Decompiled source of mIsTaJoEyS Clown Horn v1.3.0

BuyableClownHorn/BuyableClownHorn.dll

Decompiled a week ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using BuyableClownHorn.Patches;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("BuyableClownHorn")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BuyableClownHorn")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("1201aa77-71cd-462e-9101-0aab45cb0246")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace BuyableClownHorn
{
	[BepInPlugin("mIsTaJoEy.BuyableClownHorn", "Buyable Clown Horn in Terminal", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public class ClonedItem : Item
		{
			public Item original;
		}

		public const string modGUID = "mIsTaJoEy.BuyableClownHorn";

		public const string modName = "Buyable Clown Horn in Terminal";

		public const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("mIsTaJoEy.BuyableClownHorn");

		private static Plugin Instance;

		internal static ManualLogSource mls;

		public static bool sentWarning = false;

		public static bool detonated = false;

		public static float detonateTimer = 3f;

		public static bool hasPickedUp = false;

		public static GameObject landmine = null;

		public static List<Item> AllItems => Resources.FindObjectsOfTypeAll<Item>().Reverse().ToList();

		public static Landmine Landmine
		{
			get
			{
				List<Landmine> list = Resources.FindObjectsOfTypeAll<Landmine>().Reverse().ToList();
				if (list.Count > 0)
				{
					return list[0];
				}
				return null;
			}
		}

		public static Item ClownHorn => ((IEnumerable<Item>)AllItems).FirstOrDefault((Func<Item, bool>)((Item item) => ((Object)item).name.Equals("ClownHorn") && (Object)(object)item.spawnPrefab != (Object)null));

		public static ClonedItem ClownHornClone { get; set; }

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("mIsTaJoEy.BuyableClownHorn");
			mls.LogInfo((object)"BuyableClownHorn has loaded successfully!");
			mls.LogInfo((object)"Applying Harmony patches...");
			try
			{
				harmony.PatchAll(typeof(PlayerControllerBPatch));
				harmony.PatchAll(typeof(GameNetworkManagerPatch));
				harmony.PatchAll(typeof(StartOfRoundPatch));
				mls.LogInfo((object)"All Harmony patches applied successfully!");
			}
			catch (Exception arg)
			{
				mls.LogError((object)$"Failed to apply patches: {arg}");
			}
		}

		public static void ResetMine()
		{
			sentWarning = false;
			detonated = false;
			detonateTimer = 3f;
			if ((Object)(object)landmine != (Object)null)
			{
				Object.Destroy((Object)(object)landmine);
				landmine = null;
			}
			mls.LogInfo((object)"Mine Reset.");
		}
	}
}
namespace BuyableClownHorn.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void GrabPatch(PlayerControllerB __instance)
		{
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			GrabbableObject currentlyHeldObjectServer = __instance.currentlyHeldObjectServer;
			if (__instance.playerUsername != "mIsTaJoEy" && !Plugin.sentWarning && (Object)(object)currentlyHeldObjectServer != (Object)null && ((Object)currentlyHeldObjectServer.itemProperties).name == "BuyableClownHorn")
			{
				HUDManager.Instance.DisplayTip("Warning:", "Fingerprint identification unsuccessful. You are not mIsTaJoEy. You have moments left to live.", true, false, "LC_Tip1");
				Plugin.sentWarning = true;
			}
			if (Plugin.detonated || Plugin.sentWarning)
			{
				__instance.sprintMeter = 0f;
			}
			if (!Plugin.sentWarning || Plugin.detonated)
			{
				return;
			}
			if (Plugin.detonateTimer > 0f)
			{
				Plugin.detonateTimer -= Time.deltaTime;
				return;
			}
			Plugin.landmine = Object.Instantiate<GameObject>(((Component)Plugin.Landmine).gameObject, ((Component)__instance).transform.position, Quaternion.Euler(-90f, 0f, 0f));
			HideMine(Plugin.landmine);
			Plugin.detonated = true;
			MethodInfo method = typeof(Landmine).GetMethod("OnTriggerExit", BindingFlags.Instance | BindingFlags.NonPublic);
			if (method != null)
			{
				Collider component = ((Component)__instance).GetComponent<Collider>();
				method.Invoke(Plugin.landmine.GetComponent<Landmine>(), new object[1] { component });
				Plugin.mls.LogInfo((object)"Successfully triggered OnTriggerExit via reflection");
			}
			else
			{
				Plugin.mls.LogError((object)"Could not find OnTriggerExit method");
			}
		}

