new AnimationCurve();
				}
				Keyframe[] array3 = (Keyframe[])(object)new Keyframe[array2.Length];
				Keyframe val2 = default(Keyframe);
				for (int j = 0; j < array3.Length; j++)
				{
					string[] array4 = array2[j].Split(new char[1] { ';' });
					string[] array5 = ((array4 != null && array4.Length >= 1) ? ((array4 != null) ? array4[0]?.Split(new char[1] { ':' }) : null) : null);
					string[] array6 = ((array4 != null && array4.Length >= 2) ? ((array4 != null) ? array4[1]?.Split(new char[1] { '|' }) : null) : null);
					string[] array7 = ((array4 != null && array4.Length >= 3) ? ((array4 != null) ? array4[2]?.Split(new char[1] { ':' }) : null) : null);
					string[] array8 = ((array7 != null && array7.Length >= 2) ? ((array7 != null) ? array7[1] : null) : ((array7 != null) ? array7[0] : null))?.Split(new char[1] { '|' });
					float result = (float.TryParse(((array5 != null) ? array5[0] : null) ?? "0", out result) ? result : 0f);
					float result2 = (float.TryParse((array5 != null && array5.Length >= 2) ? ((array5 != null) ? array5[1] : null) : "0", out result2) ? result2 : 0f);
					float result3 = (float.TryParse(((array6 != null) ? array6[0] : null) ?? "0", out result3) ? result3 : 0f);
					float result4 = (float.TryParse((array6 != null && array6.Length >= 2) ? ((array6 != null) ? array6[1] : null) : (((array6 != null) ? array6[0] : null) ?? "0"), out result4) ? result4 : 0f);
					float result5 = (float.TryParse(((array8 != null) ? array8[0] : null) ?? "0", out result5) ? result5 : 0f);
					float result6 = (float.TryParse((array8 != null && array8.Length >= 2) ? ((array8 != null) ? array8[1] : null) : (((array8 != null) ? array8[0] : null) ?? "0"), out result6) ? result6 : 0f);
					int result7 = (int.TryParse(((array7 != null) ? array7[0] : null) ?? "0", out result7) ? result7 : 0);
					((Keyframe)(ref val2))..ctor(result, result2, result3, result4, result5, result6);
					((Keyframe)(ref val2)).weightedMode = (WeightedMode)result7;
					array3[j] = val2;
				}
				return (object)new AnimationCurve(array3);
			};
			((TypeConverter)this).ConvertToString = delegate(object input, Type type)
			{
				//IL_0021: Unknown result type (might be due to invalid IL or missing references)
				//IL_007f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0084: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c6: Expected I4, but got Unknown
				if (type != typeof(AnimationCurve))
				{
					return "";
				}
				Keyframe[] keys = ((AnimationCurve)input).keys;
				if (keys.Length == 0)
				{
					return "";
				}
				if (keys.Length == 1)
				{
					return ((Keyframe)(ref keys[0])).value.ToString();
				}
				StringBuilder stringBuilder = new StringBuilder();
				Keyframe[] array = keys;
				for (int i = 0; i < array.Length; i++)
				{
					Keyframe val = array[i];
					float time = ((Keyframe)(ref val)).time;
					float value = ((Keyframe)(ref val)).value;
					float inTangent = ((Keyframe)(ref val)).inTangent;
					float outTangent = ((Keyframe)(ref val)).outTangent;
					float inWeight = ((Keyframe)(ref val)).inWeight;
					float outWeight = ((Keyframe)(ref val)).outWeight;
					int num = (int)((Keyframe)(ref val)).weightedMode;
					stringBuilder.Append($"{time}:{value}");
					if (inTangent != 0f || outTangent != 0f)
					{
						if (inTangent == outTangent)
						{
							stringBuilder.Append($";({inTangent})");
						}
						else
						{
							stringBuilder.Append($";({inTangent}|{outTangent})");
						}
						if (inWeight != 0f || outWeight != 0f)
						{
							if (num != 0)
							{
								stringBuilder.Append($";{num}:");
							}
							else
							{
								stringBuilder.Append(";");
							}
							if (inWeight == outWeight)
							{
								stringBuilder.Append($"[{inWeight}]");
							}
							else
							{
								stringBuilder.Append($"[{inWeight}|{outWeight}]");
							}
						}
						else if (num != 0)
						{
							stringBuilder.Append($";{num}");
						}
					}
					stringBuilder.Append(", ");
				}
				return stringBuilder.ToString(0, Math.Max(0, stringBuilder.Length - 2));
			};
		}
	}
	internal class StringArray_TypeConverter : TypeConverter
	{
		public StringArray_TypeConverter()
		{
			((TypeConverter)this).ConvertToObject = (string input, Type type) => (type != typeof(string[])) ? new string[0] : JsonConvert.DeserializeObject<string[]>(input);
			((TypeConverter)this).ConvertToString = (object input, Type type) => (type != typeof(string[])) ? "[]" : JsonConvert.SerializeObject(input);
		}
	}
	internal class Battery_TypeConverter : TypeConverter
	{
		public Battery_TypeConverter()
		{
			((TypeConverter)this).ConvertToObject = (string input, Type type) => (type != typeof(Battery)) ? ((object)new Battery(false, 1f)) : ((object)JsonConvert.DeserializeObject<Battery>(input));
			((TypeConverter)this).ConvertToString = (object input, Type type) => (type != typeof(Battery)) ? JsonConvert.SerializeObject((object)new Battery(false, 1f)) : JsonConvert.SerializeObject(input);
		}
	}
	internal class IntWithRarityArray_TypeConverter : TypeConverter
	{
		public IntWithRarityArray_TypeConverter()
		{
			((TypeConverter)this).ConvertToObject = delegate(string input, Type type)
			{
				//IL_0041: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_0053: Unknown result type (might be due to invalid IL or missing references)
				//IL_0065: Expected O, but got Unknown
				if (type != typeof(IntWithRarity[]))
				{
					return new IntWithRarity[0];
				}
				Dictionary<int, int> dictionary2 = JsonConvert.DeserializeObject<Dictionary<int, int>>(input);
				List<IntWithRarity> list = new List<IntWithRarity>();
				foreach (KeyValuePair<int, int> item in dictionary2)
				{
					list.Add(new IntWithRarity
					{
						id = item.Key,
						rarity = item.Value
					});
				}
				return list.ToArray();
			};
			((TypeConverter)this).ConvertToString = delegate(object input, Type type)
			{
				if (type != typeof(IntWithRarity[]))
				{
					return "{}";
				}
				Dictionary<int, int> dictionary = new Dictionary<int, int>();
				IntWithRarity[] array = (IntWithRarity[])input;
				foreach (IntWithRarity val in array)
				{
					dictionary.Add(val.id, val.rarity);
				}
				return JsonConvert.SerializeObject((object)dictionary);
			};
		}
	}
	internal class CompatibleNounArray_TypeConverter : TypeConverter
	{
		public CompatibleNounArray_TypeConverter()
		{
			((TypeConverter)this).ConvertToObject = delegate(string input, Type type)
			{
				//IL_0085: Unknown result type (might be due to invalid IL or missing references)
				//IL_008a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c3: Expected O, but got Unknown
				if (type != typeof(CompatibleNoun[]))
				{
					return new CompatibleNoun[0];
				}
				Dictionary<string, string> dictionary2 = JsonConvert.DeserializeObject<Dictionary<string, string>>(input);
				List<CompatibleNoun> list = new List<CompatibleNoun>();
				foreach (KeyValuePair<string, string> PAIR in dictionary2)
				{
					IEnumerable<TerminalKeyword> source = from X in Resources.FindObjectsOfTypeAll<TerminalKeyword>()
						where ConfigUtils.MakeNameFileSafe(((Object)X).name) == PAIR.Key
						select X;
					IEnumerable<TerminalNode> source2 = from X in Resources.FindObjectsOfTypeAll<TerminalNode>()
						where ConfigUtils.MakeNameFileSafe(((Object)X).name) == PAIR.Value
						select X;
					list.Add(new CompatibleNoun
					{
						noun = ((source.Count() > 0) ? source.First() : null),
						result = ((source2.Count() > 0) ? source2.First() : null)
					});
				}
				return list.ToArray();
			};
			((TypeConverter)this).ConvertToString = delegate(object input, Type type)
			{
				if (type != typeof(CompatibleNoun[]))
				{
					return "{}";
				}
				Dictionary<string, string> dictionary = new Dictionary<string, string>();
				CompatibleNoun[] array = (CompatibleNoun[])input;
				foreach (CompatibleNoun val in array)
				{
					if (!((Object)(object)val.noun == (Object)null))
					{
						TerminalKeyword noun = val.noun;
						if (!dictionary.ContainsKey(((noun != null) ? ((Object)noun).name : null) ?? ""))
						{
							TerminalKeyword noun2 = val.noun;
							string key = ((noun2 != null) ? ((Object)noun2).name : null) ?? "";
							TerminalNode result = val.result;
							dictionary.Add(key, ((result != null) ? ((Object)result).name : null) ?? "");
						}
					}
				}
				return JsonConvert.SerializeObject((object)dictionary);
			};
		}
	}
	internal class TerminalKeyword_TypeConverter : TypeConverter
	{
		public TerminalKeyword_TypeConverter()
		{
			((TypeConverter)this).ConvertToObject = delegate(string input, Type type)
			{
				//IL_0022: Unknown result type (might be due to invalid IL or missing references)
				//IL_0028: Expected O, but got Unknown
				if (type != typeof(TerminalKeyword))
				{
					return (object)new TerminalKeyword();
				}
				IEnumerable<TerminalKeyword> source = from X in Resources.FindObjectsOfTypeAll<TerminalKeyword>()
					where ConfigUtils.MakeNameFileSafe(((Object)X).name) == input
					select X;
				return (source.Count() > 0) ? source.First() : null;
			};
			((TypeConverter)this).ConvertToString = (object input, Type type) => (type != typeof(TerminalKeyword)) ? "" : ((Object)(TerminalKeyword)input).name;
		}
	}
	internal class TerminalNode_TypeConverter : TypeConverter
	{
		public TerminalNode_TypeConverter()
		{
			((TypeConverter)this).ConvertToObject = delegate(string input, Type type)
			{
				//IL_0022: Unknown result type (might be due to invalid IL or missing references)
				//IL_0028: Expected O, but got Unknown
				if (type != typeof(TerminalNode))
				{
					return (object)new TerminalNode();
				}
				IEnumerable<TerminalNode> source = from X in Resources.FindObjectsOfTypeAll<TerminalNode>()
					where ConfigUtils.MakeNameFileSafe(((Object)X).name) == input
					select X;
				return (source.Count() > 0) ? source.First() : null;
			};
			((TypeConverter)this).ConvertToString = (object input, Type type) => (type != typeof(TerminalNode)) ? "" : ((Object)(TerminalNode)input).name;
		}
	}
	internal class SpawnableEnemyWithRarityArray_TypeConverter : TypeConverter
	{
		public SpawnableEnemyWithRarityArray_TypeConverter()
		{
			((TypeConverter)this).ConvertToObject = delegate(string input, Type type)
			{
				//IL_0069: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0088: Unknown result type (might be due to invalid IL or missing references)
				//IL_009f: Expected O, but got Unknown
				if (type != typeof(SpawnableEnemyWithRarity[]))
				{
					return new SpawnableEnemyWithRarity[0];
				}
				Dictionary<string, int> dictionary2 = JsonConvert.DeserializeObject<Dictionary<string, int>>(input);
				List<SpawnableEnemyWithRarity> list = new List<SpawnableEnemyWithRarity>();
				foreach (KeyValuePair<string, int> PAIR in dictionary2)
				{
					IEnumerable<EnemyType> source = from X in Resources.FindObjectsOfTypeAll<EnemyType>()
						where ConfigUtils.MakeNameFileSafe(X.enemyName) == PAIR.Key
						select X;
					list.Add(new SpawnableEnemyWithRarity
					{
						enemyType = ((source.Count() > 0) ? source.First() : null),
						rarity = PAIR.Value
					});
				}
				return list.ToArray();
			};
			((TypeConverter)this).ConvertToString = delegate(object input, Type type)
			{
				if (type != typeof(SpawnableEnemyWithRarity[]))
				{
					return "{}";
				}
				Dictionary<string, int> dictionary = new Dictionary<string, int>();
				SpawnableEnemyWithRarity[] array = (SpawnableEnemyWithRarity[])input;
				foreach (SpawnableEnemyWithRarity val in array)
				{
					string key = val.enemyType?.enemyName ?? "LE-MISSING";
					if (dictionary.ContainsKey(key))
					{
						dictionary[key] += val.rarity;
					}
					else
					{
						dictionary.Add(key, val.rarity);
					}
				}
				return JsonConvert.SerializeObject((object)dictionary);
			};
		}
	}
	internal class SpawnableItemWithRarityArray_TypeConverter : TypeConverter
	{
		public SpawnableItemWithRarityArray_TypeConverter()
		{
			((TypeConverter)this).ConvertToObject = delegate(string input, Type type)
			{
				//IL_0069: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0088: Unknown result type (might be due to invalid IL or missing references)
				//IL_009f: Expected O, but got Unknown
				if (type != typeof(SpawnableItemWithRarity[]))
				{
					return new SpawnableItemWithRarity[0];
				}
				Dictionary<string, int> dictionary2 = JsonConvert.DeserializeObject<Dictionary<string, int>>(input);
				List<SpawnableItemWithRarity> list = new List<SpawnableItemWithRarity>();
				foreach (KeyValuePair<string, int> PAIR in dictionary2)
				{
					IEnumerable<Item> source = from X in Resources.FindObjectsOfTypeAll<Item>()
						where ConfigUtils.MakeNameFileSafe(X.itemName) == PAIR.Key
						select X;
					list.Add(new SpawnableItemWithRarity
					{
						spawnableItem = ((source.Count() > 0) ? source.First() : null),
						rarity = PAIR.Value
					});
				}
				return list.ToArray();
			};
			((TypeConverter)this).ConvertToString = delegate(object input, Type type)
			{
				if (type != typeof(SpawnableItemWithRarity[]))
				{
					return "{}";
				}
				Dictionary<string, int> dictionary = new Dictionary<string, int>();
				SpawnableItemWithRarity[] array = (SpawnableItemWithRarity[])input;
				foreach (SpawnableItemWithRarity val in array)
				{
					string key = val.spawnableItem?.itemName ?? "LE-MISSING";
					if (dictionary.ContainsKey(key))
					{
						dictionary[key] += val.rarity;
					}
					else
					{
						dictionary.Add(key, val.rarity);
					}
				}
				return JsonConvert.SerializeObject((object)dictionary);
			};
		}
	}
	internal class SpawnableEnemyWithRarityList_TypeConverter : TypeConverter
	{
		public SpawnableEnemyWithRarityList_TypeConverter()
		{
			((TypeConverter)this).ConvertToObject = delegate(string input, Type type)
			{
				//IL_0068: Unknown result type (might be due to invalid IL or missing references)
				//IL_006d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0087: Unknown result type (might be due to invalid IL or missing references)
				//IL_009e: Expected O, but got Unknown
				if (type != typeof(List<SpawnableEnemyWithRarity>))
				{
					return new List<SpawnableEnemyWithRarity>();
				}
				Dictionary<string, int> dictionary2 = JsonConvert.DeserializeObject<Dictionary<string, int>>(input);
				List<SpawnableEnemyWithRarity> list = new List<SpawnableEnemyWithRarity>();
				foreach (KeyValuePair<string, int> PAIR in dictionary2)
				{
					IEnumerable<EnemyType> source = from X in Resources.FindObjectsOfTypeAll<EnemyType>()
						where ConfigUtils.MakeNameFileSafe(X.enemyName) == PAIR.Key
						select X;
					list.Add(new SpawnableEnemyWithRarity
					{
						enemyType = ((source.Count() > 0) ? source.First() : null),
						rarity = PAIR.Value
					});
				}
				return list;
			};
			((TypeConverter)this).ConvertToString = delegate(object input, Type type)
			{
				if (type != typeof(List<SpawnableEnemyWithRarity>))
				{
					return "{}";
				}
				Dictionary<string, int> dictionary = new Dictionary<string, int>();
				foreach (SpawnableEnemyWithRarity item in (List<SpawnableEnemyWithRarity>)input)
				{
					string key = item.enemyType?.enemyName ?? "LE-MISSING";
					if (dictionary.ContainsKey(key))
					{
						dictionary[key] += item.rarity;
					}
					else
					{
						dictionary.Add(key, item.rarity);
					}
				}
				return JsonConvert.SerializeObject((object)dictionary);
			};
		}
	}
	internal class SpawnableItemWithRarityList_TypeConverter : TypeConverter
	{
		public SpawnableItemWithRarityList_TypeConverter()
		{
			((TypeConverter)this).ConvertToObject = delegate(string input, Type type)
			{
				//IL_0068: Unknown result type (might be due to invalid IL or missing references)
				//IL_006d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0087: Unknown result type (might be due to invalid IL or missing references)
				//IL_009e: Expected O, but got Unknown
				if (type != typeof(List<SpawnableItemWithRarity>))
				{
					return new List<SpawnableItemWithRarity>();
				}
				Dictionary<string, int> dictionary2 = JsonConvert.DeserializeObject<Dictionary<string, int>>(input);
				List<SpawnableItemWithRarity> list = new List<SpawnableItemWithRarity>();
				foreach (KeyValuePair<string, int> PAIR in dictionary2)
				{
					IEnumerable<Item> source = from X in Resources.FindObjectsOfTypeAll<Item>()
						where ConfigUtils.MakeNameFileSafe(X.itemName) == PAIR.Key
						select X;
					list.Add(new SpawnableItemWithRarity
					{
						spawnableItem = ((source.Count() > 0) ? source.First() : null),
						rarity = PAIR.Value
					});
				}
				return list;
			};
			((TypeConverter)this).ConvertToString = delegate(object input, Type type)
			{
				if (type != typeof(List<SpawnableItemWithRarity>))
				{
					return "{}";
				}
				Dictionary<string, int> dictionary = new Dictionary<string, int>();
				foreach (SpawnableItemWithRarity item in (List<SpawnableItemWithRarity>)input)
				{
					string key = item.spawnableItem?.itemName ?? "LE-MISSING";
					if (dictionary.ContainsKey(key))
					{
						dictionary[key] += item.rarity;
					}
					else
					{
						dictionary.Add(key, item.rarity);
					}
				}
				return JsonConvert.SerializeObject((object)dictionary);
			};
		}
	}
	internal class EnemyType_TypeConverter : TypeConverter
	{
		public EnemyType_TypeConverter()
		{
			((TypeConverter)this).ConvertToObject = delegate(string input, Type type)
			{
				//IL_0022: Unknown result type (might be due to invalid IL or missing references)
				//IL_0028: Expected O, but got Unknown
				if (type != typeof(EnemyType))
				{
					return (object)new EnemyType();
				}
				IEnumerable<EnemyType> source = from X in Resources.FindObjectsOfTypeAll<EnemyType>()
					where ConfigUtils.MakeNameFileSafe(X.enemyName) == input
					select X;
				return (source.Count() > 0) ? source.First() : null;
			};
			((TypeConverter)this).ConvertToString = (object input, Type type) => (type != typeof(EnemyType)) ? "" : ((EnemyType)input).enemyName;
		}
	}
	internal class ItemGroupList_TypeConverter : TypeConverter
	{
		public ItemGroupList_TypeConverter()
		{
			((TypeConverter)this).ConvertToObject = delegate(string input, Type type)
			{
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0042: Unknown result type (might be due to invalid IL or missing references)
				//IL_0050: Expected O, but got Unknown
				if (type != typeof(List<ItemGroup>))
				{
					return new List<ItemGroup>();
				}
				List<ItemGroup> list2 = new List<ItemGroup>();
				foreach (string item in JsonConvert.DeserializeObject<List<string>>(input))
				{
					list2.Add(new ItemGroup
					{
						name = item
					});
				}
				return list2;
			};
			((TypeConverter)this).ConvertToString = delegate(object input, Type type)
			{
				if (type != typeof(List<ItemGroup>))
				{
					return "{}";
				}
				List<string> list = new List<string>();
				foreach (ItemGroup item2 in (List<ItemGroup>)input)
				{
					list.Add(((Object)item2).name);
				}
				return JsonConvert.SerializeObject((object)list);
			};
		}
	}
	internal class RandomWeatherWithVariablesArray_TypeConverter : TypeConverter
	{
		public RandomWeatherWithVariablesArray_TypeConverter()
		{
			((TypeConverter)this).ConvertToObject = delegate(string input, Type type)
			{
				//IL_0044: Unknown result type (might be due to invalid IL or missing references)
				//IL_0049: Unknown result type (might be due to invalid IL or missing references)
				//IL_005d: Unknown result type (might be due to invalid IL or missing references)
				//IL_005f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0064: Unknown result type (might be due to invalid IL or missing references)
				//IL_0089: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b3: Expected O, but got Unknown
				//IL_00b3: Expected O, but got I4
				//IL_005f->IL005f: Incompatible stack types: O vs I4
				//IL_005d->IL005f: Incompatible stack types: I4 vs O
				//IL_005d->IL005f: Incompatible stack types: O vs I4
				if (type != typeof(RandomWeatherWithVariables[]))
				{
					return new RandomWeatherWithVariables[0];
				}
				Dictionary<string, List<int>> dictionary2 = JsonConvert.DeserializeObject<Dictionary<string, List<int>>>(input);
				List<RandomWeatherWithVariables> list = new List<RandomWeatherWithVariables>();
				foreach (KeyValuePair<string, List<int>> item in dictionary2)
				{
					object obj = list;
					? val2 = new RandomWeatherWithVariables();
					val2 = val2;
					int num;
					if (!Enum.TryParse<LevelWeatherType>(item.Key, out LevelWeatherType result))
					{
						num = -1;
						obj = num;
						num = (int)obj;
					}
					else
					{
						obj = result;
						num = (int)obj;
					}
					((RandomWeatherWithVariables)val2).weatherType = (LevelWeatherType)obj;
					((RandomWeatherWithVariables)val2).weatherVariable = ((item.Value.Count > 0) ? item.Value[0] : 0);
					((RandomWeatherWithVariables)val2).weatherVariable2 = ((item.Value.Count > 1) ? item.Value[1] : 0);
					((List<RandomWeatherWithVariables>)num).Add((RandomWeatherWithVariables)val2);
				}
				return list.ToArray();
			};
			((TypeConverter)this).ConvertToString = delegate(object input, Type type)
			{
				if (type != typeof(RandomWeatherWithVariables[]))
				{
					return "{}";
				}
				Dictionary<string, List<int>> dictionary = new Dictionary<string, List<int>>();
				RandomWeatherWithVariables[] array = (RandomWeatherWithVariables[])input;
				foreach (RandomWeatherWithVariables val in array)
				{
					dictionary.Add(((object)(LevelWeatherType)(ref val.weatherType)).ToString(), new List<int> { val.weatherVariable, val.weatherVariable2 });
				}
				return JsonConvert.SerializeObject((object)dictionary);
			};
		}
	}
}
namespace LethalUtilities
{
	public enum MapLevel
	{
		None = -1,
		CompanyBuilding = 3,
		Level1Experimentation = 0,
		Level2Assurance = 1,
		Level3Vow = 2,
		Level7Offense = 7,
		Level4March = 4,
		Level5Rend = 5,
		Level6Dine = 6,
		Level8Titan = 8
	}
	internal static class MapSettings
	{
		public static ConfigEntry<bool> ConfigEnabled = UtilsMod.MapConfig.Bind("Active Settings", "ConfigEnabled", defaultValue: false, "Whether or not the MapConfig executes.", 0);

