Decompiled source of CruiserUltraMashup v1.0.0

LC_CruiserTunes.dll

Decompiled 2 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LC_CruiserTunes")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LC_CruiserTunes")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("98830a3d-1b1a-47c1-bd5a-429e781a4830")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
public class CarPatch
{
	public static float checkTimer;

	public static Type type = typeof(VehicleController);

	public static FieldInfo radioOnField = type.GetField("radioOn", BindingFlags.Instance | BindingFlags.NonPublic);

	[HarmonyPatch(typeof(VehicleController), "Awake")]
	[HarmonyPostfix]
	public static void AwakePatch(VehicleController __instance)
	{
		if (CruiserTunesMod.HasSongs)
		{
			AudioClip[] source = ((!CruiserTunesMod.IncludeOriginal.Value) ? CruiserTunesMod.CustomSongs : __instance.radioClips.Concat(CruiserTunesMod.CustomSongs).ToArray());
			source = source.OrderByDescending((AudioClip str) => GetAsciiSum(((Object)str).name)).ToArray();
			__instance.radioClips = source;
			__instance.radioAudio.loop = CruiserTunesMod.DoLoop.Value;
			((MonoBehaviour)__instance).StartCoroutine(AudioSourceListener(__instance.radioAudio, __instance));
		}
		static int GetAsciiSum(string str)
		{
			return str.Sum((char c) => c);
		}
	}

	public static void UpdateLooping(object sender, EventArgs e)
	{
		Object.FindObjectOfType<VehicleController>().radioAudio.loop = CruiserTunesMod.DoLoop.Value;
	}

	public static void ChangeVolume(object sender, EventArgs e)
	{
		Object.FindObjectOfType<VehicleController>().radioAudio.volume = Mathf.Clamp(CruiserTunesMod.Volume.Value, 0f, 1.25f);
	}

	[HarmonyPatch(typeof(VehicleController), "ChangeRadioStation")]
	[HarmonyPostfix]
	public static void ChangeRadioStationPatch(VehicleController __instance)
	{
		if (!CruiserTunesMod.DoRandomTime.Value)
		{
			__instance.radioAudio.time = 0f;
		}
	}

	[HarmonyPatch(typeof(VehicleController), "SetRadioOnLocalClient")]
	[HarmonyPrefix]
	public static void SetOnClientPatch(VehicleController __instance)
	{
		Type type = ((object)__instance).GetType();
		FieldInfo field = type.GetField("currentRadioClip", BindingFlags.Instance | BindingFlags.NonPublic);
		field.SetValue(__instance, (int)field.GetValue(__instance) % __instance.radioClips.Length);
		if (!CruiserTunesMod.DoRandomTime.Value)
		{
			__instance.radioAudio.time = 0f;
		}
	}

	[HarmonyPatch(typeof(VehicleController), "SetRadioValues")]
	[HarmonyPrefix]
	public static void SetRadioValuesPatch(VehicleController __instance)
	{
		if (CruiserTunesMod.GoodQuality.Value)
		{
			__instance.radioAudio.volume = 1f;
			__instance.radioInterference.volume = 0f;
		}
	}

	[HarmonyPatch(typeof(VehicleController), "SwitchRadio")]
	[HarmonyPrefix]
	public static void SwitchRadioPatch(VehicleController __instance)
	{
		if (!CruiserTunesMod.DoRandomTime.Value)
		{
			__instance.radioAudio.time = 0f;
		}
	}

	[HarmonyPatch(typeof(VehicleController), "SetRadioStationClientRpc")]
	[HarmonyPostfix]
	public static void SetRadioStationPatch(ref int radioStation, VehicleController __instance)
	{
		__instance.radioAudio.clip = __instance.radioClips[radioStation];
		__instance.radioAudio.Play();
	}

	public static IEnumerator AudioSourceListener(AudioSource radio, VehicleController instance)
	{
		while (true)
		{
			AudioClip clip = radio.clip;
			instance.radioAudio.loop = CruiserTunesMod.DoLoop.Value;
			yield return null;
			if ((Object)(object)clip != (Object)(object)radio.clip)
			{
				if (!CruiserTunesMod.DoRandomTime.Value)
				{
					radio.time = 0f;
				}
				if (CruiserTunesMod.GoodQuality.Value)
				{
					radio.volume = 1f;
					instance.radioInterference.volume = 0f;
				}
				((MonoBehaviour)instance).StartCoroutine(PlayNotification(instance));
			}
		}
	}

	public static IEnumerator PlayNotification(VehicleController instance)
	{
		if (CruiserTunesMod.DoMessage.Value)
		{
			AudioClip clip = instance.radioAudio.clip;
			yield return (object)new WaitForSeconds(2f);
			if ((Object)(object)clip == (Object)(object)instance.radioAudio.clip && Vector3.Distance(((Component)StartOfRound.Instance.localPlayerController).transform.position, ((Component)instance).transform.position) < 10f)
			{
				HUDManager.Instance.DisplayTip("Now Playing:", ((Object)clip).name.Replace("Radio_", "") + " - " + FormatLength(clip.length), false, false, "LC_Tip1");
			}
		}
	}

	public static string FormatLength(float lengthInSeconds)
	{
		int num = Mathf.FloorToInt(lengthInSeconds / 3600f);
		int num2 = Mathf.FloorToInt(lengthInSeconds % 3600f / 60f);
		int num3 = Mathf.FloorToInt(lengthInSeconds % 60f);
		return $"{num:00}:{num2:00}:{num3:00}";
	}

	public static void ChangeRadioStationWithoutServer(VehicleController instance)
	{
		Type type = ((object)instance).GetType();
		FieldInfo field = type.GetField("radioSignalDecreaseThreshold", BindingFlags.Instance | BindingFlags.NonPublic);
		FieldInfo field2 = type.GetField("radioSignalQuality", BindingFlags.Instance | BindingFlags.NonPublic);
		FieldInfo field3 = type.GetField("currentRadioClip", BindingFlags.Instance | BindingFlags.NonPublic);
		FieldInfo field4 = type.GetField("currentSongTime", BindingFlags.Instance | BindingFlags.NonPublic);
		int num = ((int)field3.GetValue(instance) + 1) % instance.radioClips.Length;
		field3.SetValue(instance, num);
		instance.radioAudio.clip = instance.radioClips[num];
		instance.radioAudio.time = Mathf.Clamp((float)field4.GetValue(instance) % instance.radioAudio.clip.length, 0.01f, instance.radioAudio.clip.length - 0.1f);
		instance.radioAudio.Play();
		float num2 = 10f;
		float num3 = (float)field2.GetValue(instance);
		switch ((int)Mathf.Round(num3))
		{
		case 3:
			num3 = 1f;
			num2 = 10f;
			break;
		case 0:
			num3 = 3f;
			num2 = 90f;
			break;
		case 1:
			num3 = 2f;
			num2 = 70f;
			break;
		case 2:
			num3 = 1f;
			num2 = 30f;
			break;
		}
		field2.SetValue(instance, num3);
		field.SetValue(instance, num2);
		ChangeRadioStationPatch(instance);
	}
}
[BepInPlugin("Mellowdy.CruiserTunes", "CruiserTunes", "1.3.0")]
public class CruiserTunesMod : BaseUnityPlugin
{
	private const string modGUID = "Mellowdy.CruiserTunes";

	private const string modName = "CruiserTunes";

	private const string modVersion = "1.3.0";

	private readonly Harmony harmony = new Harmony("Mellowdy.CruiserTunes");

	public static ManualLogSource mls;

	public static CruiserTunesMod instance;

	public static ConfigEntry<bool> IncludeOriginal;

	public static ConfigEntry<bool> DoMessage;

	public static ConfigEntry<bool> DoLoop;

	public static ConfigEntry<bool> DoRandomTime;

	public static ConfigEntry<bool> GoodQuality;

	public static ConfigEntry<float> Volume;

	public static bool HasSongs;

	public static AudioClip[] CustomSongs;

	private const string supportedAudioFileTypes = ".mp3 or .wav or .ogg";

	private string folderName = "CustomSongs";

	private string altFolderName = "Custom Songs";

	private List<AudioClip> SongList = new List<AudioClip>();

	private bool[] loadingList;

	private void Awake()
	{
		if ((Object)(object)instance == (Object)null)
		{
			instance = this;
		}
		mls = Logger.CreateLogSource("Mellowdy.CruiserTunes");
		mls.LogInfo((object)"Loading...");
		Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
		((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
		IncludeOriginal = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "Include Original Songs", true, "The radio is able to play the orignal songs");
		DoMessage = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "Notify When New Song", true, "The radio notifies nearby players what song is now playing");
		DoLoop = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "Loop", false, "The radio loops songs upon completion");
		DoLoop.SettingChanged += CarPatch.UpdateLooping;
		DoRandomTime = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "Random Start Time", false, "The randomly picks a point in the song to start playing when switching channels");
		GoodQuality = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "Always have good quality", true, "When switching between channels the quality will remain good");
		Volume = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "Volume", 0.75f, "Volume of the radio (does not require restart)");
		Volume.SettingChanged += CarPatch.ChangeVolume;
		string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
		string text = Path.Combine(directoryName, folderName);
		List<string> list = new List<string>();
		List<string> list2 = new List<string>();
		string text2 = Path.Combine(Directory.GetParent(directoryName).FullName, folderName);
		string text3 = Path.Combine(Directory.GetParent(directoryName).FullName, altFolderName);
		if (Directory.Exists(text2))
		{
			list.Add(text2);
		}
		else if (Directory.Exists(text3))
		{
			list.Add(text3);
		}
		string text4 = Path.Combine(Directory.GetParent(directoryName).Parent.FullName, altFolderName);
		if (Directory.Exists(text4))
		{
			list.Add(text4);
		}
		string[] directories = Directory.GetDirectories(Directory.GetParent(directoryName).FullName);
		foreach (string path in directories)
		{
			string text5 = Path.Combine(path, folderName);
			if (Directory.Exists(text5))
			{
				list.Add(text5);
			}
		}
		if (list.Count == 0)
		{
			Directory.CreateDirectory(text);
			mls.LogWarning((object)("Folder not found. One has been created at: '" + text + "'"));
			return;
		}
		foreach (string item in list)
		{
			list2.AddRange(Directory.GetFiles(item));
		}
		list2 = RemoveDuplicateFiles(list2);
		bool flag = false;
		loadingList = new bool[list2.Count];
		for (int j = 0; j < list2.Count; j++)
		{
			string text6 = list2[j];
			loadingList[j] = false;
			string fileName = Path.GetFileName(text6);
			string text7 = Path.GetExtension(text6).ToLower();
			if (text7 == ".mp3" || text7 == ".wav" || text7 == ".ogg")
			{
				((MonoBehaviour)this).StartCoroutine(LoadAudioClip(text6, j, text7));
				continue;
			}
			loadingList[j] = true;
			if (text7 != ".old")
			{
				mls.LogWarning((object)(fileName + " is of invalid extention. Must be a .mp3 or .wav or .ogg file or .old file"));
				if (!flag)
				{
					mls.LogWarning((object)".old files ignore this message being printed.");
				}
				flag = true;
			}
		}
		if (loadingList.Length == 0)
		{
			mls.LogError((object)"No songs found");
		}
		harmony.PatchAll();
		harmony.PatchAll(typeof(CarPatch));
		((MonoBehaviour)this).StartCoroutine(EndOfPatch());
	}

	private static IEnumerator EndOfPatch()
	{
		mls.LogInfo((object)("Loading " + instance.loadingList.Length + " songs"));
		bool finishedLoading = false;
		while (!finishedLoading)
		{
			finishedLoading = true;
			bool[] array = instance.loadingList;
			for (int i = 0; i < array.Length; i++)
			{
				if (!array[i])
				{
					finishedLoading = false;
					break;
				}
			}
			if (!finishedLoading)
			{
				yield return null;
			}
		}
		instance.loadingList = null;
		mls.LogInfo((object)("Finished loading songs, final song count at:" + instance.SongList.Count));
		if (instance.SongList.Count == 0)
		{
			string currentDirectory = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			string path = Path.Combine(currentDirectory, instance.folderName).Replace("\\", "/");
			mls.LogError((object)"No songs found in folder");
			mls.LogError((object)("Make sure to add any .mp3 or .wav or .ogg files you want as songs to: '" + path + "'"));
		}
		CustomSongs = instance.SongList.ToArray();
		instance.SongList.Clear();
		HasSongs = CustomSongs.Length != 0 || IncludeOriginal.Value;
		mls.LogInfo((object)"CruiserTunes has been loaded");
	}

	private static IEnumerator LoadAudioClip(string filePath, int index, string fileType)
	{
		float loadingTime = Time.time;
		float maxLoading = 5f;
		string fileName = Path.GetFileName(filePath);
		mls.LogInfo((object)("Loading " + fileName));
		AudioType audioType = GetAudioType(fileType);
		UnityWebRequest loader = UnityWebRequestMultimedia.GetAudioClip(filePath, audioType);
		try
		{
			loader.SendWebRequest();
			while (!loader.isDone)
			{
				if (loadingTime + maxLoading < Time.time)
				{
					mls.LogError((object)("Error loading clip from path: " + fileName));
					instance.loadingList[index] = true;
					yield break;
				}
				yield return null;
			}
			instance.loadingList[index] = true;
			if (loader.error != null)
			{
				mls.LogError((object)("Error loading clip from path: " + fileName + "\n" + loader.error));
				yield break;
			}
			AudioClip content = DownloadHandlerAudioClip.GetContent(loader);
			((Object)content).name = fileName;
			instance.SongList.Add(content);
		}
		finally
		{
			((IDisposable)loader)?.Dispose();
		}
	}

	public static AudioType GetAudioType(string fileType)
	{
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		return (AudioType)(fileType switch
		{
			".mp3" => 13, 
			".wav" => 20, 
			".ogg" => 14, 
			_ => 13, 
		});
	}

	public static List<string> RemoveDuplicateFiles(List<string> filePaths)
	{
		HashSet<string> hashSet = new HashSet<string>();
		List<string> list = new List<string>();
		foreach (string filePath in filePaths)
		{
			string fileName = Path.GetFileName(filePath);
			if (!hashSet.Contains(fileName))
			{
				hashSet.Add(fileName);
				list.Add(filePath);
			}
		}
		return list;
	}
}

