Please disclose if your mod was created primarily using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
MisideItems
[v81] Adds 53 items, 59 furniture and 1 pseudo-pocket dimension from Miside
CHANGELOG
0.3.2
- Fixed missing collider on Bedroom 1 -> Hallway door in house
- Rewrote remainder of README in markup in preparation for future screenshots
0.3.1
- Fixed incorrect pricing on vertical/horizontal 2D item frames
- Added Interactive Terminal API as a soft dependency
- All of MisideItem's decor except the House Teleporter now use Interactive Terminal API to purchase furniture
- This helps mitigate the reliance on StoreRotationConfig and to stop feeling so overwhelming with the sheer quantity of decor and having to type out janky worded unlockable names. This also makes everything way neater
- The command is
Miside Decor(Misidealso works) and is also listed at the bottom of the store page in the terminal - Can be toggled off in the config under
__Mod Internal Settingsor by simply disabling/uninstalling Interactive Terminal API. Changing this mid save will not break anything - Has compatibility with TerminalFormatter
0.3.0
- Item Frame Furnitures:
- Horizontal x4
- Vertical x4
- Large Horizontal x4
- Large Vertical x4
- All item frames now have a small light to see them in the dark
- I can't help myself
0.2.9
- Fixed particle renderers not properly appearing when changing lighting/variants in the house
- Lowered Blue Clock and Light Blue Clock volume and sound distance
- Made analog clocks share the same controller to prevent a visual desync
- Added volume configs for Blue Clock, Light Blue Clock and Large Fancy Clock
- Added a second Large Fancy Clock because I like it
- 2D Item Frames now can only store 1 item and should save and restore itself
- It's now easier to get items out of 2D Item Frames
- Added 5 Large 2D Item Frames
0.2.8
- Project Adjustments:
- Added TypeLoadExceptionFixer as a soft dependency to prevent Unity's input system from self imploding on launch under certain conditions
- Increased quality of a handful of textures
- Item Adjustments:
- Coffee Pack now saves its opened/closed state
- Digital Clocks now initialise their time without needing to be picked up
- Items should no longer spawn on Dine
- Merged existing similar items into one item that has different variants instead:
- Cozy Pillow (flower, star, circle)
- Cartridge (blue, pink)
- Gamepad (blue, pink)
- Can (future heart attack, secret can)
- Table Flower (blue flower, pink rose)
- Digital Clock (blue, red)
- New variants:
- Server Monitor - red
- Loudspeakers - brown
- Digital Clock - cracked
- Removed items:
- Secret Can
- Pink Headphones
- Blue Cartridge
- Star Cozy Pillow
- Circle Cozy Pillow
- Roses
- Pink Gamepad
- Red Digital Clock
- Furniture Adjustments:
- Fixed all tags being on the wrong gameobject, so now the correct footsteps can be heard on all furniture
- Fixed collider size on Book Chair
- Fixed Soft Box floating
- Fixed missing hand icon on BigLamp2 trigger
- Adjusted placement collider on Bookshelf so it's easier to take small furniture off of the shelves
- Adjustments to following light-based furniture:
- Big Lamp (intensity 200 -> 100)
- Metal Lamp (intensity 700 -> 150)
- Soft Box (intensity 833 -> 300)
- Turned off shadows
- Added new furniture:
- Blue Fridge x1
- 2D Item Frame x5
- Blue Analog Clock x1
- Light Blue Analog Clock x1
- Large Fancy Clock x1
- Dining Table x1
- Pink Bed x1
- Blue Bed x1
- House Adjustments:
- Fixed a visual bug with lights and shadows when moving across rooms
- Fixed missing material references for power point particles
- Fixed bathroom cupboard item placements going through the base
- Added ability to place items on the window seal of bedroom 1
0.2.7
- Added nav mesh to the house. This currently doesn't support enemy teleporting, but you should be able to carry things like snailcats inside
0.2.6
- Fixed the collection of items/being considered inside the ship when being outside the ships bounds
- Fixed Chibi Mita's audio being heard by everyone everywhere
- Fixed Pumpkin particle renderer sticking to your hand when pocketing
- Removed large house teleporter, small house teleporter now exists in its place permanently. This is mainly to prevent an annoying desync for players when they join
0.2.5
- Fixed players model being invisible in bathroom mirror when up close
- Fixed weird bug in which rect transform gameobjects would drift out of place over time on items, I hope. Unsure if its related to another mod or v80/81
