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Useful Zap Gun
The bees will be exterminated. Configurable!
Date uploaded | 5 days ago |
Version | 0.2.0 |
Download link | mborsh-Useful_Zap_Gun-0.2.0.zip |
Downloads | 3072 |
Dependency string | mborsh-Useful_Zap_Gun-0.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Useful Zap Gun
Makes the zap gun more useful.
Features
- Mobs specified in the config will be destroyed after 3 seconds of using the zap gun. (with explosion!)
- Charging equipment and weapons (x2 damage for a few seconds)
- Disabling vanila hazards (Besides the landmine, see why in the patch notes for version 0.2.0)
- You can suggest your feature in Lethal Company Modding Server (url or hyperlink somewhere below)
Credits
- fumo aka mborsh
Special thanks
- Zaggy1024
- Community of Lethal Company Modding Server
If you want to report a bug or anything else, please contact me (only eng/rus please):
Lethal Company Modding Server: Click
E-mail: [email protected]
Github: Click
CHANGELOG
Change Log
[0.2.0]
- Vanilla hazards can now be zapped
- Landmine: at the moment it is impossible to zap, although there is a script for this.
- As I understand it, the landmine collider is too low and the zap gun cannot detect the mine as something that can be stunned because of this.
- Turret: goes into berserk mode after some time for 9 seconds and then turns off permanently.
- Spiketrap: A bit difficult, but can be disabled with a few zaps.
- To zap, the spiketrap needs to fall (i.e. it is advisable to scan either immediately after the trap falls, or before it falls)
- Landmine: at the moment it is impossible to zap, although there is a script for this.
- Shovel damage is now synced (should be at least)
- Now to charge the shovel you need to set config for required % of the gun charge
- Fixed item charge multipliers
- By default, all multipliers are made so that the charge of the zap gun is 1 to 1 to the charge of any other item.
- Don't ask why they are like this, I didn't calculate them manually =)
- By default, all multipliers are made so that the charge of the zap gun is 1 to 1 to the charge of any other item.
- Item charge multipliers are now configurable
- Increasing the multiplier reduces the battery consumption of the gun to charge this item.
[0.1.0]
- You can now charge weapons and equipment
- Weapons:
- Charging a weapon (shovel, sign, mace (Code Rebirth), etc.) gives the weapon x2 damage for a configurable amount of time.
- If the weapon is already charged, it damages the player with zap gun by 15 damage.
- Equipment:
- Charging items that have a battery
- Weapons:
- Tornado (Code Rebirth) and Bruce (Surfaced) can no longer be destroyed by zap gun.
[0.0.2]
- Fixed an error from 0.0.1
[0.0.1]
- Fixed a bug where when a client exploded a mob, the mob did not disappear.
- The error that pops up after the client destroys the mob should not be critical, but if something breaks, let me know (I don’t know why it pops up, it is ServerRpc)
[0.0.0]
- Initial release