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Synthesis Moon
[v73] Adds a new moon called 86 Synthesis with an elevator to enter the complex's bunker.
CHANGELOG
Current - Version 1.1.5
- v73 Support
Version 1.1.4
- v72 Support
- New building
- Error spam fix
Version 1.1.3
- Fire exits are now open at start
Version 1.1.2
- New skybox
- New ship land to moon animation
- Fire exit door is now locked until you enter main building and enable elevator
- Elevator doors are replaced
- Elevator music
- Elevator apparatus now disappears when you leave (no easy money)
- Elevator now kills you
- Post Processing effects
- Monsters can now enter house
- Disabled random apparatus positions (for now)
- Added BepInEx, LethalNetworkAPI as a dependencies
- Changed plugin icon
- New Readme
Coming soon: new entrance building, story logs and some moon interior stuff!
Version 1.1.1
- Readme update
Version 1.1.0
- Mineshaft interior chances
Version 1.0.9
- LC v61 Support!
- Fixed elevator PlayerPhysicsRegion bug
- Moon now costs 300 credits
Version 1.0.8
- Bundle sizes went from 119mb to 49mb !!!
- Some meshes are now combined to decrease Batches (optimization)
- Some rocks and other stuff are moved
- Removed background PNG aka plane trees, they was useless
Version 1.0.7
- Bundle sizes went from 124mb to 119mb
- Masked Player Enemies now can open big door inside entrance building
- Some item spawns chances are changed
Version 1.0.6
- Out Of Bounds are no longer "annoying"
- Destructable trees
- Cruiser, delivry on a new place
- New entrance building interior
- Apparatus system for elevator!!
- Apparatus spawns in some random positions
- Entrance building now has big door with levers
- Delivery ship is now a bit different
- Some AI node position changes
- Bigger Story Log collider
- Clay Surgeon added to this moon spawn list
Version 1.0.5
- Masked Enemies now spawns not so often
- Some bugs are fixed
- Moon bundle sizes went from 185mb to 108mb
- Falling tree animation fixed again
Version 1.0.4
- AI nodes position changes
- Bridge connector
- Elevator animation changes
- Falling tree animation
Version 1.0.3
- Out Of Bounds colliders fixed again (now you can use Jetpacks normally)
- Better Elevator player, scrap parent syncing
- Better Fog (new colors and etc)
- Terrain is now Mesh
- Optimization stuff
- Entrance building changes
- Added story logs and cabin
- Fire Exit building changes
- Cyan Delivery ship + Ice Cream Truck song slowed 808 remix
Version 1.0.2
- Grass terrain layer now uses vanilla "moss" texture
- Cliff terrain layer uses different normal map texture and normal map value is higher now
- Fixed shiny terrain textures
- Ground fog is higher in Y scale and fog distance is lower now (it means more fog)
- Changed fog color (more yellow/orange)
- Entrance building inside lighting is fixed now
- Cube (30) fix, again.
Version 1.0.1
- Some spawn weight values for enemies are fixed
- Out Of Bounds colliders (some of them) are located correctly
- Moon now costs 500 credits to route
- Lasso Man's spawn weight is now 0
- Elevator trigger got deleted so there won't be player death bug
- Cube (30) now shouldn't give you errors
- Ghost Girl's chance is now 3
Version 1.0
- Public release.