- Fixed celestial tints sun bleeding into the house as client/non-host
- Added very slight exposure to the bathroom mirror
- Added a 1 second delay to the teleport script, mainly to prevent being instantly teleported out of the house when teleporting in
0.2.4
- Updated to v80 public beta, do not update and use 0.2.3 for v73
0.2.3
- Fixed a ConsoleTable drawer collider being misplaced and tied to another drawer
- Recreated item drawer parenting script, much less expensive
- Reused animator controllers in appropriate places for furniture
0.2.2
- Fixed TypeInitializationException error when exiting to main menu
- Fixed house teleport out of bound colliders re-enabling themselves through vanilla code
- Consequently, this has also fixed falling to your death if you teleport with the house teleporter in build mode
- I'm not sure when, but also fixed falling to your death when pulling the ship lever whilst the teleporter is positioned directly under where the lever is pulled
- Added incompatible mod section and added RuntimeIcons BetterRotations to recommended mods section to README
0.2.1
- Fixed incorrect texture for kitchen walls when using the christmas wallpaper
- Fixed LargePlant1 and LargePlant2 being unmovable
- Fixed some timing issues with reloading saves and application of save data
- Fixed an overlapping issue with trigger colliders that caused some particles or lights to just not turn on
- Remade house room culling LOD groups with love
- Minor adjustments to lights and shadows in house
- Code Rebirth's meteors are now muted when in the house
- Re-enabled bathroom mirror, and now it:
- Looks much better
- Turns off completely when not in the bathroom
- Supports ModelReplacementAPI
- Added ImmersiveVisor support to the shower (lol)
- Cleaned out accidental duplicate assets, house music now loads and unloads from memory, compressed more things, reduced overall RAM usage
- Updated README and decided to stop being stubborn and actually try markdown instead of HTML for once
0.2.0
- Hotfix for house monitor screen having leftover placeholder buttons
0.1.9
- Added even more null checks to caching scripts
- Item Adjustments:
- Optimised remainder of untouched item scripts from previous update:
- Cartridge
- Glitched Chair
- Chibi Mita
- Coffee Pack
- Digital Clock
- Pink Recorder
- TV Remote
- House Adjustments:
- Fixed night time window particles being associated to the bedroom collider
- Fixed 'Disable teleporter during moon landings' working only with the small teleporter
- Recreated the custom monitor screen in the house, to increase performance and make it easier for me to add more stuff in the future. This also fixed basically every bug I knew about as well in regards to the monitor
- Did a bunch of micro-optimising, basically
- Made the transition between each room less obvious
- Reduced vignette effect on preview images on monitor screen
- Changed kitchen mesh to be consistent when unlocking the core
- Added missing colliders to bathroom cupboard doors
- Added 2 unlockable rooms in the house, technically 4
- Added 5 music tracks
- Added some stuff I don't feel like adding to the changelog
- Temporarily removed camera from the bathroom, I will be making this work well next update
0.1.8
- Added some null checks
- FlowerTable1 and FlowerTable2 don't have alternative textures, I just forgot to take it out of the changelogs when I changed my mind on them
0.1.7
- Project Adjustments:
- Merged both config files into one. This will reset configs, sorry...
- Won't mess with saves (thank DawnLib namespaces)
- You can salvage all custom item/furniture settings by deleting the old MrHat.MisideItems.cfg and renaming MrHat.MisideItems.ItemSettings.cfg to MrHat.MisideItems.cfg. This file is located in your BepInEx config directory. Mod internal, monitor defaults & prices and audio volumes must be set again however.
- OpenBodyCams is no longer a dependency
- Item Adjustments:
- Fixed cutout textures being blocky and inaccurate on anything that has them, e.g. roses item, plants, chainsaw chains, fancy clock numbers, etc.
- Fixed Chibi Mita item not having a scan node
- Fixed a tooltip issue with the Pink Recorder item and Aihasto item
- Cart of Ingots, Cursed Clock, Framed Photo, Flash Drive and Fancy Clock now use Save Item Variable to save their states
- Reworked Fancy Clock, dropping the item now has a chance to break it and lose value after breaking, configurable.