ModelReplacementAPI.dll

Decompiled 2 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LCThirdPerson;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using ModelReplacement.AvatarBodyUpdater;
using ModelReplacement.Monobehaviors;
using ModelReplacement.Monobehaviors.Enemies;
using ModelReplacement.Scripts;
using ModelReplacement.Scripts.Enemies;
using ModelReplacement.Scripts.Player;
using MoreCompany;
using MoreCompany.Cosmetics;
using Steamworks.Data;
using TooManyEmotes;
using TooManyEmotes.Patches;
using Unity.Collections;
using UnityEngine;
using UnityEngine.LowLevel;
using UnityEngine.PlayerLoop;
using UnityEngine.Pool;
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;
using UnityEngine.Serialization;
using _3rdPerson.Helper;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ModelReplacementAPI")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("https://github.com/BunyaPineTree/LethalCompany_ModelReplacementAPI")]
[assembly: AssemblyProduct("meow.ModelReplacementAPI")]
[assembly: AssemblyCopyright("Copyright © meow 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("6390E70C-AB5E-42ED-BA29-F173942DC3A9")]
[assembly: AssemblyFileVersion("2.4.12")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.4.12.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[HarmonyPatch(typeof(StartOfRound))]
public class RepairBrokenBodyReplacementsPatch
{
	[HarmonyPatch("ReviveDeadPlayers")]
	[HarmonyPostfix]
	public static void ReviveDeadPlayersPatch(ref StartOfRound __instance)
	{
		PlayerControllerB[] allPlayerScripts = __instance.allPlayerScripts;
		foreach (PlayerControllerB val in allPlayerScripts)
		{
			if (val.isPlayerDead)
			{
				ModelReplacementAPI.ResetPlayerModelReplacement(val);
			}
		}
	}
}
namespace JigglePhysics
{
	public static class CachedSphereCollider
	{
		private class DestroyListener : MonoBehaviour
		{
			private void OnDestroy()
			{
				_hasSphere = false;
			}
		}

		private static bool _hasSphere;

		private static SphereCollider _sphereCollider;

		public static void StartPass()
		{
			if (TryGet(out var collider))
			{
				((Collider)collider).enabled = true;
			}
		}

		public static void FinishedPass()
		{
			if (TryGet(out var collider))
			{
				((Collider)collider).enabled = false;
			}
		}

		public static bool TryGet(out SphereCollider collider)
		{
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Expected O, but got Unknown
			if (_hasSphere)
			{
				collider = _sphereCollider;
				return true;
			}
			try
			{
				GameObject val = new GameObject("JiggleBoneSphereCollider", new Type[2]
				{
					typeof(SphereCollider),
					typeof(DestroyListener)
				})
				{
					hideFlags = (HideFlags)61
				};
				if (Application.isPlaying)
				{
					Object.DontDestroyOnLoad((Object)(object)val);
				}
				_sphereCollider = val.GetComponent<SphereCollider>();
				collider = _sphereCollider;
				((Collider)collider).enabled = false;
				_hasSphere = true;
				return true;
			}
			catch
			{
				if ((Object)(object)_sphereCollider != (Object)null)
				{
					if (Application.isPlaying)
					{
						Object.Destroy((Object)(object)((Component)_sphereCollider).gameObject);
					}
					else
					{
						Object.DestroyImmediate((Object)(object)((Component)_sphereCollider).gameObject);
					}
				}
				_hasSphere = false;
				collider = null;
				throw;
			}
		}
	}
	public class JiggleBone
	{
		private readonly bool hasTransform;

		private readonly PositionSignal targetAnimatedBoneSignal;

		private Vector3 currentFixedAnimatedBonePosition;

		public readonly JiggleBone parent;

		private JiggleBone child;

		private Quaternion boneRotationChangeCheck;

		private Vector3 bonePositionChangeCheck;

		private Quaternion lastValidPoseBoneRotation;

		private float projectionAmount;

		private Vector3 lastValidPoseBoneLocalPosition;

		private float normalizedIndex;

		public readonly Transform transform;

		private readonly PositionSignal particleSignal;

		private Vector3 workingPosition;

		private Vector3? preTeleportPosition;

		private Vector3 extrapolatedPosition;

		private float GetLengthToParent()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			if (parent == null)
			{
				return 0.1f;
			}
			return Vector3.Distance(currentFixedAnimatedBonePosition, parent.currentFixedAnimatedBonePosition);
		}

		public JiggleBone(Transform transform, JiggleBone parent, float projectionAmount = 1f)
		{
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			this.transform = transform;
			this.parent = parent;
			this.projectionAmount = projectionAmount;
			Vector3 startPosition;
			if ((Object)(object)transform != (Object)null)
			{
				lastValidPoseBoneRotation = transform.localRotation;
				lastValidPoseBoneLocalPosition = transform.localPosition;
				startPosition = transform.position;
			}
			else
			{
				startPosition = GetProjectedPosition();
			}
			targetAnimatedBoneSignal = new PositionSignal(startPosition, Time.timeAsDouble);
			particleSignal = new PositionSignal(startPosition, Time.timeAsDouble);
			hasTransform = (Object)(object)transform != (Object)null;
			if (parent != null)
			{
				this.parent.child = this;
			}
		}

		public void CalculateNormalizedIndex()
		{
			int num = 0;
			JiggleBone jiggleBone = this;
			while (jiggleBone.parent != null)
			{
				jiggleBone = jiggleBone.parent;
				num++;
			}
			int num2 = 0;
			jiggleBone = this;
			while (jiggleBone.child != null)
			{
				jiggleBone = jiggleBone.child;
				num2++;
			}
			int num3 = num + num2;
			float num4 = (float)num / (float)num3;
			normalizedIndex = num4;
		}

		public void VerletPass(JiggleSettingsData jiggleSettings, Vector3 wind, double time)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			currentFixedAnimatedBonePosition = targetAnimatedBoneSignal.SamplePosition(time);
			if (parent == null)
			{
				workingPosition = currentFixedAnimatedBonePosition;
				particleSignal.SetPosition(workingPosition, time);
			}
			else
			{
				Vector3 localSpaceVelocity = particleSignal.GetCurrent() - particleSignal.GetPrevious() - (parent.particleSignal.GetCurrent() - parent.particleSignal.GetPrevious());
				workingPosition = NextPhysicsPosition(particleSignal.GetCurrent(), particleSignal.GetPrevious(), localSpaceVelocity, Time.fixedDeltaTime, jiggleSettings.gravityMultiplier, jiggleSettings.friction, jiggleSettings.airDrag);
				workingPosition += wind * (Time.fixedDeltaTime * jiggleSettings.airDrag);
			}
		}

		public void CollisionPreparePass(JiggleSettingsData jiggleSettings)
		{
			//IL_0004: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			workingPosition = ConstrainLengthBackwards(workingPosition, jiggleSettings.lengthElasticity * jiggleSettings.lengthElasticity * 0.5f);
		}

		public void ConstraintPass(JiggleSettingsData jiggleSettings)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			if (parent != null)
			{
				workingPosition = ConstrainAngle(workingPosition, jiggleSettings.angleElasticity * jiggleSettings.angleElasticity, jiggleSettings.elasticitySoften);
				workingPosition = ConstrainLength(workingPosition, jiggleSettings.lengthElasticity * jiggleSettings.lengthElasticity);
			}
		}

		public void CollisionPass(JiggleSettingsBase jiggleSettings, List<Collider> colliders)
		{
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			if (colliders.Count == 0 || !CachedSphereCollider.TryGet(out var collider))
			{
				return;
			}
			Vector3 val = default(Vector3);
			float num = default(float);
			foreach (Collider collider2 in colliders)
			{
				collider.radius = jiggleSettings.GetRadius(normalizedIndex);
				if (!(collider.radius <= 0f) && Physics.ComputePenetration((Collider)(object)collider, workingPosition, Quaternion.identity, collider2, ((Component)collider2).transform.position, ((Component)collider2).transform.rotation, ref val, ref num))
				{
					workingPosition += val * num;
				}
			}
		}

		public void SignalWritePosition(double time)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			particleSignal.SetPosition(workingPosition, time);
		}

		private Vector3 GetProjectedPosition()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			Vector3 position = parent.transform.position;
			return parent.transform.TransformPoint(parent.GetParentTransform().InverseTransformPoint(position) * projectionAmount);
		}

		private Vector3 GetTransformPosition()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			if (!hasTransform)
			{
				return GetProjectedPosition();
			}
			return transform.position;
		}

		private Transform GetParentTransform()
		{
			if (parent != null)
			{
				return parent.transform;
			}
			return transform.parent;
		}

		private void CacheAnimationPosition()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			if (!hasTransform)
			{
				targetAnimatedBoneSignal.SetPosition(GetProjectedPosition(), Time.timeAsDouble);
				return;
			}
			targetAnimatedBoneSignal.SetPosition(transform.position, Time.timeAsDouble);
			lastValidPoseBoneRotation = transform.localRotation;
			lastValidPoseBoneLocalPosition = transform.localPosition;
		}

		private Vector3 ConstrainLengthBackwards(Vector3 newPosition, float elasticity)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			if (child == null)
			{
				return newPosition;
			}
			Vector3 val = newPosition - child.workingPosition;
			Vector3 normalized = ((Vector3)(ref val)).normalized;
			return Vector3.Lerp(newPosition, child.workingPosition + normalized * child.GetLengthToParent(), elasticity);
		}

		private Vector3 ConstrainLength(Vector3 newPosition, float elasticity)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = newPosition - parent.workingPosition;
			Vector3 normalized = ((Vector3)(ref val)).normalized;
			return Vector3.Lerp(newPosition, parent.workingPosition + normalized * GetLengthToParent(), elasticity);
		}

		public void MatchAnimationInstantly()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			double timeAsDouble = Time.timeAsDouble;
			Vector3 transformPosition = GetTransformPosition();
			targetAnimatedBoneSignal.FlattenSignal(timeAsDouble, transformPosition);
			particleSignal.FlattenSignal(timeAsDouble, transformPosition);
		}

		public void PrepareTeleport()
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			preTeleportPosition = GetTransformPosition();
		}

		public void FinishTeleport()
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			if (!preTeleportPosition.HasValue)
			{
				MatchAnimationInstantly();
				return;
			}
			Vector3 transformPosition = GetTransformPosition();
			Vector3 val = transformPosition - preTeleportPosition.Value;
			targetAnimatedBoneSignal.FlattenSignal(Time.timeAsDouble, transformPosition);
			particleSignal.OffsetSignal(val);
			workingPosition += val;
		}

