loaforcsSoundAPI
A soundtool made to give Soundpack creators ultimate control.
| Date uploaded | a week ago |
| Version | 0.1.2 |
| Download link | loaforc-loaforcsSoundAPI-0.1.2.zip |
| Downloads | 47378 |
| Dependency string | loaforc-loaforcsSoundAPI-0.1.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
loaforcsSoundAPI
A soundtool made to give Sound-Pack creators ultimate control, and users the ultimate experience.
[!IMPORTANT] Absolutely not meant as a replacement for LCSoundTool and CustomSounds. This sound replacement API is much, much more complex than either of those and is meant for advanced users.
Ultimate Experience
loaforcsSoundAPI makes use of Multithreading, splitting sound loading into two steps. With very little effort LethalResonance was decreased from 4 seconds of time during startup to just under 250 ms.
Ultimate Control
loaforcsSoundAPI affords a Sound-Pack creator much more control over how their sounds are played and how they organise.
A simple tutorial to make a sound pack is available in the github wiki.
Main Benefits
- Custom File Structure Hierachy
- Intuitive variations for sounds
- Mapping multiple sounds to the same sounds
CHANGELOG
v0.1
- Added basic condition system
- Added support for soundpacks to have custom configs
- Fixed an issue where the voice chat could have been broken (seems to work now).
v0.1.1
- Fixed an issue where the ship thrusters were silent
- More processing done on matching strings:
Flame (3):ThrusterCloseAudio (1):ShipThrusterClosetoFlame:ThrusterCloseAudio:ShipThrusterClose
v0.1.2
- Fixed an issue where if two sound replacers replaced a sound and the one that loaded first was disabled due to a config, the second enabled one couldn't play
v0.1.3
- Finally fixed the changelog not being placed correctly on the mod page
- Put a quick warning message for advanced company users.
v0.0
- Inital release
v0.0.2
- Fixed an issue where debug logs were happening twice
- Fixed an issue where
Ship3dSFXwasn't being picked up correctly
v0.0.3
- Fixed an issue where soundpacks wouldn't load if they were unpacked by a mod manager