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Decompiled source of TheJonkler v1.0.8
plugins/TheJonkler/mistermoo.TheJonkler.dll
Decompiled a year ago#define DEBUG using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using LethalLib.Modules; using Microsoft.CodeAnalysis; using TheJonkler.Configuration; using Unity.Netcode; using UnityEngine; using mistermoo.TheJonkler.NetcodePatcher; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("mistermoo.TheJonkler")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("TheJonkler")] [assembly: AssemblyTitle("mistermoo.TheJonkler")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] internal class <Module> { static <Module>() { } } namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace TheJonkler { [BepInPlugin("mistermoo.TheJonkler", "TheJonkler", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Logger; public static AssetBundle? ModAssets; internal static PluginConfig BoundConfig { get; private set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; BoundConfig = new PluginConfig(((BaseUnityPlugin)this).Config); InitializeNetworkBehaviours(); string path = "thejonklerassets"; ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path)); if ((Object)(object)ModAssets == (Object)null) { Logger.LogError((object)"Failed to load custom assets."); return; } EnemyType val = ModAssets.LoadAsset<EnemyType>("TheJonkler"); TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("TheJonklerTN"); TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("TheJonklerTK"); if ((Object)(object)val == (Object)null) { Logger.LogError((object)"Jonkler is null."); } if ((Object)(object)val2 == (Object)null) { Logger.LogError((object)"JonklerTN is null."); } if ((Object)(object)val3 == (Object)null) { Logger.LogError((object)"JonklerTK is null."); } NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab); Enemies.RegisterEnemy(val, BoundConfig.SpawnWeight.Value, (LevelTypes)(-1), val2, val3); Logger.LogInfo((object)"Plugin mistermoo.TheJonkler is loaded!"); } private static void InitializeNetworkBehaviours() { Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } } } internal class TheJonklerAI : EnemyAI { private enum State { Wandering, ChasingPlayer, Staring } public Transform turnCompass = null; public Transform attackArea = null; public AudioClip helloClip; public AudioClip tauntClip; private float timeSinceHittingLocalPlayer; private float timeSinceLastVocalization; private float timeToNextVocalization; private Vector3 positionRandomness; private bool talking = false; private bool walking = false; private float timeSinceTaunt = 6f; private float tauntCooldown = 8f; private string lastTrigger = ""; private bool played_audio = false; [Conditional("DEBUG")] private void LogIfDebugBuild(string text) { Plugin.Logger.LogInfo((object)text); } public override void Start() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Start(); LogIfDebugBuild("The Jonkler Spawned"); positionRandomness = new Vector3(0f, 0f, 0f); ((EnemyAI)this).SwitchToBehaviourClientRpc(0); base.currentBehaviourStateIndex = 0; ((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null); } public override void Update() { //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01c0: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Update(); if (base.isEnemyDead) { return; } timeSinceLastVocalization += Time.deltaTime; timeSinceHittingLocalPlayer += Time.deltaTime; switch (base.currentBehaviourStateIndex) { case 0: SetTriggerOnce("startWalk"); break; case 1: SetTriggerOnce("startChase"); if (timeSinceTaunt > tauntCooldown) { base.creatureVoice.clip = tauntClip; if ((Object)(object)tauntClip == (Object)null) { LogIfDebugBuild("null audio"); } else { LogIfDebugBuild("playing taunt audio"); } base.creatureVoice.Play(); timeSinceTaunt = 0f; tauntCooldown = Random.Range(8f, 16f); } timeSinceTaunt += Time.deltaTime; if (base.currentBehaviourStateIndex == 1 && (Object)(object)base.targetPlayer == (Object)(object)GameNetworkManager.Instance.localPlayerController) { GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(1f, true); } break; case 2: base.agent.speed = 0f; turnCompass.LookAt(((Component)base.targetPlayer).transform); ((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, turnCompass.rotation, 6f * Time.deltaTime); ((Component)this).transform.localEulerAngles = new Vector3(0f, ((Component)this).transform.localEulerAngles.y, 0f); SetTriggerOnce("startStare"); break; default: LogIfDebugBuild("This Behavior State doesn't exist!"); break; } } public override void DoAIInterval() { //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).DoAIInterval(); if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead) { return; } switch (base.currentBehaviourStateIndex) { case 0: base.agent.speed = 2f; if (FoundClosestPlayerInRange(15f, 3f) && !talking) { ((EnemyAI)this).StopSearch(base.currentSearch, true); ((EnemyAI)this).SwitchToBehaviourClientRpc(2); base.currentBehaviourStateIndex = 2; ((MonoBehaviour)this).StartCoroutine(TrackAndTalk()); } break; case 1: base.agent.speed = 5f; if ((Object)(object)base.targetPlayer == (Object)null || (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) > 50f && !