using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("LethalFVF")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LethalFVF")]
[assembly: AssemblyTitle("LethalFVF")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace LethalFVF
{
public class FVFDonnie : FVFReplacement
{
public FVFDonnie()
{
model_name = "Donnie";
}
}
public class FVFHaru : FVFReplacement
{
public FVFHaru()
{
model_name = "Haru";
}
}
public class FVFKlustr : FVFReplacement
{
public FVFKlustr()
{
model_name = "Klustr";
}
}
public class FVFMoose : FVFReplacement
{
public FVFMoose()
{
model_name = "Moose";
}
}
public class FVFSable : FVFReplacement
{
public FVFSable()
{
model_name = "Sable";
}
}
public class FVFStevie : FVFReplacement
{
public FVFStevie()
{
model_name = "Stevie";
}
}
public class FVFReplacement : BodyReplacementBase
{
public string? model_name;
protected override GameObject LoadAssetsAndReturnModel()
{
GameObject result = Assets.MainAssetBundle.LoadAsset<GameObject>(model_name);
int currentSuitID = ((Component)this).GetComponent<PlayerControllerB>().currentSuitID;
string text = StartOfRound.Instance.unlockablesList.unlockables[currentSuitID].unlockableName.ToLower().Replace(" ", "");
return result;
}
protected override void OnDeath()
{
}
protected override void OnEmoteStart(int emoteId)
{
}
protected override void OnEmoteEnd()
{
}
}
[BepInPlugin("Mezz.LethalFVF", "LethalFVF", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
private static void InitConfig()
{
}
private void Awake()
{
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Donnie", typeof(FVFDonnie));
ModelReplacementAPI.RegisterSuitModelReplacement("Haru", typeof(FVFHaru));
ModelReplacementAPI.RegisterSuitModelReplacement("Klustr", typeof(FVFKlustr));
ModelReplacementAPI.RegisterSuitModelReplacement("Moose", typeof(FVFMoose));
ModelReplacementAPI.RegisterSuitModelReplacement("Sable", typeof(FVFSable));
ModelReplacementAPI.RegisterSuitModelReplacement("Stevie", typeof(FVFStevie));
Harmony val = new Harmony("Mezz.LethalFVF");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Mezz.LethalFVF is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "lethalfvf";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name;
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName))
{
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}