Decompiled source of Open Ship Door And Get Fired v0.0.3

bauyrsaq.OpenDoorFired.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LobbyCompatibility.Attributes;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using bauyrsaq.OpenDoorFired.NetcodePatcher;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("bauyrsaq.OpenDoorFired")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.0.0")]
[assembly: AssemblyInformationalVersion("0.0.0-dev")]
[assembly: AssemblyProduct("OpenHangarDoorAndGetFired")]
[assembly: AssemblyTitle("bauyrsaq.OpenDoorFired")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace OpenHangarDoorAndGetFired
{
	[BepInPlugin("bauyrsaq.OpenDoorFired", "OpenHangarDoorAndGetFired", "0.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[LobbyCompatibility(/*Could not decode attribute arguments.*/)]
	public class OpenHangarDoorAndGetFired : BaseUnityPlugin
	{
		private const string modGUID = "bauyrsaq.OpenHangarDoorAndGetFired";

		private const string modName = "Open Ship Door And Get Fired";

		private const string modVersion = "0.0.2";

		public static bool despawnProps = true;

		public static bool welcomeSound = true;

		public static bool despawnBoughtFurniture = true;

		public static OpenHangarDoorAndGetFired Instance { get; private set; } = null;


		internal static ManualLogSource Logger { get; private set; } = null;


		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			despawnProps = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "Despawn Scraps", true, "Makes disappear ur collected scrap >:)").Value;
			welcomeSound = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "Play welcome voice audio", true, "Play the welcome to your new job audio on the ship after restarting?").Value;
			NetcodePatcher();
			Patch();
			Logger.LogInfo((object)"bauyrsaq.OpenDoorFired v0.0.0 has loaded!");
			Logger.LogInfo((object)"Now you can open hangar door and get suckd into space");
			Logger.LogInfo((object)"------------------------------------------------------");
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("bauyrsaq.OpenDoorFired");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}

		private void NetcodePatcher()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "bauyrsaq.OpenDoorFired";

		public const string PLUGIN_NAME = "OpenHangarDoorAndGetFired";

		public const string PLUGIN_VERSION = "0.0.0";
	}
}
namespace OpenHangarDoorAndGetFired.Patches
{
	[HarmonyPatch(typeof(HangarShipDoor))]
	public class HangarShipDoorPatch : NetworkBehaviour
	{
		[HarmonyPatch("Update")]
		[HarmonyPrefix]
		private static void Update(HangarShipDoor __instance)
		{
			__instance.buttonsEnabled = true;
		}

		protected override void __initializeVariables()
		{
			((NetworkBehaviour)this).__initializeVariables();
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "HangarShipDoorPatch";
		}
	}
	public class OpenHangarDoorManager : NetworkBehaviour, INetworkSerializable
	{
		private bool didOpenDoor = false;

		private HangarShipDoor door;

		public static OpenHangarDoorManager Instance { get; private set; }

		public override void OnNetworkSpawn()
		{
			if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
			{
				OpenHangarDoorManager instance = Instance;
				if (instance != null)
				{
					((Component)instance).gameObject.GetComponent<NetworkObject>().Despawn(true);
				}
			}
			Instance = this;
			((NetworkBehaviour)this).OnNetworkSpawn();
		}

		private void Awake()
		{
			door = Object.FindAnyObjectByType<HangarShipDoor>();
		}

		private void Update()
		{
			if (StartOfRound.Instance.travellingToNewLevel || !StartOfRound.Instance.inShipPhase || (!StartOfRound.Instance.hangarDoorsClosed && StartOfRound.Instance.shipHasLanded))
			{
				return;
			}
			if (!door.shipDoorsAnimator.GetBool("Closed"))
			{
				if (!didOpenDoor)
				{
					FirePlayersAfterDeadlineMine_ClientRpc();
					didOpenDoor = true;
				}
			}
			else
			{
				didOpenDoor = false;
			}
		}

		private IEnumerator OpenDoorCoroutine()
		{
			StartOfRound __instance = StartOfRound.Instance;
			((Component)__instance.shipAnimatorObject).gameObject.GetComponent<Animator>().SetBool("AlarmRinging", true);
			__instance.shipRoomLights.SetShipLightsOnLocalClientOnly(false);
			__instance.shipDoorAudioSource.PlayOneShot(__instance.alarmSFX);
			__instance.shipDoorsAnimator.SetBool("OpenInOrbit", true);
			__instance.shipDoorAudioSource.PlayOneShot(__instance.airPressureSFX);
			__instance.starSphereObject.SetActive(true);
			__instance.starSphereObject.transform.position = ((Component)GameNetworkManager.Instance.localPlayerController).transform.position;
			yield return (object)new WaitForSeconds(0.25f);
			__instance.suckingPlayersOutOfShip = true;
			__instance.suckingFurnitureOutOfShip = true;
			PlaceableShipObject[] array = Object.FindObjectsOfType<PlaceableShipObject>();
			for (int i = 0; i < array.Length; i++)
			{
				if ((Object)(object)array[i].parentObject == (Object)null)
				{
					Debug.Log((object)("Error! No parentObject for placeable object: " + __instance.unlockablesList.unlockables[array[i].unlockableID].unlockableName));
					continue;
				}
				array[i].parentObject.StartSuckingOutOfShip();
				if (__instance.unlockablesList.unlockables[array[i].unlockableID].spawnPrefab)
				{
					Collider[] componentsInChildren = ((Component)array[i].parentObject).GetComponentsInChildren<Collider>();
					for (int j = 0; j < componentsInChildren.Length; j++)
					{
						componentsInChildren[j].enabled = false;
					}
				}
			}
			GameNetworkManager.Instance.localPlayerController.inSpecialInteractAnimation = true;
			HUDManager.Instance.UIAudio.PlayOneShot(__instance.suckedIntoSpaceSFX);
			yield return (object)new WaitForSeconds(6f);
			SoundManager.Instance.SetDiageticMixerSnapshot(3, 2f);
			yield return (object)new WaitForSeconds(2f);
			__instance.starSphereObject.SetActive(false);
			__instance.shipDoorAudioSource.Stop();
			__instance.speakerAudioSource.Stop();
			__instance.suckingFurnitureOutOfShip = false;
			Debug.Log((object)"Calling reset ship!");
			ResetShipMine();
			yield return (object)new WaitForSeconds(6f);
			((Component)__instance.shipAnimatorObject).gameObject.GetComponent<Animator>().SetBool("AlarmRinging", false);
			GameNetworkManager.Instance.localPlayerController.TeleportPlayer(__instance.playerSpawnPositions[(int)(IntPtr)checked((long)GameNetworkManager.Instance.localPlayerController.playerClientId)].position, false, 0f, false, true);
			__instance.shipDoorsAnimator.SetBool("OpenInOrbit", false);
			__instance.currentPlanetPrefab.transform.position = ((Component)__instance.planetContainer).transform.position;
			__instance.suckingPlayersOutOfShip = false;
			__instance.choseRandomFlyDirForPlayer = false;
			__instance.suckingPower = 0f;
			__instance.shipRoomLights.SetShipLightsOnLocalClientOnly(true);
			yield return (object)new WaitForSeconds(2f);
			if (((NetworkBehaviour)this).IsServer)
			{
				StartOfRound obj = __instance;
				obj.playersRevived++;
				yield return (object)new WaitUntil((Func<bool>)(() => __instance.playersRevived >= GameNetworkManager.Instance.connectedPlayers));
				__instance.playersRevived = 0;
				EndPlayersFiredSequenceMine_ClientRpc();
			}
			else
			{
				StartOfRound.Instance.PlayerHasRevivedServerRpc();
			}
		}

		private void ResetShipFurnitureMine(bool onlyClearBoughtFurniture = false, bool despawnProps = true)
		{
			StartOfRound instance = StartOfRound.Instance;
			Debug.Log((object)"Resetting ship furniture");
			if (((NetworkBehaviour)this).IsServer)
			{
				for (int i = 0; i < instance.unlockablesList.unlockables.Count; i++)
				{
					if (instance.unlockablesList.unlockables[i].alreadyUnlocked || !instance.unlockablesList.unlockables[i].spawnPrefab)
					{
						continue;
					}
					if (!instance.SpawnedShipUnlockables.TryGetValue(i, out var value))
					{
						instance.SpawnedShipUnlockables.Remove(i);
						continue;
					}
					if ((Object)(object)value == (Object)null)
					{
						instance.SpawnedShipUnlockables.Remove(i);
						continue;
					}
					instance.SpawnedShipUnlockables.Remove(i);
					NetworkObject component = value.GetComponent<NetworkObject>();
					if ((Object)(object)component != (Object)null && component.IsSpawned)
					{
						component.Despawn(true);
					}
				}
				if (despawnProps)
				{
					RoundManager.Instance.DespawnPropsAtEndOfRound(true);
				}
				instance.closetLeftDoor.SetBoolOnClientOnly(false);
				instance.closetRightDoor.SetBoolOnClientOnly(false);
			}
			ShipTeleporter.hasBeenSpawnedThisSession = false;
			ShipTeleporter.hasBeenSpawnedThisSessionInverse = false;
			if (!onlyClearBoughtFurniture)
			{
				PlaceableShipObject[] array = Object.FindObjectsOfType<PlaceableShipObject>();
				for (int j = 0; j < array.Length; j++)
				{
					if (instance.unlockablesList.unlockables[array[j].unlockableID].alreadyUnlocked && !instance.unlockablesList.unlockables[array[j].unlockableID].spawnPrefab)
					{
						array[j].parentObject.disableObject = false;
						ShipBuildModeManager.Instance.ResetShipObjectToDefaultPosition(array[j]);
					}
				}
			}
			GameNetworkManager.Instance.ResetUnlockablesListValues(onlyClearBoughtFurniture);
			for (int k = 0; k < instance.allPlayerScripts.Length; k++)
			{
				SoundManager.Instance.playerVoicePitchTargets[k] = 1f;
				instance.allPlayerScripts[k].ResetPlayerBloodObjects(true);
				if (instance.isChallengeFile)
				{
					UnlockableSuit.SwitchSuitForPlayer(instance.allPlayerScripts[k], 24, true);
				}
				else
				{
					UnlockableSuit.SwitchSuitForPlayer(instance.allPlayerScripts[k], 0, true);
				}
			}
		}

