mr_hat-MisideItems icon

MisideItems

Adds 58 items, 42 furniture and 1 pseudo-pocket dimension from Miside

CHANGELOG

0.0.8

  • Made README more readable
  • Hopefully fixed items falling into preplaced furniture inside the house by changing the layer from default to room
  • Fixed misleading outdated config description for build mode patch toggle and updated name of _BackroomsLamp to _MetalLamp

0.0.7

  • Fixed manifest description
  • Fixed player placement transform on CouchSingle furniture
  • Fixed hosts radar green light causing them to glow on non-hosts screen
  • Hopefully fixed 'Disable teleporter during moon landings' having a desync with a teleport trigger
  • Changed a lot of expensive mesh colliders into box colliders in the house, notably the floors and absurdly expensive pipes in the basement
  • Changed animator culling on Cursed Clock and Bedside Clock to cull only transform updates, fixes no sound when off screen
  • Removed all static flags in the house in favour of GPU instancing because the house technically moves as it's parented to the ship as an unlockable
  • Removed more unnecessary shadow rendering from more mesh in the house
  • Cleaned up a couple of leftover hidden things in the house

0.0.6

  • Enabled shadows on some furniture mesh
  • Turned OpenBodyCam into a soft dependency
    • This means that OpenBodyCam can be removed if desired, but you must disable the console item assetbundle loading inside MisideItems.ItemSettings config
  • Turned Pink Guitar into a weapon (shovel derivative) and adjusted item grip
  • Added Mita's house as a pseudo pocket dimension
    • Gotta have somewhere to put all this furniture
    • Can be disabled in MisideItems.ItemSettings
  • Added 1 new scripted item - Cursed Clock
  • Added 2 small flickering lights to both server monitors
  • Gave all items a default dynamic spawn weight config
  • Adjusted metalic and smoothness of most materials
  • Further compressed a lot of audio and textures, lowering assetbundle sizes
  • Mirrored some materials so looking at them from behind isn't a trippy void
  • Changed some mesh colliders to box colliders for furnitures
  • Fixed some items having leftover mesh and materials in their item properties - this would cause most items to load with no value in the round
  • Fixed LOD culling on all furniture
  • Fixed interact hand icon being chungus on all trigger colliders
  • Enabled GPU instancing on most materials
  • Merged all volume configs under one section in MisideItems config
  • Removed custom scrap icons for all items that had them
  • Furniture
  • Renames:
    • Bedroom Lamp -> Cozy Lamp
    • Bathroom Picture -> Framed Glass Fish
    • Backrooms Lamp -> Metal Lamp
    • Bedroom MiniTable -> Mini Table
    • Bedroom Wardrobe -> Wardrobe
    • Couch Tumb -> Wood Sidetable
  • Additions:
    • House Teleporter - x1
    • Black Mat - x2
    • Bookshelf - x1, storable items
    • Cabinet - x2, storable items
    • Capsula Ventil - 1x
    • Console Table - x1, storable items
    • Cubic Wall Shelving - x4, storable items
    • Dresser - x1, storable items
    • Large Fancy Clock - x1
    • Little Lamp - x3, toggleable light
    • X
    • Living Room Table - x1, storable items
    • Makeup Table - x1, storable items
    • Metal Rolling Stairs - x1
    • Metal Stand Shelves - x2, storable items
    • Metal Table - x1, storable items
    • Metal Wall Shelves - x2, storable items
    • Mini Shelves - x3, storable items
    • Roller Shelves - x2, storable items
    • Sidetable - x2, storable items
    • Tall Sidetable - x2, storable items
    • Wood Stand Shelves - x2, storable items
    • Wood Wall Cube Shelf - x3, storable items
    • Wood Wall Shelf - x3, storable items
  • Adjustments:
    • Mini Table - Refined placement colliders
    • Wood Sidetable - Refined placement colliders
    • Flower Table - Refined placement colliders
    • Hanger - Refined placement colliders
    • Resized Big Lamp and lowered brightness intensity and range significantly
  • and probably a lot of other stuff I forgot to list down

0.0.5

  • Project adjustments
    • Compressed all textures, lowering file size significantly
    • Fixed incorrect item count in manifest (this number does not include variants of items)
  • Items
    • Bedside Clock audio jank fixed
    • Added script to framed photo, photo is now randomised
    • Added a texture on the back of framed photo so it's no longer see-through
    • Pumpkin ambient light intensity lowered
    • Changed pumpkin drop sound
    • Item variant additions
      • Pink Gamepad
    • Item naming consistency fixes (ScanNode text/item text/config name)
      • Aihasto Locklette -> Aihasto
      • CatBook -> CAT
      • ChibiAnita -> Anita Figurine
      • ApplePlate -> Bowl of Apples
      • DiscketaAssets -> Discketa
      • PC Headphones -> Headphones
      • Toilet -> Toilet Inception
      • You Mad Bro Book -> How To Win An Argument
      • Soft Drink -> Diet Soft Drink
    • Item size adjustments
      • Headphones -> smaller
      • Pink Headphones -> smaller
      • Toilet Brush -> smaller
  • Furniture
    • Removed Bedroom Lamp flicker
    • Fixed Hanger2 price being 35 instead of 50
    • Additional furniture
      • Stool x3 - sittable
      • Big Lamp x2 - toggleable light
      • Backrooms Lamp x3 - toggleable light
    • Furniture naming consistency fixes
      • Corner Sofa -> Corner Couch
      • Little Cover -> Little Carpet
    • Furniture trigger additions
      • Corner Couch -> Sit/Unsit
      • Couch -> Sit/Unsit
      • Couch Single -> Sit/Unsit
  • Config
    • Backrooms Lamp -> Volume config
    • Bedside Clock -> Volume config
    • Glitched Chair -> Volume config
    • Fancy Clock -> Volume config
    • Pink Recorder -> Volume config

    This update will also reset the config, apologies

0.0.4

  • Fixed folder structure, thanks Lunxara

0.0.3

  • README completion

0.0.2

  • Added OpenBodyCams as a dependency
  • Split most items and furniture into their own assetbundle, as such, items/furniture you don't want to use will not load at all
  • Removed accidental collider from scan node of pink guitar
  • Chibi Mita can now be poked in your hand
  • Fixed Flash Drive transparent glass/plastic textures being invisible
  • Flash Drives now show a random image of one of the Mitas on the bottom
  • Added 46 new items
    • 1 of which is a weapon, which is just a shovel with a different look and different sounds
    • 9 of which that do something more than just be items, ranging between a subtle animation to affecting gameplay
    • 4 of which have variants ranging between 2 and 4 different colours/models
  • Added 18 furniture
    • 8 of which have multiple clones to fill up the ship
    • 2 of which are interactable
    • 3 of which can store items

0.0.1

  • Release