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FacilityMeltdown

Maybe taking the apparatus out isn't such a great idea...

CHANGELOG

v2.6

  • Entire rewrite of the config system.
  • Meltdown now entirely handles config syncing, CSync is no longer a dependency.

v2.6.1

  • Added more protection if meltdown fails to setup some effects.
  • Fixed meltdown starting twice ig?

v2.6.2

  • Fixed accidently clearing client configs.

v2.6.3

  • Fixed Geiger Counter
  • Fixed ship and map props lights turning red.
  • Changed how the outside lights flash, should no longer be an all consuming void.

v2.6.4

  • Hopefully fixed some windows locales being unable to load meltdown.

v2.6.5

  • Fixed explosion particles being pink.
  • Added a new config option, MinPeopleToPullApparatus. Default is 2. Requires at least this many people. If this number is larger than the amount of people in the lobby then EVERYBODY will need to be nearby.
  • Lobby Compatibility is no longer a "hard" dependency but will remain a dependency on thunderstore. If it is causing issues you can disable it and meltdown will still work.

v2.6.6

  • Fixed MinPeopleToPullAPparatus not taking into account dead people :skull:

v2.6.7

  • Fixed Config not syncing correctly.

v2.6.8

  • Applied Hotfix on GeneralImprovements to unbreak the tooltip when you need more people to pull the apparatus.
  • MinPeopleToPullApparatus now only applies to 9PM. After 9PM anybody can grab the apparatus, regardless of how many people are nearby.

v2.6.9

  • Removed GeneralImprovements hotfix as it was fixed in v1.2.7 :3

v2.6.10

  • Reapplied the hotfix LMAO.

v2.6.11

  • Undid the reapplied hotfix. :skull:

v2.6.12

  • v55 compatibility
  • Minimised stutter when starting the meltdown sequence.

v2.6.13

  • git moment

v2.6.14

  • added intergration with weather registry, toggleable in config
  • fixed geiger counter having no battery

v2.6.15

  • oops

v2.6.19

  • fixed rare bug where spawning enemies could fail.