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Matty Fixes Experimental

A collection of Fixes for the vanilla game, with focus on vanilla compatibility.

CHANGELOG

v1.1.32

  • use a better system to track modded items
  • fix instantiation error Diffoz pointed out

v1.1.31

  • use a better cullingMask for computing vertexes

v1.1.30

  • only apply ViViKo rotations to Vanilla items

v1.1.29

  • Fix animated items reading the wrong vertical offset
  • Fix alignment on most Placeable surfaces instead of limiting it to the Cupboard only

v1.1.27

  • fix rubber Ducky

v1.1.26

  • attempt to fix skinnedRenders again
  • removed NameFixes ( they never worked )
  • add fix for items generating inside furniture ( eg: lamps in kitchen counter )

v1.1.25

  • add VertexLibrary dependency
  • fix some wrong rotations

v1.1.24

  • even more item rotations!
  • hopefully fix skinnedRenders

v1.1.23

  • added some rotation values to the list

v1.1.22

  • remove CruiserFixes

v1.1.21

  • change a boolean to actually fix the SkinnedMeshRenders

v1.1.20

  • Improve offset detection from SkinnedMeshRenders

v1.1.19

  • Fix OOB for new Bag item

v1.1.18

  • more small tweaks
  • reduced logging

v1.1.17

  • just a bunch of small tweaks
  • some more exception handling

v1.1.16

  • make OutOfBound load patch actually work ( hopefully )

v1.1.15

  • fix items slowly clipping into the floor on lobby reload

v1.1.14

  • better handling of config values

v1.1.13

  • apply/store yRotation too

v1.1.12

  • Fix GraphicsBuffer leak
  • add Compatibility config for GI and SIS

v1.1.11

  • Fix Apparatus spawning as plugged on lobby load
  • only apply OOB and ItemFixes if we just joined ( localPlayer still null )

v1.1.10

  • apply OutOfBounds vertical offset on save instead of load

v1.1.8

  • tweaks for dropping items in the cruiser

v1.1.7

  • performance of ItemClipping vertex go Brrr.. ( thx DiFFoZ )

v1.1.6

  • only translate vertices once!

v1.1.5

  • Invert transform while calculating vertices

v1.1.4

  • Fix wrong placement of object inside CC

v1.1.3

  • Full rewrite of ItemClipping.VerticalOffset calculation

v1.1.0

  • rewrite OutOfBounds and Cupboard checks
  • account for Cruiser in OOB check
  • add ability to manually change resting rotation of any Item

v1.0.21

  • do not throw a fit in OutOfBounds if cupboard does not exist

v1.0.18

  • run namefix coroutine on StartOfRound to bypass More Company issues

v1.0.17

  • rewritten NameFix with help from @zaggy1024

v1.0.16

  • attempt at making NameFix work

v1.0.13

  • fix wrong object sizes caused by other mods adding Components to items

v1.0.12

  • softImplementation of AsyncLoggers API
  • fix wrong bounds calculation caused by Unity AggressiveInlining

v1.0.11

  • attempt at reducing the impact of Readable Meshes on the visuals

v1.0.10

  • actually working BadgeFix

v1.0.9

  • fix minor bug with LobbyCompatibility SoftDependency
  • added config toggle for BadgeFix

v1.0.8

  • Changes to NameFix

v1.0.6

  • Fixes to mesh stuff
  • Fix Level overflow of players ( will work as host for everybody or as client for yourself )

v1.0.5

  • Fixed NameFix ( should not crash anymore )
  • improved OutOfBounds and CupBoard
  • added graceful handling of Mesh Exceptions
  • added LobbyCompatibility as a soft Dependency

v1.0.2

  • improved NameFix ( should not crash anymore )
  • OutOfBounds teleport only items below the ship
  • improvements to ReadableMeshes

v1.0.0

  • improved handling of Cupboard and OutOfBound checks
  • mark all meshes as readable
  • add alternate lightning particle system

Matty's fixes, version reset

FORK POINT

v2.2.6

  • fix crash with InvisibleManFix ( rpc handlers are static! )

v2.2.5

  • make the mod actually work (move harmony back to Awake)

v2.2.4

  • Fixes to InvisibleMan to avoid crashes
  • Improvements to ItemClippingFix ( now all offsets are dynamically calculated based on the model affecting also modded items)
  • Fixes to Late Joining ( prevent a 5th player from connecting while the 4th is still being processed)
  • Added OutOfBounds patch to fix items glitching below the ship
  • Improved CupBoard fixes to now track each shelf separately and snap items to them
  • Added config entry to automatically re-open the lobby once in Orbit
  • Actually remove the scrap limits ( previously was setting them to intMax )

v2.2.3

  • Use the correct LethalAPI dependency

v2.2.2

  • Added Config File

v2.2.1

  • Fully working lobby HotLoad
  • Added Fixes for CupBoard ( storage closet ) items
  • Improvements to invisible Player fix
  • Removed item save limit, and scrap sync limits

v2.2.0

  • Added Experimental HotLoad of the lobby
  • Added Fixes for various Radar Bugs
  • Added Fix for invisible Players

v2.1.1

  • Full support of lobby status
  • Addition to ste AutoSaving status and manual save command
  • Integration of ItemClippingFix and expansion for host item rotation

v2.0.0

  • Fork Point and first rewrite with terminal commands

OLD ShipLobby Changelog:

v1.0.2

  • Fixes the ship lever getting stuck if someone joins before the post-mission stats screen has finished displaying.
  • Fixes the Invite Friends button working during a mission.

v1.0.1

  • Fixes an issue where the game would hang after attempting to leave the planet if BepInEx's HideManagerGameObject was not set to true.

v1.0.0

Initial release.