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luakite-Zeranos_Moon-0.0.2 icon

Zeranos Moon

[v69] Adds new moon 7510 Zeranos with an infinity Elevator similar to the Alpha version of Lethal Company and 2 new weathers!

Date uploaded a week ago
Version 0.0.2
Download link luakite-Zeranos_Moon-0.0.2.zip
Downloads 3017
Dependency string luakite-Zeranos_Moon-0.0.2

This mod requires the following mods to function

IAmBatby-LethalLevelLoader-1.3.13 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.13
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
xilophor-LethalNetworkAPI-3.3.1 icon
xilophor-LethalNetworkAPI

A library/API to allow developers to easily add networking to their mods.

Preferred version: 3.3.1
mrov-WeatherRegistry-0.3.13 icon
mrov-WeatherRegistry

A mod for controlling the game's weather system.

Preferred version: 0.3.13
DarthLilo-LevelMusicLib-1.0.2 icon
DarthLilo-LevelMusicLib

Allows custom moons to load their own music

Preferred version: 1.0.2
Evaisa-LethalLib-0.16.2 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.2
BMX-LobbyCompatibility-1.3.0 icon
BMX-LobbyCompatibility

Towards a future with fewer lobby incompatibility errors.

Preferred version: 1.3.0

README

"7510 Zeranos" Moon Mod

Welcome to the 7510 Zeranos mod for Lethal Company! This mod introduces an entirely new moon with unique mechanics, a vast facility to explore, and immersive lore to uncover. Please note that this mod is in its Alpha stage, and regular updates will enhance the experience over time. Feedback and bug reports are appreciated!

7510 Zeranos

  • Visual Style: A mysterious yellowish-green moon that adds a unique atmosphere to the game.
  • Dynamic Day/Night Cycle: Time progresses infinitely, creating an evolving environment as you explore.
  • No 12 AM Auto-Departure: Unlike the base game, your ship will not leave automatically at noon, giving you more flexibility.
  • Custom Weather Systems:
    • Blood Moon: A haunting red glow envelops the moon, altering visibility and gameplay dynamics.
    • Radiation: A hazardous atmosphere requiring new survival strategies as you navigate the facility.
  • Infinite Floors: Enter the moon’s vast facility using an elevator system inspired by the Lethal Company announcement trailer. Descend through endless levels with procedurally generated layouts.
  • Unique Challenges: Explore the eerie, ever-changing corridors and encounter new mechanics that keep you on your toes.
  • Portal: Teleports you.

Story Logs and Lore

  • Two Story Logs: Unearth the first pieces of lore, giving insight into the mysterious history of "7510 Zeranos" and the enigmatic facility, Kranotsk-5.
  • Expanding Narrative: The lore will grow with future updates, adding depth to the moon’s story.

Screenshots

Moon Screenshots

7510 Zeranos Moon Kranotsk-5 Facility Infinite Elevator Blood Moon Radiation Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot

Known Issues

  • Early Alpha Stage: Bugs and unfinished content are to be expected. Please report any issues to the mod's Discord thread.
  • Performance Drops: Some players may experience FPS drops during infinite elevator transitions. Optimization improvements are in progress.

Future Updates

Here are some planned features and improvements:

  • Additional story logs and deeper lore integration.
  • New gameplay mechanics tied to the moon’s unique environment.
  • Enhanced visual effects for the dynamic day/night cycle.
  • Bug fixes and performance optimizations.

Feedback and Support

I’d love to hear your thoughts! Join the discussion or report bugs:

Stay tuned for updates as I expand the mysteries of this moon.

Credits

  • Portal Sound Loop 1: Link
  • Portal Sound Loop 2: Link
  • Crane Model: Link
  • Container Model: Link

CHANGELOG

Version 0.1.1

  • Readme update

Version 0.1.0

  • More leaves
  • Foliage position fixes
  • Better night light and moon texture
  • Loadstone mod compatibility
  • Big doors now works with terminal
  • No point light on elevator cutscene
  • Doors now can bee locked randomly when generating new floors
  • Steam leaks and valves
  • Better seamless elevator cutscene animations
  • No night vision effect for interior
  • Better elevator movement after generation
  • Fog exclusion area for elevator interior
  • Orange apparatus (they might disappear if you exit the game)
  • Indirect light intensity changed a bit
  • Different monitor, buttons hover tip and text

Version 0.0.35

  • Post-processing effects have been removed to improve performance
  • GeneralImprovements mod compatibility
  • You can no longer stand on top of the elevator when it is going up or down
  • HUD notifications if there are any problems or mod conflicts
  • Improved elevator textures and lighting
  • Elevator door animation has now been changed (slightly)
  • Fixed sound problems
  • Radiation weather now has a longer volumetric fog range.
  • Fixed an issue with infinite refueling when moving the elevator

Version 0.0.3

  • Post Processing
  • Minus 20 megabytes from bundle size
  • Better indirect light
  • Added one new tile and random blood decals for some tiles
  • Now you can't use Inverse Teleporter to enter Zeranos facility
  • HUD notification error now displays If you using different interiors and you can't use the elevator
  • Better door blockers for the Start Room tile
  • I hope I also fixed the bug with the elevator sound (and doors)
  • No more fire exits
  • Rad Mech now can be spawned in the map
  • Some Round Manager scripts now also transferred to my elevator script, and there shouldn't be any mod conflicts (with mods that patches dungeon generation)
  • Enemies will now be unable to enter the elevator if the doors are closed

Version 0.0.2

  • Hazards, map radar, spider web objects now despawns after generating new floors
  • Removed spamming debug logs
  • Now enemy audio sources disables while generating new floors
  • One time chance to go up for elevator (if no fuel left)
  • Incompatibility with other mods (Backrooms, ShipWindows) now should be fixed
  • Time of Day patch fixes: 12AM lighting, weathers fix. Other moons now use sunAnimator instead of my calculations and dynamic day night cycle
  • Foliage rotation fixes

Version 0.0.1

  • Alpha release.