using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using BuyableClownHorn.Patches;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("BuyableClownHorn")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BuyableClownHorn")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("1201aa77-71cd-462e-9101-0aab45cb0246")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace BuyableClownHorn
{
[BepInPlugin("mIsTaJoEy.BuyableClownHorn", "Buyable Clown Horn in Terminal", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public class ClonedItem : Item
{
public Item original;
}
public const string modGUID = "mIsTaJoEy.BuyableClownHorn";
public const string modName = "Buyable Clown Horn in Terminal";
public const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("mIsTaJoEy.BuyableClownHorn");
private static Plugin Instance;
internal static ManualLogSource mls;
public static bool sentWarning = false;
public static bool detonated = false;
public static float detonateTimer = 3f;
public static bool hasPickedUp = false;
public static GameObject landmine = null;
public static List<Item> AllItems => Resources.FindObjectsOfTypeAll<Item>().Reverse().ToList();
public static Landmine Landmine
{
get
{
List<Landmine> list = Resources.FindObjectsOfTypeAll<Landmine>().Reverse().ToList();
if (list.Count > 0)
{
return list[0];
}
return null;
}
}
public static Item ClownHorn => ((IEnumerable<Item>)AllItems).FirstOrDefault((Func<Item, bool>)((Item item) => ((Object)item).name.Equals("ClownHorn") && (Object)(object)item.spawnPrefab != (Object)null));
public static ClonedItem ClownHornClone { get; set; }
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("mIsTaJoEy.BuyableClownHorn");
mls.LogInfo((object)"BuyableClownHorn has loaded successfully!");
mls.LogInfo((object)"Applying Harmony patches...");
try
{
harmony.PatchAll(typeof(PlayerControllerBPatch));
harmony.PatchAll(typeof(GameNetworkManagerPatch));
harmony.PatchAll(typeof(StartOfRoundPatch));
mls.LogInfo((object)"All Harmony patches applied successfully!");
}
catch (Exception arg)
{
mls.LogError((object)$"Failed to apply patches: {arg}");
}
}
public static void ResetMine()
{
sentWarning = false;
detonated = false;
detonateTimer = 3f;
if ((Object)(object)landmine != (Object)null)
{
Object.Destroy((Object)(object)landmine);
landmine = null;
}
mls.LogInfo((object)"Mine Reset.");
}
}
}
namespace BuyableClownHorn.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void GrabPatch(PlayerControllerB __instance)
{
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
GrabbableObject currentlyHeldObjectServer = __instance.currentlyHeldObjectServer;
if (__instance.playerUsername != "mIsTaJoEy" && !Plugin.sentWarning && (Object)(object)currentlyHeldObjectServer != (Object)null && ((Object)currentlyHeldObjectServer.itemProperties).name == "BuyableClownHorn")
{
HUDManager.Instance.DisplayTip("Warning:", "Fingerprint identification unsuccessful. You are not mIsTaJoEy. You have moments left to live.", true, false, "LC_Tip1");
Plugin.sentWarning = true;
}
if (Plugin.detonated || Plugin.sentWarning)
{
__instance.sprintMeter = 0f;
}
if (!Plugin.sentWarning || Plugin.detonated)
{
return;
}
if (Plugin.detonateTimer > 0f)
{
Plugin.detonateTimer -= Time.deltaTime;
return;
}
Plugin.landmine = Object.Instantiate<GameObject>(((Component)Plugin.Landmine).gameObject, ((Component)__instance).transform.position, Quaternion.Euler(-90f, 0f, 0f));
HideMine(Plugin.landmine);
Plugin.detonated = true;
MethodInfo method = typeof(Landmine).GetMethod("OnTriggerExit", BindingFlags.Instance | BindingFlags.NonPublic);
if (method != null)
{
Collider component = ((Component)__instance).GetComponent<Collider>();
method.Invoke(Plugin.landmine.GetComponent<Landmine>(), new object[1] { component });