		private Vector3 ConstrainAngleBackward(Vector3 newPosition, float elasticity, float elasticitySoften)
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			if (child == null || child.child == null)
			{
				return newPosition;
			}
			Vector3 val = child.child.currentFixedAnimatedBonePosition - child.currentFixedAnimatedBonePosition;
			Vector3 val2 = child.child.workingPosition - child.workingPosition;
			Quaternion val3 = Quaternion.FromToRotation(val, val2);
			Vector3 val4 = newPosition - child.workingPosition;
			Vector3 val5 = val3 * val4;
			Debug.DrawLine(newPosition, child.workingPosition + val5, Color.cyan);
			float num = Vector3.Distance(newPosition, child.workingPosition + val5);
			num /= child.GetLengthToParent();
			num = Mathf.Clamp01(num);
			num = Mathf.Pow(num, elasticitySoften * 2f);
			return Vector3.Lerp(newPosition, child.workingPosition + val5, elasticity * num);
		}

		private Vector3 ConstrainAngle(Vector3 newPosition, float elasticity, float elasticitySoften)
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			if (!hasTransform && projectionAmount == 0f)
			{
				return newPosition;
			}
			Vector3 val;
			Vector3 val2;
			if (parent.parent == null)
			{
				val = parent.currentFixedAnimatedBonePosition + (parent.currentFixedAnimatedBonePosition - currentFixedAnimatedBonePosition);
				val2 = val;
			}
			else
			{
				val2 = parent.parent.workingPosition;
				val = parent.parent.currentFixedAnimatedBonePosition;
			}
			Vector3 val3 = parent.currentFixedAnimatedBonePosition - val;
			Vector3 val4 = parent.workingPosition - val2;
			Quaternion val5 = Quaternion.FromToRotation(val3, val4);
			Vector3 val6 = currentFixedAnimatedBonePosition - val;
			Vector3 val7 = val5 * val6;
			float num = Vector3.Distance(newPosition, val2 + val7);
			num /= GetLengthToParent();
			num = Mathf.Clamp01(num);
			num = Mathf.Pow(num, elasticitySoften * 2f);
			return Vector3.Lerp(newPosition, val2 + val7, elasticity * num);
		}

		public static Vector3 NextPhysicsPosition(Vector3 newPosition, Vector3 previousPosition, Vector3 localSpaceVelocity, float deltaTime, float gravityMultiplier, float friction, float airFriction)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			float num = deltaTime * deltaTime;
			Vector3 val = newPosition - previousPosition - localSpaceVelocity;
			return newPosition + val * (1f - airFriction) + localSpaceVelocity * (1f - friction) + Physics.gravity * (gravityMultiplier * num);
		}

		public void DebugDraw(Color simulateColor, Color targetColor, bool interpolated)
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			if (parent != null)
			{
				if (interpolated)
				{
					Debug.DrawLine(extrapolatedPosition, parent.extrapolatedPosition, simulateColor, 0f, false);
				}
				else
				{
					Debug.DrawLine(workingPosition, parent.workingPosition, simulateColor, 0f, false);
				}
				Debug.DrawLine(currentFixedAnimatedBonePosition, parent.currentFixedAnimatedBonePosition, targetColor, 0f, false);
			}
		}

		public Vector3 DeriveFinalSolvePosition(Vector3 offset)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			extrapolatedPosition = offset + particleSignal.SamplePosition(Time.timeAsDouble);
			return extrapolatedPosition;
		}

		public Vector3 GetCachedSolvePosition()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			return extrapolatedPosition;
		}

		public void PrepareBone()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			if (hasTransform)
			{
				if (boneRotationChangeCheck == transform.localRotation)
				{
					transform.localRotation = lastValidPoseBoneRotation;
				}
				if (bonePositionChangeCheck == transform.localPosition)
				{
					transform.localPosition = lastValidPoseBoneLocalPosition;
				}
			}
			CacheAnimationPosition();
		}

		public void OnDrawGizmos(JiggleSettingsBase jiggleSettings)
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)transform != (Object)null && child != null && (Object)(object)child.transform != (Object)null)
			{
				Gizmos.DrawLine(transform.position, child.transform.position);
			}
			if ((Object)(object)transform != (Object)null && child != null && (Object)(object)child.transform == (Object)null)
			{
				Gizmos.DrawLine(transform.position, child.GetProjectedPosition());
			}
			if ((Object)(object)transform != (Object)null && (Object)(object)jiggleSettings != (Object)null)
			{
				Gizmos.DrawWireSphere(transform.position, jiggleSettings.GetRadius(normalizedIndex));
			}
			if ((Object)(object)transform == (Object)null && (Object)(object)jiggleSettings != (Object)null)
			{
				Gizmos.DrawWireSphere(GetProjectedPosition(), jiggleSettings.GetRadius(normalizedIndex));
			}
		}

		public void PoseBone(float blend)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			if (child != null)
			{
				Vector3 val = Vector3.Lerp(targetAnimatedBoneSignal.SamplePosition(Time.timeAsDouble), extrapolatedPosition, blend);
				Vector3 val2 = Vector3.Lerp(child.targetAnimatedBoneSignal.SamplePosition(Time.timeAsDouble), child.extrapolatedPosition, blend);
				if (parent != null)
				{
					transform.position = val;
				}
				Vector3 transformPosition = child.GetTransformPosition();
				Vector3 val3 = transformPosition - transform.position;
				Vector3 val4 = val2 - val;
				Quaternion val5 = Quaternion.FromToRotation(val3, val4);
				transform.rotation = val5 * transform.rotation;
			}
			if (hasTransform)
			{
				boneRotationChangeCheck = transform.localRotation;
				bonePositionChangeCheck = transform.localPosition;
			}
		}
	}
	[DefaultExecutionOrder(200)]
	public class JiggleRigBuilder : MonoBehaviour
	{
		[SerializeField]
		[Tooltip("The root bone from which an individual JiggleRig will be constructed. The JiggleRig encompasses all children of the specified root.")]
		[FormerlySerializedAs("target")]
		private Transform rootTransform;

		[Tooltip("The settings that the rig should update with, create them using the Create->JigglePhysics->Settings menu option.")]
		public JiggleSettingsBase jiggleSettings;

		[SerializeField]
		[Tooltip("The list of transforms to ignore during the jiggle. Each bone listed will also ignore all the children of the specified bone.")]
		private List<Transform> ignoredTransforms;

		public List<Collider> colliders;

		[Tooltip("An air force that is applied to the entire rig, this is useful to plug in some wind volumes from external sources.")]
		public Vector3 wind;

		[Tooltip("Level of detail manager. This system will control how the jiggle rig saves performance cost.")]
		public JiggleRigLOD levelOfDetail;

		[Tooltip("Draws some simple lines to show what the simulation is doing. Generally this should be disabled.")]
		[SerializeField]
		private bool debugDraw;

		private JiggleSettingsData data;

		private bool initialized;

		[HideInInspector]
		protected List<JiggleBone> simulatedPoints;

		private double accumulation;

		private bool dirtyFromEnable = false;

		private bool wasLODActive = true;

		public static float maxCatchupTime => Time.fixedDeltaTime * 4f;

		private bool NeedsCollisions => colliders.Count != 0;

		public Transform GetRootTransform()
		{
			return rootTransform;
		}

		public void PrepareBone(Vector3 position, JiggleRigLOD jiggleRigLOD)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			if (!initialized)
			{
				throw new UnityException("JiggleRig was never initialized. Please call JiggleRig.Initialize() if you're going to manually timestep.");
			}
			foreach (JiggleBone simulatedPoint in simulatedPoints)
			{
				simulatedPoint.PrepareBone();
			}
			data = jiggleSettings.GetData();
			data = (((Object)(object)jiggleRigLOD != (Object)null) ? jiggleRigLOD.AdjustJiggleSettingsData(position, data) : data);
		}

		public void MatchAnimationInstantly()
		{
			foreach (JiggleBone simulatedPoint in simulatedPoints)
			{
				simulatedPoint.MatchAnimationInstantly();
			}
		}

		public void UpdateJiggle(Vector3 wind, double time)
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			foreach (JiggleBone simulatedPoint in simulatedPoints)
			{
				simulatedPoint.VerletPass(data, wind, time);
			}
			if (NeedsCollisions)
			{
				for (int num = simulatedPoints.Count - 1; num >= 0; num--)
				{
					simulatedPoints[num].CollisionPreparePass(data);
				}
			}
			foreach (JiggleBone simulatedPoint2 in simulatedPoints)
			{
				simulatedPoint2.ConstraintPass(data);
			}
			if (NeedsCollisions)
			{
				foreach (JiggleBone simulatedPoint3 in simulatedPoints)
				{
					simulatedPoint3.CollisionPass(jiggleSettings, colliders);
				}
			}
			foreach (JiggleBone simulatedPoint4 in simulatedPoints)
			{
				simulatedPoint4.SignalWritePosition(time);
			}
		}

		public void DeriveFinalSolve()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = simulatedPoints[0].DeriveFinalSolvePosition(Vector3.zero);
			Vector3 offset = simulatedPoints[0].transform.position - val;
			foreach (JiggleBone simulatedPoint in simulatedPoints)
			{
				simulatedPoint.DeriveFinalSolvePosition(offset);
			}
		}

		public void Pose(bool debugDraw)
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			DeriveFinalSolve();
			foreach (JiggleBone simulatedPoint in simulatedPoints)
			{
				simulatedPoint.PoseBone(data.blend);
				if (debugDraw)
				{
					simulatedPoint.DebugDraw(Color.red, Color.blue, interpolated: true);
				}
			}
		}

		public void PrepareTeleport()
		{
			foreach (JiggleBone simulatedPoint in simulatedPoints)
			{
				simulatedPoint.PrepareTeleport();
			}
		}

		public void FinishTeleport()
		{
			foreach (JiggleBone simulatedPoint in simulatedPoints)
			{
				simulatedPoint.FinishTeleport();
			}
		}

		protected virtual void CreateSimulatedPoints(ICollection<JiggleBone> outputPoints, ICollection<Transform> ignoredTransforms, Transform currentTransform, JiggleBone parentJiggleBone)
		{
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			JiggleBone jiggleBone = new JiggleBone(currentTransform, parentJiggleBone);
			outputPoints.Add(jiggleBone);
			if (currentTransform.childCount == 0)
			{
				if (jiggleBone.parent == null)
				{
					if ((Object)(object)jiggleBone.transform.parent == (Object)null)
					{
						throw new UnityException("Can't have a singular jiggle bone with no parents. That doesn't even make sense!");
					}
					outputPoints.Add(new JiggleBone(null, jiggleBone));
				}
				else
				{
					outputPoints.Add(new JiggleBone(null, jiggleBone));
				}
				return;
			}
			for (int i = 0; i < currentTransform.childCount; i++)
			{
				if (!ignoredTransforms.Contains(currentTransform.GetChild(i)))
				{
					CreateSimulatedPoints(outputPoints, ignoredTransforms, currentTransform.GetChild(i), jiggleBone);
				}
			}
		}

		private void Awake()
		{
			Initialize();
		}

		private void OnEnable()
		{
			JiggleRigHandler.AddBuilder(this);
			dirtyFromEnable = true;
		}

		private void OnDisable()
		{
			JiggleRigHandler.RemoveBuilder(this);
			PrepareTeleport();
		}

		public void Initialize()
		{
			accumulation = 0.0;
			simulatedPoints = new List<JiggleBone>();
			if ((Object)(object)rootTransform == (Object)null)
			{
				return;
			}
			CreateSimulatedPoints(simulatedPoints, ignoredTransforms, rootTransform, null);
			foreach (JiggleBone simulatedPoint in simulatedPoints)
			{
				simulatedPoint.CalculateNormalizedIndex();
			}
			initialized = true;
		}

		public virtual void Advance(float deltaTime)
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)levelOfDetail != (Object)null && !levelOfDetail.CheckActive(((Component)this).transform.position))
			{
				if (wasLODActive)
				{
					PrepareTeleport();
				}
				wasLODActive = false;
				return;
			}
			if (!wasLODActive)
			{
				FinishTeleport();
			}
			PrepareBone(((Component)this).transform.position, levelOfDetail);
			if (dirtyFromEnable)
			{
				FinishTeleport();
				dirtyFromEnable = false;
			}
			accumulation = Math.Min(accumulation + (double)deltaTime, maxCatchupTime);
			while (accumulation > (double)Time.fixedDeltaTime)
			{
				accumulation -= Time.fixedDeltaTime;
				double time = Time.timeAsDouble - accumulation;
				UpdateJiggle(wind, time);
			}
			Pose(debugDraw);
			wasLODActive = true;
		}