		public static ConfigEntry<bool> ScrapModifiersEnabled = UtilsMod.MapConfig.Bind("Active Settings", "ScrapModifiersEnabled", defaultValue: false, "Whether or not the scrap multipliers apply.", 0);

		public static ConfigEntry<bool> MapModifiersEnabled = UtilsMod.MapConfig.Bind("Active Settings", "MapModifiersEnabled", defaultValue: false, "Whether or not the map multipliers apply.", 0);

		public static ConfigEntry<bool> TimeModifiersEnabled = UtilsMod.MapConfig.Bind("Active Settings", "TimeModifiersEnabled", defaultValue: false, "Whether or not the time multipliers apply.", 0);

		public static ConfigEntry<bool> SpawnModifiersEnabled = UtilsMod.MapConfig.Bind("Active Settings", "SpawnModifiersEnabled", defaultValue: false, "Whether or not the map spawn modifiers will apply.", 0);

		public static ConfigEntry<float> ScrapAmountScalar = UtilsMod.MapConfig.Bind("Global Map Settings", "ScrapAmountScalar", 1f, "The overall multiplier of spawned scrap.\n(Multiplies on top of individual scalars.)", 1);

		public static ConfigEntry<float> ScrapValueScalar = UtilsMod.MapConfig.Bind("Global Map Settings", "ScrapValueScalar", 0.4f, "The overall multiplier of scrap value.\n(Multiplies on top of individual scalars.)", 1);

		public static ConfigEntry<float> MapScalar = UtilsMod.MapConfig.Bind("Global Map Settings", "MapScalar", 1f, "The overall map scale.\nValues under 1 will be capped off at 1 before applying because it crashes the game.\n(Multiplies on top of individual scalars.)", 1);

		public static ConfigEntry<float> DayScalar = UtilsMod.MapConfig.Bind("Global Map Settings", "DayScalar", 1f, "[LU-DEPRECATED]: Please use TimeSpeedScalar instead or individual map time settings.\nThe overall map day speed multiplier.\n(Ex: 0 starts at 6:00AM, 1 starts at 7:40AM, disregarding ship landing time.)\n(Multiplies on top of individual scalars.)", 1);

		public static ConfigEntry<float> TimeSpeedScalar = UtilsMod.MapConfig.Bind("Global Map Settings", "TimeSpeedScalar", 1.4f, "The overall time speed multiplier.\n(Multiplies on top of individual scalars.)", 1);

		public static Dictionary<MapLevel, Dictionary<string, ConfigEntryBase>> Settings = new Dictionary<MapLevel, Dictionary<string, ConfigEntryBase>>
		{
			[MapLevel.Level1Experimentation] = AddMapSettings("Experimentation", 11, 1f, 0f, 1f, 4f, 5f, 8, 12, 4, 8, 5, 51, 58, 28, 13, 16, 31, 1, 28, 1, 0, 0, 0, 0, 75, 0, 56, 0, 22, 74, 52),
			[MapLevel.Level2Assurance] = AddMapSettings("Assurance", 12, 1f, 0f, 1f, 3f, 10f, 13, 17, 6, 8, 7, 93, 69, 78, 14, 24, 28, 1, 14, 1, 0, 0, 0, 0, 78, 1, 95, 20, 58, 100, 43),
			[MapLevel.Level3Vow] = AddMapSettings("Vow", 13, 2.5f, 0f, 1.15f, 3f, 7f, 10, 13, 7, 6, 17, 61, 40, 63, 80, 9, 28, 0, 19, 0, 6, 0, 0, 0, 4, 100, 18, 0, 61, 100, 67),
			[MapLevel.Level7Offense] = AddMapSettings("Offense", 15, 2f, 0f, 1.25f, 4f, 10f, 14, 18, 12, 8, 20, 27, 44, 16, 3, 55, 32, 0, 7, 2, 25, 0, 0, 0, 100, 9, 37, 60, 58, 100, 43),
			[MapLevel.Level4March] = AddMapSettings("March", 16, 2.75f, 0f, 2f, 4f, 7f, 13, 17, 14, 12, 20, 38, 64, 36, 56, 74, 15, 0, 9, 3, 10, 1, 0, 0, 38, 64, 16, 72, 72, 83, 49),
			[MapLevel.Level5Rend] = AddMapSettings("Rend", 17, 2.7f, 0f, 1.2f, 3f, 10f, 18, 26, 10, 6, 20, 31, 43, 0, 51, 0, 6, 20, 7, 100, 70, 69, 0, 25, 74, 60, 18),
			[MapLevel.Level6Dine] = AddMapSettings("Dine", 18, 2.7f, 0f, 1.3f, 4f, 10f, 20, 28, 15, 6, 20, 52, 64, 48, 25, 48, 39, 18, 16, 60, 53, 66, 0, 0, 79, 28, 57),
			[MapLevel.Level8Titan] = AddMapSettings("Titan", 19, 6f, 0f, 2.35f, 2f, 10f, 23, 38, 18, 7, 20, 54, 59, 38, 62, 54, 20, 28, 16, 32, 59, 71, 0, 32, 80, 32, 4)
		};

