
LabyrinthianFacilities
Adds continuity between days, preserving items and portions of interiors
Last updated | 3 days ago |
Total downloads | 47 |
Total rating | 5 |
Categories | Mods BepInEx Server-side Interiors |
Dependency string | mitzapper2-LabyrinthianFacilities-0.6.2 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
DISCLAIMER - EXPECT GAME-BREAKING BUGS!
This is a fairly large mod, created by a single developer. It is very possible that you may encounter game-breaking bugs. If you run into a bug that's not listed on github, feel free to create an issue. If you run into a bug and create an issue, it often helps if you can include your save history, found in
<LC's save directory>/LabyrinthianFacilities/<savename>History.log
.
It is also worth noting that the format of savedata for this mod is not set in stone; that is to say that updates may break savedata relevant to this mod (but other savedata like furniture, scrap in ship, quota, etc. should be safe). Patches will not break saves (e.g. v0.2.0 to v0.2.1), but minor updates (e.g. v0.2.0 to v0.3.0) might, especially in v0.x.x.
All players must have this mod in order for it to work. As of writing, not all players having the mod can result from anything from the entire interior desyncing to softlocks, so be sure everyone has the mod installed.
Labyrinthian Facilities
The purpose of this mod is to provide a sense of continuity within each moon. In Vanilla LC, moons are regenerated every day from scratch, and all objects are deleted. This mod attempts to remove this discontinuity by only partially regenerating the interior, and preserving scrap and other items when the ship returns to orbit. The namesake of the mod is that interiors should act like labyrinths, closing up paths that used to be accessible, and opening new ones that didn't exist before, rather than just poofing the whole thing into existance.
Mod Compatibility
It is generally recommended that you keep other mods to a minimum, particularly those that interact with level generation. Many mods, especially simple ones like Shiploot should be fine, but if you find any mods that break with this one, feel free to create an issue.
Installation/Uninstallation
Manual Installation
- Install BepInEx if it is not already installed
- Download mod (
LabyrinthianFacilities.dll
, found in each release) - Place mod in BepInEx/plugins
Uninstallation
Mod Uninstallation (This step for manual installation only)
- Delete
LabyrinthianFacilities.dll
inLethal Company/BepInEx/plugins
Total Uninstallation
Only follow these steps if you do not plan on using this mod again!
- Navigate to Lethal Company's persistent storage. On windows, this is generally
AppData/LocalLow/ZeekersRBLX/Lethal Company
.- If that folder doesn't exist for you, see the Unity documenation for other possible locations.
- Delete the folder within called
LabyrinthianFacilities
. - Delete
mitzapper2.LethalCompany.LabyrinthianFacilities.cfg
inLethal Company/BepInEx/config