		private void OnDrawGizmos()
		{
			if (!initialized || simulatedPoints == null)
			{
				Initialize();
			}
			foreach (JiggleBone simulatedPoint in simulatedPoints)
			{
				simulatedPoint.OnDrawGizmos(jiggleSettings);
			}
		}

		private void OnValidate()
		{
			if ((Object)(object)rootTransform == (Object)null)
			{
				rootTransform = ((Component)this).transform;
			}
			if (!Application.isPlaying)
			{
				Initialize();
			}
		}
	}
	public static class JiggleRigHandler
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static UpdateFunction <0>__UpdateJiggleRigs;
		}

		private static bool initialized = false;

		private static HashSet<JiggleRigBuilder> builders = new HashSet<JiggleRigBuilder>();

		private static void Initialize()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Expected O, but got Unknown
			if (!initialized)
			{
				PlayerLoopSystem currentPlayerLoop = PlayerLoop.GetCurrentPlayerLoop();
				PlayerLoopSystem self = currentPlayerLoop;
				PlayerLoopSystem systemToInject = default(PlayerLoopSystem);
				object obj = <>O.<0>__UpdateJiggleRigs;
				if (obj == null)
				{
					UpdateFunction val = UpdateJiggleRigs;
					<>O.<0>__UpdateJiggleRigs = val;
					obj = (object)val;
				}
				systemToInject.updateDelegate = (UpdateFunction)obj;
				systemToInject.type = typeof(JiggleRigHandler);
				currentPlayerLoop = self.InjectAt<PostLateUpdate>(systemToInject);
				PlayerLoop.SetPlayerLoop(currentPlayerLoop);
				initialized = true;
			}
		}

		private static void UpdateJiggleRigs()
		{
			CachedSphereCollider.StartPass();
			foreach (JiggleRigBuilder builder in builders)
			{
				builder.Advance(Time.deltaTime);
			}
			CachedSphereCollider.FinishedPass();
		}

		public static void AddBuilder(JiggleRigBuilder builder)
		{
			builders.Add(builder);
			Initialize();
		}

		public static void RemoveBuilder(JiggleRigBuilder builder)
		{
			builders.Remove(builder);
		}

		private static PlayerLoopSystem InjectAt<T>(this PlayerLoopSystem self, PlayerLoopSystem systemToInject)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Expected O, but got Unknown
			int num = FindIndexOfSubsystem<T>(self.subSystemList);
			if (num == -1)
			{
				throw new UnityException($"Failed to find PlayerLoopSystem with type{typeof(T)}");
			}
			List<PlayerLoopSystem> list = new List<PlayerLoopSystem>(self.subSystemList[num].subSystemList);
			foreach (PlayerLoopSystem item2 in list)
			{
				if (item2.type != typeof(JiggleRigBuilder))
				{
					continue;
				}
				Debug.LogWarning((object)$"Tried to inject a PlayerLoopSystem ({systemToInject.type}) more than once! Ignoring the second injection.");
				return self;
			}
			PlayerLoopSystem item = default(PlayerLoopSystem);
			object obj = <>O.<0>__UpdateJiggleRigs;
			if (obj == null)
			{
				UpdateFunction val = UpdateJiggleRigs;
				<>O.<0>__UpdateJiggleRigs = val;
				obj = (object)val;
			}
			item.updateDelegate = (UpdateFunction)obj;
			item.type = typeof(JiggleRigHandler);
			list.Insert(0, item);
			self.subSystemList[num].subSystemList = list.ToArray();
			return self;
		}

		private static int FindIndexOfSubsystem<T>(PlayerLoopSystem[] list, int index = -1)
		{
			if (list == null)
			{
				return -1;
			}
			for (int i = 0; i < list.Length; i++)
			{
				if (list[i].type == typeof(T))
				{
					return i;
				}
			}
			return -1;
		}
	}
	public abstract class JiggleRigLOD : ScriptableObject
	{
		public abstract bool CheckActive(Vector3 position);

		public abstract JiggleSettingsData AdjustJiggleSettingsData(Vector3 position, JiggleSettingsData data);
	}
	[CreateAssetMenu(fileName = "JiggleRigSimpleLOD", menuName = "JigglePhysics/JiggleRigSimpleLOD", order = 1)]
	public class JiggleRigSimpleLOD : JiggleRigLOD
	{
		[Tooltip("Distance to disable the jiggle rig")]
		[SerializeField]
		private float distance;

		[Tooltip("Level of detail manager. This system will control how the jiggle rig saves performance cost.")]
		[SerializeField]
		private float blend;

		[NonSerialized]
		private Camera currentCamera;

		[NonSerialized]
		private Transform cameraTransform;

		private bool TryGetCamera(out Camera camera)
		{
			if ((Object)(object)currentCamera == (Object)null || !((Component)currentCamera).CompareTag("MainCamera"))
			{
				currentCamera = Camera.main;
			}
			camera = currentCamera;
			return (Object)(object)currentCamera != (Object)null;
		}

		public override bool CheckActive(Vector3 position)
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			if (!TryGetCamera(out var camera))
			{
				return false;
			}
			return Vector3.Distance(((Component)camera).transform.position, position) < distance;
		}

		public override JiggleSettingsData AdjustJiggleSettingsData(Vector3 position, JiggleSettingsData data)
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			if (!TryGetCamera(out var camera))
			{
				return data;
			}
			float num = (Vector3.Distance(((Component)camera).transform.position, position) - distance + blend) / blend;
			num = Mathf.Clamp01(1f - num);
			data.blend = num;
			return data;
		}
	}
	public struct JiggleSettingsData
	{
		public float gravityMultiplier;

		public float friction;

		public float angleElasticity;

		public float blend;

		public float airDrag;

		public float lengthElasticity;

		public float elasticitySoften;

		public float radiusMultiplier;

		public static JiggleSettingsData Lerp(JiggleSettingsData a, JiggleSettingsData b, float t)
		{
			JiggleSettingsData result = default(JiggleSettingsData);
			result.gravityMultiplier = Mathf.Lerp(a.gravityMultiplier, b.gravityMultiplier, t);
			result.friction = Mathf.Lerp(a.friction, b.friction, t);
			result.angleElasticity = Mathf.Lerp(a.angleElasticity, b.angleElasticity, t);
			result.blend = Mathf.Lerp(a.blend, b.blend, t);
			result.airDrag = Mathf.Lerp(a.airDrag, b.airDrag, t);
			result.lengthElasticity = Mathf.Lerp(a.lengthElasticity, b.lengthElasticity, t);
			result.elasticitySoften = Mathf.Lerp(a.elasticitySoften, b.elasticitySoften, t);
			result.radiusMultiplier = Mathf.Lerp(a.radiusMultiplier, b.radiusMultiplier, t);
			return result;
		}
	}
	[CreateAssetMenu(fileName = "JiggleSettings", menuName = "JigglePhysics/Settings", order = 1)]
	public class JiggleSettings : JiggleSettingsBase
	{
		[SerializeField]
		[Range(0f, 2f)]
		[Tooltip("How much gravity to apply to the simulation, it is a multiplier of the Physics.gravity setting.")]
		private float gravityMultiplier = 1f;

		[SerializeField]
		[Range(0f, 1f)]
		[Tooltip("How much mechanical friction to apply, this is specifically how quickly oscillations come to rest.")]
		private float friction = 0.4f;

		[SerializeField]
		[Range(0f, 1f)]
		[Tooltip("How much angular force is applied to bring it to the target shape.")]
		private float angleElasticity = 0.4f;

		[SerializeField]
		[Range(0f, 1f)]
		[Tooltip("How much of the simulation should be expressed. A value of 0 would make the jiggle have zero effect. A value of 1 gives the full movement as intended. 0.5 would ")]
		private float blend = 1f;

		[FormerlySerializedAs("airFriction")]
		[HideInInspector]
		[SerializeField]
		[Range(0f, 1f)]
		[Tooltip("How much jiggled objects should get dragged behind by moving through the air. Or how \"thick\" the air is.")]
		private float airDrag = 0.1f;

		[HideInInspector]
		[SerializeField]
		[Range(0f, 1f)]
		[Tooltip("How rigidly the rig holds its length. Low values cause lots of squash and stretch!")]
		private float lengthElasticity = 0.8f;

		[HideInInspector]
		[SerializeField]
		[Range(0f, 1f)]
		[Tooltip("How much to allow free bone motion before engaging elasticity.")]
		private float elasticitySoften = 0f;

		[HideInInspector]
		[SerializeField]
		[Tooltip("How much radius points have, only used for collisions. Set to 0 to disable collisions")]
		private float radiusMultiplier = 0f;

		[HideInInspector]
		[SerializeField]
		[Tooltip("How the radius is expressed as a curve along the bone chain from root to child.")]
		private AnimationCurve radiusCurve = new AnimationCurve((Keyframe[])(object)new Keyframe[2]
		{
			new Keyframe(0f, 1f),
			new Keyframe(1f, 0f)
		});

		public override JiggleSettingsData GetData()
		{
			JiggleSettingsData result = default(JiggleSettingsData);
			result.gravityMultiplier = gravityMultiplier;
			result.friction = friction;
			result.airDrag = airDrag;
			result.blend = blend;
			result.angleElasticity = angleElasticity;
			result.elasticitySoften = elasticitySoften;
			result.lengthElasticity = lengthElasticity;
			result.radiusMultiplier = radiusMultiplier;
			return result;
		}

		public void SetData(JiggleSettingsData data)
		{
			gravityMultiplier = data.gravityMultiplier;
			friction = data.friction;
			angleElasticity = data.angleElasticity;
			blend = data.blend;
			airDrag = data.airDrag;
			lengthElasticity = data.lengthElasticity;
			elasticitySoften = data.elasticitySoften;
			radiusMultiplier = data.radiusMultiplier;
		}

		public override float GetRadius(float normalizedIndex)
		{
			return radiusMultiplier * radiusCurve.Evaluate(normalizedIndex);
		}

		public void SetRadiusCurve(AnimationCurve curve)
		{
			radiusCurve = curve;
		}
	}
	public class JiggleSettingsBase : ScriptableObject
	{
		public virtual JiggleSettingsData GetData()
		{
			return default(JiggleSettingsData);
		}

		public virtual float GetRadius(float normalizedIndex)
		{
			return 0f;
		}
	}
	[CreateAssetMenu(fileName = "JiggleSettingsBlend", menuName = "JigglePhysics/Blend Settings", order = 1)]
	public class JiggleSettingsBlend : JiggleSettingsBase
	{
		[Tooltip("The list of jiggle settings to blend between.")]
		public List<JiggleSettings> blendSettings;

		[Range(0f, 1f)]
		[Tooltip("A value from 0 to 1 that linearly blends between all of the blendSettings.")]
		public float normalizedBlend;

		public override JiggleSettingsData GetData()
		{
			int num = blendSettings.Count - 1;
			float num2 = Mathf.Clamp01(normalizedBlend);
			int num3 = Mathf.Clamp(Mathf.FloorToInt(num2 * (float)num), 0, num);
			int index = Mathf.Clamp(Mathf.FloorToInt(num2 * (float)num) + 1, 0, num);
			return JiggleSettingsData.Lerp(blendSettings[num3].GetData(), blendSettings[index].GetData(), Mathf.Clamp01(num2 * (float)num - (float)num3));
		}

		public override float GetRadius(float normalizedIndex)
		{
			float num = Mathf.Clamp01(normalizedBlend);
			int num2 = Mathf.FloorToInt(num * (float)blendSettings.Count);
			int num3 = Mathf.FloorToInt(num * (float)blendSettings.Count) + 1;
			return Mathf.Lerp(blendSettings[Mathf.Clamp(num2, 0, blendSettings.Count - 1)].GetRadius(normalizedIndex), blendSettings[Mathf.Clamp(num3, 0, blendSettings.Count - 1)].GetRadius(normalizedIndex), Mathf.Clamp01(num * (float)blendSettings.Count - (float)num2));
		}
	}
	public class PositionSignal
	{
		private struct Frame
		{
			public Vector3 position;

			public double time;
		}

		private Frame previousFrame;

		private Frame currentFrame;

		public PositionSignal(Vector3 startPosition, double time)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			currentFrame = (previousFrame = new Frame
			{
				position = startPosition,
				time = time
			});
		}

		public void SetPosition(Vector3 position, double time)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			previousFrame = currentFrame;
			currentFrame = new Frame
			{
				position = position,
				time = time
			};
		}

		public void OffsetSignal(Vector3 offset)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			previousFrame = new Frame
			{
				position = previousFrame.position + offset,
				time = previousFrame.time
			};
			currentFrame = new Frame
			{
				position = currentFrame.position + offset,
				time = previousFrame.time
			};
		}

