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Wider Ship Mod
Makes the ship 'a little' wider for you and your stuff.
Date uploaded | 8 hours ago |
Version | 1.3.10 |
Download link | mborsh-Wider_Ship_Mod-1.3.10.zip |
Downloads | 2646 |
Dependency string | mborsh-Wider_Ship_Mod-1.3.10 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100mattymatty-Matty_Fixes
A collection of Fixes for the vanilla game, with focus on vanilla compatibility.
Preferred version: 1.1.31README
WiderShipMod
Matty Fixes Experimental is not required for this mod, but you'll probably want to leave it on since it fixes items falling through the floor when loading a save.
Recommended with:
- ShipWindows
- 2 Story Ship - Most of the config of Wider Ship DOES NOT WORK with it
- Moved Magnet Switch
- ShipInventory WiderShipFix
- Matty Fixes Experimental OR Matty Fixes
Credits
- fumo aka mborsh
Special thanks
- veri and TestAccount666 for ShipWindows - inspired me to create this mod
- MelanieMelicious - Wider Ship + 2 Story Ship compatibility, a little guide for me in blender (which I never used), navmesh blacklist/whitelist idea, help with bugfix in 1.3.3 and 1.3.6
- Community of Lethal Company Modding Server
If you want to report a bug or anything else, please contact me:
Lethal Company Modding Server: Click
E-mail: [email protected]
or Github
CHANGELOG
Changelog
[1.3.10]
- LethalConfig compatibility re-added (not really re-added but it is)
- Fixed bug with loading freeze on Orion
[1.3.9]
- Unwraped UV for floor with window
- Thanks old me for saving this .blend in the past
- ShipColors compatibility fixed (Thanks, darmuh and Endoxicom)
- Small changes in navmesh prefab
- The position of the left speaker has been slightly changed
[1.3.8]
- Fixed a bug where the map could not be loaded if there was no wall
[1.3.7]
- Fixed a bug with broken monitors on some moons (again)
- Tried to fix navmesh on USC Votrex (Failed)
- Mobs still can't get in/out of the ship
- Walls are back
- With a 2StoryShip, only the left wall works.
- The ship's navmesh also depends on walls (but not with a 2StoryShip)
[1.3.6]
- Fixed light again
- Changed navmesh prefabs
- For some reason USC Vortex just doesn't want to be on good terms with me =(
- Most likely there are many more such moons than that one
- For some reason USC Vortex just doesn't want to be on good terms with me =(
[1.3.5]
- Fixed offmesh on some moons
- Be aware that offmesh may still be broken on some moons due to differences in terrain, I'm looking for a solution
[1.3.4]
- Fixed navmesh position on some moons
[1.3.3]
- Fixed a bug with broken monitors on some moons
[1.3.2]
- Removed fog exclusion zone stuff to increase fps
- Corrected the position of the right rear ladder
[1.3.1]
- Light fix for 2StoryShip
[1.3.0]
This is the biggest patch for me and for this mod, so I'm obviously missing or forgetting something.
- The entire changelog has been moved to a separate tab
- Removed Lethal Config from dependencies
- Added compatibility with Ship Windows
- Interior walls have been removed (I will bring them back in the future(tm)) but it's not a big loss for you considering most of them are being removed =(
- Removed navmesh of walls
- Added blacklist/whitelist for navmesh
- Blacklist - fast and buggy
- Whitelist - old method, slow and less buggy
- Moon is automatically added here if it is not in any list
- Example list - An example of how to fill out a whitelist/blacklist
- Now navmesh is generated only on the host side by default (can be changed in the config)
[1.2.5]
- The hole, which is only visible from inside the ship, has been closed
- Added option to config to disable scary red warning about static navmesh
[1.2.4]
- Fixed a bug where the light on the ship turned off only partially for the right and left lamps closer to the door
- Tried fix the railings, they can stick out a bit (they stick out even on the vanilla ship, so now I can say they are closer to vanilla)
[1.2.3]
- Unwrapped UV for floor
- Now navmesh change should work on Wesleys moons (expect bugs)
[1.2.2]
- Added a warning if the moon has static navmeshes and Wider Ship cannot generate new ones.
- Unwrapped UV for ship
- Added Matty Fixes Experimental as a dependency
[1.2.1]
- Fixed a bug due to which the right part of the catwalk was not affected by the physics of the ship's movement
- Fixed a bug due to which monitors could "turn off" when entering the right part of the ship
- Fixed collision near left ladder
- Fixed a bug where mimics would use old non-existent ladder AI nodes instead of new ones
[1.2.0]
- Added the second (right) part of the ship
- Added right inner wall, configurable in config (Client-side, like the left wall for now)
- Finally, posters are enabled, now poster mods work =)
- Please ignore the hanging light switch, it's temporary.
- The door monitor and door control panel have been moved closer to the lever (A lot of people will die from this)
[1.1.5]
- Fixed a bug where the old ship navmesh was generated on Embrion and sometimes on Assurance
- Navmesh should now generate properly on modded planets
[1.1.4]
- Mob behavior fixed (I hope the T-Rex went inside for the last time.)
- Railing material changed to vanilla
[1.1.3]
- Mob behavior fixed (again)
[1.1.2]
- Fixed a bug where the ship could not leave the Company Building
[1.1.1]
- Fixed the problem with multiplayer
[1.1.0]
- Fixed mob behavior with left side of ship (yay)
- Now the remote scrap switches the lighting on the left side of the ship
- Temporarily removed from the config the setting for buying the left part of the ship
[1.0.6]
- Lethal Config is now required
- Added config to change the left inner wall (client sided)
- Added unused config for ship upgrade (for future use)
- Ship asset is now split into 2 parts (walls&roof and floor)
[1.0.5]
- Fixed textures (materials) of the ship, now it is not white (closer to vanilla)
[1.0.1] - [1.0.4]
- Moved SideMachinaryLeft to the right side next to the long stairs
- Now the light switch also turns off the light on the left side of the ship
[1.0.0]
- Initial release