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Decompiled source of LethalFVF v1.0.3
BepInEx/plugins/LethalFVF.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("LethalFVF")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LethalFVF")] [assembly: AssemblyTitle("LethalFVF")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace LethalFVF { public class FVFDonnie : FVFReplacement { public FVFDonnie() { model_name = "Donnie"; } } public class FVFHaru : FVFReplacement { public FVFHaru() { model_name = "Haru"; } } public class FVFKlustr : FVFReplacement { public FVFKlustr() { model_name = "Klustr"; } } public class FVFMoose : FVFReplacement { public FVFMoose() { model_name = "Moose"; } } public class FVFSable : FVFReplacement { public FVFSable() { model_name = "Sable"; } } public class FVFStevie : FVFReplacement { public FVFStevie() { model_name = "Stevie"; } } public class FVFReplacement : BodyReplacementBase { public string? model_name; protected override GameObject LoadAssetsAndReturnModel() { GameObject result = Assets.MainAssetBundle.LoadAsset<GameObject>(model_name); int currentSuitID = ((Component)this).GetComponent<PlayerControllerB>().currentSuitID; string text = StartOfRound.Instance.unlockablesList.unlockables[currentSuitID].unlockableName.ToLower().Replace(" ", ""); return result; } protected override void OnDeath() { } protected override void OnEmoteStart(int emoteId) { } protected override void OnEmoteEnd() { } } [BepInPlugin("Mezz.LethalFVF", "LethalFVF", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; private static void InitConfig() { } private void Awake() { //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Donnie", typeof(FVFDonnie)); ModelReplacementAPI.RegisterSuitModelReplacement("Haru", typeof(FVFHaru)); ModelReplacementAPI.RegisterSuitModelReplacement("Klustr", typeof(FVFKlustr)); ModelReplacementAPI.RegisterSuitModelReplacement("Moose", typeof(FVFMoose)); ModelReplacementAPI.RegisterSuitModelReplacement("Sable", typeof(FVFSable)); ModelReplacementAPI.RegisterSuitModelReplacement("Stevie", typeof(FVFStevie)); Harmony val = new Harmony("Mezz.LethalFVF"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Mezz.LethalFVF is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "lethalfvf"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name; } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName)) { MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }