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lenslol-SoundCompany-1.1.4 icon

SoundCompany

Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip. Unofficial fork of Clementinise-CustomSounds. Comes pre-loaded with some sounds already changed.

Date uploaded 7 months ago
Version 1.1.4
Download link lenslol-SoundCompany-1.1.4.zip
Downloads 2088
Dependency string lenslol-SoundCompany-1.1.4

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
no00ob-LCSoundTool-1.2.2 icon
no00ob-LCSoundTool

Let's you easily load audio files, replace any in game audio clip and log any audio playback into console.

Preferred version: 1.2.2

README

Sound Company (Unofficial fork of Custom Sounds by Clementinise)

What It Does:

This mod lets you replace the game's default sounds with your own .wav files. It's a simple way to edit any of the game's audio.

I strongly recommend you to keep a backup of all of your .wav files somewhere outside of the mod directory. This way if an update replaces your files, you can always copy over your wav files again.

How to Install:

Use thunderstore mod manager for easiest install- (Prerequisites are BepInEx and LCSoundTool isntalled)

OR

  • Make sure you have BepInEx & LCSoundTool installed.
  • Download this mod and put it in your BepInEx plugins folder. (\GAME_LOCATION\Lethal Company\BepInEx\plugins)
  • Change the following [Chainloader] HideManagerGameObject in BepInEx.cfg to "true".
  • Put your matching .wav files in the "lenslol-SoundCompany/sounds" directory.

How to Use:

The mod automatically replaces game sounds with the .wav files from the "Lens-SoundCompany" folder. Make sure your file names match the in-game sounds you want to replace.

Tips

You can utilize LCSoundTool and its F5 logging feature to identify the name of the audio you want to replace.

CHANGELOG

  • 1.1.4

    • Fixed bug - now sounds folder gets created automatically at first runtime and sample sounds are extracted to the folder
  • 1.1.3

    • BROKEN
    • Fixed bug in directory path name, sounds now go in a specific "sounds" directory
  • 1.1.2

    • BROKEN
    • Some edits to the pre-loaded sound files (noise balancing/eq)
  • 1.1.1

    • BROKEN
    • Mod release (Forked from CustomSounds by Clementinise)
  • 1.1.0

    • BROKEN
    • Ignore this release - accidental upload