		private static ConfigEntry<T> NewFormattedEntry<T>(string PrefixName, string Variable, T DefaultValue, string Description, int Order = -1)
		{
			return UtilsMod.MapConfig.Bind(PrefixName + " Settings", Variable ?? "", DefaultValue, Description.Replace("$VAR", Variable), Order);
		}

		private static Dictionary<string, ConfigEntryBase> AddMapSettings(string MapName, int Order = -1, float TimeToArrive = 1f, float OffsetFromGlobalTime = 0f, float FactorySizeMultiplier = 1f, float SpawnProbabilityRange = 1f, float DaytimeEnemiesProbabilityRange = 1f, int MinScrapAmount = 0, int MaxScrapAmount = 0, int MaxEnemyPower = 10, int MaxOutsideEnemyPower = 10, int MaxDaytimeEnemyPower = 20, int Centipede = 0, int SandSpider = 0, int HoarderBug = 0, int Flowerman = 0, int Crawler = 0, int Blob = 0, int DressGirl = 0, int Puffer = 0, int Nutcracker = 0, int SpringMan = 0, int Jester = 0, int LassoMan = 0, int Mask = 0, int MouthDog = 0, int ForestGiant = 0, int SandWorm = 0, int BaboonHawk = 0, int RedLocustBees = 0, int Doublewing = 0, int DocileLocustBees = 0)
		{
			return new Dictionary<string, ConfigEntryBase>
			{
				["ScrapAmountScalar"] = NewFormattedEntry(MapName + " Scrap", "ScrapAmountScalar", 1f, "The " + MapName + " multiplier of spawned scrap.", Order),
				["ScrapValueScalar"] = NewFormattedEntry(MapName + " Scrap", "ScrapValueScalar", 1f, "The " + MapName + " multiplier of scrap value.", Order),
				["MapScalar"] = NewFormattedEntry(MapName + " Map", "MapScalar", 1f, "The " + MapName + " scalar of the inside.\nValues under 1 will be capped off at 1 before applying because it crashes the game.", Order),
				["DayScalar"] = NewFormattedEntry(MapName + " Time", "DayScalar", 1f, "[LU-DEPRECATED]: Please use TimeSpeedScalar instead or individual map time settings.\nThe " + MapName + " speed scalar of the day.\n(Ex: 0 starts at 6:00AM, 1 starts at 7:40AM, disregarding ship landing time.)", Order),
				["TimeSpeedScalar"] = NewFormattedEntry(MapName + " Time", "TimeSpeedScalar", 1f, "The " + MapName + " time scalar of the day.", Order),
				["LengthOfHours"] = NewFormattedEntry(MapName + " Time", "LengthOfHours", 100f, "The " + MapName + " length of hours.", Order),
				["NumberOfHours"] = NewFormattedEntry(MapName + " Time", "NumberOfHours", 7, "The " + MapName + " number of hours. (I think this is for day time?)", Order),
				["TimeToArrive"] = NewFormattedEntry(MapName + " Time", "TimeToArrive", TimeToArrive, "The " + MapName + " $VAR.", Order),
				["OffsetFromGlobalTime"] = NewFormattedEntry(MapName + " Time", "OffsetFromGlobalTime", OffsetFromGlobalTime, "The " + MapName + " $VAR.", Order),
				["SpawnProbabilityRange"] = NewFormattedEntry(MapName + " Spawn", "SpawnProbabilityRange", SpawnProbabilityRange, "(Careful) The " + MapName + " $VAR.", Order),
				["DaytimeEnemiesProbabilityRange"] = NewFormattedEntry(MapName + " Spawn", "DaytimeEnemiesProbabilityRange", DaytimeEnemiesProbabilityRange, "(Careful) The " + MapName + " $VAR.", Order),
				["MinScrapAmount"] = NewFormattedEntry(MapName + " Scrap", "MinScrapAmount", MinScrapAmount, "The " + MapName + " $VAR.", Order),
				["MaxScrapAmount"] = NewFormattedEntry(MapName + " Scrap", "MaxScrapAmount", MaxScrapAmount, "The " + MapName + " $VAR.", Order),
				["MinEnemiesToSpawn"] = NewFormattedEntry(MapName + " Spawn", "MinEnemiesToSpawn", 0, "(Careful) The " + MapName + " $VAR.", Order),
				["MinOutsideEnemiesToSpawn"] = NewFormattedEntry(MapName + " Spawn", "MinOutsideEnemiesToSpawn", 0, "(Careful) The " + MapName + " $VAR.", Order),
				["HourTimeBetweenEnemySpawnBatches"] = NewFormattedEntry(MapName + " Spawn", "HourTimeBetweenEnemySpawnBatches", 2, "The " + MapName + " $VAR.", Order),
				["MaxEnemyPower"] = NewFormattedEntry(MapName + " Spawn", "MaxInsideEnemyPower", MaxEnemyPower, "(Careful) The " + MapName + " $VAR.", Order),
				["MaxOutsideEnemyPower"] = NewFormattedEntry(MapName + " Spawn", "MaxOutsideEnemyPower", MaxOutsideEnemyPower, "(Careful) The " + MapName + " $VAR.", Order),
				["MaxDaytimeEnemyPower"] = NewFormattedEntry(MapName + " Spawn", "MaxDaytimeEnemyPower", MaxDaytimeEnemyPower, "(Careful) The " + MapName + " $VAR.", Order),
				["CentipedeSpawnWeight"] = NewFormattedEntry(MapName + " Spawn", "CentipedeSpawnWeight", Centipede, "(Inside) The " + MapName + " $VAR.", Order),
				["Bunker SpiderSpawnWeight"] = NewFormattedEntry(MapName + " Spawn", "SandSpiderSpawnWeight", SandSpider, "(Inside) The " + MapName + " $VAR.", Order),
				["Hoarding bugSpawnWeight"] = NewFormattedEntry(MapName + " Spawn", "HoarderBugSpawnWeight", HoarderBug, "(Inside) The " + MapName + " $VAR.", Order),
				["FlowermanSpawnWeight"] = NewFormattedEntry(MapName + " Spawn", "FlowermanSpawnWeight", Flowerman, "(Inside) The " + MapName + " $VAR.", Order),
				["CrawlerSpawnWeight"] = NewFormattedEntry(MapName + " Spawn", "CrawlerSpawnWeight", Crawler, "(Inside) The " + MapName + " $VAR.", Order),
				["BlobSpawnWeight"] = NewFormattedEntry(MapName + " Spawn", "BlobSpawnWeight", Blob, "(Inside) The " + MapName + " $VAR.", Order),
				["GirlSpawnWeight"] = NewFormattedEntry(MapName + " Spawn", "DressGirlSpawnWeight", DressGirl, "(Inside) The " + MapName + " $VAR.", Order),
				["PufferSpawnWeight"] = NewFormattedEntry(MapName + " Spawn", "PufferSpawnWeight", Puffer, "(Inside) The " + MapName + " $VAR.", Order),
				["NutcrackerSpawnWeight"] = NewFormattedEntry(MapName + " Spawn", "NutcrackerSpawnWeight", Nutcracker, "(Inside) The " + MapName + " $VAR.", Order),
				["SpringSpawnWeight"] = NewFormattedEntry(MapName + " Spawn", "SpringManSpawnWeight", SpringMan, "(Inside) The " + MapName + " $VAR.", Order),
				["JesterSpawnWeight"] = NewFormattedEntry(MapName + " Spawn", "JesterSpawnWeight", Jester, "(Inside) The " + MapName + " $VAR.", Order),
				["LassoSpawnWeight"] = NewFormattedEntry(MapName + " Spawn", "LassoManSpawnWeight", LassoMan, "(Inside) The " + MapName + " $VAR.", Order),
				["MaskedSpawnWeight"] = NewFormattedEntry(MapName + " Spawn", "MaskSpawnWeight", Mask, "(Inside) The " + MapName + " $VAR.", Order),
				["MouthDogSpawnWeight"] = NewFormattedEntry(MapName + " Spawn", "MouthDogSpawnWeight", MouthDog, "(Outside) The " + MapName + " $VAR.", Order),
				["ForestGiantSpawnWeight"] = NewFormattedEntry(MapName + " Spawn", "ForestGiantSpawnWeight", ForestGiant, "(Outside) The " + MapName + " $VAR.", Order),
				["Earth LeviathanSpawnWeight"] = NewFormattedEntry(MapName + " Spawn", "SandWormSpawnWeight", SandWorm, "(Outside) The " + MapName + " $VAR.", Order),
				["Baboon hawkSpawnWeight"] = NewFormattedEntry(MapName + " Spawn", "BaboonHawkSpawnWeight", BaboonHawk, "(Outside) The " + MapName + " $VAR.", Order),
				["Red Locust BeesSpawnWeight"] = NewFormattedEntry(MapName + " Spawn", "RedLocustBeesSpawnWeight", RedLocustBees, "(Daytime) The " + MapName + " $VAR.", Order),
				["ManticoilSpawnWeight"] = NewFormattedEntry(MapName + " Spawn", "DoublewingSpawnWeight", Doublewing, "(Daytime) (Manticoil) The " + MapName + " $VAR.", Order),
				["Docile Locust BeesSpawnWeight"] = NewFormattedEntry(MapName + " Spawn", "DocileLocustBeesSpawnWeight", DocileLocustBees, "(Daytime) The " + MapName + " $VAR.", Order)
			};
		}
	}
	internal class MapPatch
	{
		[HarmonyPatch(typeof(RoundManager), "GenerateNewFloor")]
		[HarmonyPrefix]
		private static void PatchLevelMultiplierSettings(RoundManager __instance)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			float num = (float)MapSettings.MapScalar.DefaultValue;
			MapLevel levelID = (MapLevel)__instance.currentLevel.levelID;
			LevelWeatherType currentWeather = __instance.currentLevel.currentWeather;
			if (MapSettings.MapModifiersEnabled.Value)
			{
				num = MapSettings.MapScalar.Value;
				if (MapSettings.Settings.ContainsKey(levelID))
				{
					Dictionary<string, ConfigEntryBase> dictionary = MapSettings.Settings[levelID];
					num *= (dictionary["MapScalar"] as ConfigEntry<float>).Value;
				}
			}
			else if (MapSettings.Settings.ContainsKey(levelID))
			{
				Dictionary<string, ConfigEntryBase> dictionary2 = MapSettings.Settings[levelID];
				num *= (float)(dictionary2["MapScalar"] as ConfigEntry<float>).DefaultValue;
			}
			if (WeatherSettings.MapModifiersEnabled.Value && WeatherSettings.Settings.ContainsKey(currentWeather))
			{
				Dictionary<string, ConfigEntryBase> dictionary3 = WeatherSettings.Settings[currentWeather];
				num *= (dictionary3["MapScalar"] as ConfigEntry<float>).Value;
			}
			__instance.mapSizeMultiplier = Mathf.Max(num, 1f);
		}
	}
	internal static class TimeSettings
	{
	}
	internal class TimePatch
	{
		[HarmonyPatch(typeof(TimeOfDay), "Update")]
		[HarmonyPrefix]
		public static void Update(TimeOfDay __instance, bool ___timeStartedThisFrame)
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			if (!__instance.currentDayTimeStarted || !___timeStartedThisFrame)
			{
				return;
			}
			MapLevel levelID = (MapLevel)__instance.currentLevel.levelID;
			LevelWeatherType currentWeather = __instance.currentLevel.currentWeather;
			float num = 1f;
			float num2 = 1.4f;
			if (MapSettings.ConfigEnabled.Value && MapSettings.TimeModifiersEnabled.Value)
			{
				num = MapSettings.DayScalar.Value;
				num2 = MapSettings.TimeSpeedScalar.Value;
				if (MapSettings.Settings.ContainsKey(levelID))
				{
					Dictionary<string, ConfigEntryBase> dictionary = MapSettings.Settings[levelID];
					num *= (dictionary["DayScalar"] as ConfigEntry<float>).Value;
					num2 *= (dictionary["TimeSpeedScalar"] as ConfigEntry<float>).Value;
					__instance.lengthOfHours = (dictionary["LengthOfHours"] as ConfigEntry<float>).Value;
					__instance.numberOfHours = (dictionary["NumberOfHours"] as ConfigEntry<int>).Value;
				}
			}
			if (WeatherSettings.ConfigEnabled.Value && WeatherSettings.TimeModifiersEnabled.Value && WeatherSettings.Settings.TryGetValue(currentWeather, out var value))
			{
				num *= (value["DayScalar"] as ConfigEntry<float>).Value;
				num2 *= (value["TimeSpeedScalar"] as ConfigEntry<float>).Value;
			}
			__instance.currentLevel.DaySpeedMultiplier = num;
			__instance.globalTimeSpeedMultiplier = num2;
			UtilsMod.MLS.LogWarning((object)"IT'S A BRAND NEW DAYYYYYYY.");
		}