Plugin.mls.LogInfo((object)"Successfully triggered OnTriggerExit via reflection");
}
else
{
Plugin.mls.LogError((object)"Could not find OnTriggerExit method");
}
}
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void StartPatch(PlayerControllerB __instance)
{
Plugin.ResetMine();
}
[HarmonyPatch("KillPlayer")]
[HarmonyPostfix]
private static void KillPatch()
{
Plugin.ResetMine();
}
private static void HideMine(GameObject landmine)
{
Renderer[] componentsInChildren = landmine.GetComponentsInChildren<Renderer>(true);
Renderer[] array = componentsInChildren;
foreach (Renderer val in array)
{
Object.Destroy((Object)(object)val);
}
MeshFilter[] componentsInChildren2 = landmine.GetComponentsInChildren<MeshFilter>(true);
MeshFilter[] array2 = componentsInChildren2;
foreach (MeshFilter val2 in array2)
{
Object.Destroy((Object)(object)val2);
}
SkinnedMeshRenderer[] componentsInChildren3 = landmine.GetComponentsInChildren<SkinnedMeshRenderer>(true);
SkinnedMeshRenderer[] array3 = componentsInChildren3;
foreach (SkinnedMeshRenderer val3 in array3)
{
Object.Destroy((Object)(object)val3);
}
}
}
[HarmonyPatch(typeof(GameNetworkManager))]
internal class GameNetworkManagerPatch
{
internal class Unflagger : MonoBehaviour
{
public void Awake()
{
((Object)((Component)this).gameObject).hideFlags = (HideFlags)0;
}
}
private static Dictionary<string, TerminalNode> infoNodes = new Dictionary<string, TerminalNode>();
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void StartPatch(GameNetworkManager __instance)
{
Plugin.mls.LogInfo((object)"GameNetworkManager Start");
Item clownHorn = Plugin.ClownHorn;
if ((Object)(object)clownHorn != (Object)null)
{
if ((Object)(object)Plugin.ClownHornClone == (Object)null)
{
Plugin.ClownHornClone = CloneScrapToBuyable(clownHorn, 5);
((Item)Plugin.ClownHornClone).itemName = "mIsTaJoEy'S Clown Horn";
}
TerminalNode val = null;
TerminalNode val2 = null;
Items.RegisterShopItem((Item)(object)Plugin.ClownHornClone, val, val2, CreateInfoNode("Clown Horn", "[ H O N K ]"), ((Item)Plugin.ClownHornClone).creditsWorth);
Plugin.mls.LogInfo((object)"Clown horn successfully registered as purchasable item!");
}
else
{
Plugin.mls.LogError((object)"Could not find clown horn item in game assets!");
}
}
private static Plugin.ClonedItem CloneScrapToBuyable(Item original, int price)
{
Plugin.ClonedItem clonedItem = ScriptableObject.CreateInstance<Plugin.ClonedItem>();
Object.DontDestroyOnLoad((Object)(object)clonedItem);
clonedItem.original = original;
GameObject val = NetworkPrefabs.CloneNetworkPrefab(original.spawnPrefab, "Buyable" + ((Object)original).name);
val.AddComponent<Unflagger>();
Object.DontDestroyOnLoad((Object)(object)val);
CopyFields(original, (Item)(object)clonedItem);
val.GetComponent<GrabbableObject>().itemProperties = (Item)(object)clonedItem;
((Item)clonedItem).spawnPrefab = val;
((Object)clonedItem).name = "Buyable" + ((Object)original).name;
((Item)clonedItem).creditsWorth = price;
((Item)clonedItem).isScrap = false;
return clonedItem;
}
public static void CopyFields(Item source, Item destination)
{
FieldInfo[] fields = typeof(Item).GetFields();
FieldInfo[] array = fields;
foreach (FieldInfo fieldInfo in array)
{
fieldInfo.SetValue(destination, fieldInfo.GetValue(source));
}
}
private static TerminalNode CreateInfoNode(string name, string description)
{
if (infoNodes.ContainsKey(name))
{
return infoNodes[name];
}
TerminalNode val = ScriptableObject.CreateInstance<TerminalNode>();
val.clearPreviousText = true;
((Object)val).name = name + "InfoNode";
val.displayText = description + "\n\n";
infoNodes.Add(name, val);
return val;
}
}
[HarmonyPatch(typeof(StartOfRound))]
internal class StartOfRoundPatch
{
[HarmonyPatch("Awake")]
[HarmonyPostfix]
private static void AwakePatch(PlayerControllerB __instance)
{
Plugin.ResetMine();
}
}
}