		public void ResetShipMine()
		{
			StartOfRound instance = StartOfRound.Instance;
			ResetShipFurnitureMine(onlyClearBoughtFurniture: true, OpenHangarDoorAndGetFired.despawnProps);
			instance.ResetPooledObjects(true);
		}

		[ClientRpc]
		public void EndPlayersFiredSequenceMine_ClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(150771941u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 150771941u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
			{
				return;
			}
			StartOfRound instance = StartOfRound.Instance;
			NetworkManager networkManager2 = ((NetworkBehaviour)this).NetworkManager;
			if (!((Object)(object)networkManager2 == (Object)null) && networkManager2.IsListening)
			{
				instance.firingPlayersCutsceneRunning = false;
				instance.timeAtStartOfRun = Time.realtimeSinceStartup;
				instance.ReviveDeadPlayers();
				SoundManager.Instance.SetDiageticMixerSnapshot(0, 0.25f);
				HUDManager.Instance.ShowPlayersFiredScreen(false);
				GameNetworkManager.Instance.localPlayerController.inSpecialInteractAnimation = false;
				instance.SetShipReadyToLand();
				instance.SetDiscordStatusDetails();
				if (!instance.isChallengeFile && OpenHangarDoorAndGetFired.welcomeSound)
				{
					instance.PlayFirstDayShipAnimation(false);
				}
				door.PlayDoorAnimation(true);
			}
		}

		[ClientRpc]
		public void FirePlayersAfterDeadlineMine_ClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1325079501u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1325079501u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
			{
				return;
			}
			StartOfRound instance = StartOfRound.Instance;
			if (instance.shipDoorsEnabled)
			{
				return;
			}
			NetworkManager networkManager2 = ((NetworkBehaviour)this).NetworkManager;
			if (!((Object)(object)networkManager2 == (Object)null) && networkManager2.IsListening)
			{
				instance.firingPlayersCutsceneRunning = true;
				if (Object.FindObjectOfType<Terminal>().terminalInUse)
				{
					Object.FindObjectOfType<Terminal>().QuitTerminal();
				}
				if (GameNetworkManager.Instance.localPlayerController.inSpecialInteractAnimation && (Object)(object)GameNetworkManager.Instance.localPlayerController.currentTriggerInAnimationWith != (Object)null)
				{
					GameNetworkManager.Instance.localPlayerController.currentTriggerInAnimationWith.StopSpecialAnimation();
				}
				instance.gameStats.daysSpent = 0;
				instance.gameStats.scrapValueCollected = 0;
				instance.gameStats.deaths = 0;
				instance.gameStats.allStepsTaken = 0;
				instance.SetDiscordStatusDetails();
				((MonoBehaviour)this).StartCoroutine(OpenDoorCoroutine());
			}
		}

		public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter
		{
		}

		protected override void __initializeVariables()
		{
			((NetworkBehaviour)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_OpenHangarDoorManager()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(150771941u, new RpcReceiveHandler(__rpc_handler_150771941));
			NetworkManager.__rpc_func_table.Add(1325079501u, new RpcReceiveHandler(__rpc_handler_1325079501));
		}

		private static void __rpc_handler_150771941(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((OpenHangarDoorManager)(object)target).EndPlayersFiredSequenceMine_ClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1325079501(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((OpenHangarDoorManager)(object)target).FirePlayersAfterDeadlineMine_ClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "OpenHangarDoorManager";
		}
	}
	[HarmonyPatch(typeof(StartOfRound))]
	public class StartOfRoundPatch : NetworkBehaviour
	{
		[HarmonyPostfix]
		[HarmonyPatch("Awake")]
		private static void Awake_Postfix()
		{
			((Component)StartOfRound.Instance).gameObject.AddComponent<OpenHangarDoorManager>();
		}

		protected override void __initializeVariables()
		{
			((NetworkBehaviour)this).__initializeVariables();
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		protected internal override string __getTypeName()
		{
			return "StartOfRoundPatch";
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
namespace bauyrsaq.OpenDoorFired.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}