using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using LethalLib.Modules;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MaximumSCRAP")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MaximumSCRAP")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c0c0f34f-17c7-4d08-bd59-7b3de393781a")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MaximumSCRAP;
[BepInPlugin("maxxvr.MaximumScrap", "Maximum SCRAP", "0.0.1")]
public class Plugin : BaseUnityPlugin
{
private const string GUID = "maxxvr.MaximumScrap";
private const string NAME = "Maximum SCRAP";
private const string VERSION = "0.0.1";
public static Plugin instance;
private void Awake()
{
instance = this;
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "maximumscrap");
AssetBundle val = AssetBundle.LoadFromFile(text);
string[] array = new string[4] { "Assets/Scrap/Mimicry/Mimicry.asset", "Assets/Scrap/Vending Machine/Vending Machine.asset", "Assets/Scrap/Doritos/Doritos.asset", "Assets/Scrap/Cutout/Cutout.asset" };
int[] array2 = new int[4] { 20, 10, 40, 30 };
for (int i = 0; i < array.Length; i++)
{
Item val2 = val.LoadAsset<Item>(array[i]);
if ((Object)(object)val2 != (Object)null)
{
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Utilities.FixMixerGroups(val2.spawnPrefab);
Items.RegisterScrap(val2, array2[i], (LevelTypes)(-1));
}
else
{
((BaseUnityPlugin)this).Logger.LogWarning((object)("Failed to load Item at path: " + array[i]));
}
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"Maximum SCRAP has successfully loaded!");
}
}