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Decompiled source of LethalCharger v1.0.0
LethalCharger.dll
Decompiled a year agousing System.Collections; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using GameNetcodeStuff; using HarmonyLib; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("LethalCharger")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("LethalCharger")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("3B0DF6BE-FE01-4B4B-A0E6-B6602CED9C92")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace LethalCharger { [BepInPlugin("LethalCharger", "LethalCharger", "1.0.0.0")] public class Plugin : BaseUnityPlugin { public void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"LethalCharger loaded!"); Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null); } } } namespace LethalCharger.Patches { [HarmonyPatch(typeof(ItemCharger))] public class ItemChargerPatch { [HarmonyPatch("Update")] [HarmonyPrefix] public static bool ItemChargerUpdatePrefix(ItemCharger __instance, ref float ___updateInterval, ref InteractTrigger ___triggerScript) { if (!Object.op_Implicit((Object)(object)NetworkManager.Singleton)) { return false; } ___updateInterval += Time.deltaTime; if (___updateInterval <= 1f) { return false; } ___updateInterval = 0f; if ((Object)(object)GameNetworkManager.Instance?.localPlayerController.currentlyHeldObjectServer != (Object)null) { ___triggerScript.interactable = true; } return false; } [HarmonyPatch("ChargeItem")] [HarmonyPostfix] public static void ChargeItemPostfix(ItemCharger __instance) { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) PlayerControllerB val = GameNetworkManager.Instance?.localPlayerController; if ((Object)(object)val == (Object)null) { Debug.LogError((object)"Invalid player"); return; } if ((Object)(object)val.currentlyHeldObjectServer != (Object)null) { Debug.LogError((object)val.serverPlayerPosition); if (!val.currentlyHeldObjectServer.itemProperties.requiresBattery) { Landmine.SpawnExplosion(val.serverPlayerPosition + Vector3.up, true, 5.7f, 6f, 50, 0f, (GameObject)null, false); } return; } IHittable val2 = (IHittable)(object)val; if (val2 != null) { IShockableWithGun val3 = (IShockableWithGun)(object)val; if (val3 != null) { Debug.Log((object)"Игрок сует пальцы в розетку - ебашим током"); PlayAudio(val.waterBubblesAudio); val2.Hit(1, Vector3.up, val, true, -1); val3.ShockWithGun(val); ((MonoBehaviour)__instance).StartCoroutine(StopEffectAfterDelay(val3, 3f)); } } } private static IEnumerator StopEffectAfterDelay(IShockableWithGun shockableWithGun, float delay) { yield return (object)new WaitForSeconds(delay); shockableWithGun.StopShockingWithGun(); } private static void PlayAudio(AudioSource audioSource) { AudioClip clip = audioSource.clip; audioSource.PlayOneShot(clip); } } }