		[HarmonyPatch(typeof(RoundManager), "LoadNewLevel")]
		[HarmonyPrefix]
		[HarmonyPriority(1114)]
		private static void TimePatchLoadNewLevel(ref SelectableLevel newLevel)
		{
			if (MapSettings.TimeModifiersEnabled.Value && MapSettings.Settings.TryGetValue((MapLevel)newLevel.levelID, out var value))
			{
				newLevel.timeToArrive = ((ConfigEntry<float>)value["TimeToArrive"]).Value;
				newLevel.OffsetFromGlobalTime = ((ConfigEntry<float>)value["OffsetFromGlobalTime"]).Value;
			}
		}
	}
	internal static class WeatherSettings
	{
		public static ConfigEntry<bool> ConfigEnabled = UtilsMod.WeatherConfig.Bind("Active Settings", "ConfigEnabled", defaultValue: false, "Whether or not the WeatherConfig executes.");

		public static ConfigEntry<bool> ScrapModifiersEnabled = UtilsMod.WeatherConfig.Bind("Active Settings", "ScrapModifiersEnabled", defaultValue: false, "Whether or not the scrap multipliers apply.");

		public static ConfigEntry<bool> MapModifiersEnabled = UtilsMod.WeatherConfig.Bind("Active Settings", "MapModifiersEnabled", defaultValue: false, "Whether or not the map multipliers apply. (Why not? Make Eclipsed have giant maps if you want.)");

		public static ConfigEntry<bool> TimeModifiersEnabled = UtilsMod.WeatherConfig.Bind("Active Settings", "TimeModifiersEnabled", defaultValue: false, "Whether or not the time multipliers apply.");

		public static ConfigEntry<bool> SpawnModifiersEnabled = UtilsMod.WeatherConfig.Bind("Active Settings", "SpawnModifiersEnabled", defaultValue: false, "Whether or not the weather spawn modifiers will apply. (Will set default values beforehand for compatibility/stability reasons.)");

		public static Dictionary<LevelWeatherType, Dictionary<string, ConfigEntryBase>> Settings = new Dictionary<LevelWeatherType, Dictionary<string, ConfigEntryBase>>
		{
			[(LevelWeatherType)(-1)] = AddMapSettings("Normal"),
			[(LevelWeatherType)0] = AddMapSettings("Dusty"),
			[(LevelWeatherType)1] = AddMapSettings("Rainy"),
			[(LevelWeatherType)2] = AddMapSettings("Stormy"),
			[(LevelWeatherType)3] = AddMapSettings("Foggy"),
			[(LevelWeatherType)4] = AddMapSettings("Flooded"),
			[(LevelWeatherType)5] = AddMapSettings("Eclipsed")
		};

		private static ConfigEntry<float> NewFloatEntryWithMapVar(string PrefixName, string Variable, string AddPrefixToNew, float DefaultValue, string Description)
		{
			ConfigDefinition configDefinition = new ConfigDefinition(PrefixName + " Weather Settings", ((PrefixName == "Normal") ? "DefaultWeather" : PrefixName) + Variable);
			ConfigEntry<float> configEntry = UtilsMod.WeatherConfig.Bind(configDefinition, DefaultValue);
			ConfigEntry<float> configEntry2 = UtilsMod.WeatherConfig.Bind(PrefixName + " " + AddPrefixToNew + " Settings", Variable, DefaultValue, Description.Replace("$VAR", Variable));
			if (configEntry.Value != (float)configEntry.DefaultValue && configEntry2.Value == (float)configEntry2.DefaultValue)
			{
				configEntry2.Value = configEntry.Value;
			}
			UtilsMod.WeatherConfig.Remove(configDefinition);
			UtilsMod.WeatherConfig.Save();
			return configEntry2;
		}

		private static ConfigEntry<T> NewEntry<T>(string PrefixName, string Variable, T DefaultValue, string Description)
		{
			return UtilsMod.WeatherConfig.Bind(PrefixName + " Settings", Variable ?? "", DefaultValue, Description.Replace("$VAR", Variable));
		}

		private static Dictionary<string, ConfigEntryBase> AddMapSettings(string WeatherType)
		{
			Dictionary<string, ConfigEntryBase> dictionary = new Dictionary<string, ConfigEntryBase>();
			dictionary["ScrapAmountScalar"] = NewFloatEntryWithMapVar(WeatherType, "ScrapAmountScalar", "Scrap", 1f, "The " + WeatherType + " multiplier of spawned scrap.");
			dictionary["ScrapValueScalar"] = NewFloatEntryWithMapVar(WeatherType, "ScrapValueScalar", "Scrap", 1f, "The " + WeatherType + " multiplier of scrap value.");
			dictionary["MapScalar"] = NewFloatEntryWithMapVar(WeatherType, "MapScalar", "Map", 1f, "The " + WeatherType + " scalar of the inside.\nValues under 1 will be capped off at 1 before applying because it crashes the game.");
			dictionary["DayScalar"] = NewFloatEntryWithMapVar(WeatherType, "DayScalar", "Time", 1f, "The " + WeatherType + " speed scalar of the day.\n(Ex: 0 starts at 6:00AM, 1 starts at 7:40AM, disregarding ship landing time.)");
			dictionary["TimeSpeedScalar"] = NewEntry(WeatherType + " Time", "TimeSpeedScalar", 1f, "The " + WeatherType + " time scalar of the day.");
			dictionary["CentipedeMapSpawnMultiplier"] = NewEntry(WeatherType + " Spawn", "CentipedeMapSpawnMultiplier", 1f, "(Inside) The " + WeatherType + " $VAR.\n(Multiplier of the map spawn weight during " + WeatherType + " weather.");
			dictionary["CentipedeAddSpawnWeight"] = NewEntry(WeatherType + " Spawn", "CentipedeAddSpawnWeight", 0, "(Inside) The " + WeatherType + " $VAR.\n(Additional spawn weight (aka chance, somewhat) added to the enemy during " + WeatherType + " weather.)");
			dictionary["Bunker SpiderMapSpawnMultiplier"] = NewEntry(WeatherType + " Spawn", "SandSpiderMapSpawnMultiplier", 1f, "(Inside) The " + WeatherType + " $VAR.\n(Multiplier of the map spawn weight during " + WeatherType + " weather.");
			dictionary["Bunker SpiderAddSpawnWeight"] = NewEntry(WeatherType + " Spawn", "SandSpiderAddSpawnWeight", 0, "(Inside) The " + WeatherType + " $VAR.\n(Additional spawn weight (aka chance, somewhat) added to the enemy during " + WeatherType + " weather.)");
			dictionary["Hoarding bugMapSpawnMultiplier"] = NewEntry(WeatherType + " Spawn", "HoarderBugMapSpawnMultiplier", 1f, "(Inside) The " + WeatherType + " $VAR.\n(Multiplier of the map spawn weight during " + WeatherType + " weather.");
			dictionary["Hoarding bugAddSpawnWeight"] = NewEntry(WeatherType + " Spawn", "HoarderBugAddSpawnWeight", 0, "(Inside) The " + WeatherType + " $VAR.\n(Additional spawn weight (aka chance, somewhat) added to the enemy during " + WeatherType + " weather.)");
			dictionary["FlowermanMapSpawnMultiplier"] = NewEntry(WeatherType + " Spawn", "FlowermanMapSpawnMultiplier", 1f, "(Inside) The " + WeatherType + " $VAR.\n(Multiplier of the map spawn weight during " + WeatherType + " weather.");
			dictionary["FlowermanAddSpawnWeight"] = NewEntry(WeatherType + " Spawn", "FlowermanAddSpawnWeight", 0, "(Inside) The " + WeatherType + " $VAR.\n(Additional spawn weight (aka chance, somewhat) added to the enemy during " + WeatherType + " weather.)");
			dictionary["CrawlerMapSpawnMultiplier"] = NewEntry(WeatherType + " Spawn", "CrawlerMapSpawnMultiplier", 1f, "(Inside) The " + WeatherType + " $VAR.\n(Multiplier of the map spawn weight during " + WeatherType + " weather.");
			dictionary["CrawlerAddSpawnWeight"] = NewEntry(WeatherType + " Spawn", "CrawlerAddSpawnWeight", 0, "(Inside) The " + WeatherType + " $VAR.\n(Additional spawn weight (aka chance, somewhat) added to the enemy during " + WeatherType + " weather.)");
			dictionary["BlobMapSpawnMultiplier"] = NewEntry(WeatherType + " Spawn", "BlobMapSpawnMultiplier", 1f, "(Inside) The " + WeatherType + " $VAR.\n(Multiplier of the map spawn weight during " + WeatherType + " weather.");
			dictionary["BlobAddSpawnWeight"] = NewEntry(WeatherType + " Spawn", "BlobAddSpawnWeight", 0, "(Inside) The " + WeatherType + " $VAR.\n(Additional spawn weight (aka chance, somewhat) added to the enemy during " + WeatherType + " weather.)");
			dictionary["GirlMapSpawnMultiplier"] = NewEntry(WeatherType + " Spawn", "DressGirlMapSpawnMultiplier", 1f, "(Inside) The " + WeatherType + " $VAR.\n(Multiplier of the map spawn weight during " + WeatherType + " weather.");
			dictionary["GirlAddSpawnWeight"] = NewEntry(WeatherType + " Spawn", "DressGirlAddSpawnWeight", 0, "(Inside) The " + WeatherType + " $VAR.\n(Additional spawn weight (aka chance, somewhat) added to the enemy during " + WeatherType + " weather.)");
			dictionary["PufferMapSpawnMultiplier"] = NewEntry(WeatherType + " Spawn", "PufferMapSpawnMultiplier", 1f, "(Inside) The " + WeatherType + " $VAR.\n(Multiplier of the map spawn weight during " + WeatherType + " weather.");
			dictionary["PufferAddSpawnWeight"] = NewEntry(WeatherType + " Spawn", "PufferAddSpawnWeight", 0, "(Inside) The " + WeatherType + " $VAR.\n(Additional spawn weight (aka chance, somewhat) added to the enemy during " + WeatherType + " weather.)");
			dictionary["NutcrackerMapSpawnMultiplier"] = NewEntry(WeatherType + " Spawn", "NutcrackerMapSpawnMultiplier", 1f, "(Inside) The " + WeatherType + " $VAR.\n(Multiplier of the map spawn weight during " + WeatherType + " weather.");
			dictionary["NutcrackerAddSpawnWeight"] = NewEntry(WeatherType + " Spawn", "NutcrackerAddSpawnWeight", 0, "(Inside) The " + WeatherType + " $VAR.\n(Additional spawn weight (aka chance, somewhat) added to the enemy during " + WeatherType + " weather.)");
			dictionary["SpringMapSpawnMultiplier"] = NewEntry(WeatherType + " Spawn", "SpringManMapSpawnMultiplier", 1f, "(Inside) The " + WeatherType + " $VAR.\n(Multiplier of the map spawn weight during " + WeatherType + " weather.");
			dictionary["SpringAddSpawnWeight"] = NewEntry(WeatherType + " Spawn", "SpringManAddSpawnWeight", 0, "(Inside) The " + WeatherType + " $VAR.\n(Additional spawn weight (aka chance, somewhat) added to the enemy during " + WeatherType + " weather.)");
			dictionary["JesterMapSpawnMultiplier"] = NewEntry(WeatherType + " Spawn", "JesterMapSpawnMultiplier", 1f, "(Inside) The " + WeatherType + " $VAR.\n(Multiplier of the map spawn weight during " + WeatherType + " weather.");
			dictionary["JesterAddSpawnWeight"] = NewEntry(WeatherType + " Spawn", "JesterAddSpawnWeight", 0, "(Inside) The " + WeatherType + " $VAR.\n(Additional spawn weight (aka chance, somewhat) added to the enemy during " + WeatherType + " weather.)");
			dictionary["LassoMapSpawnMultiplier"] = NewEntry(WeatherType + " Spawn", "LassoManMapSpawnMultiplier", 1f, "(Inside) The " + WeatherType + " $VAR.\n(Multiplier of the map spawn weight during " + WeatherType + " weather.");
			dictionary["LassoAddSpawnWeight"] = NewEntry(WeatherType + " Spawn", "LassoManAddSpawnWeight", 0, "(Inside) The " + WeatherType + " $VAR.\n(Additional spawn weight (aka chance, somewhat) added to the enemy during " + WeatherType + " weather.)");
			dictionary["MaskedMapSpawnMultiplier"] = NewEntry(WeatherType + " Spawn", "MaskMapSpawnMultiplier", 1f, "(Inside) The " + WeatherType + " $VAR.\n(Multiplier of the map spawn weight during " + WeatherType + " weather.");
			dictionary["MaskedAddSpawnWeight"] = NewEntry(WeatherType + " Spawn", "MaskAddSpawnWeight", 0, "(Inside) The " + WeatherType + " $VAR.\n(Additional spawn weight (aka chance, somewhat) added to the enemy during " + WeatherType + " weather.)");
			dictionary["MouthDogMapSpawnMultiplier"] = NewEntry(WeatherType + " Spawn", "MouthDogMapSpawnMultiplier", 1f, "(Outside) The " + WeatherType + " $VAR.\n(Multiplier of the map spawn weight during " + WeatherType + " weather.");
			dictionary["MouthDogAddSpawnWeight"] = NewEntry(WeatherType + " Spawn", "MouthDogAddSpawnWeight", 0, "(Outside) The " + WeatherType + " $VAR.\n(Additional spawn weight (aka chance, somewhat) added to the enemy during " + WeatherType + " weather.)");
			dictionary["ForestGiantMapSpawnMultiplier"] = NewEntry(WeatherType + " Spawn", "ForestGiantMapSpawnMultiplier", 1f, "(Outside) The " + WeatherType + " $VAR.\n(Multiplier of the map spawn weight during " + WeatherType + " weather.");
			dictionary["ForestGiantAddSpawnWeight"] = NewEntry(WeatherType + " Spawn", "ForestGiantAddSpawnWeight", 0, "(Outside) The " + WeatherType + " $VAR.\n(Additional spawn weight (aka chance, somewhat) added to the enemy during " + WeatherType + " weather.)");
			dictionary["Earth LeviathanMapSpawnMultiplier"] = NewEntry(WeatherType + " Spawn", "SandWormMapSpawnMultiplier", 1f, "(Outside) The " + WeatherType + " $VAR.\n(Multiplier of the map spawn weight during " + WeatherType + " weather.");
			dictionary["Earth LeviathanAddSpawnWeight"] = NewEntry(WeatherType + " Spawn", "SandWormAddSpawnWeight", 0, "(Outside) The " + WeatherType + " $VAR.\n(Additional spawn weight (aka chance, somewhat) added to the enemy during " + WeatherType + " weather.)");
			dictionary["Baboon hawkMapSpawnMultiplier"] = NewEntry(WeatherType + " Spawn", "BaboonHawkMapSpawnMultiplier", 1f, "(Outside) The " + WeatherType + " $VAR.\n(Multiplier of the map spawn weight during " + WeatherType + " weather.");
			dictionary["Baboon hawkAddSpawnWeight"] = NewEntry(WeatherType + " Spawn", "BaboonHawkAddSpawnWeight", 0, "(Outside) The " + WeatherType + " $VAR.\n(Additional spawn weight (aka chance, somewhat) added to the enemy during " + WeatherType + " weather.)");
			dictionary["Red Locust BeesMapSpawnMultiplier"] = NewEntry(WeatherType + " Spawn", "RedLocustBeesMapSpawnMultiplier", 1f, "(Daytime) The " + WeatherType + " $VAR.\n(Multiplier of the map spawn weight during " + WeatherType + " weather.");
			dictionary["Red Locust BeesAddSpawnWeight"] = NewEntry(WeatherType + " Spawn", "RedLocustBeesAddSpawnWeight", 0, "(Daytime) The " + WeatherType + " $VAR.\n(Additional spawn weight (aka chance, somewhat) added to the enemy during " + WeatherType + " weather.)");
			dictionary["ManticoilMapSpawnMultiplier"] = NewEntry(WeatherType + " Spawn", "DoublewingMapSpawnMultiplier", 1f, "(Daytime) (Manticoil) The " + WeatherType + " $VAR.\n(Multiplier of the map spawn weight during " + WeatherType + " weather.");
			dictionary["ManticoilAddSpawnWeight"] = NewEntry(WeatherType + " Spawn", "DoublewingAddSpawnWeight", 0, "(Daytime) (Manticoil) The " + WeatherType + " $VAR.\n(Additional spawn weight (aka chance, somewhat) added to the enemy during " + WeatherType + " weather.)");
			dictionary["Docile Locust BeesMapSpawnMultiplier"] = NewEntry(WeatherType + " Spawn", "DocileLocustBeesMapSpawnMultiplier", 1f, "(Daytime) The " + WeatherType + " $VAR.\n(Multiplier of the map spawn weight during " + WeatherType + " weather.");
			dictionary["Docile Locust BeesAddSpawnWeight"] = NewEntry(WeatherType + " Spawn", "DocileLocustBeesAddSpawnWeight", 0, "(Daytime) The " + WeatherType + " $VAR.\n(Additional spawn weight (aka chance, somewhat) added to the enemy during " + WeatherType + " weather.)");
			return dictionary;
		}
	}
	internal class WeatherPatch
	{
	}
	internal static class SpawnSettings
	{
	}
	internal class SpawnPatch
	{
		[HarmonyPatch(typeof(RoundManager), "LoadNewLevel")]
		[HarmonyPostfix]
		private static void PatchCHECK(ref SelectableLevel newLevel)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			MapLevel levelID = (MapLevel)newLevel.levelID;
			LevelWeatherType currentWeather = newLevel.currentWeather;
			UtilsMod.MLS.LogInfo((object)$"{RoundManager.Instance.hourTimeBetweenEnemySpawnBatches} {RoundManager.Instance.minEnemiesToSpawn} {RoundManager.Instance.minOutsideEnemiesToSpawn} {newLevel.maxEnemyPowerCount} {newLevel.maxOutsideEnemyPowerCount} {newLevel.maxDaytimeEnemyPowerCount} {newLevel.spawnProbabilityRange} {newLevel.daytimeEnemiesProbabilityRange} {newLevel.timeToArrive} {newLevel.OffsetFromGlobalTime}");
		}

