using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.Cryptography;
using System.Text;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LCSoundTool;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SoundCompany")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SoundCompany")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c1eb512a-2a02-4d09-8e2c-f31b2dabb7d8")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SoundCompany;
[BepInPlugin("SoundCompany", "Sound Company", "1.0.0")]
public class SoundCompanyBase : BaseUnityPlugin
{
private const string PLUGIN_GUID = "SoundCompany";
private const string PLUGIN_NAME = "Sound Company";
private const string PLUGIN_VERSION = "1.0.0";
internal ManualLogSource logger;
private Harmony harmony;
public HashSet<string> currentSounds = new HashSet<string>();
public HashSet<string> oldSounds = new HashSet<string>();
public HashSet<string> modifiedSounds = new HashSet<string>();
public Dictionary<string, string> soundHashes = new Dictionary<string, string>();
private static SoundCompanyBase Instance;
private void Awake()
{
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Expected O, but got Unknown
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
logger = Logger.CreateLogSource("SoundCompany");
logger.LogInfo((object)"Plugin SoundCompany is loaded!");
harmony = new Harmony("SoundCompany");
harmony.PatchAll();
modifiedSounds = new HashSet<string>();
}
}
public void RevertSounds()
{
foreach (string currentSound in currentSounds)
{
SoundTool.RestoreAudioClip(currentSound);
}
currentSounds = new HashSet<string>();
logger.LogInfo((object)"Original game sounds restored.");
}
public static string CalculateMD5(string filename)
{
MD5 mD = MD5.Create();
FileStream inputStream = File.OpenRead(filename);
byte[] array = mD.ComputeHash(inputStream);
return BitConverter.ToString(array).Replace("-", "").ToLowerInvariant();
}
public void ReloadSounds()
{
foreach (string currentSound in currentSounds)
{
SoundTool.RestoreAudioClip(currentSound);
}
oldSounds = new HashSet<string>(currentSounds);
modifiedSounds.Clear();
string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
string text = Path.Combine(directoryName, "sounds");
logger.LogInfo((object)("SoundCompany path is: " + text));
try
{
if (!Directory.Exists(text))
{
DirectoryInfo directoryInfo = Directory.CreateDirectory(text);
logger.LogInfo((object)("Sounds folder created successfully at: " + directoryInfo.FullName));
string text2 = Path.Combine(directoryName, "sample_sounds.zip");
string text3 = Path.Combine(directoryName, "sounds");
try
{
if (File.Exists(text2))
{
Directory.CreateDirectory(text3);
ZipFile.ExtractToDirectory(text2, text3);
Console.WriteLine("Successfully extracted contents to: " + text3);
}
else
{
Console.WriteLine("Zip file does not exist at: " + text2);
}
}
catch (Exception ex)
{
Console.WriteLine("Error: " + ex.Message);
}
}
else
{
logger.LogInfo((object)("Folder already exists at: " + text));
}
}
catch (Exception ex2)
{
logger.LogInfo((object)("Error: " + ex2.Message));
}
currentSounds.Clear();
if (Directory.Exists(text))
{
string[] files = Directory.GetFiles(text, "*.wav");
string[] array = files;
foreach (string text4 in array)
{
string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(text4);
string text5 = CalculateMD5(text4);
if (soundHashes.TryGetValue(fileNameWithoutExtension, out var value) && value != text5)
{
modifiedSounds.Add(fileNameWithoutExtension);
}
AudioClip audioClip = SoundTool.GetAudioClip(directoryName, "CustomSounds", text4);
SoundTool.ReplaceAudioClip(fileNameWithoutExtension, audioClip);
soundHashes[fileNameWithoutExtension] = text5;
currentSounds.Add(fileNameWithoutExtension);
logger.LogInfo((object)(fileNameWithoutExtension + " sound replaced!"));
}
}
else
{
logger.LogInfo((object)"SoundCompany folder not found.");
}
}
public string GetSoundChanges()
{
StringBuilder stringBuilder = new StringBuilder("SoundCompany reloaded.\n");
List<string> list = currentSounds.Except(oldSounds).ToList();
List<string> list2 = oldSounds.Except(currentSounds).ToList();
List<string> list3 = oldSounds.Intersect(currentSounds).Except(modifiedSounds).ToList();
if (list.Count > 0)
{
stringBuilder.AppendLine("Newly Added Sounds:");
foreach (string item in list)
{
stringBuilder.AppendLine("- " + item);
}
}
if (list2.Count > 0)
{
stringBuilder.AppendLine("Deleted Sounds:");
foreach (string item2 in list2)
{
stringBuilder.AppendLine("- " + item2);
}
}
if (modifiedSounds.Count > 0)
{
stringBuilder.AppendLine("Modified Sounds:");
foreach (string modifiedSound in modifiedSounds)
{
stringBuilder.AppendLine("- " + modifiedSound);
}
}
if (list3.Count > 0)
{
stringBuilder.AppendLine("Existing Sounds:");
foreach (string item3 in list3)
{
stringBuilder.AppendLine("- " + item3);
}
}
return stringBuilder.ToString();
}
private void Start()
{
ReloadSounds();
}
}