luckofthelefty-LethalWebsocketEvents icon

LethalWebsocketEvents

Streams in-game events over WebSocket for Streamerbot integration. Deaths, monsters, items, rounds.

Last updated 20 hours ago
Total downloads 5
Total rating 0 
Categories Mods Tools Server-side
Dependency string luckofthelefty-LethalWebsocketEvents-1.0.3
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
dotnet_lethal_company-WebSocketSharp_netstandard-1.0.100 icon
dotnet_lethal_company-WebSocketSharp_netstandard

NuGet WebSocketSharp-netstandard package re-bundled for convenient consumption and dependency management.

Preferred version: 1.0.100
dotnet_lethal_company-Newtonsoft_Json-13.0.400 icon
dotnet_lethal_company-Newtonsoft_Json

NuGet Newtonsoft.Json package re-bundled for convenient consumption and dependency management.

Preferred version: 13.0.400

README

LethalWebsocketEvents

A BepInEx mod for Lethal Company that streams in-game events over WebSocket for Streamerbot integration.

Forked from ZehsTeam/Lethal-Company-StreamOverlays — stripped down to focus purely on discrete event broadcasting rather than overlay stats.

How It Works

The mod runs a WebSocket server (default port 8765) that broadcasts JSON events as they happen in-game. Connect Streamerbot (or any WebSocket client) to trigger custom alerts, sounds, scene changes, and more.

WebSocket URL: ws://localhost:8765/events

Event Format

All events follow this structure:

{
  "event": "player_death",
  "timestamp": "2026-02-24T15:30:00.0000000Z",
  "data": {
    "player": "Nick",
    "causeOfDeath": "Mauling"
  }
}

Supported Events

Player Events

Event Description Data Fields
player_death A player died player, causeOfDeath, playerId
player_damage A player took damage player, damage, health, critical
player_healed A player was healed player, health
player_joined A player connected player, playerCount
player_left A player disconnected player, playerCount
player_emote A player performed an emote player, emoteId

Round Events

Event Description Data Fields
round_start Game started (ship departing) moon, weather
round_end Round ended
ship_landed Ship landed on moon moon
ship_leaving Ship is leaving the moon
day_changed Day/level info updated moon, weather
moon_changed Route changed to new moon moon, weather
quota_fulfilled Profit quota met newQuota, quotaIndex
players_revived Dead players revived (new day)
vote_to_leave Someone voted to leave early

Enemy Events

Event Description Data Fields
enemy_spawned An enemy spawned enemyType, location (indoor/outdoor)
enemy_killed An enemy was killed enemyType
enemy_state_changed Enemy changed behavior state enemyType, stateIndex
enemy_hit An enemy was hit enemyType, force, player

Item Events

Event Description Data Fields
item_grabbed A player picked up an item player, item, scrapValue
item_dropped A player dropped an item player, inShip
apparatus_pulled Apparatus disconnected player

Facility Events

Event Description Data Fields
landmine_exploded A landmine exploded
turret_mode_changed Turret changed mode mode, modeIndex
teleporter_used Teleporter activated isInverse

Monster-Specific Events

Event Description Data Fields
bracken_grab Bracken grabbed a player player
jester_kill Jester killed a player player
ghost_girl_haunt Ghost Girl haunting a player player
coilhead_moving Coilhead started moving
coilhead_stopped Coilhead stopped
masked_mimic Masked mimicking a player player
nutcracker_shot Nutcracker fired
giant_grab Forest Giant grabbed a player player
snare_flea_cling Snare Flea clung to a player player
spider_web_trip Player tripped a spider web player
blob_kill Blob killed a player player
thumper_hit Thumper hit a player player
eyeless_dog_kill Eyeless Dog killed a player player
baboon_hawk_stab Baboon Hawk stabbed a player player

Connection Events

Event Description Data Fields
connected Client connected to WebSocket modVersion, modName

Cause of Death Values

The causeOfDeath field in player_death events can be: Unknown, Bludgeoning, Gravity, Blast, Strangulation, Suffocation, Mauling, Gunshots, Crushing, Drowning, Abandoned, Electrocution, Kicking, Burning, Stabbing, Fan

Configuration

Config file is created at:

%localappdata%\..\LocalLow\ZeekerssRBLX\Lethal Company\LethalWebsocketEvents\global.cfg
Setting Default Description
Server.AutoStart true Start WebSocket server on game launch
Server.WebSocketPort 8765 WebSocket server port
General.ExtendedLogging false Log all broadcasted events to BepInEx console
Filter.LocalPlayerOnly false Only fire player-specific events for the local player
Filter.PlayerName (empty) Only fire player-specific events for this player name

Streamerbot Setup

  1. In Streamerbot, go to Servers/Clients > WebSocket Clients
  2. Add a new client: ws://localhost:8765/events
  3. Create actions triggered by the event field in received messages
  4. Example: On player_death where causeOfDeath = Mauling → play jumpscare sound

Installation

  1. Install BepInEx 5 for Lethal Company
  2. Place com.github.luckofthelefty.LethalWebsocketEvents.dll in BepInEx/plugins/
  3. Launch the game

Building

dotnet restore
dotnet build

Output DLL: LethalWebsocketEvents/bin/Debug/netstandard2.1/com.github.luckofthelefty.LethalWebsocketEvents.dll

Support

This mod is provided as-is. Support is limited to none. Feel free to fork and modify for your own use.

Credits

Based on StreamOverlays by Zehs.

License

MIT