		private static void AddEnemiesToLevel(List<SpawnableEnemyWithRarity> TypeOfEnemies, List<SpawnableEnemyWithRarity> AddToEnemies)
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Expected O, but got Unknown
			foreach (SpawnableEnemyWithRarity AddToEnemy in AddToEnemies)
			{
				EnemyType enemyType = AddToEnemy.enemyType;
				GameObject enemyPrefab = enemyType.enemyPrefab;
				EnemyAI component = enemyPrefab.GetComponent<EnemyAI>();
				if (!Object.op_Implicit((Object)(object)component))
				{
					continue;
				}
				bool flag = false;
				foreach (SpawnableEnemyWithRarity TypeOfEnemy in TypeOfEnemies)
				{
					if (TypeOfEnemy.enemyType.enemyName != enemyType.enemyName)
					{
						continue;
					}
					flag = true;
					break;
				}
				if (!flag)
				{
					SpawnableEnemyWithRarity val = new SpawnableEnemyWithRarity();
					val.enemyType = enemyType;
					val.rarity = 0;
					TypeOfEnemies.Add(val);
				}
			}
		}

		private static void ChangeEnemyRarities(List<SpawnableEnemyWithRarity> TypeOfEnemies, MapLevel Map, LevelWeatherType Weather)
		{
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			for (int i = 0; i < TypeOfEnemies.Count; i++)
			{
				SpawnableEnemyWithRarity val = TypeOfEnemies[i];
				if (!MapSettings.Settings.ContainsKey(Map))
				{
					continue;
				}
				Dictionary<string, ConfigEntryBase> dictionary = MapSettings.Settings[Map];
				if (dictionary.ContainsKey(((Object)val.enemyType).name + "SpawnWeight"))
				{
					ConfigEntry<int> configEntry = (ConfigEntry<int>)dictionary[((Object)val.enemyType).name + "SpawnWeight"];
					val.rarity = (MapSettings.SpawnModifiersEnabled.Value ? configEntry.Value : ((int)configEntry.DefaultValue));
					if (WeatherSettings.SpawnModifiersEnabled.Value && WeatherSettings.Settings.ContainsKey(Weather))
					{
						Dictionary<string, ConfigEntryBase> dictionary2 = WeatherSettings.Settings[Weather];
						val.rarity = (int)((float)val.rarity * (dictionary2[((Object)val.enemyType).name + "MapSpawnMultiplier"] as ConfigEntry<float>).Value) + (dictionary2[((Object)val.enemyType).name + "AddSpawnWeight"] as ConfigEntry<int>).Value;
					}
				}
			}
		}

		[HarmonyPatch(typeof(RoundManager), "LoadNewLevel")]
		[HarmonyPrefix]
		[HarmonyPriority(1114)]
		private static void PatchLoadNewLevel(ref SelectableLevel newLevel)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_02cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_02df: Unknown result type (might be due to invalid IL or missing references)
			MapLevel levelID = (MapLevel)newLevel.levelID;
			LevelWeatherType currentWeather = newLevel.currentWeather;
			if (MapSettings.Settings.ContainsKey(levelID))
			{
				Dictionary<string, ConfigEntryBase> dictionary = MapSettings.Settings[levelID];
				if (MapSettings.SpawnModifiersEnabled.Value)
				{
					if (((ConfigEntry<int>)dictionary["HourTimeBetweenEnemySpawnBatches"]).Value != 2)
					{
						RoundManager.Instance.hourTimeBetweenEnemySpawnBatches = ((ConfigEntry<int>)dictionary["HourTimeBetweenEnemySpawnBatches"]).Value;
					}
					if (((ConfigEntry<int>)dictionary["MinEnemiesToSpawn"]).Value != 0)
					{
						RoundManager.Instance.minEnemiesToSpawn = ((ConfigEntry<int>)dictionary["MinEnemiesToSpawn"]).Value;
					}
					if (((ConfigEntry<int>)dictionary["MinOutsideEnemiesToSpawn"]).Value != 0)
					{
						RoundManager.Instance.minOutsideEnemiesToSpawn = ((ConfigEntry<int>)dictionary["MinOutsideEnemiesToSpawn"]).Value;
					}
					newLevel.maxEnemyPowerCount = ((ConfigEntry<int>)dictionary["MaxEnemyPower"]).Value;
					newLevel.maxOutsideEnemyPowerCount = ((ConfigEntry<int>)dictionary["MaxOutsideEnemyPower"]).Value;
					newLevel.maxDaytimeEnemyPowerCount = ((ConfigEntry<int>)dictionary["MaxDaytimeEnemyPower"]).Value;
					newLevel.spawnProbabilityRange = ((ConfigEntry<float>)dictionary["SpawnProbabilityRange"]).Value;
					newLevel.daytimeEnemiesProbabilityRange = ((ConfigEntry<float>)dictionary["DaytimeEnemiesProbabilityRange"]).Value;
				}
			}
			UtilsMod.MLS.LogInfo((object)$"{RoundManager.Instance.hourTimeBetweenEnemySpawnBatches} {RoundManager.Instance.minEnemiesToSpawn} {RoundManager.Instance.minOutsideEnemiesToSpawn} {newLevel.maxEnemyPowerCount} {newLevel.maxOutsideEnemyPowerCount} {newLevel.maxDaytimeEnemyPowerCount} {newLevel.spawnProbabilityRange} {newLevel.daytimeEnemiesProbabilityRange} {newLevel.timeToArrive} {newLevel.OffsetFromGlobalTime}");
			List<SpawnableEnemyWithRarity> enemies = newLevel.Enemies;
			List<SpawnableEnemyWithRarity> outsideEnemies = newLevel.OutsideEnemies;
			List<SpawnableEnemyWithRarity> daytimeEnemies = newLevel.DaytimeEnemies;
			SelectableLevel[] levels = StartOfRound.Instance.levels;
			for (int i = 0; i < levels.Length; i++)
			{
				AddEnemiesToLevel(enemies, levels[i].Enemies);
				AddEnemiesToLevel(outsideEnemies, levels[i].OutsideEnemies);
				AddEnemiesToLevel(daytimeEnemies, levels[i].DaytimeEnemies);
			}
			ChangeEnemyRarities(enemies, levelID, currentWeather);
			ChangeEnemyRarities(outsideEnemies, levelID, currentWeather);
			ChangeEnemyRarities(daytimeEnemies, levelID, currentWeather);
		}
	}
	public enum UsernameFilter
	{
		Default,
		Nothing
	}
	internal static class LobbySettings
	{
		public static ConfigEntry<bool> ConfigEnabled = UtilsMod.LobbyConfig.Bind("Active Settings", "ConfigEnabled", defaultValue: false, "Whether or not the LobbyConfig executes. (NOT TESTED)");

		public static ConfigEntry<UsernameFilter> UsernameFiltering = UtilsMod.LobbyConfig.Bind("Lobby Settings", "UsernameFiltering", UsernameFilter.Default, "How names should be filtered. (Nothing might be unstable, but unknown.)");
	}
	internal class LobbyPatch
	{
		[HarmonyPatch(typeof(PlayerControllerB), "NoPunctuation")]
		[HarmonyPrefix]
		public static bool PlayerNoPunctuation(ref string __result, string input)
		{
			if (LobbySettings.UsernameFiltering.Value == UsernameFilter.Default)
			{
				return true;
			}
			__result = input;
			return false;
		}

		[HarmonyPatch(typeof(GameNetworkManager), "NoPunctuation")]
		[HarmonyPrefix]
		public static bool NetworkNoPunctuation(ref string __result, string input)
		{
			if (LobbySettings.UsernameFiltering.Value == UsernameFilter.Default)
			{
				return true;
			}
			__result = input;
			return false;
		}

		[HarmonyPatch(typeof(StartOfRound), "NoPunctuation")]
		[HarmonyPrefix]
		public static bool RoundNoPunctuation(ref string __result, string input)
		{
			if (LobbySettings.UsernameFiltering.Value == UsernameFilter.Default)
			{
				return true;
			}
			__result = input;
			return false;
		}
	}
	public enum DoorInSpace
	{
		DoesNothing,
		OpenWithBarrier
	}
	internal static class ShipSettings
	{
		public static ConfigEntry<bool> ConfigEnabled = UtilsMod.ShipConfig.Bind("Active Settings", "ConfigEnabled", defaultValue: false, "Whether or not the ShipConfig executes.");

		public static ConfigEntry<DoorInSpace> DoorInSpaceOptions = UtilsMod.ShipConfig.Bind("Ship Settings", "DoorInSpace", DoorInSpace.DoesNothing, "Settings for the door while in space.");
	}
	internal class ShipPatch
	{
		[HarmonyPatch(typeof(HangarShipDoor), "PlayDoorAnimation")]
		[HarmonyPrefix]
		private static void SetPlayDoorAnimation(HangarShipDoor __instance, ref bool ___buttonsEnabled)
		{
			if (ShipSettings.DoorInSpaceOptions.Value != 0)
			{
				__instance.buttonsEnabled = true;
			}
		}
	}
	public enum UponDeathShipLoses
	{
		Nothing,
		ScrapOnly
	}
	internal static class RoundSettings
	{
		public static ConfigEntry<bool> ConfigEnabled = UtilsMod.RoundConfig.Bind("Active Settings", "ConfigEnabled", defaultValue: false, "Whether or not the RoundConfig executes.");

		public static ConfigEntry<UponDeathShipLoses> LoseUponDeath = UtilsMod.RoundConfig.Bind("Round Settings", "LoseUponDeath", UponDeathShipLoses.ScrapOnly, "What you lose when everybody dies.");
	}
	internal class RoundPatch
	{
		public static bool AllPlayersDead;

		[HarmonyPatch(typeof(RoundManager), "DespawnPropsAtEndOfRound")]
		[HarmonyPrefix]
		private static void PreSkipPropDespawn()
		{
			if (RoundSettings.LoseUponDeath.Value != UponDeathShipLoses.ScrapOnly)
			{
				AllPlayersDead = StartOfRound.Instance.allPlayersDead;
				StartOfRound.Instance.allPlayersDead = false;
			}
		}

