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Wider Ship Mod
Makes the ship 'a little' wider for you and your stuff.
Date uploaded | 5 hours ago |
Version | 1.3.1 |
Download link | mborsh-Wider_Ship_Mod-1.3.1.zip |
Downloads | 1368 |
Dependency string | mborsh-Wider_Ship_Mod-1.3.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100mattymatty-Matty_Fixes
A collection of Fixes for the vanilla game, with focus on vanilla compatibility.
Preferred version: 1.1.31README
WiderShipMod
The entire changelog has been moved to the changelog tab
Matty Fixes Experimental is not required for this mod, but you'll probably want to leave it on since it fixes items falling through the floor when loading a save.
Recommended with:
- ShipWindows
- 2 Story Ship - The entire config of Wider Ship DOES NOT WORK with it
- Moved Magnet Switch
- ShipInventory WiderShipFix
- Matty Fixes Experimental OR Matty Fixes
Credits
- fumo aka mborsh
Special thanks
- veri and TestAccount666 for ShipWindows - inspired me to create this mod
- MelanieMelicious - Wider Ship + 2 Story Ship compatibility, a little guide for me in blender (which I never used), navmesh blacklist/whitelist idea
- Community of Lethal Company Modding Server
If you want to report a bug or anything else, please contact me:
Lethal Company Modding Server: Click
E-mail: [email protected]
or Github
CHANGELOG
Changelog
[v1.3.2]
- Removed fog exclusion zone stuff to increase fps
- Corrected the position of the right rear ladder
[v1.3.1]
- Light fix for 2StoryShip
[v1.3.0]
This is the biggest patch for me and for this mod, so I'm obviously missing or forgetting something.
- The entire changelog has been moved to a separate tab
- Removed Lethal Config from dependencies
- Added compatibility with Ship Windows
- Interior walls have been removed (I can't say if it's temporary or not) but it's not a big loss for you considering most of them are being removed =(
- Removed navmesh of walls
- Added blacklist/whitelist for navmesh
- Blacklist - fast and buggy
- Whitelist - old method, slow and less buggy
- Moon is automatically added here if it is not in any list
- Example list - An example of how to fill out a whitelist/blacklist
- Now navmesh is generated only on the host side by default (can be changed in the config)
[v1.2.5]
- The hole, which is only visible from inside the ship, has been closed
- Added option to config to disable scary red warning about static navmesh
[v1.2.4]
- Fixed a bug where the light on the ship turned off only partially for the right and left lamps closer to the door
- Tried fix the railings, they can stick out a bit (they stick out even on the vanilla ship, so now I can say they are closer to vanilla)
[v1.2.3]
- Unwrapped UV for floor
- Now navmesh change should work on Wesleys moons (expect bugs)
[v1.2.2]
- Added a warning if the moon has static navmeshes and Wider Ship cannot generate new ones.
- Unwrapped UV for ship
- Added Matty Fixes Experimental as a dependency
[v1.2.1]
- Fixed a bug due to which the right part of the catwalk was not affected by the physics of the ship's movement
- Fixed a bug due to which monitors could "turn off" when entering the right part of the ship
- Fixed collision near left ladder
- Fixed a bug where mimics would use old non-existent ladder AI nodes instead of new ones
[v1.2.0]
- Added the second (right) part of the ship
- Added right inner wall, configurable in config (Client-side, like the left wall for now)
- Finally, posters are enabled, now poster mods work =)
- Please ignore the hanging light switch, it's temporary.
- The door monitor and door control panel have been moved closer to the lever (A lot of people will die from this)
[v1.1.5]
- Fixed a bug where the old ship navmesh was generated on Embrion and sometimes on Assurance
- Navmesh should now generate properly on modded planets
[v1.1.4]
- Mob behavior fixed (I hope the T-Rex went inside for the last time.)
- Railing material changed to vanilla
[v1.1.3]
- Mob behavior fixed (again)
[v1.1.2]
- Fixed a bug where the ship could not leave the Company Building
[v1.1.1]
- Fixed the problem with multiplayer
[v1.1.0]
- Fixed mob behavior with left side of ship (yay)
- Now the remote scrap switches the lighting on the left side of the ship
- Temporarily removed from the config the setting for buying the left part of the ship
[v1.0.6]
- Lethal Config is now required
- Added config to change the left inner wall (client sided)
- Added unused config for ship upgrade (for future use)
- Ship asset is now split into 2 parts (walls&roof and floor)
[v1.0.5]
- Fixed textures (materials) of the ship, now it is not white (closer to vanilla)
[1.0.1] - [1.0.4]
- Moved SideMachinaryLeft to the right side next to the long stairs
- Now the light switch also turns off the light on the left side of the ship
[1.0.0]
- Initial release