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loaforc-FacilityMeltdownExperimental-2.5.2 icon

FacilityMeltdownExperimental

Next update to FacilityMeltdown

Date uploaded a week ago
Version 2.5.2
Download link loaforc-FacilityMeltdownExperimental-2.5.2.zip
Downloads 1237
Dependency string loaforc-FacilityMeltdownExperimental-2.5.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-0.14.2 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.14.2
NotAtomicBomb-TerminalApi-1.5.2 icon
NotAtomicBomb-TerminalApi

A Terminal Api

Preferred version: 1.5.2
Sigurd-CSync-3.1.1 icon
Sigurd-CSync

Configuration file syncing library for BepInEx.

Preferred version: 3.1.1

README

Facility Meltdown - Experimental

This is the next version of FacilityMeltdown. It contains changes that may not be fully ready for release.

IF YOU WANT A STABLE EXPERIENCE, USE THE STABLE VERSION

  • There will be issues
  • Stuff will break

Currently testing v2.5:

  • Many, many internal changes.
  • Reorganised config
  • Outside lights on moons now also flash red
  • Should overall just be a more polished experience

CHANGELOG

# v2.0 - Added a terminal command, "reactor health". This commands utilises the ship's onboard scanners to survey the reactor and how it's currently going. With that survery that you'll be given information about how long until the ractor goes catastrophic and what the company currently recommends you do. However the ship's onboard scanners need to use so much energy to perform the reactor health check that they need some time to cooldown before you can scan again. - Made certain effects during the meltdown sequence speed up as it gets towards the reactor's explosion. - Added a new equipment item, the Geiger Counter! The Geiger Counter points you to certain areas of radioactive actvity (mainly the appartus). - Added credits for voicelines/music. - Fixed several spelling mistakes. - Added config options for the "reactor" command. - Allowed music and other visual settings to be modified in game with LethalSettings - Changed game balance options to signal a restart in LethalConfig - Made the shockwave hide while inside of the facility - Changed spawning mechanics to now disallow Snare fleas and Hoarding bugs from spawning becuase of the Appartus being pulled. (Changeable in config, this should also support modded enemies)
## v2.4 - Updated to CSync v2.0.0 - Add Chinese translations (FontPatcher also needed), thanks @rominwolf! (sorry it took so long lol :sob:) - Added integration with [loaforcsSoundAPI](https://thunderstore.io/c/lethal-company/p/loaforc/loaforcsSoundAPI/) (keep in mind this uses an api i havent actually pushed to thunderstore yet so itll throw an error for a bit :3) - Fixed an issue where using a preloader to disable a soft depenedncy would cause FaciltyMeltdown to fail to load.
v2.4.1 - Fixed an issue where if loaforcsSoundAPI wasn't installed meltdown would fail to load - This also fixed any warnings/errors that were attributed to "Netcode Patcher" *(hopefully)*.
v2.4.2 - Fixed an issue where if loaforcsSoundAPI wasn't installed meltdown would fail to load - This also fixed any warnings/errors that were attributed to "Netcode Patcher" *(hopefully)*.
v2.4.2 and v2.4.3 - Fixed an issue where if loaforcsSoundAPI wasn't installed meltdown would fail to load - This also fixed any warnings/errors that were attributed to "Netcode Patcher" *(hopefully)*.
v2.4.4 and v2.4.5 - Temporarily removed loaforcsSoundAPI while I go on a bit of a break. - Cleaned up old code. - Added `MeltdownAPI.StartMeltdown` for other mods to implement their own triggers for meltdown.
v2.4.6 - Updated Korean translation, thanks @piggy!
## v2.3 - Add Korean ([FontPatcher](https://thunderstore.io/c/lethal-company/p/LeKAKiD/FontPatcher/) is needed) - Meltdown will now "silent fail" where if ANY client fails to start the meltdown then it will not go ahead. This ensures a desync can never happen, instead it will just not start. - Clarified warning message that appears when you're missing a soft dependency.
## v2.2 - Added multi-language support - Update config syncing to use [CSync](https://thunderstore.io/c/lethal-company/p/Owen3H/CSync/) to be not silly anymore - Spanish is avaliable as a language, thanks to @moroxide on discord! - Fixed an issue where meltdown sequence would ignore max count variable. Woops!
v2.2.1 - v2.2.6 - No longer use LethalLib's NetworkPrefab helper functions. - Updated CSync to v1.0.7

don't ask why there is so many versions :skull:

## v2.1 - Changed terminal dialogue again - Staggered creation of effects to mitigate lagspike on meltdown start - Hopefully fixed incompatibility with LCSoundTool by changing audio name - Added link to github
v2.1.1 - Revert LCSoundTool fix
v2.0.1 - Fix spelling mistakes - Rewrite some terminal dialogue to better match the theme. - Added tutorial on how to add custom music. - Update Dependency versions
v2.0.2 - Slight readme change
# v1.2

v1.2

  • Added particle effects to explosion fireball
  • Added particle effects to the inside of the facility
  • Fixed an issue where leaving before the explosion occured caused shockwaves to not be destroyed.
  • Hopefully fixed modded moons not working.
  • Mod is also much more resistant to errors occuring

v1.2.1 Hotfix

  • Fixed config syncing not working and producing an error longer than a highschool essay

v1.2.2 "Patch" (May as well be a full blown update)

  • Fixed explosion fireball particles not rendering correctly
  • Did a small, tiny major rewrite of the meltdown handler
  • Expose an API so other mods can add their own effects on custom modded moons.
  • Change Meltdown Handler into a network object to make sure the meltdown sequence properly starts for all clients
  • Fixed NPE when attempting to get effect origin for fireball
  • Added LethalLib as a depedency (in this update just for networking, but used for more in later versions)
  • Add 2 new settings:
  • Client sided:
  • Enable Particle Effects (NOTE: This does not disable the particle effects on the fireball. Only the ones inside the facility)
  • Host-sided/Synced:
  • Emergency Lights: Disabling emergency lights mimics vanilla in that lights will not turn back on for more visibility.
  • Improved the intro dialogue to highlight the time remaining.

v1.2.3

  • Fixed players not dying when they were inside the facility as it explodes.