		[HarmonyPatch(typeof(RoundManager), "DespawnPropsAtEndOfRound")]
		[HarmonyPostfix]
		private static void PostSkipPropDespawn()
		{
			if (RoundSettings.LoseUponDeath.Value == UponDeathShipLoses.ScrapOnly)
			{
				StartOfRound.Instance.allPlayersDead = AllPlayersDead;
			}
		}
	}
	public enum MonsterAggression
	{
		Hostile,
		OnlyVerbal,
		NonHostile
	}
	internal static class CompanySettings
	{
		public static ConfigEntry<bool> ConfigEnabled = UtilsMod.CompanyConfig.Bind("Active Settings", "ConfigEnabled", defaultValue: false, "Whether or not the CompanyConfig executes.");

		public static ConfigEntry<MonsterAggression> SetMonsterAggression = UtilsMod.CompanyConfig.Bind("Company Settings", "SetMonsterAggression", MonsterAggression.Hostile, "Whether or not the monster will attack you.");

		public static ConfigEntry<bool> AlwaysFullBuyingRate = UtilsMod.CompanyConfig.Bind("Company Settings", "AlwaysFullBuyingRate", defaultValue: false, "Whether or not the Company is buying at full rate at all times.");

		public static ConfigEntry<float> BellCooldown = UtilsMod.CompanyConfig.Bind("Company Settings", "BellCooldown", 1f, new ConfigDescription("How long the cooldown is for ringing the bell. (You should make it 0 and spam until you die, yes yes.)", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 30f)));

		public static ConfigEntry<float> GrabObjectsWaitTime = UtilsMod.CompanyConfig.Bind("Company Settings", "GrabObjectsWaitTime", 10f, new ConfigDescription("How long until the Company takes your stuff.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 30f)));
	}
	internal class CompanyPatch
	{
		[HarmonyPatch(typeof(DepositItemsDesk), "Start")]
		[HarmonyPrefix]
		private static void PatchDepositDesk(ref float ___grabObjectsWaitTime)
		{
			if (CompanySettings.GrabObjectsWaitTime.Value != 10f)
			{
				___grabObjectsWaitTime = CompanySettings.GrabObjectsWaitTime.Value;
			}
		}

		[HarmonyPatch(typeof(InteractTrigger), "Start")]
		[HarmonyPostfix]
		private static void PatchBellCooldown(InteractTrigger __instance, ref float ___cooldownTime, ref float ___currentCooldownValue)
		{
			if (CompanySettings.BellCooldown.Value != (float)CompanySettings.BellCooldown.DefaultValue && !((Object)(object)((Component)__instance).gameObject != (Object)(object)GameObject.Find("BellDinger/Trigger")))
			{
				___cooldownTime = CompanySettings.BellCooldown.Value;
				___currentCooldownValue = ___cooldownTime;
			}
		}

		[HarmonyPatch(typeof(TimeOfDay), "SetBuyingRateForDay")]
		[HarmonyPostfix]
		private static void SetBuyingRateForDay()
		{
			if (CompanySettings.AlwaysFullBuyingRate.Value)
			{
				StartOfRound.Instance.companyBuyingRate = 1f;
			}
		}

		[HarmonyPatch(typeof(DepositItemsDesk), "Attack")]
		[HarmonyPrefix]
		private static bool PatchPreAttack(DepositItemsDesk __instance)
		{
			if (CompanySettings.SetMonsterAggression.Value == MonsterAggression.OnlyVerbal)
			{
				__instance.timeSinceAttacking = 0f;
				__instance.patienceLevel += 6f;
				if (!__instance.doorOpen)
				{
					__instance.OpenShutDoor(true);
				}
				__instance.MakeLoudNoise(2);
				return false;
			}
			return true;
		}

		[HarmonyPatch(typeof(DepositItemsDesk), "Update")]
		[HarmonyPostfix]
		private static void PatchDepositItems(ref float ___patienceLevel)
		{
			if (CompanySettings.SetMonsterAggression.Value == MonsterAggression.NonHostile)
			{
				___patienceLevel = 3f;
			}
		}
	}
	internal static class CharacterSettings
	{
		public static ConfigEntry<bool> ConfigEnabled = UtilsMod.CharacterConfig.Bind("Active Settings", "ConfigEnabled", defaultValue: false, "Whether or not the CharacterConfig executes.");

		public static ConfigEntry<bool> InfStamina = UtilsMod.CharacterConfig.Bind("Character Settings", "InfStamina", defaultValue: false, "Whether or not the player has infinite stamina.");

		public static ConfigEntry<bool> FallDamage = UtilsMod.CharacterConfig.Bind("Character Settings", "FallDamage", defaultValue: true, "Whether or not the player takes fall damage.");

		public static ConfigEntry<bool> ApplyMovementModifiers = UtilsMod.CharacterConfig.Bind("Movement Settings", "ApplyMovementModifiers", defaultValue: false, "Whether or not the Movement Settings apply.");

		public static ConfigEntry<float> WalkSpeed = UtilsMod.CharacterConfig.Bind("Movement Settings", "WalkSpeed", 4.6f, "Walking speed.");

		public static ConfigEntry<float> SprintTime = UtilsMod.CharacterConfig.Bind("Movement Settings", "SprintTime", 10f, "Sprint time.");

		public static ConfigEntry<float> SprintMultiplier = UtilsMod.CharacterConfig.Bind("Movement Settings", "SprintMultiplier", 2.25f, "Sprint walking speed multiplier.");

		public static ConfigEntry<float> ClimbSpeed = UtilsMod.CharacterConfig.Bind("Movement Settings", "ClimbSpeed", 4f, "Ladder climb speed.");

		public static ConfigEntry<float> FastClimbTime = UtilsMod.CharacterConfig.Bind("Movement Settings", "FastClimbTime", 10f, "Fast climbing time.");

		public static ConfigEntry<float> FastClimbMultiplier = UtilsMod.CharacterConfig.Bind("Movement Settings", "FastClimbMultiplier", 1f, "Fast climbing speed multiplier.");

		public static ConfigEntry<bool> NoJumpDelay = UtilsMod.CharacterConfig.Bind("Movement Settings", "NoJumpDelay", defaultValue: false, "Whether or not the vanilla jump delay is removed.");

		public static ConfigEntry<float> JumpForce = UtilsMod.CharacterConfig.Bind("Movement Settings", "JumpingForce", 13f, "Jumping force.");

		public static ConfigEntry<float> JumpStaminaUse = UtilsMod.CharacterConfig.Bind("Movement Settings", "JumpStaminaUse", 0.08f, "How much stamina jumping uses.");
	}
	internal class CharacterPatch
	{
		private static float PreviousSprintMeter = 1f;

		[HarmonyPatch(typeof(PlayerControllerB), "Jump_performed")]
		[HarmonyPrefix]
		public static void PreJump(PlayerControllerB __instance)
		{
			if (CharacterSettings.ApplyMovementModifiers.Value && ((NetworkBehaviour)__instance).IsOwner && __instance.isPlayerControlled)
			{
				PreviousSprintMeter = __instance.sprintMeter;
				__instance.jumpForce = CharacterSettings.JumpForce.Value;
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "Jump_performed")]
		[HarmonyPostfix]
		public static void PostJump(PlayerControllerB __instance)
		{
			if (CharacterSettings.ApplyMovementModifiers.Value && ((NetworkBehaviour)__instance).IsOwner && __instance.isPlayerControlled)
			{
				float num = PreviousSprintMeter - __instance.sprintMeter;
				if (!(num < 0f))
				{
					__instance.sprintMeter = Mathf.Clamp(PreviousSprintMeter + num - CharacterSettings.JumpStaminaUse.Value, 0f, 1f);
				}
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "PlayerJump")]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> NoJumpDelayTranspiler(IEnumerable<CodeInstruction> instructions)
		{
			List<CodeInstruction> list = instructions.ToList();
			if (!CharacterSettings.ApplyMovementModifiers.Value || !CharacterSettings.NoJumpDelay.Value)
			{
				return list;
			}
			for (int i = 0; i < list.Count; i++)
			{
				if (!(list[i].opcode != OpCodes.Ldc_R4))
				{
					list[i].operand = 0f;
				}
			}
			return list;
		}

		[HarmonyPatch(typeof(PlayerControllerB), "Update")]
		[HarmonyPrefix]
		private static void PatchPlayerPreUpdate(PlayerControllerB __instance, ref Coroutine ___jumpCoroutine)
		{
			if (CharacterSettings.ApplyMovementModifiers.Value && ((NetworkBehaviour)__instance).IsOwner && __instance.isPlayerControlled)
			{
				PreviousSprintMeter = __instance.sprintMeter;
				__instance.sprintTime = CharacterSettings.SprintTime.Value;
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "Update")]
		[HarmonyPostfix]
		private static void PatchPlayerUpdate(PlayerControllerB __instance, ref bool ___isWalking, ref float ___sprintMultiplier)
		{
			if (!((NetworkBehaviour)__instance).IsOwner || !__instance.isPlayerControlled)
			{
				return;
			}
			if (CharacterSettings.ApplyMovementModifiers.Value)
			{
				float num = PreviousSprintMeter - __instance.sprintMeter;
				if (___isWalking)
				{
					float value = CharacterSettings.WalkSpeed.Value;
					float num2 = (___sprintMultiplier - 1f) / 1.25f;
					float value2 = CharacterSettings.SprintMultiplier.Value;
					__instance.movementSpeed = (value + (value2 * value - value) * num2) / ___sprintMultiplier;
				}
				if (__instance.isClimbingLadder)
				{
					float num3 = CharacterSettings.ClimbSpeed.Value;
					if (__instance.isSprinting)
					{
						__instance.sprintMeter = Mathf.Clamp(PreviousSprintMeter - num * __instance.sprintTime / CharacterSettings.FastClimbTime.Value, 0f, 1f);
						num3 *= CharacterSettings.FastClimbMultiplier.Value;
					}
					if (num3 != 4f)
					{
						__instance.climbSpeed = num3;
					}
				}
			}
			if (CharacterSettings.InfStamina.Value)
			{
				__instance.sprintMeter = 1f;
			}
			if (!CharacterSettings.FallDamage.Value)
			{
				__instance.takingFallDamage = false;
			}
		}
	}
	internal static class GeneralSettings
	{
		public static ConfigEntry<bool> ConfigEnabled = UtilsMod.GeneralConfig.Bind("Active Settings", "ConfigEnabled", defaultValue: false, "Whether or not the GeneralConfig executes.");

		public static ConfigEntry<int> SaveItemCount = UtilsMod.GeneralConfig.Bind("General Settings", "SaveItemCount", 45, "The amount of items that save.");

		public static ConfigEntry<bool> PlayBootAnimation = UtilsMod.GeneralConfig.Bind("Active Settings", "PlayBootAnimation", defaultValue: true, "Whether or not to play the booting animation.");
	}
	internal class GeneralPatch
	{
		[HarmonyPatch(typeof(StartOfRound), "Awake")]
		[HarmonyPostfix]
		private static void PatchMaxItemCapacity(ref int ___maxShipItemCapacity)
		{
			if (GeneralSettings.SaveItemCount.Value != 45)
			{
				___maxShipItemCapacity = GeneralSettings.SaveItemCount.Value;
			}
		}

		[HarmonyPatch(typeof(InitializeGame), "Awake")]
		[HarmonyPrefix]
		private static void SkipBoot(ref bool ___runBootUpScreen)
		{
			if (!GeneralSettings.PlayBootAnimation.Value)
			{
				___runBootUpScreen = false;
			}
		}
	}
	internal static class HUDSettings
	{
		public static ConfigEntry<bool> ConfigEnabled = UtilsMod.HUDConfig.Bind("Active Settings", "ConfigEnabled", defaultValue: false, "Whether or not the HUDConfig executes.");

		public static ConfigEntry<bool> BlockPlayerModListLC_API = UtilsMod.HUDConfig.Bind("HUD Settings", "BlockPlayerModListLC_API", defaultValue: false, "Whether or not you want to hide the annoying LC_API mod list every time somebody joins. (Doesn't block the very first when loading a lobby, however.)");

		public static ConfigEntry<bool> ViewClockInShip = UtilsMod.HUDConfig.Bind("Clock Settings", "ViewClockInShip", defaultValue: false, "Whether or not people can view the clock inside the ship.");

		public static ConfigEntry<bool> ViewClockOutside = UtilsMod.HUDConfig.Bind("Clock Settings", "ViewClockOutside", defaultValue: true, "Whether or not people can view the clock outside. (You should make it false and suffer.)");

		public static ConfigEntry<bool> ViewClockInBuilding = UtilsMod.HUDConfig.Bind("Clock Settings", "ViewClockInBuilding", defaultValue: false, "Whether or not people can view the clock inside the building.");

		public static ConfigEntry<ClockType> TimeDisplay = UtilsMod.HUDConfig.Bind("Clock Settings", "TimeDisplay", ClockType.Display12Hour, "How the clock displays time.");
	}
	internal class HUDPatch
	{
		[HarmonyPatch(typeof(HUDManager), "SetClock")]
		[HarmonyPrefix]
		private static bool Patch24HourClock(ref TextMeshProUGUI ___clockNumber, ref float timeNormalized, ref float numberOfHours)
		{
			if (HUDSettings.TimeDisplay.Value == ClockType.Display12Hour)
			{
				return true;
			}
			int num = (int)(timeNormalized * (60f * numberOfHours)) + 360;
			int num2 = (int)Mathf.Floor((float)(num / 60));
			int num3 = num % 60;
			((TMP_Text)___clockNumber).text = string.Format("{0:00}{1}{2:00}", num2, (HUDSettings.TimeDisplay.Value == ClockType.Display24Hour) ? ":" : "", num3).TrimStart(new char[1] { '0' });
			return false;
		}

		[HarmonyPatch(typeof(TimeOfDay), "SetInsideLightingDimness")]
		[HarmonyPostfix]
		public static void PatchClockVisibility()
		{
			if (HUDSettings.ViewClockInShip.Value || !HUDSettings.ViewClockOutside.Value || HUDSettings.ViewClockInBuilding.Value)
			{
				PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
				if (!localPlayerController.isPlayerDead)
				{
					bool isInsideFactory = localPlayerController.isInsideFactory;
					bool isInHangarShipRoom = localPlayerController.isInHangarShipRoom;
					bool clockVisible = (isInsideFactory && HUDSettings.ViewClockInBuilding.Value) || (isInHangarShipRoom && HUDSettings.ViewClockInShip.Value) || (!isInsideFactory && !isInHangarShipRoom && HUDSettings.ViewClockOutside.Value);
					HUDManager.Instance.SetClockVisible(clockVisible);
				}
			}
		}

