You are viewing a potentially older version of this package. View all versions.
mborsh-Wider_Ship_Mod-1.3.8 icon

Wider Ship Mod

Makes the ship 'a little' wider for you and your stuff.

Date uploaded a day ago
Version 1.3.8
Download link mborsh-Wider_Ship_Mod-1.3.8.zip
Downloads 10122
Dependency string mborsh-Wider_Ship_Mod-1.3.8

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
mattymatty-Matty_Fixes-1.1.31 icon
mattymatty-Matty_Fixes

A collection of Fixes for the vanilla game, with focus on vanilla compatibility.

Preferred version: 1.1.31

README

WiderShipMod

Matty Fixes Experimental is not required for this mod, but you'll probably want to leave it on since it fixes items falling through the floor when loading a save.

Recommended with:

Credits

Special thanks

  • veri and TestAccount666 for ShipWindows - inspired me to create this mod
  • MelanieMelicious - Wider Ship + 2 Story Ship compatibility, a little guide for me in blender (which I never used), navmesh blacklist/whitelist idea, help with bugfix in 1.3.3 and 1.3.6
  • Community of Lethal Company Modding Server

If you want to report a bug or anything else, please contact me:

Lethal Company Modding Server: Click
E-mail: [email protected]
or Github

CHANGELOG

Changelog

[v1.3.8]

  • Fixed a bug where the map could not be loaded if there was no wall

[v1.3.7]

  • Fixed a bug with broken monitors on some moons (again)
  • Tried to fix navmesh on USC Votrex (Failed)
    • Mobs still can't get in/out of the ship
  • Walls are back
    • With a 2StoryShip, only the left wall works.
    • The ship's navmesh also depends on walls (but not with a 2StoryShip)

[v1.3.6]

  • Fixed light again
  • Changed navmesh prefabs
    • For some reason USC Vortex just doesn't want to be on good terms with me =(
      • Most likely there are many more such moons than that one

[v1.3.5]

  • Fixed offmesh on some moons
    • Be aware that offmesh may still be broken on some moons due to differences in terrain, I'm looking for a solution

[v1.3.4]

  • Fixed navmesh position on some moons

[v1.3.3]

  • Fixed a bug with broken monitors on some moons

[v1.3.2]

  • Removed fog exclusion zone stuff to increase fps
  • Corrected the position of the right rear ladder

[v1.3.1]

  • Light fix for 2StoryShip

[v1.3.0]

This is the biggest patch for me and for this mod, so I'm obviously missing or forgetting something.

  • The entire changelog has been moved to a separate tab
  • Removed Lethal Config from dependencies
  • Added compatibility with Ship Windows
  • Interior walls have been removed (I will bring them back in the future(tm)) but it's not a big loss for you considering most of them are being removed =(
    • Removed navmesh of walls
  • Added blacklist/whitelist for navmesh
    • Blacklist - fast and buggy
    • Whitelist - old method, slow and less buggy
      • Moon is automatically added here if it is not in any list
    • Example list - An example of how to fill out a whitelist/blacklist
  • Now navmesh is generated only on the host side by default (can be changed in the config)

[v1.2.5]

  • The hole, which is only visible from inside the ship, has been closed
  • Added option to config to disable scary red warning about static navmesh

[v1.2.4]

  • Fixed a bug where the light on the ship turned off only partially for the right and left lamps closer to the door
  • Tried fix the railings, they can stick out a bit (they stick out even on the vanilla ship, so now I can say they are closer to vanilla)

[v1.2.3]

  • Unwrapped UV for floor
  • Now navmesh change should work on Wesleys moons (expect bugs)

[v1.2.2]

  • Added a warning if the moon has static navmeshes and Wider Ship cannot generate new ones.
  • Unwrapped UV for ship
  • Added Matty Fixes Experimental as a dependency

[v1.2.1]

  • Fixed a bug due to which the right part of the catwalk was not affected by the physics of the ship's movement
  • Fixed a bug due to which monitors could "turn off" when entering the right part of the ship
  • Fixed collision near left ladder
  • Fixed a bug where mimics would use old non-existent ladder AI nodes instead of new ones

[v1.2.0]

  • Added the second (right) part of the ship
  • Added right inner wall, configurable in config (Client-side, like the left wall for now)
  • Finally, posters are enabled, now poster mods work =)
  • Please ignore the hanging light switch, it's temporary.
  • The door monitor and door control panel have been moved closer to the lever (A lot of people will die from this)

[v1.1.5]

  • Fixed a bug where the old ship navmesh was generated on Embrion and sometimes on Assurance
  • Navmesh should now generate properly on modded planets

[v1.1.4]

  • Mob behavior fixed (I hope the T-Rex went inside for the last time.)
  • Railing material changed to vanilla

[v1.1.3]

  • Mob behavior fixed (again)

[v1.1.2]

  • Fixed a bug where the ship could not leave the Company Building

[v1.1.1]

  • Fixed the problem with multiplayer

[v1.1.0]

  • Fixed mob behavior with left side of ship (yay)
  • Now the remote scrap switches the lighting on the left side of the ship
  • Temporarily removed from the config the setting for buying the left part of the ship

[v1.0.6]

  • Lethal Config is now required
  • Added config to change the left inner wall (client sided)
  • Added unused config for ship upgrade (for future use)
  • Ship asset is now split into 2 parts (walls&roof and floor)

[v1.0.5]

  • Fixed textures (materials) of the ship, now it is not white (closer to vanilla)

[1.0.1] - [1.0.4]

  • Moved SideMachinaryLeft to the right side next to the long stairs
  • Now the light switch also turns off the light on the left side of the ship

[1.0.0]

  • Initial release