Decompiled source of SoundCompany v1.1.4

SoundCompany.dll

Decompiled a year ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.Cryptography;
using System.Text;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LCSoundTool;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SoundCompany")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SoundCompany")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c1eb512a-2a02-4d09-8e2c-f31b2dabb7d8")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SoundCompany;

[BepInPlugin("SoundCompany", "Sound Company", "1.0.0")]
public class SoundCompanyBase : BaseUnityPlugin
{
	private const string PLUGIN_GUID = "SoundCompany";

	private const string PLUGIN_NAME = "Sound Company";

	private const string PLUGIN_VERSION = "1.0.0";

	internal ManualLogSource logger;

	private Harmony harmony;

	public HashSet<string> currentSounds = new HashSet<string>();

	public HashSet<string> oldSounds = new HashSet<string>();

	public HashSet<string> modifiedSounds = new HashSet<string>();

	public Dictionary<string, string> soundHashes = new Dictionary<string, string>();

	private static SoundCompanyBase Instance;

	private void Awake()
	{
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Expected O, but got Unknown
		if ((Object)(object)Instance == (Object)null)
		{
			Instance = this;
			logger = Logger.CreateLogSource("SoundCompany");
			logger.LogInfo((object)"Plugin SoundCompany is loaded!");
			harmony = new Harmony("SoundCompany");
			harmony.PatchAll();
			modifiedSounds = new HashSet<string>();
		}
	}

	public void RevertSounds()
	{
		foreach (string currentSound in currentSounds)
		{
			SoundTool.RestoreAudioClip(currentSound);
		}
		currentSounds = new HashSet<string>();
		logger.LogInfo((object)"Original game sounds restored.");
	}

	public static string CalculateMD5(string filename)
	{
		MD5 mD = MD5.Create();
		FileStream inputStream = File.OpenRead(filename);
		byte[] array = mD.ComputeHash(inputStream);
		return BitConverter.ToString(array).Replace("-", "").ToLowerInvariant();
	}

	public void ReloadSounds()
	{
		foreach (string currentSound in currentSounds)
		{
			SoundTool.RestoreAudioClip(currentSound);
		}
		oldSounds = new HashSet<string>(currentSounds);
		modifiedSounds.Clear();
		string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
		string text = Path.Combine(directoryName, "sounds");
		logger.LogInfo((object)("SoundCompany path is: " + text));
		try
		{
			if (!Directory.Exists(text))
			{
				DirectoryInfo directoryInfo = Directory.CreateDirectory(text);
				logger.LogInfo((object)("Sounds folder created successfully at: " + directoryInfo.FullName));
				string text2 = Path.Combine(directoryName, "sample_sounds.zip");
				string text3 = Path.Combine(directoryName, "sounds");
				try
				{
					if (File.Exists(text2))
					{
						Directory.CreateDirectory(text3);
						ZipFile.ExtractToDirectory(text2, text3);
						Console.WriteLine("Successfully extracted contents to: " + text3);
					}
					else
					{
						Console.WriteLine("Zip file does not exist at: " + text2);
					}
				}
				catch (Exception ex)
				{
					Console.WriteLine("Error: " + ex.Message);
				}
			}
			else
			{
				logger.LogInfo((object)("Folder already exists at: " + text));
			}
		}
		catch (Exception ex2)
		{
			logger.LogInfo((object)("Error: " + ex2.Message));
		}
		currentSounds.Clear();
		if (Directory.Exists(text))
		{
			string[] files = Directory.GetFiles(text, "*.wav");
			string[] array = files;
			foreach (string text4 in array)
			{
				string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(text4);
				string text5 = CalculateMD5(text4);
				if (soundHashes.TryGetValue(fileNameWithoutExtension, out var value) && value != text5)
				{
					modifiedSounds.Add(fileNameWithoutExtension);
				}
				AudioClip audioClip = SoundTool.GetAudioClip(directoryName, "CustomSounds", text4);
				SoundTool.ReplaceAudioClip(fileNameWithoutExtension, audioClip);
				soundHashes[fileNameWithoutExtension] = text5;
				currentSounds.Add(fileNameWithoutExtension);
				logger.LogInfo((object)(fileNameWithoutExtension + " sound replaced!"));
			}
		}
		else
		{
			logger.LogInfo((object)"SoundCompany folder not found.");
		}
	}

	public string GetSoundChanges()
	{
		StringBuilder stringBuilder = new StringBuilder("SoundCompany reloaded.\n");
		List<string> list = currentSounds.Except(oldSounds).ToList();
		List<string> list2 = oldSounds.Except(currentSounds).ToList();
		List<string> list3 = oldSounds.Intersect(currentSounds).Except(modifiedSounds).ToList();
		if (list.Count > 0)
		{
			stringBuilder.AppendLine("Newly Added Sounds:");
			foreach (string item in list)
			{
				stringBuilder.AppendLine("- " + item);
			}
		}
		if (list2.Count > 0)
		{
			stringBuilder.AppendLine("Deleted Sounds:");
			foreach (string item2 in list2)
			{
				stringBuilder.AppendLine("- " + item2);
			}
		}
		if (modifiedSounds.Count > 0)
		{
			stringBuilder.AppendLine("Modified Sounds:");
			foreach (string modifiedSound in modifiedSounds)
			{
				stringBuilder.AppendLine("- " + modifiedSound);
			}
		}
		if (list3.Count > 0)
		{
			stringBuilder.AppendLine("Existing Sounds:");
			foreach (string item3 in list3)
			{
				stringBuilder.AppendLine("- " + item3);
			}
		}
		return stringBuilder.ToString();
	}

	private void Start()
	{
		ReloadSounds();
	}
}