		[HarmonyPatch(typeof(HUDManager), "CanTipDisplay")]
		[HarmonyPrefix]
		public static bool CanTipDisplay(string prefsKey, ref bool __result)
		{
			if (!HUDSettings.BlockPlayerModListLC_API.Value || !((TMP_Text)HUDManager.Instance.tipsPanelHeader).text.StartsWith("Mod List"))
			{
				return true;
			}
			__result = false;
			return false;
		}
	}
	internal static class MultipliersSettings
	{
	}
	internal class MultipliersPatch
	{
		[HarmonyPatch(typeof(RoundManager), "SpawnScrapInLevel")]
		[HarmonyPrefix]
		private static void PatchMultiplierSettings(RoundManager __instance)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			//IL_015d: Unknown result type (might be due to invalid IL or missing references)
			MapLevel levelID = (MapLevel)__instance.currentLevel.levelID;
			LevelWeatherType currentWeather = __instance.currentLevel.currentWeather;
			if (MapSettings.ConfigEnabled.Value && MapSettings.ScrapModifiersEnabled.Value && MapSettings.Settings.ContainsKey(levelID))
			{
				Dictionary<string, ConfigEntryBase> dictionary = MapSettings.Settings[levelID];
				__instance.currentLevel.minScrap = ((ConfigEntry<int>)dictionary["MinScrapAmount"]).Value;
				__instance.currentLevel.maxScrap = ((ConfigEntry<int>)dictionary["MaxScrapAmount"]).Value;
			}
			float num = 1f;
			float num2 = 0.4f;
			if (MapSettings.ConfigEnabled.Value && MapSettings.ScrapModifiersEnabled.Value)
			{
				num = MapSettings.ScrapAmountScalar.Value;
				num2 = MapSettings.ScrapValueScalar.Value;
				if (MapSettings.Settings.ContainsKey(levelID))
				{
					Dictionary<string, ConfigEntryBase> dictionary2 = MapSettings.Settings[levelID];
					num *= (dictionary2["ScrapAmountScalar"] as ConfigEntry<float>).Value;
					num2 *= (dictionary2["ScrapValueScalar"] as ConfigEntry<float>).Value;
				}
			}
			if (WeatherSettings.ConfigEnabled.Value && WeatherSettings.ScrapModifiersEnabled.Value && WeatherSettings.Settings.ContainsKey(currentWeather))
			{
				Dictionary<string, ConfigEntryBase> dictionary3 = WeatherSettings.Settings[currentWeather];
				num *= (dictionary3["ScrapAmountScalar"] as ConfigEntry<float>).Value;
				num2 *= (dictionary3["ScrapValueScalar"] as ConfigEntry<float>).Value;
			}
			__instance.scrapAmountMultiplier = num;
			__instance.scrapValueMultiplier = num2;
		}

		[HarmonyPatch(typeof(LungProp), "DisconnectFromMachinery")]
		[HarmonyPostfix]
		private static void FixApparatusScrapValMult(LungProp __instance)
		{
			((GrabbableObject)__instance).SetScrapValue((int)((float)((GrabbableObject)__instance).scrapValue * RoundManager.Instance.scrapValueMultiplier / 0.4f));
		}
	}
	internal static class GearSettings
	{
		public static ConfigEntry<bool> ConfigEnabled = UtilsMod.GearConfig.Bind("Active Settings", "ConfigEnabled", defaultValue: false, "Whether or not the GearConfig executes.");

		public static ConfigEntry<bool> InfFlashlight = UtilsMod.GearConfig.Bind("Flashlight Settings", "InfFlashlight", defaultValue: false, "Whether or not the flashlight has infinite energy.");

		public static ConfigEntry<bool> InfProFlashlight = UtilsMod.GearConfig.Bind("Flashlight Settings", "InfProFlashlight", defaultValue: false, "Whether or not the pro flashlight has infinite energy.");

		public static ConfigEntry<bool> InfWalkie = UtilsMod.GearConfig.Bind("Walkie Talkie Settings", "InfWalkie", defaultValue: false, "Whether or not the walkie has infinite energy.");

		public static ConfigEntry<bool> InfPaint = UtilsMod.GearConfig.Bind("Spray Paint Settings", "InfPaint", defaultValue: false, "Whether or not the spray paint is infinite.");

		public static ConfigEntry<bool> RequireShaking = UtilsMod.GearConfig.Bind("Spray Paint Settings", "RequireShaking", defaultValue: true, "Whether or not the spray paint needs to be shook.");

		public static ConfigEntry<float> SprayPaintVolume = UtilsMod.GearConfig.Bind("Spray Paint Settings", "SprayPaintVolume", 1f, "The general volume of the spray paint.");

		public static ConfigEntry<float> PaintSpeed = UtilsMod.GearConfig.Bind("Spray Paint Settings", "PaintSpeed", 0.2f, "Interval at which the paint decals apply.");

		public static ConfigEntry<int> MaxPaintDecals = UtilsMod.GearConfig.Bind("Spray Paint Settings", "MaxPaintDecals", 1000, "How many spray paint decals stay at once.");

		public static ConfigEntry<bool> InfBoombox = UtilsMod.GearConfig.Bind("Boombox Settings", "InfBoombox", defaultValue: false, "Whether or not the boombox has infinite energy.");

		public static ConfigEntry<bool> PocketBoombox = UtilsMod.GearConfig.Bind("Boombox Settings", "PocketBoombox", defaultValue: false, "Whether or not the boombox continues to play when put away.");

		public static ConfigEntry<bool> GroundBoombox = UtilsMod.GearConfig.Bind("Boombox Settings", "GroundBoombox", defaultValue: true, "Whether or not the boombox continues to play when thrown down.");

		public static ConfigEntry<bool> ReusableUnlockKeys = UtilsMod.GearConfig.Bind("Key Settings", "ReusableUnlockKeys", defaultValue: false, "Whether or not the key is reusable for unlocking.");

		public static ConfigEntry<bool> ReusableLockKeys = UtilsMod.GearConfig.Bind("Key Settings", "ReusableLockKeys", defaultValue: false, "Whether or not the key is reusable for locking.");

		public static ConfigEntry<bool> KeysCanLockDoors = UtilsMod.GearConfig.Bind("Key Settings", "KeysCanLockDoors", defaultValue: false, "Whether or not the key can lock doors.");
	}
	internal class GearPatch
	{
		public static bool BoomboxBeingPocketed;

		[HarmonyPatch(typeof(DoorLock), "UnlockDoor")]
		[HarmonyPrefix]
		private static bool PatchUnlockDoor(ref DoorLock __instance, ref bool ___isDoorOpened)
		{
			if (__instance.isLocked || !GearSettings.KeysCanLockDoors.Value)
			{
				return true;
			}
			if (___isDoorOpened)
			{
				return false;
			}
			__instance.doorLockSFX.PlayOneShot(__instance.unlockSFX);
			__instance.LockDoor(30f);
			return false;
		}

		[HarmonyPatch(typeof(DoorLock), "Update")]
		[HarmonyPrefix]
		private static void PreLockpickDoor(ref DoorLock __instance, ref InteractTrigger ___doorTrigger, out bool __state)
		{
			__state = false;
			if (__instance.isLocked && __instance.isPickingLock && GearSettings.KeysCanLockDoors.Value)
			{
				__state = true;
				__instance.isPickingLock = false;
			}
		}

		[HarmonyPatch(typeof(DoorLock), "Update")]
		[HarmonyPostfix]
		private static void PostLockpickDoor(ref DoorLock __instance, ref InteractTrigger ___doorTrigger, bool __state)
		{
			if (__state)
			{
				DoorLock obj = __instance;
				obj.lockPickTimeLeft -= Time.deltaTime;
				___doorTrigger.disabledHoverTip = $"Picking lock: {(int)__instance.lockPickTimeLeft} sec.";
				if (((NetworkBehaviour)__instance).IsServer && __instance.lockPickTimeLeft < 0f)
				{
					__instance.UnlockDoorServerRpc();
				}
				__instance.isPickingLock = true;
			}
		}

		[HarmonyPatch(typeof(DoorLock), "UnlockDoorSyncWithServer")]
		[HarmonyPrefix]
		private static bool UnlockDoorSyncWithServer(ref DoorLock __instance)
		{
			if (!GearSettings.KeysCanLockDoors.Value)
			{
				return true;
			}
			if (__instance.isLocked)
			{
				__instance.UnlockDoorServerRpc();
			}
			return false;
		}

		[HarmonyPatch(typeof(KeyItem), "ItemActivate")]
		[HarmonyPrefix]
		private static bool ItemActivatePatch(ref KeyItem __instance)
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			if (!GearSettings.KeysCanLockDoors.Value)
			{
				return true;
			}
			PlayerControllerB playerHeldBy = ((GrabbableObject)__instance).playerHeldBy;
			if (!Object.op_Implicit((Object)(object)playerHeldBy) || !((NetworkBehaviour)__instance).IsOwner)
			{
				return false;
			}
			RaycastHit val = default(RaycastHit);
			if (!Physics.Raycast(new Ray(((Component)playerHeldBy.gameplayCamera).transform.position, ((Component)playerHeldBy.gameplayCamera).transform.forward), ref val, 3f, 2816))
			{
				return false;
			}
			DoorLock component = ((Component)((RaycastHit)(ref val)).transform).GetComponent<DoorLock>();
			if (!Object.op_Implicit((Object)(object)component) || component.isPickingLock)
			{
				return false;
			}
			if (!component.isLocked && !GearSettings.KeysCanLockDoors.Value)
			{
				return false;
			}
			component.UnlockDoorServerRpc();
			if ((component.isLocked && !GearSettings.ReusableUnlockKeys.Value) || !GearSettings.ReusableLockKeys.Value)
			{
				playerHeldBy.DespawnHeldObject();
			}
			return false;
		}

		[HarmonyPatch(typeof(WalkieTalkie), "Start")]
		[HarmonyPostfix]
		private static void PatchInfWalkie(ref Item ___itemProperties)
		{
			if (GearSettings.InfWalkie.Value)
			{
				___itemProperties.requiresBattery = false;
			}
		}

		[HarmonyPatch(typeof(FlashlightItem), "Start")]
		[HarmonyPostfix]
		private static void PatchInfFlashlight(ref Item ___itemProperties)
		{
			if (!((___itemProperties.itemId == 1) ? (!GearSettings.InfProFlashlight.Value) : (!GearSettings.InfFlashlight.Value)))
			{
				___itemProperties.requiresBattery = false;
			}
		}

		[HarmonyPatch(typeof(SprayPaintItem), "Start")]
		[HarmonyPostfix]
		private static void PatchPaintStart(ref Item ___itemProperties, SprayPaintItem __instance)
		{
			if (GearSettings.PaintSpeed.Value != 0.2f)
			{
				__instance.sprayIntervalSpeed = GearSettings.PaintSpeed.Value;
			}
			if (GearSettings.MaxPaintDecals.Value != 1000)
			{
				__instance.maxSprayPaintDecals = GearSettings.MaxPaintDecals.Value;
			}
			__instance.sprayAudio.volume = GearSettings.SprayPaintVolume.Value;
		}

		[HarmonyPatch(typeof(SprayPaintItem), "LateUpdate")]
		[HarmonyPostfix]
		private static void PatchInfPaint(ref float ___sprayCanTank, ref float ___sprayCanShakeMeter)
		{
			if (GearSettings.InfPaint.Value)
			{
				___sprayCanTank = 1f;
			}
			if (!GearSettings.RequireShaking.Value)
			{
				___sprayCanShakeMeter = 1f;
			}
		}

		[HarmonyPatch(typeof(BoomboxItem), "Start")]
		[HarmonyPostfix]
		private static void PatchInfBoombox(ref Item ___itemProperties)
		{
			if (GearSettings.InfBoombox.Value)
			{
				___itemProperties.requiresBattery = false;
			}
		}

		[HarmonyPatch(typeof(BoomboxItem), "PocketItem")]
		[HarmonyPrefix]
		private static void PatchPocketBoombox()
		{
			if (GearSettings.PocketBoombox.Value)
			{
				BoomboxBeingPocketed = true;
			}
		}

		[HarmonyPatch(typeof(BoomboxItem), "StartMusic")]
		[HarmonyPrefix]
		private static bool PatchStartMusic()
		{
			if (!GearSettings.PocketBoombox.Value || !BoomboxBeingPocketed)
			{
				return true;
			}
			BoomboxBeingPocketed = false;
			return false;
		}

		[HarmonyPatch(typeof(PlayerControllerB), "SetObjectAsNoLongerHeld")]
		[HarmonyPrefix]
		private static void PatchSetObjectAsNoLongerHeld(ref GrabbableObject dropObject)
		{
			if (!GearSettings.GroundBoombox.Value && dropObject is BoomboxItem)
			{
				dropObject.ItemActivate(false, true);
			}
		}
	}
	public enum ItemsOnTPOptions
	{
		Drop,
		DropExceptGear,
		DropExceptGearAndHeldItem,
		DropExceptHeldItem,
		DontDrop
	}
	internal static class TeleportSettings
	{
		public static ConfigEntry<bool> ConfigEnabled = UtilsMod.TeleportConfig.Bind("Active Settings", "ConfigEnabled", defaultValue: false, "Whether or not the TeleportConfig executes.");

		public static ConfigEntry<ItemsOnTPOptions> ItemsOnTP = UtilsMod.TeleportConfig.Bind("TP Settings", "ItemsOnTP", ItemsOnTPOptions.Drop, "Whether or not you keep your items upon teleportation.");

		public static ConfigEntry<int> CooldownTP = UtilsMod.TeleportConfig.Bind("TP Settings", "CooldownTP", 10, "How long until you can use the teleporter.");

		public static ConfigEntry<ItemsOnTPOptions> ItemsOnInverseTP = UtilsMod.TeleportConfig.Bind("TP Settings", "ItemsOnInverseTP", ItemsOnTPOptions.Drop, "Whether or not you keep your items upon inverse teleportation.");

		public static ConfigEntry<int> CooldownInverseTP = UtilsMod.TeleportConfig.Bind("TP Settings", "CooldownInverseTP", 210, "How long until you can use the inverse teleporter.");
	}
	internal class TeleportPatch
	{
		[HarmonyPatch(typeof(ShipTeleporter), "Awake")]
		[HarmonyPrefix]
		private static void PostShipTPAwake(ref float ___cooldownAmount, ref float ___cooldownTime, ref bool ___isInverseTeleporter)
		{
			int num = (___isInverseTeleporter ? TeleportSettings.CooldownInverseTP.Value : TeleportSettings.CooldownTP.Value);
			if (!(___isInverseTeleporter ? (num == 210) : (num == 10)))
			{
				___cooldownAmount = num;
				___cooldownTime = ___cooldownAmount;
			}
		}