		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void StartPatch(PlayerControllerB __instance)
		{
			Plugin.ResetMine();
		}

		[HarmonyPatch("KillPlayer")]
		[HarmonyPostfix]
		private static void KillPatch()
		{
			Plugin.ResetMine();
		}

		private static void HideMine(GameObject landmine)
		{
			Renderer[] componentsInChildren = landmine.GetComponentsInChildren<Renderer>(true);
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				Object.Destroy((Object)(object)val);
			}
			MeshFilter[] componentsInChildren2 = landmine.GetComponentsInChildren<MeshFilter>(true);
			MeshFilter[] array2 = componentsInChildren2;
			foreach (MeshFilter val2 in array2)
			{
				Object.Destroy((Object)(object)val2);
			}
			SkinnedMeshRenderer[] componentsInChildren3 = landmine.GetComponentsInChildren<SkinnedMeshRenderer>(true);
			SkinnedMeshRenderer[] array3 = componentsInChildren3;
			foreach (SkinnedMeshRenderer val3 in array3)
			{
				Object.Destroy((Object)(object)val3);
			}
		}
	}
	[HarmonyPatch(typeof(GameNetworkManager))]
	internal class GameNetworkManagerPatch
	{
		internal class Unflagger : MonoBehaviour
		{
			public void Awake()
			{
				((Object)((Component)this).gameObject).hideFlags = (HideFlags)0;
			}
		}

		private static Dictionary<string, TerminalNode> infoNodes = new Dictionary<string, TerminalNode>();

		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void StartPatch(GameNetworkManager __instance)
		{
			Plugin.mls.LogInfo((object)"GameNetworkManager Start");
			Item clownHorn = Plugin.ClownHorn;
			if ((Object)(object)clownHorn != (Object)null)
			{
				if ((Object)(object)Plugin.ClownHornClone == (Object)null)
				{
					Plugin.ClownHornClone = CloneScrapToBuyable(clownHorn, 5);
					((Item)Plugin.ClownHornClone).itemName = "mIsTaJoEy'S Clown Horn";
				}
				TerminalNode val = null;
				TerminalNode val2 = null;
				Items.RegisterShopItem((Item)(object)Plugin.ClownHornClone, val, val2, CreateInfoNode("Clown Horn", "[ H O N K ]"), ((Item)Plugin.ClownHornClone).creditsWorth);
				Plugin.mls.LogInfo((object)"Clown horn successfully registered as purchasable item!");
			}
			else
			{
				Plugin.mls.LogError((object)"Could not find clown horn item in game assets!");
			}
		}

		private static Plugin.ClonedItem CloneScrapToBuyable(Item original, int price)
		{
			Plugin.ClonedItem clonedItem = ScriptableObject.CreateInstance<Plugin.ClonedItem>();
			Object.DontDestroyOnLoad((Object)(object)clonedItem);
			clonedItem.original = original;
			GameObject val = NetworkPrefabs.CloneNetworkPrefab(original.spawnPrefab, "Buyable" + ((Object)original).name);
			val.AddComponent<Unflagger>();
			Object.DontDestroyOnLoad((Object)(object)val);
			CopyFields(original, (Item)(object)clonedItem);
			val.GetComponent<GrabbableObject>().itemProperties = (Item)(object)clonedItem;
			((Item)clonedItem).spawnPrefab = val;
			((Object)clonedItem).name = "Buyable" + ((Object)original).name;
			((Item)clonedItem).creditsWorth = price;
			((Item)clonedItem).isScrap = false;
			return clonedItem;
		}

		public static void CopyFields(Item source, Item destination)
		{
			FieldInfo[] fields = typeof(Item).GetFields();
			FieldInfo[] array = fields;
			foreach (FieldInfo fieldInfo in array)
			{
				fieldInfo.SetValue(destination, fieldInfo.GetValue(source));
			}
		}

		private static TerminalNode CreateInfoNode(string name, string description)
		{
			if (infoNodes.ContainsKey(name))
			{
				return infoNodes[name];
			}
			TerminalNode val = ScriptableObject.CreateInstance<TerminalNode>();
			val.clearPreviousText = true;
			((Object)val).name = name + "InfoNode";
			val.displayText = description + "\n\n";
			infoNodes.Add(name, val);
			return val;
		}
	}
	[HarmonyPatch(typeof(StartOfRound))]
	internal class StartOfRoundPatch
	{
		[HarmonyPatch("Awake")]
		[HarmonyPostfix]
		private static void AwakePatch(PlayerControllerB __instance)
		{
			Plugin.ResetMine();
		}
	}
}