[v73] Adds new moon 7510 Zeranos with an infinity Elevator similar to the Alpha version of Lethal Company with Winter and Autumn seasons and 2 new weathers!
Now when you go deeper it selects a new random dungeon flow
Blood moon name change
Autumn weather text color change
Bug fix
Version 0.1.6
v73 compatibility
Cruiser fix
Camera shake on Elevator move button press
Version 0.1.5
Possibility to charge the elevator with apparatus
Rain collision fix
Hanging container
Time of day fix
Gas tank error fix
Version 0.1.4
v72 support
Night vision
Removed lobby compatibility mod from the dependencies list
Version 0.1.3
Multiple dungeons (interiors) support! Please check this message on discord if you are an interior developer -> Link
Now trees and other foliages change their materials based on current season
Some code bug fixes
Version 0.1.2
Two new season weathers: Winter and Autumn!
Grabbable objects and AI now can be placed right on 'FacilityDeepShaftTile' tile
Smoke particle was removed from big facility building
Readme update
Fixed an issue where some objects would not disappear.
Version 0.1.1
Readme update
Version 0.1.0
More leaves
Foliage position fixes
Better night light and moon texture
Loadstone mod compatibility
Big doors now works with terminal
No point light on elevator cutscene
Doors now can bee locked randomly when generating new floors
Steam leaks and valves
Better seamless elevator cutscene animations
No night vision effect for interior
Better elevator movement after generation
Fog exclusion area for elevator interior
Orange apparatus (they might disappear if you exit the game)
Indirect light intensity changed a bit
Different monitor, buttons hover tip and text
Version 0.0.35
Post-processing effects have been removed to improve performance
GeneralImprovements mod compatibility
You can no longer stand on top of the elevator when it is going up or down
HUD notifications if there are any problems or mod conflicts
Improved elevator textures and lighting
Elevator door animation has now been changed (slightly)
Fixed sound problems
Radiation weather now has a longer volumetric fog range.
Fixed an issue with infinite refueling when moving the elevator
Version 0.0.3
Post Processing
Minus 20 megabytes from bundle size
Better indirect light
Added one new tile and random blood decals for some tiles
Now you can't use Inverse Teleporter to enter Zeranos facility
HUD notification error now displays If you using different interiors and you can't use the elevator
Better door blockers for the Start Room tile
I hope I also fixed the bug with the elevator sound (and doors)
No more fire exits
Rad Mech now can be spawned in the map
Some Round Manager scripts now also transferred to my elevator script, and there shouldn't be any mod conflicts (with mods that patches dungeon generation)
Enemies will now be unable to enter the elevator if the doors are closed
Version 0.0.2
Hazards, map radar, spider web objects now despawns after generating new floors
Removed spamming debug logs
Now enemy audio sources disables while generating new floors
One time chance to go up for elevator (if no fuel left)
Incompatibility with other mods (Backrooms, ShipWindows) now should be fixed
Time of Day patch fixes: 12AM lighting, weathers fix. Other moons now use sunAnimator instead of my calculations and dynamic day night cycle