((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer).transform.position, 45f, 60, -1f, (Transform)null))) { LogIfDebugBuild("Stop Target Player"); ((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null); ((EnemyAI)this).SwitchToBehaviourClientRpc(0); base.currentBehaviourStateIndex = 0; } else { ((EnemyAI)this).SetDestinationToPosition(((Component)base.targetPlayer).transform.position, false); } break; case 2: base.agent.speed = 0f; break; default: LogIfDebugBuild("This Behavior State doesn't exist!"); break; } } private bool FoundClosestPlayerInRange(float range, float senseRange) { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).TargetClosestPlayer(1.5f, true, 70f); if ((Object)(object)base.targetPlayer == (Object)null) { ((EnemyAI)this).TargetClosestPlayer(1.5f, false, 70f); range = senseRange; } return (Object)(object)base.targetPlayer != (Object)null && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < range; } private bool TargetClosestPlayerInAnyCase() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) base.mostOptimalDistance = 2000f; base.targetPlayer = null; for (int i = 0; i < StartOfRound.Instance.connectedPlayersAmount + 1; i++) { base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position); if (base.tempDist < base.mostOptimalDistance) { base.mostOptimalDistance = base.tempDist; base.targetPlayer = StartOfRound.Instance.allPlayerScripts[i]; } } if ((Object)(object)base.targetPlayer == (Object)null) { return false; } return true; } private void SetTriggerOnce(string triggerName) { if (lastTrigger != triggerName) { base.creatureAnimator.ResetTrigger(lastTrigger); DoAnimationClientRpc(triggerName); lastTrigger = triggerName; LogIfDebugBuild("SetTriggerOnce: " + triggerName); } } public override void OnCollideWithPlayer(Collider other) { //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) if (!(timeSinceHittingLocalPlayer < 1f)) { PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false); if ((Object)(object)val != (Object)null && base.currentBehaviourStateIndex == 1) { LogIfDebugBuild("Example Enemy Collision with Player!"); timeSinceHittingLocalPlayer = 0f; val.DamagePlayer(50, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); } } } private IEnumerator TrackAndTalk() { yield return (object)new WaitForSeconds(2f); base.creatureVoice.clip = helloClip; base.creatureVoice.Play(); yield return (object)new WaitForSeconds(2f); ((EnemyAI)this).SwitchToBehaviourClientRpc(1); base.currentBehaviourStateIndex = 1; yield return null; } public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1) { ((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID); if (!base.isEnemyDead) { base.enemyHP -= force; if (((NetworkBehaviour)this).IsOwner && base.enemyHP <= 0 && !base.isEnemyDead) { base.creatureVoice.Stop(); DoAnimationClientRpc("KillEnemy"); ((MonoBehaviour)this).StopCoroutine(base.searchCoroutine); ((MonoBehaviour)this).StopCoroutine(TrackAndTalk()); ((EnemyAI)this).KillEnemyOnOwnerClient(false); } } } [ClientRpc] public void DoAnimationClientRpc(string animationName) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1997378615u, val, (RpcDelivery)0); bool flag = animationName != null; ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives)); if (flag) { ((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false); } ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1997378615u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { LogIfDebugBuild("Start anim: " + animationName); base.creatureAnimator.SetTrigger(animationName); } } protected override void __initializeVariables() { ((EnemyAI)this).__initializeVariables(); } [RuntimeInitializeOnLoadMethod] internal static void InitializeRPCS_TheJonklerAI() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown NetworkManager.__rpc_func_table.Add(1997378615u, new RpcReceiveHandler(__rpc_handler_1997378615)); } private static void __rpc_handler_1997378615(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { bool flag = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives)); string animationName = null; if (flag) { ((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false); } target.__rpc_exec_stage = (__RpcExecStage)2; ((TheJonklerAI)(object)target).DoAnimationClientRpc(animationName); target.__rpc_exec_stage = (__RpcExecStage)0; } } protected internal override string __getTypeName() { return "TheJonklerAI"; } } public static class PluginInfo { public const string PLUGIN_GUID = "mistermoo.TheJonkler"; public const string PLUGIN_NAME = "TheJonkler"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace TheJonkler.Configuration { public class PluginConfig { public ConfigEntry<int> SpawnWeight; public PluginConfig(ConfigFile cfg) { SpawnWeight = cfg.Bind<int>("General", "Spawn weight", 20, "The spawn chance weight for TheJonkler, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common."); ClearUnusedEntries(cfg); } private void ClearUnusedEntries(ConfigFile cfg) { PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic); Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null); dictionary.Clear(); cfg.Save(); } } } namespace mistermoo.TheJonkler.NetcodePatcher { [AttributeUsage(AttributeTargets.Module)] internal class NetcodePatchedAssemblyAttribute : Attribute { } }