		public void FlattenSignal(double time, Vector3 position)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			previousFrame = new Frame
			{
				position = position,
				time = time - (double)(JiggleRigBuilder.maxCatchupTime * 2f)
			};
			currentFrame = new Frame
			{
				position = position,
				time = time - (double)JiggleRigBuilder.maxCatchupTime
			};
		}

		public Vector3 GetCurrent()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			return currentFrame.position;
		}

		public Vector3 GetPrevious()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			return previousFrame.position;
		}

		public Vector3 SamplePosition(double time)
		{
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			double num = currentFrame.time - previousFrame.time;
			if (num == 0.0)
			{
				return previousFrame.position;
			}
			double num2 = (time - previousFrame.time) / num;
			return Vector3.Lerp(previousFrame.position, currentFrame.position, (float)num2);
		}
	}
}
namespace ModelReplacement
{
	public static class PluginInfo
	{
		public const string GUID = "meow.ModelReplacementAPI";

		public const string NAME = "ModelReplacementAPI";

		public const string VERSION = "2.4.12";

		public const string WEBSITE = "https://github.com/BunyaPineTree/LethalCompany_ModelReplacementAPI";
	}
	[BepInPlugin("meow.ModelReplacementAPI", "ModelReplacementAPI", "2.4.12")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class ModelReplacementAPI : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(PlayerControllerB))]
		public class PlayerControllerBPatch
		{
			[HarmonyPatch("Update")]
			[HarmonyPostfix]
			public static void ManageRegistryBodyReplacements(ref PlayerControllerB __instance)
			{
				try
				{
					ManageBodyReplacements(__instance);
				}
				catch (Exception arg)
				{
					Instance.Logger.LogError((object)$"Exception in ManageRegistryBodyReplacements: {arg}");
				}
			}

			private static void ManageBodyReplacements(PlayerControllerB player)
			{
				BodyReplacementBase component = ((Component)player.thisPlayerBody).gameObject.GetComponent<BodyReplacementBase>();
				if ((Object)(object)component != (Object)null && RegisteredModelReplacementExceptions.Contains(((object)component).GetType()))
				{
					return;
				}
				if (RegisteredModelReplacementOverride != null)
				{
					SetPlayerModelReplacement(player, RegisteredModelReplacementOverride);
					return;
				}
				int num = player.currentSuitID;
				List<UnlockableItem> unlockables = StartOfRound.Instance.unlockablesList.unlockables;
				if (num > unlockables.Count)
				{
					throw new Exception($"Suit ID {num} is out of range of the suit list, which has {unlockables.Count} elements.");
				}
				if (num >= unlockables.Count)
				{
					num = 0;
				}
				string key = unlockables[num].unlockableName.ToLower().Replace(" ", "");
				if (RegisteredModelReplacements.ContainsKey(key))
				{
					SetPlayerModelReplacement(player, RegisteredModelReplacements[key]);
				}
				else if (RegisteredModelReplacementDefault != null)
				{
					SetPlayerModelReplacement(player, RegisteredModelReplacementDefault);
				}
				else
				{
					RemovePlayerModelReplacement(player);
				}
			}
		}

		public static ConfigFile config;

		public static bool moreCompanyPresent;

		public static bool thirdPersonPresent;

		public static bool LCthirdPersonPresent;

		public static bool mirrorDecorPresent;

		public static bool tooManyEmotesPresent;

		public static bool recordingCameraPresent;

		public static bool MRAPI_NetworkingPresent;

		public static ModelReplacementAPI Instance = null;

		public ManualLogSource Logger;

		private static List<Type> RegisteredModelReplacementExceptions = new List<Type>();

		private static Dictionary<string, Type> RegisteredModelReplacements = new Dictionary<string, Type>();

		private static Type RegisteredModelReplacementOverride = null;

		private static Type RegisteredModelReplacementDefault = null;

		private static HashSet<ulong> blackListedSteamIDs = new HashSet<ulong>();

		public static ConfigEntry<bool> EnforceViewModelGeneration { get; private set; }

		private static int steamLobbyID
		{
			get
			{
				//IL_0024: Unknown result type (might be due to invalid IL or missing references)
				//IL_0029: Unknown result type (might be due to invalid IL or missing references)
				//IL_002c: Unknown result type (might be due to invalid IL or missing references)
				int result;
				if (!GameNetworkManager.Instance.currentLobby.HasValue)
				{
					result = -1;
				}
				else
				{
					Lobby value = GameNetworkManager.Instance.currentLobby.Value;
					result = (int)((Lobby)(ref value)).Id.Value;
				}
				return result;
			}
		}

		public static bool IsLan => steamLobbyID == -1;

		private static void InitConfig()
		{
			EnforceViewModelGeneration = config.Bind<bool>("Debug Settings", "Generate Viewmodels by default", true, "Enable to generate a viewmodel for all model replacements, regardless of the individual model's settings.");
		}

		private void Awake()
		{
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Logger = Logger.CreateLogSource("meow.ModelReplacementAPI");
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			moreCompanyPresent = IsPluginPresent("me.swipez.melonloader.morecompany");
			thirdPersonPresent = IsPluginPresent("verity.3rdperson");
			LCthirdPersonPresent = IsPluginPresent("LCThirdPerson");
			mirrorDecorPresent = IsPluginPresent("quackandcheese.mirrordecor");
			tooManyEmotesPresent = IsPluginPresent("FlipMods.TooManyEmotes");
			recordingCameraPresent = IsPluginPresent("com.graze.gorillatag.placeablecamera");
			MRAPI_NetworkingPresent = IsPluginPresent("meow.ModelReplacementAPI.Networking");
			Harmony val = new Harmony("meow.ModelReplacementAPI");
			val.PatchAll();
			Logger.LogInfo((object)"Plugin meow.ModelReplacementAPI is loaded!");
		}

		private static bool IsPluginPresent(string pluginName)
		{
			return Chainloader.PluginInfos.ContainsKey(pluginName);
		}

		public static void RegisterModelReplacementDefault(Type type)
		{
			RegisterModelReplacement(type, ref RegisteredModelReplacementDefault, "default");
		}

		public static void RegisterModelReplacementOverride(Type type)
		{
			RegisterModelReplacement(type, ref RegisteredModelReplacementOverride, "override");
		}

		public static void RegisterModelReplacementException(Type type)
		{
			RegisterModelReplacement(type, RegisteredModelReplacementExceptions, "exception");
		}

		public static void RegisterSuitModelReplacement(string suitNameToReplace, Type type)
		{
			suitNameToReplace = suitNameToReplace.ToLower().Replace(" ", "");
			if (!type.IsSubclassOf(typeof(BodyReplacementBase)))
			{
				Instance.Logger.LogError((object)$"Cannot register body replacement type {type}, must inherit from BodyReplacementBase");
				return;
			}
			if (RegisteredModelReplacements.ContainsKey(suitNameToReplace))
			{
				Instance.Logger.LogError((object)$"Cannot register body replacement type {type}, suit name to replace {suitNameToReplace} is already registered.");
				return;
			}
			Instance.Logger.LogInfo((object)$"Registering body replacement type {type} to suit name {suitNameToReplace}.");
			RegisteredModelReplacements.Add(suitNameToReplace, type);
		}

		private static void RegisterModelReplacement(Type type, ref Type registeredType, string logType)
		{
			if (!type.IsSubclassOf(typeof(BodyReplacementBase)))
			{
				Instance.Logger.LogError((object)$"Cannot register body replacement {logType} type {type}, must inherit from BodyReplacementBase");
				return;
			}
			if (registeredType != null)
			{
				Instance.Logger.LogError((object)$"Cannot register body replacement {logType}, already registered to {registeredType}.");
				return;
			}
			Instance.Logger.LogInfo((object)$"Registering body replacement {logType} type {type}.");
			registeredType = type;
		}

		private static void RegisterModelReplacement(Type type, List<Type> registeredList, string logType)
		{
			if (!type.IsSubclassOf(typeof(BodyReplacementBase)))
			{
				Instance.Logger.LogError((object)$"Cannot register body replacement {logType} type {type}, must inherit from BodyReplacementBase");
				return;
			}
			Instance.Logger.LogInfo((object)$"Registering body replacement {logType} type {type}.");
			if (!registeredList.Contains(type))
			{
				registeredList.Add(type);
			}
		}

		public static void RegisterPlayerBlackList(ulong steamID, bool blackListed)
		{
			if (blackListed)
			{
				blackListedSteamIDs.Add(steamID);
			}
			else if (blackListedSteamIDs.Contains(steamID))
			{
				blackListedSteamIDs.Remove(steamID);
			}
		}

		public static void RegisterPlayerBlackList(PlayerControllerB player, bool blackListed)
		{
			RegisterPlayerBlackList(player.playerSteamId, blackListed);
			RemovePlayerModelReplacement(player);
		}

		public static void ResetPlayerModelReplacement(PlayerControllerB player)
		{
			BodyReplacementBase component = ((Component)player).gameObject.GetComponent<BodyReplacementBase>();
			if (!((Object)(object)component == (Object)null))
			{
				Instance.Logger.LogInfo((object)("Reinstantiating model replacement for " + player.playerUsername));
				Type type = ((object)component).GetType();
				component.IsActive = false;
				Object.Destroy((Object)(object)component);
				((Component)player).gameObject.AddComponent(type);
			}
		}

		public static void SetPlayerModelReplacement(PlayerControllerB player, Type type)
		{
			if (!type.IsSubclassOf(typeof(BodyReplacementBase)))
			{
				Instance.Logger.LogError((object)("Cannot set body replacement of type " + type.Name + ", must inherit from BodyReplacementBase"));
			}
			else
			{
				if ((!IsLan && player.playerSteamId == 0) || blackListedSteamIDs.Contains(player.playerSteamId))
				{
					return;
				}
				BodyReplacementBase bodyReplacementBase = default(BodyReplacementBase);
				bool flag = ((Component)player).gameObject.TryGetComponent<BodyReplacementBase>(ref bodyReplacementBase);
				int currentSuitID = player.currentSuitID;
				string unlockableName = StartOfRound.Instance.unlockablesList.unlockables[currentSuitID].unlockableName;
				if (flag)
				{
					if (((object)bodyReplacementBase).GetType() == type && bodyReplacementBase.suitName == unlockableName)
					{
						return;
					}
					Instance.Logger.LogInfo((object)$"Model Replacement Change detected {((object)bodyReplacementBase).GetType()} => {type}, changing model.");
					bodyReplacementBase.IsActive = false;
					Object.Destroy((Object)(object)bodyReplacementBase);
				}
				Instance.Logger.LogInfo((object)$"Suit Change detected {bodyReplacementBase?.suitName} => {unlockableName}, Replacing {type}.");
				BodyReplacementBase bodyReplacementBase2 = ((Component)player).gameObject.AddComponent(type) as BodyReplacementBase;
				bodyReplacementBase2.suitName = unlockableName;
			}
		}

		public static bool GetPlayerModelReplacement(PlayerControllerB player, out BodyReplacementBase modelReplacement)
		{
			try
			{
				modelReplacement = ((Component)player).gameObject.GetComponent<BodyReplacementBase>();
				return (Object)(object)modelReplacement != (Object)null;
			}
			catch (Exception arg)
			{
				Instance.Logger.LogError((object)$"Error in GetPlayerModelReplacement, returning false {arg}");
				modelReplacement = null;
				return false;
			}
		}

		public static bool GetPlayerModelReplacement(PlayerControllerB player)
		{
			try
			{
				return (Object)(object)((Component)player).gameObject.GetComponent<BodyReplacementBase>() != (Object)null;
			}
			catch (Exception arg)
			{
				Instance.Logger.LogError((object)$"Error in GetPlayerModelReplacement, returning false {arg}");
				return false;
			}
		}

		public static void RemovePlayerModelReplacement(PlayerControllerB player)
		{
			BodyReplacementBase component = ((Component)player).gameObject.GetComponent<BodyReplacementBase>();
			if (Object.op_Implicit((Object)(object)component))
			{
				component.IsActive = false;
				Object.Destroy((Object)(object)component);
			}
		}
	}
	public abstract class BodyReplacementBase : MonoBehaviour
	{
		public class RaycastTarget : MonoBehaviour
		{
			public PlayerControllerB controller = null;

			public BodyReplacementBase bodyReplacement = null;

			public GameObject modelObj = null;

			private void Update()
			{
				if ((Object)(object)bodyReplacement == (Object)null && !((Object)(object)modelObj != (Object)null))
				{
				}
			}
		}