- Glasses item's glass lenses are now transparent
- Removed Console item for now, I'd like to remake this
- Furniture Adjustments:
- Fixed naming inconsistency with Cabinet, corrected to Cabinet1
- Fixed fat hand icon for placeable area triggers
- House teleporter now has a smaller version that can be toggled in config
- Added the ability to configure the texture for most white furniture individually between Default, Birch, Oak and Dark Oak:
- Cabinet1
- Cabinet2
- ConsoleTable
- CubicWallShelving1
- CubicWallShelving2
- CubicWallShelving3
- CubicWallShelving4
- Sidetable1
- Sidetable2
- TallSidetable1
- TallSidetable2
- Added new furniture:
- BookChair x4
- IvyPlant x4
- LargePlant x2
- LightBlueMat x2
- LittlePlant x4
- Lum x8
- Lustre x3
- ShelvesPlant x4
- VasePlant x4
- House Adjustments:
- Fixed not-supposed-to-be-seen triggers interfering with interact colliders in the house
- Fixed sunlight particles from house windows being invisible
- Fixed footprint sounds in core room sounding like wood
- Fixed flickery ship lights/shadows without LethalSponge installed
- Improved performance and shadow quality in the house
- Bathroom sink cupboard is now usable
- Shower is now usable
- Safe is now usable with a customisable code
- Removed bloom entirely due to issues I don't want to deal with
- Removed config toggles for performance lights and no particles for the house
Example
0.1.6
- Fixed an oopsie with core room
- Lessened texture compression on CAT book item and How To Win An Argument book item so they can be read
0.1.5
- House teleporter animators now set to always animated
- Changed when weather and moon scene caching takes place
- Fixed small missing face on one of the kitchen cupboard doors
- Made sliding door cupboard near the entrance of the door a tiny, tiny bit larger inside
- Cage door in basement can now only be opened from the outside. Don't trap yourself in and enjoy putting others in time out.
- Fixed disabling core ambience config removing the glowing wires core room
- Most animators in the house now turn their own interact triggers inactive and then active after triggering, to prevent their animators being triggered twice, or atleast make it significantly harder to pull off. This also fixes the portal desync
0.1.4
- Fixed other players voice audio destroying your ears inside the house by removing the reverb zones
- House Teleporter toggle delay increased from 2 seconds to 3 seconds
- The sliding door cupboard by the entrance of the house can now be accessed
- The kitchen cupboards can now be accessed and used to store items
- The cage in the basement can now be accessed
- House bloom intensity lowered from 0.15 -> 0.1
- Removed more excess audio sources and combined multiple audio sources into one
- Increased house open door interact collider size by like 10%
- Known issues:
- Two people pressing the teleporter button at the same time can cause portal desync, can be worked around by storing the house teleporter and unstoring it; I ran out of time to do something about this one for this update
0.1.3
- Fixed shower trigger not being accessible
- Fixed desync for clients on join under specific circumstances
- Changed door dark oak texture
0.1.2
- Fixed MakeupTable's drawer layers and changes drawer box colliders to mesh colliders
- Set material on MakeupTable to doublesided
0.1.1
- Compatibility with DawnLib 0.8.1 in regards to item position saving
- Still works for older versions of DawnLib
0.1.0
- Fixed core room becoming inaccessible after moving the teleporter
- Cozy Lamps now have interact triggers and have had their light intensity lowered from 500 to 80
0.0.9
- Fixed desync issue with drawers
0.0.8
- Made README more readable
- Hopefully fixed items falling into preplaced furniture inside the house by changing the layer from default to room
- Fixed misleading outdated config description for build mode patch toggle and updated name of _BackroomsLamp to _MetalLamp
0.0.7
- Fixed manifest description
- Fixed player placement transform on CouchSingle furniture
- Fixed hosts radar green light causing them to glow on non-hosts screen
- Hopefully fixed 'Disable teleporter during moon landings' having a desync with a teleport trigger
- Changed a lot of expensive mesh colliders into box colliders in the house, notably the floors and absurdly expensive pipes in the basement
- Changed animator culling on Cursed Clock and Bedside Clock to cull only transform updates, fixes no sound when off screen
- Removed all static flags in the house in favour of GPU instancing because the house technically moves as it's parented to the ship as an unlockable
- Removed more unnecessary shadow rendering from more mesh in the house
- Cleaned up a couple of leftover hidden things in the house
0.0.6
- Enabled shadows on some furniture mesh
- Turned OpenBodyCam into a soft dependency
- This means that OpenBodyCam can be removed if desired, but you must disable the console item assetbundle loading inside MisideItems.ItemSettings config
