Decompiled source of LethalFVF v1.0.3

BepInEx/plugins/LethalFVF.dll

Decompiled 9 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("LethalFVF")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LethalFVF")]
[assembly: AssemblyTitle("LethalFVF")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace LethalFVF
{
	public class FVFDonnie : FVFReplacement
	{
		public FVFDonnie()
		{
			model_name = "Donnie";
		}
	}
	public class FVFHaru : FVFReplacement
	{
		public FVFHaru()
		{
			model_name = "Haru";
		}
	}
	public class FVFKlustr : FVFReplacement
	{
		public FVFKlustr()
		{
			model_name = "Klustr";
		}
	}
	public class FVFMoose : FVFReplacement
	{
		public FVFMoose()
		{
			model_name = "Moose";
		}
	}
	public class FVFSable : FVFReplacement
	{
		public FVFSable()
		{
			model_name = "Sable";
		}
	}
	public class FVFStevie : FVFReplacement
	{
		public FVFStevie()
		{
			model_name = "Stevie";
		}
	}
	public class FVFReplacement : BodyReplacementBase
	{
		public string? model_name;

		protected override GameObject LoadAssetsAndReturnModel()
		{
			GameObject result = Assets.MainAssetBundle.LoadAsset<GameObject>(model_name);
			int currentSuitID = ((Component)this).GetComponent<PlayerControllerB>().currentSuitID;
			string text = StartOfRound.Instance.unlockablesList.unlockables[currentSuitID].unlockableName.ToLower().Replace(" ", "");
			return result;
		}

		protected override void OnDeath()
		{
		}

		protected override void OnEmoteStart(int emoteId)
		{
		}

		protected override void OnEmoteEnd()
		{
		}
	}
	[BepInPlugin("Mezz.LethalFVF", "LethalFVF", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		private static void InitConfig()
		{
		}

		private void Awake()
		{
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Donnie", typeof(FVFDonnie));
			ModelReplacementAPI.RegisterSuitModelReplacement("Haru", typeof(FVFHaru));
			ModelReplacementAPI.RegisterSuitModelReplacement("Klustr", typeof(FVFKlustr));
			ModelReplacementAPI.RegisterSuitModelReplacement("Moose", typeof(FVFMoose));
			ModelReplacementAPI.RegisterSuitModelReplacement("Sable", typeof(FVFSable));
			ModelReplacementAPI.RegisterSuitModelReplacement("Stevie", typeof(FVFStevie));
			Harmony val = new Harmony("Mezz.LethalFVF");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Mezz.LethalFVF is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "lethalfvf";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name;
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName))
				{
					MainAssetBundle = AssetBundle.LoadFromStream(stream);
				}
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}