		public ViewStateManager viewState = null;

		public MoreCompanyCosmeticManager cosmeticManager = null;

		public GameObject replacementModel;

		public GameObject replacementViewModel;

		public BoxCollider nameTagCollider = null;

		public GrabbableObject heldItem = null;

		public GameObject deadBody = null;

		public GameObject replacementDeadBody = null;

		public GameObject replacementModelShadow = null;

		private MaterialHelper matHelper = null;

		private int danceNumber = 0;

		private int previousDanceNumber = 0;

		public AvatarUpdater cosmeticAvatar = null;

		public bool IsActive = true;

		public bool UseNoPostProcessing = false;

		public bool DontConvertUnsupportedShaders = false;

		public bool GenerateViewModel = false;

		public bool RemoveHelmet = false;

		public bool DebugRenderPlayer = false;

		public bool DebugRenderModel = false;

		private bool emoteOngoing = false;

		public AvatarUpdater avatar { get; private set; }

		public ViewModelUpdater viewModelAvatar { get; private set; }

		public PlayerControllerB controller { get; private set; }

		public AvatarUpdater ragdollAvatar { get; private set; }

		public AvatarUpdater shadowAvatar { get; private set; }

		public string suitName { get; set; } = "";


		public bool CanPositionItemOnCustomViewModel => (Object)(object)replacementViewModel != (Object)null && (Object)(object)viewModelAvatar.ItemHolderViewModel != (Object)null;

		protected abstract GameObject LoadAssetsAndReturnModel();

		protected virtual GameObject LoadAssetsAndReturnViewModel()
		{
			return null;
		}

		protected virtual GameObject LoadAssetsAndReturnRagdoll(CauseOfDeath causeOfDeath)
		{
			return null;
		}

		protected virtual AvatarUpdater GetAvatarUpdater()
		{
			return new AvatarUpdater();
		}

		protected virtual ViewModelUpdater GetViewModelUpdater()
		{
			return new ViewModelUpdater();
		}

		protected virtual void AddModelScripts()
		{
		}

		protected internal virtual void OnHitEnemy(bool dead)
		{
			Console.WriteLine("PLAYER HIT ENEMY " + controller.playerUsername);
		}

		protected internal virtual void OnHitAlly(PlayerControllerB ally, bool dead)
		{
			Console.WriteLine("PLAYER HIT ALLY " + controller.playerUsername);
		}

		protected internal virtual void OnDamageTaken(bool dead)
		{
			Console.WriteLine("PLAYER TAKE DAMAGE  " + controller.playerUsername);
		}

		protected internal virtual void OnDamageTakenByAlly(PlayerControllerB ally, bool dead)
		{
			Console.WriteLine("PLAYER TAKE DAMAGE BY ALLY " + controller.playerUsername);
		}

		protected internal virtual void OnDeath()
		{
			Console.WriteLine("PLAYER DEATH " + controller.playerUsername + " ");
		}

		protected internal virtual void OnEmoteStart(int emoteId)
		{
			Console.WriteLine($"PLAYER EMOTE START {controller.playerUsername} ID {emoteId}");
		}

		protected internal virtual void OnEmoteEnd()
		{
			Console.WriteLine("PLAYER EMOTE END " + controller.playerUsername);
		}

		private GameObject LoadModelReplacement()
		{
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Expected O, but got Unknown
			//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01df: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0204: Unknown result type (might be due to invalid IL or missing references)
			//IL_0206: Unknown result type (might be due to invalid IL or missing references)
			//IL_0207: Unknown result type (might be due to invalid IL or missing references)
			//IL_0255: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = LoadAssetsAndReturnModel();
			if ((Object)(object)val == (Object)null)
			{
				ModelReplacementAPI.Instance.Logger.LogFatal((object)"LoadAssetsAndReturnModel() returned null. Verify that your assetbundle works and your asset name is correct. ");
			}
			Animator componentInChildren = val.GetComponentInChildren<Animator>();
			OffsetBuilder component = ((Component)componentInChildren).gameObject.GetComponent<OffsetBuilder>();
			UseNoPostProcessing = component.UseNoPostProcessing;
			GenerateViewModel = component.GenerateViewModel;
			RemoveHelmet = component.RemoveHelmet;
			Vector3 rootScale = component.rootScale;
			Material sharedMaterial = ((Renderer)((Component)controller.thisPlayerModel).GetComponent<SkinnedMeshRenderer>()).sharedMaterial;
			sharedMaterial = new Material(sharedMaterial);
			Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>();
			SkinnedMeshRenderer[] componentsInChildren2 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
			Dictionary<Material, Material> dictionary = new Dictionary<Material, Material>();
			List<Material> list = CollectionPool<List<Material>, Material>.Get();
			Renderer[] array = componentsInChildren;
			foreach (Renderer val2 in array)
			{
				val2.renderingLayerMask = 513u;
				val2.GetSharedMaterials(list);
				for (int j = 0; j < list.Count; j++)
				{
					Material val3 = list[j];
					if (!dictionary.TryGetValue(val3, out var value))
					{
						value = (dictionary[val3] = matHelper.GetReplacementMaterial(sharedMaterial, val3));
					}
					list[j] = value;
				}
				val2.SetMaterials(list);
			}
			CollectionPool<List<Material>, Material>.Release(list);
			SkinnedMeshRenderer[] array2 = componentsInChildren2;
			foreach (SkinnedMeshRenderer val4 in array2)
			{
				val4.updateWhenOffscreen = true;
			}
			Camera[] componentsInChildren3 = val.GetComponentsInChildren<Camera>();
			foreach (Camera val5 in componentsInChildren3)
			{
				((Behaviour)val5).enabled = false;
			}
			float num = 1.465f;
			Bounds bounds = GetBounds(val);
			float num2 = num / ((Bounds)(ref bounds)).extents.y;
			Transform transform = val.transform;
			transform.localScale *= num2;
			Vector3 localScale = val.transform.localScale;
			val.transform.localScale = Vector3.Scale(localScale, rootScale);
			val = Object.Instantiate<GameObject>(val);
			GameObject obj = val;
			((Object)obj).name = ((Object)obj).name + "(" + controller.playerUsername + ")";
			val.transform.localPosition = new Vector3(0f, 0f, 0f);
			val.SetActive(true);
			return val;
		}

		private GameObject LoadViewModelreplacement()
		{
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Expected O, but got Unknown
			//IL_020e: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = null;
			if (GenerateViewModel || ModelReplacementAPI.EnforceViewModelGeneration.Value)
			{
				val = Object.Instantiate<GameObject>(replacementModel);
				GameObject obj = val;
				((Object)obj).name = ((Object)obj).name + "(ViewModel)";
				val.transform.localPosition = new Vector3(0f, 0f, 0f);
				val.SetActive(false);
				return MeshHelper.ConvertModelToViewModel(val);
			}
			val = LoadAssetsAndReturnViewModel();
			if ((Object)(object)val == (Object)null)
			{
				return null;
			}
			Material sharedMaterial = ((Renderer)((Component)controller.thisPlayerModel).GetComponent<SkinnedMeshRenderer>()).sharedMaterial;
			sharedMaterial = new Material(sharedMaterial);
			Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>();
			SkinnedMeshRenderer[] componentsInChildren2 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
			Dictionary<Material, Material> dictionary = new Dictionary<Material, Material>();
			List<Material> list = CollectionPool<List<Material>, Material>.Get();
			Renderer[] array = componentsInChildren;
			foreach (Renderer val2 in array)
			{
				val2.GetSharedMaterials(list);
				for (int j = 0; j < list.Count; j++)
				{
					Material val3 = list[j];
					if (!dictionary.TryGetValue(val3, out var value))
					{
						value = (dictionary[val3] = matHelper.GetReplacementMaterial(sharedMaterial, val3));
					}
					list[j] = value;
				}
				val2.SetMaterials(list);
			}
			CollectionPool<List<Material>, Material>.Release(list);
			SkinnedMeshRenderer[] array2 = componentsInChildren2;
			foreach (SkinnedMeshRenderer val4 in array2)
			{
				val4.updateWhenOffscreen = true;
			}
			Camera[] componentsInChildren3 = val.GetComponentsInChildren<Camera>();
			foreach (Camera val5 in componentsInChildren3)
			{
				((Behaviour)val5).enabled = false;
			}
			val = Object.Instantiate<GameObject>(val);
			GameObject obj2 = val;
			((Object)obj2).name = ((Object)obj2).name + "(" + controller.playerUsername + ")(ViewModel)";
			val.transform.localPosition = new Vector3(0f, 0f, 0f);
			val.SetActive(false);
			return val;
		}

		private GameObject LoadRagdollReplacement(CauseOfDeath causeOfDeath)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Expected O, but got Unknown
			//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0202: Unknown result type (might be due to invalid IL or missing references)
			//IL_020a: Unknown result type (might be due to invalid IL or missing references)
			//IL_020c: Unknown result type (might be due to invalid IL or missing references)
			//IL_020d: Unknown result type (might be due to invalid IL or missing references)
			//IL_025b: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = LoadAssetsAndReturnRagdoll(causeOfDeath);
			if ((Object)(object)val == (Object)null)
			{
				val = Object.Instantiate<GameObject>(replacementModel);
				GameObject obj = val;
				((Object)obj).name = ((Object)obj).name + "(Ragdoll)";
				return val;
			}
			Animator componentInChildren = val.GetComponentInChildren<Animator>();
			OffsetBuilder component = ((Component)componentInChildren).gameObject.GetComponent<OffsetBuilder>();
			Vector3 rootScale = component.rootScale;
			Material sharedMaterial = ((Renderer)((Component)controller.thisPlayerModel).GetComponent<SkinnedMeshRenderer>()).sharedMaterial;
			sharedMaterial = new Material(sharedMaterial);
			Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>();
			SkinnedMeshRenderer[] componentsInChildren2 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
			Dictionary<Material, Material> dictionary = new Dictionary<Material, Material>();
			List<Material> list = CollectionPool<List<Material>, Material>.Get();
			Renderer[] array = componentsInChildren;
			foreach (Renderer val2 in array)
			{
				val2.GetSharedMaterials(list);
				for (int j = 0; j < list.Count; j++)
				{
					Material val3 = list[j];
					if (!dictionary.TryGetValue(val3, out var value))
					{
						value = (dictionary[val3] = matHelper.GetReplacementMaterial(sharedMaterial, val3));
					}
					list[j] = value;
				}
				val2.SetMaterials(list);
				val2.shadowCastingMode = (ShadowCastingMode)1;
				((Component)val2).gameObject.layer = viewState.VisibleLayer;
			}
			CollectionPool<List<Material>, Material>.Release(list);
			SkinnedMeshRenderer[] array2 = componentsInChildren2;
			foreach (SkinnedMeshRenderer val4 in array2)
			{
				val4.updateWhenOffscreen = true;
			}
			Camera[] componentsInChildren3 = val.GetComponentsInChildren<Camera>();
			foreach (Camera val5 in componentsInChildren3)
			{
				((Behaviour)val5).enabled = false;
			}
			float num = 1.465f;
			Bounds bounds = GetBounds(val);
			float num2 = num / ((Bounds)(ref bounds)).extents.y;
			Transform transform = val.transform;
			transform.localScale *= num2;
			Vector3 localScale = val.transform.localScale;
			val.transform.localScale = Vector3.Scale(localScale, rootScale);
			val = Object.Instantiate<GameObject>(val);
			GameObject obj2 = val;
			((Object)obj2).name = ((Object)obj2).name + "(" + controller.playerUsername + ")(Ragdoll)";
			val.transform.localPosition = new Vector3(0f, 0f, 0f);
			val.SetActive(true);
			return val;
		}

