using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using NeedyCats;
using Silent_Cats.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Silent Cats")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Silent Cats")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("52c2a2b7-bb47-4073-ade6-359ac742a5b5")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Silent_Cats
{
[BepInPlugin("mezdj.SilentCats", "Silent Cats Mod", "1.0.0")]
public class SilentCatsBase : BaseUnityPlugin
{
private const string modGUID = "mezdj.SilentCats";
private const string modName = "Silent Cats Mod";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("mezdj.SilentCats");
private static SilentCatsBase Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("mezdj.SilentCats");
mls.LogInfo((object)"The Needy Cats have been silenced! >:D");
harmony.PatchAll(typeof(SilentCatsBase));
harmony.PatchAll(typeof(NeedyCatPropPatch));
}
}
}
namespace Silent_Cats.Patches
{
[HarmonyPatch(typeof(NeedyCatProp))]
internal class NeedyCatPropPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void silentCatPatch(ref float ___timeBeforeNextMeow)
{
___timeBeforeNextMeow = 1f;
}
}
}