using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using SimpleRegeneration.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SimpleRegeneration")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SimpleRegeneration")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("37800e6f-5e5b-43b7-93b9-f70e147015e9")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SimpleRegeneration
{
[BepInPlugin("minecart.SimpleRegeneration", "Simple Regeneration", "1.0.0")]
public class SimpleRegenerationModBase : BaseUnityPlugin
{
private const string modGUID = "minecart.SimpleRegeneration";
private const string modName = "Simple Regeneration";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("minecart.SimpleRegeneration");
private static SimpleRegenerationModBase Instance;
internal ManualLogSource mls;
private static ConfigEntry<int> healthRegenRate;
private static ConfigEntry<bool> needFullStamina;
private static ConfigEntry<float> timeBetweenRegen;
public static int GetHRR => healthRegenRate.Value;
public static bool GetNFS => needFullStamina.Value;
public static float GetTBR => timeBetweenRegen.Value;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
healthRegenRate = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "Health Regen Rate", 1, "The amount of health regenerated per the time set.");
needFullStamina = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "Need Full Stamina To Regen", false, "Determines if you need full stamina in order to regenerate health.");
timeBetweenRegen = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "Time Between Regen", 3f, "The time it takes to regenerate health. This is in seconds.");
mls = Logger.CreateLogSource("minecart.SimpleRegeneration");
mls.LogInfo((object)"healing is funn!!!");
harmony.PatchAll(typeof(SimpleRegenerationModBase));
harmony.PatchAll(typeof(PlayerControllerBPatch));
}
}
}
namespace SimpleRegeneration.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
private static bool isRegenerating;
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void RegenPatch(PlayerControllerB __instance)
{
if (!isRegenerating && __instance.health < 100)
{
((MonoBehaviour)RegenerationHelper.Instance).StartCoroutine(RegenerateHealth(__instance));
}
}
private static IEnumerator RegenerateHealth(PlayerControllerB player)
{
isRegenerating = true;
while (player.health < 100)
{
if (!SimpleRegenerationModBase.GetNFS)
{
player.health += SimpleRegenerationModBase.GetHRR;
}
else if (player.sprintMeter == 1f)
{
player.health += SimpleRegenerationModBase.GetHRR;
}
yield return (object)new WaitForSeconds(SimpleRegenerationModBase.GetTBR);
}
isRegenerating = false;
}
}
public class RegenerationHelper : MonoBehaviour
{
private static RegenerationHelper _instance;
public static RegenerationHelper Instance
{
get
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
if ((Object)(object)_instance == (Object)null)
{
GameObject val = new GameObject("RegenerationHelper");
_instance = val.AddComponent<RegenerationHelper>();
Object.DontDestroyOnLoad((Object)(object)val);
}
return _instance;
}
}
}
}