Lethal Company
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Dependency string
kz-RemoveMotionSway-1.3.0
Dependants

v1.3.0

Added config option to re-enable the visor and tweaked logic to only lock camera rotation if motion sway was also disabled. Other improvements include fixing an issue with the fog rendering due to how the visor was being handled and better handling for the camera during special animation states.

Thanks to lukeprime on GitHub for their contributions in this update!

v1.2.3

Fixed issue with config FOV options being applied incorrectly and console log spam error when in the terminal menu.

v1.2.2

Added configuration settings to change the intensity of motion sway/head bobbing animations, including to values greater than 1.0. Configuration settings to change motion intensity or disable it entirely should appear after running the game with the mod installed.

v1.2.0

New:

  • Added configuration settings to toggle FOV lock and specify locked FOV. Edit these in the BepInEx/Config/jred.RemoveMotionSway.cfg file or through your mod manager of choice. (Run the game first to generate the file if not present)

Fixes:

  • Resolved issue with helmet overlay appearing in first-person after leaving and re-joining a server.
  • Fixed an issue where overhead player names would not face towards the player in first-person.

v1.1.1

Removed rotational "wobble" on the gameplay camera when walking, running, or crouching. Also removed the FOV change when starting to sprint.

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