EntranceTeleportOptimizations
Mod to optimize EntranceTeleport scripts
| Last updated | 5 months ago |
| Total downloads | 101711 |
| Total rating | 10 |
| Categories | Client-side Performance |
| Dependency string | mattymatty-EntranceTeleportOptimizations-0.0.5 |
| Dependants | 103 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
This Mod is still in BETA
EntranceTeleportOptimizations
EntranceTeleportOptimizations is a focused on the performance of the EntranceTeleport system (FireExits & Main).
It improves performance during teleport usage and dungeon generation when using mods like Loadstone.
✱ Optimizations
• Cached Teleports
All EntranceTeleport instances are cached in an internal list upon spawn and removed on destroy.
This replaces expensive GetObjectsByType<EntranceTeleport>() calls with fast, direct list access.
• Smarter ExitPoint Lookup
- Normally,
EntranceTeleportsearches for itsexitPointon every use, which is costly.
This mod stops the search early if the teleport already knows its exit.
A reference to the exit script is cached and is used for sanity checks to avoid issues caused by runtime modifications from other mods. - Exterior teleports previously ran this search every frame while the moon was loading—this mod removes that overhead by assigning the exit after dungeon generation (After
RoundManager.SetExitIDs).
• ID Assignment Fix
Some custom interiors use incorrect prefabs for FireExits with already-assigned IDs ( should be ID 1 except main that should have ID 0 ).
This can cause issues like:
- The infamous "The entrance appears to be blocked."
- Warping to the wrong fire exit
This mod forces all interior teleports to use ID 1, so the vanilla game can assign IDs correctly.
• NRE Fix
The vanilla game sometimes creates an NRE spam when an enemy is destroyed without being removed from the internal SpawnedEnemyList
This mod adds a null check to prevent this exception
✦ Extra Features
🔸 Enemy Detection: [Near activity detected!]
- Exterior Detection:
Vanilla only checks enemies inside the facility—this mod optionally allows detection of outside enemies. - Configurable Range:
Detection ranges for both interior and exterior can be customized.
⚙️ Developer Features
🔸 Matching Teleport Names
If enabled, the mod renames interior EntranceTeleports to match their exterior counterpart, appending (Interior) for clarity.
📦 Installation
This mod is intended to be installed using a mod manager such as Gale.
Manual installation is not officially supported.