		protected virtual void Awake()
		{
			//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01eb: Expected O, but got Unknown
			controller = ((Component)this).GetComponent<PlayerControllerB>();
			ModelReplacementAPI.Instance.Logger.LogInfo((object)$"Awake {controller.playerUsername} {this}");
			viewState = ((Component)this).GetComponent<ViewStateManager>();
			cosmeticManager = ((Component)this).GetComponent<MoreCompanyCosmeticManager>();
			matHelper = new MaterialHelper();
			replacementModel = LoadModelReplacement();
			try
			{
				AddModelScripts();
			}
			catch (Exception ex)
			{
				ModelReplacementAPI.Instance.Logger.LogError((object)("Could not set all model scripts.\n Error: " + ex.Message));
			}
			if (viewState.localPlayer)
			{
				replacementModelShadow = Object.Instantiate<GameObject>(replacementModel);
				GameObject obj = replacementModelShadow;
				((Object)obj).name = ((Object)obj).name + "(Shadow)";
				Renderer[] componentsInChildren = replacementModelShadow.GetComponentsInChildren<Renderer>();
				foreach (Renderer val in componentsInChildren)
				{
					val.shadowCastingMode = (ShadowCastingMode)3;
					((Component)val).gameObject.layer = viewState.VisibleLayer;
				}
			}
			replacementViewModel = LoadViewModelreplacement();
			avatar = GetAvatarUpdater();
			shadowAvatar = GetAvatarUpdater();
			viewModelAvatar = GetViewModelUpdater();
			ragdollAvatar = new AvatarUpdater();
			cosmeticAvatar = avatar;
			avatar.AssignModelReplacement(((Component)controller).gameObject, replacementModel);
			shadowAvatar.AssignModelReplacement(((Component)controller).gameObject, replacementModelShadow);
			viewModelAvatar.AssignViewModelReplacement(((Component)controller).gameObject, replacementViewModel);
			SetAvatarRenderers(enabled: true);
			viewState.ReportBodyReplacementAddition(this);
			cosmeticManager.ReportBodyReplacementAddition(this);
			GameObject val2 = new GameObject("MRAPINameCollider");
			val2.layer = 23;
			val2.transform.SetParent(replacementModel.transform);
			nameTagCollider = val2.AddComponent<BoxCollider>();
			((Collider)nameTagCollider).isTrigger = true;
			RaycastTarget raycastTarget = val2.AddComponent<RaycastTarget>();
			raycastTarget.controller = controller;
			raycastTarget.bodyReplacement = this;
			raycastTarget.modelObj = replacementModel;
			ModelReplacementAPI.Instance.Logger.LogInfo((object)("AwakeEnd " + controller.playerUsername));
		}

		protected virtual void Start()
		{
		}

		public virtual void LateUpdate()
		{
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			//IL_014d: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = null;
			try
			{
				val = ((Component)controller.deadBody).gameObject;
			}
			catch
			{
			}
			if (Object.op_Implicit((Object)(object)val) && (Object)(object)replacementDeadBody == (Object)null)
			{
				cosmeticAvatar = ragdollAvatar;
				CreateAndParentRagdoll(controller.deadBody);
				OnDeath();
			}
			if (Object.op_Implicit((Object)(object)replacementDeadBody) && (Object)(object)val == (Object)null)
			{
				cosmeticAvatar = avatar;
				Object.Destroy((Object)(object)replacementDeadBody);
				replacementDeadBody = null;
			}
			if (Object.op_Implicit((Object)(object)val) && !val.activeInHierarchy)
			{
				replacementDeadBody.SetActive(false);
			}
			avatar.Update();
			shadowAvatar.Update();
			ragdollAvatar.Update();
			viewModelAvatar.Update();
			UpdateItemTransform();
			Bounds bounds = GetBounds(replacementModel);
			nameTagCollider.center = ((Bounds)(ref bounds)).center;
			nameTagCollider.size = ((Bounds)(ref bounds)).size;
			previousDanceNumber = danceNumber;
			AnimatorStateInfo currentAnimatorStateInfo = controller.playerBodyAnimator.GetCurrentAnimatorStateInfo(1);
			int fullPathHash = ((AnimatorStateInfo)(ref currentAnimatorStateInfo)).fullPathHash;
			if (controller.performingEmote)
			{
				switch (fullPathHash)
				{
				case -462656950:
					danceNumber = 1;
					break;
				case 2103786480:
					danceNumber = 2;
					break;
				default:
					danceNumber = 3;
					break;
				}
			}
			else
			{
				danceNumber = 0;
			}
			if (ModelReplacementAPI.tooManyEmotesPresent)
			{
				danceNumber = SafeGetEmoteID(danceNumber);
			}
			if (danceNumber != previousDanceNumber)
			{
				if (previousDanceNumber == 0)
				{
					((MonoBehaviour)this).StartCoroutine(WaitForDanceNumberChange());
				}
				else if (danceNumber == 0)
				{
					OnEmoteEnd();
				}
				else if (!emoteOngoing)
				{
					OnEmoteStart(danceNumber);
				}
			}
		}

		protected virtual void OnDestroy()
		{
			ModelReplacementAPI.Instance.Logger.LogInfo((object)("Destroy body component for " + controller.playerUsername));
			Object.Destroy((Object)(object)replacementModel);
			Object.Destroy((Object)(object)replacementModelShadow);
			Object.Destroy((Object)(object)replacementViewModel);
			Object.Destroy((Object)(object)replacementDeadBody);
		}

		public void UpdateItemTransform()
		{
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_017f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0201: Unknown result type (might be due to invalid IL or missing references)
			//IL_0206: Unknown result type (might be due to invalid IL or missing references)
			//IL_0208: Unknown result type (might be due to invalid IL or missing references)
			//IL_020d: Unknown result type (might be due to invalid IL or missing references)
			//IL_021b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0220: Unknown result type (might be due to invalid IL or missing references)
			//IL_0222: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)heldItem) || (Object)(object)heldItem.parentObject == (Object)null || (Object)(object)heldItem.playerHeldBy == (Object)null)
			{
				return;
			}
			if ((Object)(object)heldItem.playerHeldBy != (Object)(object)controller)
			{
				heldItem = null;
				return;
			}
			if (viewState.GetViewState() == ViewState.ThirdPerson)
			{
				Transform itemHolder = avatar.ItemHolder;
				itemHolder.localPosition = avatar.ItemHolderPositionOffset;
				((Component)heldItem).transform.rotation = heldItem.parentObject.rotation;
				((Component)heldItem).transform.Rotate(heldItem.itemProperties.rotationOffset);
				((Component)heldItem).transform.position = itemHolder.position;
				Vector3 positionOffset = heldItem.itemProperties.positionOffset;
				positionOffset = heldItem.parentObject.rotation * positionOffset;
				Transform transform = ((Component)heldItem).transform;
				transform.position += positionOffset;
			}
			if (viewState.GetViewState() == ViewState.FirstPerson && CanPositionItemOnCustomViewModel)
			{
				Transform itemHolderViewModel = viewModelAvatar.ItemHolderViewModel;
				itemHolderViewModel.localPosition = avatar.ItemHolderPositionOffset;
				((Component)heldItem).transform.rotation = heldItem.parentObject.rotation;
				((Component)heldItem).transform.Rotate(heldItem.itemProperties.rotationOffset);
				((Component)heldItem).transform.position = itemHolderViewModel.position;
				Vector3 positionOffset2 = heldItem.itemProperties.positionOffset;
				positionOffset2 = heldItem.parentObject.rotation * positionOffset2;
				Transform transform2 = ((Component)heldItem).transform;
				transform2.position += positionOffset2;
			}
		}

		private static List<Transform> GetAllTransforms(Transform parent)
		{
			List<Transform> list = new List<Transform>();
			BuildTransformList(list, parent);
			return list;
		}

		private static void BuildTransformList(ICollection<Transform> transforms, Transform parent)
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Expected O, but got Unknown
			if ((Object)(object)parent == (Object)null)
			{
				return;
			}
			foreach (Transform item in parent)
			{
				Transform val = item;
				transforms.Add(val);
				BuildTransformList(transforms, val);
			}
		}

		private void CreateAndParentRagdoll(DeadBodyInfo bodyinfo)
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			deadBody = ((Component)bodyinfo).gameObject;
			deadBody.layer = ViewStateManager.ragdollLayer;
			SkinnedMeshRenderer componentInChildren = deadBody.GetComponentInChildren<SkinnedMeshRenderer>();
			replacementDeadBody = LoadRagdollReplacement(bodyinfo.causeOfDeath);
			ragdollAvatar.AssignModelReplacement(deadBody, replacementDeadBody);
			foreach (Transform allTransform in GetAllTransforms(replacementDeadBody.transform))
			{
				((Component)allTransform).gameObject.layer = ViewStateManager.ragdollLayer;
			}
			Renderer[] componentsInChildren = replacementDeadBody.GetComponentsInChildren<Renderer>();
			foreach (Renderer val in componentsInChildren)
			{
				val.enabled = true;
				val.shadowCastingMode = (ShadowCastingMode)1;
				((Component)val).gameObject.layer = viewState.VisibleLayer;
				val.renderingLayerMask = 513u;
			}
			((Renderer)componentInChildren).enabled = false;
			Console.WriteLine("Ragdoll Creation.");
			GameObject[] bodyBloodDecals = bodyinfo.bodyBloodDecals;
			foreach (GameObject val2 in bodyBloodDecals)
			{
				Transform parent = val2.transform.parent;
				Transform avatarTransformFromBoneName = ragdollAvatar.GetAvatarTransformFromBoneName(((Object)parent).name);
				if (Object.op_Implicit((Object)(object)avatarTransformFromBoneName))
				{
					Object.Instantiate<GameObject>(val2, avatarTransformFromBoneName);
				}
			}
		}

		public void SetAvatarRenderers(bool enabled)
		{
			Renderer[] componentsInChildren = replacementModel.GetComponentsInChildren<Renderer>();
			foreach (Renderer val in componentsInChildren)
			{
				val.enabled = enabled;
			}
			if ((Object)(object)replacementViewModel != (Object)null)
			{
				Renderer[] componentsInChildren2 = replacementViewModel.GetComponentsInChildren<Renderer>();
				foreach (Renderer v

