![luakite-Zeranos_Moon icon](https://gcdn.thunderstore.io/live/repository/icons/luakite-Zeranos_Moon-0.1.3.png.128x128_q95.png)
Zeranos Moon
[v69] Adds new moon 7510 Zeranos with an infinity Elevator similar to the Alpha version of Lethal Company with Winter and Autumn seasons and 2 new weathers!
CHANGELOG
Version 0.1.3
- Multiple dungeons (interiors) support! Please check this message on discord if you are interior developer -> Link
- Now trees and other foliages change their materials based on current season
- Some code bug fixes
Version 0.1.2
- Two new season weathers: Winter and Autumn!
- Grabbable objects and AI now can be placed right on 'FacilityDeepShaftTile' tile
- Smoke particle was removed from big facility building
- Readme update
- Fixed an issue where some objects would not disappear.
Version 0.1.1
- Readme update
Version 0.1.0
- More leaves
- Foliage position fixes
- Better night light and moon texture
- Loadstone mod compatibility
- Big doors now works with terminal
- No point light on elevator cutscene
- Doors now can bee locked randomly when generating new floors
- Steam leaks and valves
- Better seamless elevator cutscene animations
- No night vision effect for interior
- Better elevator movement after generation
- Fog exclusion area for elevator interior
- Orange apparatus (they might disappear if you exit the game)
- Indirect light intensity changed a bit
- Different monitor, buttons hover tip and text
Version 0.0.35
- Post-processing effects have been removed to improve performance
- GeneralImprovements mod compatibility
- You can no longer stand on top of the elevator when it is going up or down
- HUD notifications if there are any problems or mod conflicts
- Improved elevator textures and lighting
- Elevator door animation has now been changed (slightly)
- Fixed sound problems
- Radiation weather now has a longer volumetric fog range.
- Fixed an issue with infinite refueling when moving the elevator
Version 0.0.3
- Post Processing
- Minus 20 megabytes from bundle size
- Better indirect light
- Added one new tile and random blood decals for some tiles
- Now you can't use Inverse Teleporter to enter Zeranos facility
- HUD notification error now displays If you using different interiors and you can't use the elevator
- Better door blockers for the Start Room tile
- I hope I also fixed the bug with the elevator sound (and doors)
- No more fire exits
- Rad Mech now can be spawned in the map
- Some Round Manager scripts now also transferred to my elevator script, and there shouldn't be any mod conflicts (with mods that patches dungeon generation)
- Enemies will now be unable to enter the elevator if the doors are closed
Version 0.0.2
- Hazards, map radar, spider web objects now despawns after generating new floors
- Removed spamming debug logs
- Now enemy audio sources disables while generating new floors
- One time chance to go up for elevator (if no fuel left)
- Incompatibility with other mods (Backrooms, ShipWindows) now should be fixed
- Time of Day patch fixes: 12AM lighting, weathers fix. Other moons now use sunAnimator instead of my calculations and dynamic day night cycle
- Foliage rotation fixes
Version 0.0.1
- Alpha release.