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mborsh-Wider_Ship_Mod-1.3.18 icon

Wider Ship Mod

Makes the ship 'a little' wider for you and your stuff.

Date uploaded a day ago
Version 1.3.18
Download link mborsh-Wider_Ship_Mod-1.3.18.zip
Downloads 7222
Dependency string mborsh-Wider_Ship_Mod-1.3.18

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
mattymatty-Matty_Fixes-1.1.31 icon
mattymatty-Matty_Fixes

A collection of Fixes for the vanilla game, with focus on vanilla compatibility.

Preferred version: 1.1.31

README

WiderShipMod

  • IF YOU DON'T WANT TO USE SHIP WINDOWS BETA INSTEAD OF SHIP WINDOWS THEN USE VERSION 1.3.14 UNTIL SHIP WINDOWS IS UPDATED TO PATCH 2.X.X

Matty Fixes Experimental is not required for this mod, but you'll probably want to leave it on since it fixes items falling through the floor when loading a save.

Recommended with:

Credits

Special thanks

  • veri and TestAccount666 for ShipWindows - inspired me to create this mod
  • MelanieMelicious - Wider Ship + 2 Story Ship compatibility, a little guide for me in blender (which I never used), navmesh blacklist/whitelist idea, help with bugfix in 1.3.3 and 1.3.6
  • Community of Lethal Company Modding Server

If you want to report a bug or anything else, please contact me:

Lethal Company Modding Server: Click
E-mail: [email protected]
or Github

CHANGELOG

Changelog

[1.3.18]

  • Fixed offmeshlink for roof ladder
  • IF YOU DON'T WANT TO USE SHIP WINDOWS BETA INSTEAD OF SHIP WINDOWS THEN USE VERSION 1.3.14 UNTIL SHIP WINDOWS IS UPDATED TO PATCH 2.X.X

[1.3.17]

  • Updated compatibility for ShipWindows (2.3.3 -> 2.4.0)
  • IF YOU DON'T WANT TO USE SHIP WINDOWS BETA INSTEAD OF SHIP WINDOWS THEN USE VERSION 1.3.14 UNTIL SHIP WINDOWS IS UPDATED TO PATCH 2.X.X

[1.3.16]

  • Fixed models with ship windows (i forgor to update assetbundle)
  • IF YOU DON'T WANT TO USE SHIP WINDOWS BETA INSTEAD OF SHIP WINDOWS THEN USE VERSION 1.3.14 UNTIL SHIP WINDOWS IS UPDATED TO PATCH 2.X.X

[1.3.15]

  • ShipWindows compatibility changed to ShipWindowsBeta compatibility
  • IF YOU DON'T WANT TO USE SHIP WINDOWS BETA INSTEAD OF SHIP WINDOWS THEN USE VERSION 1.3.14 UNTIL SHIP WINDOWS IS UPDATED TO PATCH 2.X.X

[1.3.14]

  • Accidentally uploaded the wrong version, oops

[1.3.13]

  • Fixed light
  • Fixed ShipInnerRoomBoundsTrigger with right side extended

[1.3.12]

  • Changed blacklist default values

[1.3.11]

  • Celestial Tint compatability (ship parts config option in celestial tint config)
  • Fixed position of one trigger for right side of ship
  • Fixed a bug where a prop with only the right side of the ship would appear when landing

[1.3.10]

  • LethalConfig compatibility re-added (not really re-added but it is)
  • Fixed bug with loading freeze on Orion

[1.3.9]

  • Unwraped UV for floor with window
    • Thanks old me for saving this .blend in the past
  • ShipColors compatibility fixed (Thanks, darmuh and Endoxicom)
  • Small changes in navmesh prefab
  • The position of the left speaker has been slightly changed

[1.3.8]

  • Fixed a bug where the map could not be loaded if there was no wall

[1.3.7]

  • Fixed a bug with broken monitors on some moons (again)
  • Tried to fix navmesh on USC Votrex (Failed)
    • Mobs still can't get in/out of the ship
  • Walls are back
    • With a 2StoryShip, only the left wall works.
    • The ship's navmesh also depends on walls (but not with a 2StoryShip)