MoreSuits.dll

Decompiled 2 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MoreSuits")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A mod that adds more suit options to Lethal Company")]
[assembly: AssemblyFileVersion("1.4.5.0")]
[assembly: AssemblyInformationalVersion("1.4.5")]
[assembly: AssemblyProduct("MoreSuits")]
[assembly: AssemblyTitle("MoreSuits")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.4.5.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MoreSuits
{
	[BepInPlugin("x753.More_Suits", "More Suits", "1.4.5")]
	public class MoreSuitsMod : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(StartOfRound))]
		internal class StartOfRoundPatch
		{
			[HarmonyPatch("Start")]
			[HarmonyPrefix]
			private static void StartPatch(ref StartOfRound __instance)
			{
				//IL_001c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0022: Expected O, but got Unknown
				//IL_070a: Unknown result type (might be due to invalid IL or missing references)
				//IL_070f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0715: Unknown result type (might be due to invalid IL or missing references)
				//IL_071a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0477: Unknown result type (might be due to invalid IL or missing references)
				//IL_047e: Expected O, but got Unknown
				//IL_0310: Unknown result type (might be due to invalid IL or missing references)
				//IL_0317: Expected O, but got Unknown
				//IL_0626: Unknown result type (might be due to invalid IL or missing references)
				//IL_0204: Unknown result type (might be due to invalid IL or missing references)
				//IL_020b: Expected O, but got Unknown
				try
				{
					if (SuitsAdded)
					{
						return;
					}
					int count = __instance.unlockablesList.unlockables.Count;
					UnlockableItem val = new UnlockableItem();
					int num = 0;
					for (int i = 0; i < __instance.unlockablesList.unlockables.Count; i++)
					{
						UnlockableItem val2 = __instance.unlockablesList.unlockables[i];
						if (!((Object)(object)val2.suitMaterial != (Object)null) || !val2.alreadyUnlocked)
						{
							continue;
						}
						val = val2;
						List<string> list = Directory.GetDirectories(Paths.PluginPath, "moresuits", SearchOption.AllDirectories).ToList();
						List<string> list2 = new List<string>();
						List<string> list3 = new List<string>();
						List<string> list4 = DisabledSuits.ToLower().Replace(".png", "").Split(',')
							.ToList();
						List<string> list5 = new List<string>();
						if (!LoadAllSuits)
						{
							foreach (string item2 in list)
							{
								if (File.Exists(Path.Combine(item2, "!less-suits.txt")))
								{
									string[] collection = new string[9] { "glow", "kirby", "knuckles", "luigi", "mario", "minion", "skeleton", "slayer", "smile" };
									list5.AddRange(collection);
									break;
								}
							}
						}
						foreach (string item3 in list)
						{
							if (item3 != "")
							{
								string[] files = Directory.GetFiles(item3, "*.png");
								string[] files2 = Directory.GetFiles(item3, "*.matbundle");
								list2.AddRange(files);
								list3.AddRange(files2);
							}
						}
						list3.Sort();
						list2.Sort();
						try
						{
							foreach (string item4 in list3)
							{
								Object[] array = AssetBundle.LoadFromFile(item4).LoadAllAssets();
								foreach (Object val3 in array)
								{
									if (val3 is Material)
									{
										Material item = (Material)val3;
										customMaterials.Add(item);
									}
								}
							}
						}
						catch (Exception ex)
						{
							Debug.Log((object)("Something went wrong with More Suits! Could not load materials from asset bundle(s). Error: " + ex));
						}
						foreach (string item5 in list2)
						{
							if (list4.Contains(Path.GetFileNameWithoutExtension(item5).ToLower()))
							{
								continue;
							}
							string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
							if (list5.Contains(Path.GetFileNameWithoutExtension(item5).ToLower()) && item5.Contains(directoryName))
							{
								continue;
							}
							UnlockableItem val4;
							Material val5;
							if (Path.GetFileNameWithoutExtension(item5).ToLower() == "default")
							{
								val4 = val;
								val5 = val4.suitMaterial;
							}
							else
							{
								val4 = JsonUtility.FromJson<UnlockableItem>(JsonUtility.ToJson((object)val));
								val5 = Object.Instantiate<Material>(val4.suitMaterial);
							}
							byte[] array2 = File.ReadAllBytes(item5);
							Texture2D val6 = new Texture2D(2, 2);
							ImageConversion.LoadImage(val6, array2);
							val6.Apply(true, true);
							val5.mainTexture = (Texture)(object)val6;
							val4.unlockableName = Path.GetFileNameWithoutExtension(item5);
							try
							{
								string path = Path.Combine(Path.GetDirectoryName(item5), "advanced", val4.unlockableName + ".json");
								string text = Path.Combine(Path.GetDirectoryName(Paths.ConfigPath), "config\\MoreSuitsConfig", val4.unlockableName + ".json");
								if (File.Exists(text))
								{
									((BaseUnityPlugin)Instance).Logger.LogInfo((object)("Utilizing [ " + text + " ] for suit - " + val4.unlockableName + "!"));
									path = text;
								}
								if (File.Exists(path))
								{
									string[] array3 = File.ReadAllLines(path);
									for (int j = 0; j < array3.Length; j++)
									{
										string[] array4 = array3[j].Trim().Split(':');
										if (array4.Length != 2)
										{
											continue;
										}
										string text2 = array4[0].Trim('"', ' ', ',');
										string text3 = array4[1].Trim('"', ' ', ',');
										if (text3.Contains(".png"))
										{
											byte[] array5 = File.ReadAllBytes(Path.Combine(Path.GetDirectoryName(item5), "advanced", text3));
											Texture2D val7 = new Texture2D(2, 2);
											ImageConversion.LoadImage(val7, array5);
											val7.Apply(true, true);
											val5.SetTexture(text2, (Texture)(object)val7);
											continue;
										}
										if (text2 == "PRICE" && int.TryParse(text3, out var result))
										{
											try
											{
												if (!UnlockAll)
												{
													val4 = AddToRotatingShop(val4, result, __instance.unlockablesList.unlockables.Count);
												}
											}
											catch (Exception ex2)
											{
												Debug.Log((object)("Something went wrong with More Suits! Could not add a suit to the rotating shop. Error: " + ex2));
											}
											continue;
										}
										switch (text3)
										{
										case "KEYWORD":
											val5.EnableKeyword(text2);
											continue;
										case "DISABLEKEYWORD":
											val5.DisableKeyword(text2);
											continue;
										case "SHADERPASS":
											val5.SetShaderPassEnabled(text2, true);
											continue;
										case "DISABLESHADERPASS":
											val5.SetShaderPassEnabled(text2, false);
											continue;
										}
										float result2;
										Vector4 vector;
										if (text2 == "SHADER")
										{
											Shader shader = Shader.Find(text3);
											val5.shader = shader;
										}
										else if (text2 == "MATERIAL")
										{
											foreach (Material customMaterial in customMaterials)
											{
												if (((Object)customMaterial).name == text3)
												{
													val5 = Object.Instantiate<Material>(customMaterial);
													val5.mainTexture = (Texture)(object)val6;
													break;
												}
											}
										}
										else if (float.TryParse(text3, out result2))
										{
											val5.SetFloat(text2, result2);
										}
										else if (TryParseVector4(text3, out vector))
										{
											val5.SetVector(text2, vector);
										}
									}
								}
							}
							catch (Exception ex3)
							{
								Debug.Log((object)("Something went wrong with More Suits! Error: " + ex3));
							}
							val4.suitMaterial = val5;
							if (val4.unlockableName.ToLower() != "default")
							{
								if (num == MaxSuits)
								{
									Debug.Log((object)"Attempted to add a suit, but you've already reached the max number of suits! Modify the config if you want more.");
									continue;
								}
								__instance.unlockablesList.unlockables.Add(val4);
								num++;
							}
						}
						SuitsAdded = true;
						break;
					}
					UnlockableItem val8 = JsonUtility.FromJson<UnlockableItem>(JsonUtility.ToJson((object)val));
					val8.alreadyUnlocked = false;
					val8.hasBeenMoved = false;
					val8.placedPosition = Vector3.zero;
					val8.placedRotation = Vector3.zero;
					val8.unlockableType = 753;
					while (__instance.unlockablesList.unlockables.Count < count + MaxSuits)
					{
						__instance.unlockablesList.unlockables.Add(val8);
					}
				}
				catch (Exception ex4)
				{
					Debug.Log((object)("Something went wrong with More Suits! Error: " + ex4));
				}
			}

			[HarmonyPatch("PositionSuitsOnRack")]
			[HarmonyPrefix]
			private static bool PositionSuitsOnRackPatch(ref StartOfRound __instance)
			{
				//IL_009a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
				List<UnlockableSuit> source = Object.FindObjectsOfType<UnlockableSuit>().ToList();
				source = source.OrderBy((UnlockableSuit suit) => suit.syncedSuitID.Value).ToList();
				int num = 0;
				foreach (UnlockableSuit item in source)
				{
					AutoParentToShip component = ((Component)item).gameObject.GetComponent<AutoParentToShip>();
					component.overrideOffset = true;
					float num2 = 0.18f;
					if (MakeSuitsFitOnRack && source.Count > 13)
					{
						num2 /= (float)Math.Min(source.Count, 20) / 12f;
					}
					component.positionOffset = new Vector3(-2.45f, 2.75f, -8.41f) + __instance.rightmostSuitPosition.forward * num2 * (float)num;
					component.rotationOffset = new Vector3(0f, 90f, 0f);
					num++;
				}
				return false;
			}
		}

		private const string modGUID = "x753.More_Suits";

		private const string modName = "More Suits";

		private const string modVersion = "1.4.5";

		private readonly Harmony harmony = new Harmony("x753.More_Suits");

		private static MoreSuitsMod Instance;

		public static bool SuitsAdded = false;

		public static string DisabledSuits;

		public static bool LoadAllSuits;

		public static bool MakeSuitsFitOnRack;

		public static bool UnlockAll;

		public static int MaxSuits;

		public static List<Material> customMaterials = new List<Material>();

		private static TerminalNode cancelPurchase;

		private static TerminalKeyword buyKeyword;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			DisabledSuits = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Disabled Suit List", "UglySuit751.png,UglySuit752.png,UglySuit753.png", "Comma-separated list of suits that shouldn't be loaded").Value;
			LoadAllSuits = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Ignore !less-suits.txt", false, "If true, ignores the !less-suits.txt file and will attempt to load every suit, except those in the disabled list. This should be true if you're not worried about having too many suits.").Value;
			MakeSuitsFitOnRack = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Make Suits Fit on Rack", true, "If true, squishes the suits together so more can fit on the rack.").Value;
			UnlockAll = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Unlock All Suits", false, "If true, unlocks all custom suits that would normally be sold in the shop.").Value;
			MaxSuits = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Max Suits", 100, "The maximum number of suits to load. If you have more, some will be ignored.").Value;
			harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin More Suits is loaded!");
		}

		private static UnlockableItem AddToRotatingShop(UnlockableItem newSuit, int price, int unlockableID)
		{
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Expected O, but got Unknown
			//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d4: Expected O, but got Unknown
			//IL_0298: Unknown result type (might be due to invalid IL or missing references)
			//IL_029f: Expected O, but got Unknown
			Terminal val = Object.FindObjectOfType<Terminal>();
			for (int i = 0; i < val.terminalNodes.allKeywords.Length; i++)
			{
				if (((Object)val.terminalNodes.allKeywords[i]).name == "Buy")
				{
					buyKeyword = val.terminalNodes.allKeywords[i];
					break;
				}
			}
			newSuit.alreadyUnlocked = false;
			newSuit.hasBeenMoved = false;
			newSuit.placedPosition = Vector3.zero;
			newSuit.placedRotation = Vector3.zero;
			newSuit.shopSelectionNode = ScriptableObject.CreateInstance<TerminalNode>();
			((Object)newSuit.shopSelectionNode).name = newSuit.unlockableName + "SuitBuy1";
			newSuit.shopSelectionNode.creatureName = newSuit.unlockableName + " suit";
			newSuit.shopSelectionNode.displayText = "You have requested to order " + newSuit.unlockableName + " suits.\nTotal cost of item: [totalCost].\n\nPlease CONFIRM or DENY.\n\n";
			newSuit.shopSelectionNode.clearPreviousText = true;
			newSuit.shopSelectionNode.shipUnlockableID = unlockableID;
			newSuit.shopSelectionNode.itemCost = price;
			newSuit.shopSelectionNode.overrideOptions = true;
			CompatibleNoun val2 = new CompatibleNoun();
			val2.noun = ScriptableObject.CreateInstance<TerminalKeyword>();
			val2.noun.word = "confirm";
			val2.noun.isVerb = true;
			val2.result = ScriptableObject.CreateInstance<TerminalNode>();
			((Object)val2.result).name = newSuit.unlockableName + "SuitBuyConfirm";
			val2.result.creatureName = "";
			val2.result.displayText = "Ordered " + newSuit.unlockableName + " suits! Your new balance is [playerCredits].\n\n";
			val2.result.clearPreviousText = true;
			val2.result.shipUnlockableID = unlockableID;
			val2.result.buyUnlockable = true;
			val2.result.itemCost = price;
			val2.result.terminalEvent = "";
			CompatibleNoun val3 = new CompatibleNoun();
			val3.noun = ScriptableObject.CreateInstance<TerminalKeyword>();
			val3.noun.word = "deny";
			val3.noun.isVerb = true;
			if ((Object)(object)cancelPurchase == (Object)null)
			{
				cancelPurchase = ScriptableObject.CreateInstance<TerminalNode>();
			}
			val3.result = cancelPurchase;
			((Object)val3.result).name = "MoreSuitsCancelPurchase";
			val3.result.displayText = "Cancelled order.\n";
			newSuit.shopSelectionNode.terminalOptions = (CompatibleNoun[])(object)new CompatibleNoun[2] { val2, val3 };
			TerminalKeyword val4 = ScriptableObject.CreateInstance<TerminalKeyword>();
			((Object)val4).name = newSuit.unlockableName + "Suit";
			val4.word = newSuit.unlockableName.ToLower() + " suit";
			val4.defaultVerb = buyKeyword;
			CompatibleNoun val5 = new CompatibleNoun();
			val5.noun = val4;
			val5.result = newSuit.shopSelectionNode;
			List<CompatibleNoun> list = buyKeyword.compatibleNouns.ToList();
			list.Add(val5);
			buyKeyword.compatibleNouns = list.ToArray();
			List<TerminalKeyword> list2 = val.terminalNodes.allKeywords.ToList();
			list2.Add(val4);
			list2.Add(val2.noun);
			list2.Add(val3.noun);
			val.terminalNodes.allKeywords = list2.ToArray();
			return newSuit;
		}

		public static bool TryParseVector4(string input, out Vector4 vector)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			vector = Vector4.zero;
			string[] array = input.Split(',');
			if (array.Length == 4 && float.TryParse(array[0], out var result) && float.TryParse(array[1], out var result2) && float.TryParse(array[2], out var result3) && float.TryParse(array[3], out var result4))
			{
				vector = new Vector4(result, result2, result3, result4);
				return true;
			}
			return false;
		}
	}
}

pippa.dll

Decompiled 2 days ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("pippa")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("pippa")]
[assembly: AssemblyTitle("pippa")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class MRPIPPA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "pippa";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("com.ppeeaa.PipkinPippaModel", "Pipkin_Pippa_Model", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private static void InitConfig()
		{
		}

		private void Awake()
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Pippa", typeof(MRPIPPA));
			Harmony val = new Harmony("com.ppeeaa.PipkinPippaModel");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.ppeeaa.PipkinPippaModel is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "pipkinpippa";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}