Matty Fixes Experimental
A collection of Fixes for the vanilla game, with focus on vanilla compatibility.
CHANGELOG
v1.1.33
- improve categorization system
- improve vertex caching
v1.1.32
- use a better system to track modded items
- fix instantiation error Diffoz pointed out
v1.1.31
- use a better cullingMask for computing vertexes
v1.1.30
- only apply ViViKo rotations to Vanilla items
v1.1.29
- Fix animated items reading the wrong vertical offset
- Fix alignment on most Placeable surfaces instead of limiting it to the Cupboard only
v1.1.27
- fix rubber Ducky
v1.1.26
- attempt to fix skinnedRenders again
- removed NameFixes ( they never worked )
- add fix for items generating inside furniture ( eg: lamps in kitchen counter )
v1.1.25
- add VertexLibrary dependency
- fix some wrong rotations
v1.1.24
- even more item rotations!
- hopefully fix skinnedRenders
v1.1.23
- added some rotation values to the list
v1.1.22
- remove CruiserFixes
v1.1.21
- change a boolean to actually fix the SkinnedMeshRenders
v1.1.20
- Improve offset detection from SkinnedMeshRenders
v1.1.19
- Fix OOB for new Bag item
v1.1.18
- more small tweaks
- reduced logging
v1.1.17
- just a bunch of small tweaks
- some more exception handling
v1.1.16
- make OutOfBound load patch actually work ( hopefully )
v1.1.15
- fix items slowly clipping into the floor on lobby reload
v1.1.14
- better handling of config values
v1.1.13
- apply/store yRotation too
v1.1.12
- Fix GraphicsBuffer leak
- add Compatibility config for GI and SIS
v1.1.11
- Fix Apparatus spawning as plugged on lobby load
- only apply OOB and ItemFixes if we just joined ( localPlayer still null )
v1.1.10
- apply OutOfBounds vertical offset on save instead of load
v1.1.8
- tweaks for dropping items in the cruiser
v1.1.7
- performance of ItemClipping vertex go Brrr.. ( thx DiFFoZ )
v1.1.6
- only translate vertices once!
v1.1.5
- Invert transform while calculating vertices
v1.1.4
- Fix wrong placement of object inside CC
v1.1.3
- Full rewrite of ItemClipping.VerticalOffset calculation
v1.1.0
- rewrite OutOfBounds and Cupboard checks
- account for Cruiser in OOB check
- add ability to manually change resting rotation of any Item
v1.0.21
- do not throw a fit in OutOfBounds if cupboard does not exist
v1.0.18
- run namefix coroutine on StartOfRound to bypass More Company issues
v1.0.17
- rewritten NameFix with help from @zaggy1024
v1.0.16
- attempt at making NameFix work
v1.0.13
- fix wrong object sizes caused by other mods adding Components to items
v1.0.12
- softImplementation of AsyncLoggers API
- fix wrong bounds calculation caused by Unity AggressiveInlining
v1.0.11
- attempt at reducing the impact of Readable Meshes on the visuals
v1.0.10
- actually working BadgeFix
v1.0.9
- fix minor bug with LobbyCompatibility SoftDependency
- added config toggle for BadgeFix
v1.0.8
- Changes to NameFix
v1.0.6
- Fixes to mesh stuff
- Fix Level overflow of players ( will work as host for everybody or as client for yourself )
v1.0.5
- Fixed NameFix ( should not crash anymore )
- improved OutOfBounds and CupBoard
- added graceful handling of Mesh Exceptions
- added LobbyCompatibility as a soft Dependency
v1.0.2
- improved NameFix ( should not crash anymore )
- OutOfBounds teleport only items below the ship
- improvements to ReadableMeshes
v1.0.0
- improved handling of Cupboard and OutOfBound checks
- mark all meshes as readable
- add alternate lightning particle system
Matty's fixes, version reset
FORK POINT
- separated non-host features from Lobby Control
v2.2.6
- fix crash with InvisibleManFix ( rpc handlers are static! )
v2.2.5
- make the mod actually work (move harmony back to Awake)
v2.2.4
- Fixes to InvisibleMan to avoid crashes
- Improvements to ItemClippingFix ( now all offsets are dynamically calculated based on the model affecting also modded items)
- Fixes to Late Joining ( prevent a 5th player from connecting while the 4th is still being processed)
- Added OutOfBounds patch to fix items glitching below the ship
- Improved CupBoard fixes to now track each shelf separately and snap items to them
- Added config entry to automatically re-open the lobby once in Orbit
- Actually remove the scrap limits ( previously was setting them to intMax )
v2.2.3
- Use the correct LethalAPI dependency
v2.2.2
- Added Config File
v2.2.1
- Fully working lobby HotLoad
- Added Fixes for CupBoard ( storage closet ) items
- Improvements to invisible Player fix
- Removed item save limit, and scrap sync limits
v2.2.0
- Added Experimental HotLoad of the lobby
- Added Fixes for various Radar Bugs
- Added Fix for invisible Players
v2.1.1
- Full support of lobby status
- Addition to ste AutoSaving status and manual save command
- Integration of ItemClippingFix and expansion for host item rotation
v2.0.0
- Fork Point and first rewrite with terminal commands
OLD ShipLobby Changelog:
v1.0.2
- Fixes the ship lever getting stuck if someone joins before the post-mission stats screen has finished displaying.
- Fixes the
Invite Friends
button working during a mission.
v1.0.1
- Fixes an issue where the game would hang after attempting to leave the planet
if BepInEx's
HideManagerGameObject
was not set totrue
.
v1.0.0
Initial release.