		[HarmonyPatch(typeof(PlayerControllerB), "DropAllHeldItems")]
		[HarmonyPrefix]
		private static bool PreDropAllHeldItems(PlayerControllerB __instance, out object[] __state)
		{
			__state = new object[6];
			GrabbableObject[] array = (GrabbableObject[])(object)new GrabbableObject[__instance.ItemSlots.Length];
			__state[0] = array;
			__state[1] = __instance.isHoldingObject;
			__state[2] = __instance.activatingItem;
			__state[3] = __instance.twoHanded;
			__state[4] = __instance.currentlyHeldObjectServer;
			__state[5] = false;
			int shipTeleporterId = __instance.shipTeleporterId;
			bool flag = shipTeleporterId == 1;
			bool flag2 = shipTeleporterId == 2;
			if (!flag && !flag2)
			{
				return true;
			}
			ItemsOnTPOptions itemsOnTPOptions = (flag2 ? TeleportSettings.ItemsOnInverseTP.Value : TeleportSettings.ItemsOnTP.Value);
			int num;
			switch (itemsOnTPOptions)
			{
			case ItemsOnTPOptions.Drop:
				return true;
			case ItemsOnTPOptions.DontDrop:
				return false;
			default:
				num = ((itemsOnTPOptions == ItemsOnTPOptions.DropExceptGearAndHeldItem) ? 1 : 0);
				break;
			case ItemsOnTPOptions.DropExceptHeldItem:
				num = 1;
				break;
			}
			bool flag3 = (byte)num != 0;
			bool flag4 = itemsOnTPOptions == ItemsOnTPOptions.DropExceptGear || itemsOnTPOptions == ItemsOnTPOptions.DropExceptGearAndHeldItem;
			for (int i = 0; i < __instance.ItemSlots.Length; i++)
			{
				GrabbableObject val = __instance.ItemSlots[i];
				if (Object.op_Implicit((Object)(object)val) && ((flag3 && !val.isPocketed) || (flag4 && (val is ExtensionLadderItem || val is JetpackItem || val is KeyItem || val is RadarBoosterItem || val is RemoteProp || val is BoomboxItem || val is ClipboardItem || val is FlashlightItem || val is LockPicker || val is MapDevice || val is Shovel || val is WalkieTalkie || val is StunGrenadeItem || val is TetraChemicalItem || val is ShotgunItem || val is HauntedMaskItem || val is GunAmmo || val is WhoopieCushionItem || val is SprayPaintItem))))
				{
					if (!val.isPocketed)
					{
						flag3 = true;
					}
					array[i] = val;
					__instance.ItemSlots[i] = null;
				}
			}
			__state[5] = flag3;
			if (flag3)
			{
				__instance.isHoldingObject = false;
			}
			return true;
		}

		[HarmonyPatch(typeof(PlayerControllerB), "DropAllHeldItems")]
		[HarmonyPostfix]
		private static void PostDropAllHeldItems(PlayerControllerB __instance, object[] __state)
		{
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Expected O, but got Unknown
			GrabbableObject[] array = (GrabbableObject[])__state[0];
			float num = 1f;
			for (int i = 0; i < array.Length; i++)
			{
				GrabbableObject val = array[i];
				if (Object.op_Implicit((Object)(object)val))
				{
					__instance.ItemSlots[i] = val;
					array[i] = null;
					num += Mathf.Clamp(val.itemProperties.weight - 1f, 0f, 10f);
				}
			}
			__instance.carryWeight = num;
			if ((bool)__state[5])
			{
				__instance.isHoldingObject = (bool)__state[1];
				__instance.activatingItem = (bool)__state[2];
				__instance.twoHanded = (bool)__state[3];
				__instance.currentlyHeldObjectServer = (GrabbableObject)__state[4];
			}
		}

		[HarmonyPatch(typeof(ShipTeleporter), "TeleportPlayerOutWithInverseTeleporter")]
		[HarmonyPrefix]
		private static bool TeleportPlayerOutWithInverseTeleporter(ShipTeleporter __instance, ref int[] ___playersBeingTeleported, int playerObj, Vector3 teleportPos)
		{
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[playerObj];
			if (val.isPlayerDead)
			{
				return true;
			}
			val.DropAllHeldItems(true, false);
			val.shipTeleporterId = -1;
			___playersBeingTeleported[val.playerClientId] = (int)val.playerClientId;
			if (Object.op_Implicit((Object)(object)Object.FindObjectOfType<AudioReverbPresets>()))
			{
				Object.FindObjectOfType<AudioReverbPresets>().audioPresets[2].ChangeAudioReverbForPlayer(val);
			}
			val.isInElevator = false;
			val.isInHangarShipRoom = false;
			val.isInsideFactory = true;
			val.averageVelocity = 0f;
			val.velocityLastFrame = Vector3.zero;
			val.TeleportPlayer(teleportPos, false, 0f, false, true);
			val.beamOutParticle.Play();
			__instance.shipTeleporterAudio.PlayOneShot(__instance.teleporterBeamUpSFX);
			val.movementAudio.PlayOneShot(__instance.teleporterBeamUpSFX);
			if ((Object)(object)val == (Object)(object)GameNetworkManager.Instance.localPlayerController)
			{
				Debug.Log((object)"Teleporter shaking camera");
				HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
			}
			return false;
		}
	}
	[BepInPlugin("Kyxino.LethalUtils", "LethalUtilities", "1.2.21")]
	public class UtilsMod : BaseUnityPlugin
	{
		public const bool DEBUGGINGMODE = false;

		private const string ModGUID = "Kyxino.LethalUtils";

		private const string ModName = "LethalUtilities";

		private const string ModVersion = "1.2.21";

		private const string ModWebsite = "https://discord.gg/rzQcgRDQw3";

		private const string ModDescription = "(Enemy Spawn Weights FULLY Fixed!) Customize all kinds of things like your gear, sprint, teleporters, map/weather multipliers for spawning and scrap value/amount, and even disable LC_API mod list!";

		public static BepInPlugin Metadata = MetadataHelper.GetMetadata(typeof(UtilsMod));

		private string[] Dependencies = new string[1] { "BepInEx-BepInExPack-5.4.2100" };

		private readonly Harmony harmony = new Harmony("Kyxino.LethalUtils");

		public static ManualLogSource MLS;

		public static ConfigFile GeneralConfig = new ConfigFile(Paths.ConfigPath + "\\LethalUtilities\\GeneralSettings.cfg", saveOnInit: true, Metadata);

		public static ConfigFile RoundConfig = new ConfigFile(Paths.ConfigPath + "\\LethalUtilities\\RoundSettings.cfg", saveOnInit: true, Metadata);

		public static ConfigFile CompanyConfig = new ConfigFile(Paths.ConfigPath + "\\LethalUtilities\\CompanySettings.cfg", saveOnInit: true, Metadata);

		public static ConfigFile HUDConfig = new ConfigFile(Paths.ConfigPath + "\\LethalUtilities\\HUDSettings.cfg", saveOnInit: true, Metadata);

		public static ConfigFile CharacterConfig = new ConfigFile(Paths.ConfigPath + "\\LethalUtilities\\CharacterSettings.cfg", saveOnInit: true, Metadata);

		public static ConfigFile TeleportConfig = new ConfigFile(Paths.ConfigPath + "\\LethalUtilities\\TeleportSettings.cfg", saveOnInit: true, Metadata);

		public static ConfigFile GearConfig = new ConfigFile(Paths.ConfigPath + "\\LethalUtilities\\GearSettings.cfg", saveOnInit: true, Metadata);

		public static ConfigFile MapConfig = new ConfigFile(Paths.ConfigPath + "\\LethalUtilities\\MapSettings.cfg", saveOnInit: true, Metadata);

		public static ConfigFile WeatherConfig = new ConfigFile(Paths.ConfigPath + "\\LethalUtilities\\WeatherSettings.cfg", saveOnInit: true, Metadata);

		public static ConfigFile ShipConfig = new ConfigFile(Paths.ConfigPath + "\\LethalUtilities\\ShipSettings.cfg", saveOnInit: true, Metadata);

		public static ConfigFile LobbyConfig = new ConfigFile(Paths.ConfigPath + "\\LethalUtilities\\LobbySettings.cfg", saveOnInit: true, Metadata);

		public static ConfigEntry<string> MODVERSION = GeneralConfig.Bind("Active Settings", "ModVersion", "1.2.21", "Version of the mod from which the configs were saved.");

		public static ConfigEntry<T> ConfigTransfer<T>(ConfigFile FromConfigFile, ConfigFile ToConfigFile, ConfigDefinition FromDefinition, ConfigDefinition ToDefinition, T DefaultValue, ConfigDescription Description)
		{
			ConfigEntry<T> configEntry = FromConfigFile.Bind(FromDefinition, DefaultValue);
			ConfigEntry<T> configEntry2 = ToConfigFile.Bind(ToDefinition, DefaultValue, Description);
			if (!configEntry.Value.Equals((T)configEntry.DefaultValue) && configEntry2.Value.Equals((T)configEntry2.DefaultValue))
			{
				configEntry2.Value = configEntry.Value;
				if (FromConfigFile != ToConfigFile)
				{
					ToConfigFile.Save();
				}
			}
			FromConfigFile.Remove(FromDefinition);
			FromConfigFile.Save();
			return configEntry2;
		}

		public static ConfigEntry<T> ConfigTransfer<T>(ConfigFile FromConfigFile, ConfigFile ToConfigFile, string FromCategory, string FromVariable, string ToCategory, string ToVariable, T DefaultValue, string Description)
		{
			return ConfigTransfer(FromConfigFile, ToConfigFile, new ConfigDefinition(FromCategory, FromVariable), new ConfigDefinition(ToCategory, ToVariable), DefaultValue, new ConfigDescription(Description, null));
		}

		public static ConfigEntry<T> ConfigTransfer<T>(ConfigFile ConfigFile, string FromCategory, string FromVariable, string ToCategory, string ToVariable, T DefaultValue, string Description)
		{
			return ConfigTransfer(ConfigFile, ConfigFile, new ConfigDefinition(FromCategory, FromVariable), new ConfigDefinition(ToCategory, ToVariable), DefaultValue, new ConfigDescription(Description, null));
		}

		public static ConfigEntry<T> ConfigTransfer<T>(ConfigFile ConfigFile, ConfigDefinition FromDefinition, ConfigDefinition ToDefinition, T DefaultValue, string Description)
		{
			return ConfigTransfer(ConfigFile, ConfigFile, FromDefinition, ToDefinition, DefaultValue, new ConfigDescription(Description, null));
		}

		public static ConfigEntry<T> ConfigTransfer<T>(ConfigFile ConfigFile, string Category, string FromVariable, string ToVariable, T DefaultValue, string Description)
		{
			return ConfigTransfer(ConfigFile, ConfigFile, new ConfigDefinition(Category, FromVariable), new ConfigDefinition(Category, ToVariable), DefaultValue, new ConfigDescription(Description, null));
		}

		private void Awake()
		{
			MLS = Logger.CreateLogSource("Kyxino.LethalUtils");
			bool flag = false;
			if (Directory.Exists(Paths.PluginPath + "\\kyxino-LethalUtilities\\config"))
			{
				Directory.Delete(Paths.PluginPath + "\\kyxino-LethalUtilities\\config", recursive: true);
			}
			MLS.LogInfo((object)"Loading all settings.");
			MLS.LogInfo((object)"YEEEEEEEET");
			if (GeneralSettings.ConfigEnabled.Value)
			{
				harmony.PatchAll(typeof(GeneralPatch));
			}
			if (RoundSettings.ConfigEnabled.Value)
			{
				harmony.PatchAll(typeof(RoundPatch));
			}
			if (CompanySettings.ConfigEnabled.Value)
			{
				harmony.PatchAll(typeof(CompanyPatch));
			}
			if (HUDSettings.ConfigEnabled.Value)
			{
				harmony.PatchAll(typeof(HUDPatch));
			}
			if (CharacterSettings.ConfigEnabled.Value)
			{
				harmony.PatchAll(typeof(CharacterPatch));
			}
			if (TeleportSettings.ConfigEnabled.Value)
			{
				harmony.PatchAll(typeof(TeleportPatch));
			}
			if (GearSettings.ConfigEnabled.Value)
			{
				harmony.PatchAll(typeof(GearPatch));
			}
			if (MapSettings.ConfigEnabled.Value || WeatherSettings.ConfigEnabled.Value)
			{
				if (MapSettings.ScrapModifiersEnabled.Value || WeatherSettings.ScrapModifiersEnabled.Value)
				{
					harmony.PatchAll(typeof(MultipliersPatch));
				}
				if (MapSettings.MapModifiersEnabled.Value || WeatherSettings.MapModifiersEnabled.Value)
				{
					harmony.PatchAll(typeof(MapPatch));
				}
				if (MapSettings.TimeModifiersEnabled.Value || WeatherSettings.TimeModifiersEnabled.Value)
				{
					harmony.PatchAll(typeof(TimePatch));
				}
				if (MapSettings.SpawnModifiersEnabled.Value || WeatherSettings.SpawnModifiersEnabled.Value)
				{
					harmony.PatchAll(typeof(SpawnPatch));
				}
			}
			if (ShipSettings.ConfigEnabled.Value)
			{
				harmony.PatchAll(typeof(ShipPatch));
			}
			if (LobbySettings.ConfigEnabled.Value)
			{
				harmony.PatchAll(typeof(LobbyPatch));
			}
			MLS.LogInfo((object)"All enabled patches have been executed.");
			GeneralConfig.Bind("Active Settings", "ModVersion", "1.2.21", "Version of the mod from which the configs were saved.").Value = "1.2.21";
			GeneralConfig.Save();
			MLS.LogInfo((object)"Saved mod version to GeneralConfig.");
		}
	}
}
namespace LethalUtilities.Configuration
{
	public sealed class SettingChangedEventArgs : EventArgs
	{
		public ConfigEntryBase ChangedSetting { get; }

		public SettingChangedEventArgs(ConfigEntryBase cha