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Date uploaded | 2 weeks ago |
Version | 1.1.2 |
Download link | mborsh-Habitat_Interior-1.1.2.zip |
Downloads | 2049 |
Dependency string | mborsh-Habitat_Interior-1.1.2 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11
README
Habitat Interior
Adds 1 new interior and custom apparatus.
Screenshots:
Credits
Special thanks
- pacoito for helping with tile injections and custom apparatus.
If you want to report a bug or anything else, please contact me:
CHANGELOG
Changelog
[1.1.2]
- Trying to fix interior generation on some moons
- as a side effect it could slightly speed up the generation of this interior (less retries)
- Had to move the spheres a little deeper into the interior
[1.1.1]
- Slightly modified apparatus tile generation due to conflict with dungenplus (thanks Alice for helping with this)
- Removed extra item spawners from small spheres (Not supposed to be here)
[1.1.0]
- New dependency: itolib
- Added Beanie to credits
- very important to mention it here
- Added weights for Faith: 300 (i forgor) and Noctis: 100
- Reworked all habitat variants
- Forest: 3 new sub-variants in big spheres
- Snow: 2 new sub-variants in big spheres
- Desert: weight changed
- Added more props to "maze" tiles
- Now after pulling out the Apparatus there is no complete darkness in habitats
- Added new texture variants for bags and computers
[1.0.0]
- Initial release