- Turned Pink Guitar into a weapon (shovel derivative) and adjusted item grip
- Added Mita's house as a pseudo pocket dimension
- Gotta have somewhere to put all this furniture
- Can be disabled in MisideItems.ItemSettings
- Added 1 new scripted item - Cursed Clock
- Added 2 small flickering lights to both server monitors
- Gave all items a default dynamic spawn weight config
- Adjusted metalic and smoothness of most materials
- Further compressed a lot of audio and textures, lowering assetbundle sizes
- Mirrored some materials so looking at them from behind isn't a trippy void
- Changed some mesh colliders to box colliders for furnitures
- Fixed some items having leftover mesh and materials in their item properties - this would cause most items to load with no value in the round
- Fixed LOD culling on all furniture
- Fixed interact hand icon being chungus on all trigger colliders
- Enabled GPU instancing on most materials
- Merged all volume configs under one section in MisideItems config
- Removed custom scrap icons for all items that had them
- Furniture
- Renames:
- Bedroom Lamp -> Cozy Lamp
- Bathroom Picture -> Framed Glass Fish
- Backrooms Lamp -> Metal Lamp
- Bedroom MiniTable -> Mini Table
- Bedroom Wardrobe -> Wardrobe
- Couch Tumb -> Wood Sidetable
- Additions:
- House Teleporter - x1
- Black Mat - x2
- Bookshelf - x1, storable items
- Cabinet - x2, storable items
- Capsula Ventil - 1x
- Console Table - x1, storable items
- Cubic Wall Shelving - x4, storable items
- Dresser - x1, storable items
- Large Fancy Clock - x1
- Little Lamp - x3, toggleable light X
- Living Room Table - x1, storable items
- Makeup Table - x1, storable items
- Metal Rolling Stairs - x1
- Metal Stand Shelves - x2, storable items
- Metal Table - x1, storable items
- Metal Wall Shelves - x2, storable items
- Mini Shelves - x3, storable items
- Roller Shelves - x2, storable items
- Sidetable - x2, storable items
- Tall Sidetable - x2, storable items
- Wood Stand Shelves - x2, storable items
- Wood Wall Cube Shelf - x3, storable items
- Wood Wall Shelf - x3, storable items
- Adjustments:
- Mini Table - Refined placement colliders
- Wood Sidetable - Refined placement colliders
- Flower Table - Refined placement colliders
- Hanger - Refined placement colliders
- Resized Big Lamp and lowered brightness intensity and range significantly
- and probably a lot of other stuff I forgot to list down
0.0.5
- Project adjustments
- Compressed all textures, lowering file size significantly
- Fixed incorrect item count in manifest (this number does not include variants of items)
- Items
- Bedside Clock audio jank fixed
- Added script to framed photo, photo is now randomised
- Added a texture on the back of framed photo so it's no longer see-through
- Pumpkin ambient light intensity lowered
- Changed pumpkin drop sound
- Item variant additions
- Pink Gamepad
- Item naming consistency fixes (ScanNode text/item text/config name)
- Aihasto Locklette -> Aihasto
- CatBook -> CAT
- ChibiAnita -> Anita Figurine
- ApplePlate -> Bowl of Apples
- DiscketaAssets -> Discketa
- PC Headphones -> Headphones
- Toilet -> Toilet Inception
- You Mad Bro Book -> How To Win An Argument
- Soft Drink -> Diet Soft Drink
- Item size adjustments
- Headphones -> smaller
- Pink Headphones -> smaller
- Toilet Brush -> smaller
- Furniture
- Removed Bedroom Lamp flicker
- Fixed Hanger2 price being 35 instead of 50
- Additional furniture
- Stool x3 - sittable
- Big Lamp x2 - toggleable light
- Backrooms Lamp x3 - toggleable light
- Furniture naming consistency fixes
- Corner Sofa -> Corner Couch
- Little Cover -> Little Carpet
- Furniture trigger additions
- Corner Couch -> Sit/Unsit
- Couch -> Sit/Unsit
- Couch Single -> Sit/Unsit
- Config
- Backrooms Lamp -> Volume config
- Bedside Clock -> Volume config
- Glitched Chair -> Volume config
- Fancy Clock -> Volume config
- Pink Recorder -> Volume config
This update will also reset the config, apologies
0.0.4
- Fixed folder structure, thanks Lunxara
0.0.3
- README completion
0.0.2
- Added OpenBodyCams as a dependency
- Split most items and furniture into their own assetbundle, as such, items/furniture you don't want to use will not load at all
- Removed accidental collider from scan node of pink guitar
- Chibi Mita can now be poked in your hand
- Fixed Flash Drive transparent glass/plastic textures being invisible
- Flash Drives now show a random image of one of the Mitas on the bottom
- Added 46 new items
- 1 of which is a weapon, which is just a shovel with a different look and different sounds
- 9 of which that do something more than just be items, ranging between a subtle animation to affecting gameplay
- 4 of which have variants ranging between 2 and 4 different colours/models
- Added 18 furniture
- 8 of which have multiple clones to fill up the ship
- 2 of which are interactable
- 3 of which can store items
0.0.1
- Release