[1.3.6]

  • Fixed light again
  • Changed navmesh prefabs
    • For some reason USC Vortex just doesn't want to be on good terms with me =(
      • Most likely there are many more such moons than that one

[1.3.5]

  • Fixed offmesh on some moons
    • Be aware that offmesh may still be broken on some moons due to differences in terrain, I'm looking for a solution

[1.3.4]

  • Fixed navmesh position on some moons

[1.3.3]

  • Fixed a bug with broken monitors on some moons

[1.3.2]

  • Removed fog exclusion zone stuff to increase fps
  • Corrected the position of the right rear ladder

[1.3.1]

  • Light fix for 2StoryShip

[1.3.0]

This is the biggest patch for me and for this mod, so I'm obviously missing or forgetting something.

  • The entire changelog has been moved to a separate tab
  • Removed Lethal Config from dependencies
  • Added compatibility with Ship Windows
  • Interior walls have been removed (I will bring them back in the future(tm)) but it's not a big loss for you considering most of them are being removed =(
    • Removed navmesh of walls
  • Added blacklist/whitelist for navmesh
    • Blacklist - fast and buggy
    • Whitelist - old method, slow and less buggy
      • Moon is automatically added here if it is not in any list
    • Example list - An example of how to fill out a whitelist/blacklist
  • Now navmesh is generated only on the host side by default (can be changed in the config)

[1.2.5]

  • The hole, which is only visible from inside the ship, has been closed
  • Added option to config to disable scary red warning about static navmesh

[1.2.4]

  • Fixed a bug where the light on the ship turned off only partially for the right and left lamps closer to the door
  • Tried fix the railings, they can stick out a bit (they stick out even on the vanilla ship, so now I can say they are closer to vanilla)

[1.2.3]

  • Unwrapped UV for floor
  • Now navmesh change should work on Wesleys moons (expect bugs)

[1.2.2]

  • Added a warning if the moon has static navmeshes and Wider Ship cannot generate new ones.
  • Unwrapped UV for ship
  • Added Matty Fixes Experimental as a dependency

[1.2.1]

  • Fixed a bug due to which the right part of the catwalk was not affected by the physics of the ship's movement
  • Fixed a bug due to which monitors could "turn off" when entering the right part of the ship
  • Fixed collision near left ladder
  • Fixed a bug where mimics would use old non-existent ladder AI nodes instead of new ones

[1.2.0]

  • Added the second (right) part of the ship
  • Added right inner wall, configurable in config (Client-side, like the left wall for now)
  • Finally, posters are enabled, now poster mods work =)
  • Please ignore the hanging light switch, it's temporary.
  • The door monitor and door control panel have been moved closer to the lever (A lot of people will die from this)

[1.1.5]

  • Fixed a bug where the old ship navmesh was generated on Embrion and sometimes on Assurance
  • Navmesh should now generate properly on modded planets

[1.1.4]

  • Mob behavior fixed (I hope the T-Rex went inside for the last time.)
  • Railing material changed to vanilla

[1.1.3]

  • Mob behavior fixed (again)

[1.1.2]

  • Fixed a bug where the ship could not leave the Company Building

[1.1.1]

  • Fixed the problem with multiplayer

[1.1.0]

  • Fixed mob behavior with left side of ship (yay)
  • Now the remote scrap switches the lighting on the left side of the ship
  • Temporarily removed from the config the setting for buying the left part of the ship

[1.0.6]

  • Lethal Config is now required
  • Added config to change the left inner wall (client sided)
  • Added unused config for ship upgrade (for future use)
  • Ship asset is now split into 2 parts (walls&roof and floor)

[1.0.5]

  • Fixed textures (materials) of the ship, now it is not white (closer to vanilla)

[1.0.1] - [1.0.4]

  • Moved SideMachinaryLeft to the right side next to the long stairs
  • Now the light switch also turns off the light on the left side of the ship

[1.0.0]

  • Initial release