Decompiled source of ShyHUD v1.0.0

plugins/ShyHUD.dll

Decompiled 10 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using TMPro;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("ShyHUD")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Hide HUD items when they're not being useful.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ShyHUD")]
[assembly: AssemblyTitle("ShyHUD")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace ShyHUD;

[BepInPlugin("ShyHUD", "ShyHUD", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
	public static ManualLogSource PluginLogger;

	private void Awake()
	{
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		PluginLogger = ((BaseUnityPlugin)this).Logger;
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin ShyHUD is loaded!");
		new Harmony("ShyHUD").PatchAll();
	}
}
[HarmonyPatch(typeof(PlayerControllerB))]
public class PlayerUIPatch
{
	private static float? LastSprintMeter;

	private static int? LastHealth;

	private static float? LastCarryWeight;

	[HarmonyPatch("LateUpdate")]
	[HarmonyPostfix]
	private static void HideStaminaHealthUIWhenFull(ref PlayerControllerB __instance)
	{
		if (!((NetworkBehaviour)__instance).IsOwner || (((NetworkBehaviour)__instance).IsServer && !__instance.isHostPlayerObject) || !__instance.isPlayerControlled || __instance.isPlayerDead)
		{
			return;
		}
		if (LastSprintMeter != __instance.sprintMeter)
		{
			if (__instance.sprintMeter == 1f)
			{
				((Graphic)__instance.sprintMeterUI).CrossFadeAlpha(0f, 5f, false);
			}
			else
			{
				((Graphic)__instance.sprintMeterUI).CrossFadeAlpha(1f, 0.5f, false);
			}
		}
		LastSprintMeter = __instance.sprintMeter;
		if (LastHealth != __instance.health)
		{
			if (__instance.health == 100)
			{
				((Graphic)GameObject.Find("Systems/UI/Canvas/IngamePlayerHUD/TopLeftCorner/Self").GetComponent<Image>()).CrossFadeAlpha(0f, 5f, false);
			}
			else
			{
				((Graphic)GameObject.Find("Systems/UI/Canvas/IngamePlayerHUD/TopLeftCorner/Self").GetComponent<Image>()).CrossFadeAlpha(1f, 0f, false);
			}
		}
		LastHealth = __instance.health;
	}

	[HarmonyPatch("LateUpdate")]
	[HarmonyPostfix]
	private static void HideWeightIfEmpty(ref PlayerControllerB __instance)
	{
		if (((NetworkBehaviour)__instance).IsOwner && (!((NetworkBehaviour)__instance).IsServer || __instance.isHostPlayerObject) && __instance.isPlayerControlled && !__instance.isPlayerDead && LastCarryWeight != __instance.carryWeight)
		{
			if (__instance.carryWeight == 1f)
			{
				((Graphic)GameObject.Find("Systems/UI/Canvas/IngamePlayerHUD/TopLeftCorner/WeightUI/Weight").GetComponent<TextMeshProUGUI>()).CrossFadeAlpha(0f, 5f, false);
			}
			else
			{
				((Graphic)GameObject.Find("Systems/UI/Canvas/IngamePlayerHUD/TopLeftCorner/WeightUI/Weight").GetComponent<TextMeshProUGUI>()).CrossFadeAlpha(1f, 0f, false);
			}
			LastCarryWeight = __instance.carryWeight;
			Plugin.PluginLogger.LogInfo((object)$"new weight: {__instance.carryWeight}");
		}
	}

	[HarmonyPatch("Awake")]
	[HarmonyPostfix]
	private static void MoveWeight()
	{
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		GameObject.Find("Systems/UI/Canvas/IngamePlayerHUD/TopLeftCorner/WeightUI").GetComponent<RectTransform>().offsetMin = new Vector2(-180f, -100f);
	}
}
[HarmonyPatch(typeof(HUDManager))]
public class HideChatPatch
{
	[HarmonyPatch("OpenMenu_performed")]
	[HarmonyPatch("SubmitChat_performed")]
	[HarmonyPatch("AddChatMessage")]
	[HarmonyPostfix]
	private static void FullyHideChat2(ref HUDManager __instance)
	{
		__instance.PingHUDElement(__instance.Chat, 5f, 1f, 0f);
	}
}
public static class PluginInfo
{
	public const string PLUGIN_GUID = "ShyHUD";

	public const string PLUGIN_NAME = "ShyHUD";

	public const string PLUGIN_VERSION = "1.0.0";
}