Wider Ship Mod
Makes the ship 'a little' wider for you and your stuff.
CHANGELOG
Changelog
[v1.3.5]
- Fixed offmesh on some moons
- Be aware that offmesh may still be broken on some moons due to differences in terrain, I'm looking for a solution
[v1.3.4]
- Fixed navmesh position on some moons
[v1.3.3]
- Fixed a bug with broken monitors on some moons
[v1.3.2]
- Removed fog exclusion zone stuff to increase fps
- Corrected the position of the right rear ladder
[v1.3.1]
- Light fix for 2StoryShip
[v1.3.0]
This is the biggest patch for me and for this mod, so I'm obviously missing or forgetting something.
- The entire changelog has been moved to a separate tab
- Removed Lethal Config from dependencies
- Added compatibility with Ship Windows
- Interior walls have been removed (I will bring them back in the future(tm)) but it's not a big loss for you considering most of them are being removed =(
- Removed navmesh of walls
- Added blacklist/whitelist for navmesh
- Blacklist - fast and buggy
- Whitelist - old method, slow and less buggy
- Moon is automatically added here if it is not in any list
- Example list - An example of how to fill out a whitelist/blacklist
- Now navmesh is generated only on the host side by default (can be changed in the config)
[v1.2.5]
- The hole, which is only visible from inside the ship, has been closed
- Added option to config to disable scary red warning about static navmesh
[v1.2.4]
- Fixed a bug where the light on the ship turned off only partially for the right and left lamps closer to the door
- Tried fix the railings, they can stick out a bit (they stick out even on the vanilla ship, so now I can say they are closer to vanilla)
[v1.2.3]
- Unwrapped UV for floor
- Now navmesh change should work on Wesleys moons (expect bugs)
[v1.2.2]
- Added a warning if the moon has static navmeshes and Wider Ship cannot generate new ones.
- Unwrapped UV for ship
- Added Matty Fixes Experimental as a dependency
[v1.2.1]
- Fixed a bug due to which the right part of the catwalk was not affected by the physics of the ship's movement
- Fixed a bug due to which monitors could "turn off" when entering the right part of the ship
- Fixed collision near left ladder
- Fixed a bug where mimics would use old non-existent ladder AI nodes instead of new ones
[v1.2.0]
- Added the second (right) part of the ship
- Added right inner wall, configurable in config (Client-side, like the left wall for now)
- Finally, posters are enabled, now poster mods work =)
- Please ignore the hanging light switch, it's temporary.
- The door monitor and door control panel have been moved closer to the lever (A lot of people will die from this)
[v1.1.5]
- Fixed a bug where the old ship navmesh was generated on Embrion and sometimes on Assurance
- Navmesh should now generate properly on modded planets
[v1.1.4]
- Mob behavior fixed (I hope the T-Rex went inside for the last time.)
- Railing material changed to vanilla
[v1.1.3]
- Mob behavior fixed (again)
[v1.1.2]
- Fixed a bug where the ship could not leave the Company Building
[v1.1.1]
- Fixed the problem with multiplayer
[v1.1.0]
- Fixed mob behavior with left side of ship (yay)
- Now the remote scrap switches the lighting on the left side of the ship
- Temporarily removed from the config the setting for buying the left part of the ship
[v1.0.6]
- Lethal Config is now required
- Added config to change the left inner wall (client sided)
- Added unused config for ship upgrade (for future use)
- Ship asset is now split into 2 parts (walls&roof and floor)
[v1.0.5]
- Fixed textures (materials) of the ship, now it is not white (closer to vanilla)
[1.0.1] - [1.0.4]
- Moved SideMachinaryLeft to the right side next to the long stairs
- Now the light switch also turns off the light on the left side of the ship
[1.0.0]
- Initial release