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MisideItems

Adds 58 items, 42 furniture and 1 pseudo-pocket dimension from Miside

CHANGELOG

0.1.5

  • House teleporter animators now set to always animated
  • Changed when weather and moon scene caching takes place
  • Fixed small missing face on one of the kitchen cupboard doors
  • Made sliding door cupboard near the entrance of the main room door a tiny bit larger inside
  • Cage door in basement can now only be opened from the outside. Don't trap yourself in and enjoy putting others in time out
  • Fixed disabling core ambience config removing the glowing wires in the core room
  • Most animators in the house now turn their own interact triggers inactive and then active after triggering, to prevent their animators being triggered twice, or atleast make it significantly harder to pull off. This also fixes the portal desync

0.1.4

  • Fixed other players voice audio destroying your ears inside the house by removing the reverb zones
  • House Teleporter toggle delay increased from 2 seconds to 3 seconds
  • The sliding door cupboard by the entrance of the house can now be accessed
  • The kitchen cupboards can now be accessed and used to store items
  • The cage in the basement can now be accessed
  • House bloom intensity lowered from 0.15 -> 0.1
  • Removed more excess audio sources and combined multiple audio sources into one
  • Increased house open door interact collider size by like 10%
  • Known issues:
    • Two people pressing the teleporter button at the same time can cause portal desync, can be worked around by storing the house teleporter and unstoring it; I ran out of time to do something about this one for this update

0.1.3

  • Fixed shower trigger not being accessible
  • Fixed desync for clients on join under specific circumstances
  • Changed door dark oak texture

0.1.2

  • Fixed MakeupTable's drawer layers and changes drawer box colliders to mesh colliders
  • Set material on MakeupTable to doublesided

0.1.1

  • Compatibility with DawnLib 0.8.1 in regards to item position saving
    • Still works for older versions of DawnLib

0.1.0

  • Fixed core room becoming inaccessible after moving the teleporter
  • Cozy Lamps now have interact triggers and have had their light intensity lowered from 500 to 80

0.0.9

  • Fixed desync issue with drawers

0.0.8

  • Made README more readable
  • Hopefully fixed items falling into preplaced furniture inside the house by changing the layer from default to room
  • Fixed misleading outdated config description for build mode patch toggle and updated name of _BackroomsLamp to _MetalLamp

0.0.7

  • Fixed manifest description
  • Fixed player placement transform on CouchSingle furniture
  • Fixed hosts radar green light causing them to glow on non-hosts screen
  • Hopefully fixed 'Disable teleporter during moon landings' having a desync with a teleport trigger
  • Changed a lot of expensive mesh colliders into box colliders in the house, notably the floors and absurdly expensive pipes in the basement
  • Changed animator culling on Cursed Clock and Bedside Clock to cull only transform updates, fixes no sound when off screen
  • Removed all static flags in the house in favour of GPU instancing because the house technically moves as it's parented to the ship as an unlockable
  • Removed more unnecessary shadow rendering from more mesh in the house
  • Cleaned up a couple of leftover hidden things in the house

0.0.6

  • Enabled shadows on some furniture mesh
  • Turned OpenBodyCam into a soft dependency
    • This means that OpenBodyCam can be removed if desired, but you must disable the console item assetbundle loading inside MisideItems.ItemSettings config
  • Turned Pink Guitar into a weapon (shovel derivative) and adjusted item grip
  • Added Mita's house as a pseudo pocket dimension
    • Gotta have somewhere to put all this furniture
    • Can be disabled in MisideItems.ItemSettings
  • Added 1 new scripted item - Cursed Clock
  • Added 2 small flickering lights to both server monitors
  • Gave all items a default dynamic spawn weight config
  • Adjusted metalic and smoothness of most materials
  • Further compressed a lot of audio and textures, lowering assetbundle sizes
  • Mirrored some materials so looking at them from behind isn't a trippy void
  • Changed some mesh colliders to box colliders for furnitures
  • Fixed some items having leftover mesh and materials in their item properties - this would cause most items to load with no value in the round
  • Fixed LOD culling on all furniture
  • Fixed interact hand icon being chungus on all trigger colliders
  • Enabled GPU instancing on most materials
  • Merged all volume configs under one section in MisideItems config
  • Removed custom scrap icons for all items that had them
  • Furniture
  • Renames:
    • Bedroom Lamp -> Cozy Lamp
    • Bathroom Picture -> Framed Glass Fish
    • Backrooms Lamp -> Metal Lamp
    • Bedroom MiniTable -> Mini Table
    • Bedroom Wardrobe -> Wardrobe
    • Couch Tumb -> Wood Sidetable
  • Additions:
    • House Teleporter - x1
    • Black Mat - x2
    • Bookshelf - x1, storable items
    • Cabinet - x2, storable items
    • Capsula Ventil - 1x
    • Console Table - x1, storable items
    • Cubic Wall Shelving - x4, storable items
    • Dresser - x1, storable items
    • Large Fancy Clock - x1
    • Little Lamp - x3, toggleable light
    • X
    • Living Room Table - x1, storable items
    • Makeup Table - x1, storable items
    • Metal Rolling Stairs - x1
    • Metal Stand Shelves - x2, storable items
    • Metal Table - x1, storable items
    • Metal Wall Shelves - x2, storable items
    • Mini Shelves - x3, storable items
    • Roller Shelves - x2, storable items
    • Sidetable - x2, storable items
    • Tall Sidetable - x2, storable items
    • Wood Stand Shelves - x2, storable items
    • Wood Wall Cube Shelf - x3, storable items
    • Wood Wall Shelf - x3, storable items
  • Adjustments:
    • Mini Table - Refined placement colliders
    • Wood Sidetable - Refined placement colliders
    • Flower Table - Refined placement colliders
    • Hanger - Refined placement colliders
    • Resized Big Lamp and lowered brightness intensity and range significantly
  • and probably a lot of other stuff I forgot to list down

0.0.5

  • Project adjustments
    • Compressed all textures, lowering file size significantly
    • Fixed incorrect item count in manifest (this number does not include variants of items)
  • Items
    • Bedside Clock audio jank fixed
    • Added script to framed photo, photo is now randomised
    • Added a texture on the back of framed photo so it's no longer see-through
    • Pumpkin ambient light intensity lowered
    • Changed pumpkin drop sound
    • Item variant additions
      • Pink Gamepad
    • Item naming consistency fixes (ScanNode text/item text/config name)
      • Aihasto Locklette -> Aihasto
      • CatBook -> CAT
      • ChibiAnita -> Anita Figurine
      • ApplePlate -> Bowl of Apples
      • DiscketaAssets -> Discketa
      • PC Headphones -> Headphones
      • Toilet -> Toilet Inception
      • You Mad Bro Book -> How To Win An Argument
      • Soft Drink -> Diet Soft Drink
    • Item size adjustments
      • Headphones -> smaller
      • Pink Headphones -> smaller
      • Toilet Brush -> smaller
  • Furniture
    • Removed Bedroom Lamp flicker
    • Fixed Hanger2 price being 35 instead of 50
    • Additional furniture
      • Stool x3 - sittable
      • Big Lamp x2 - toggleable light
      • Backrooms Lamp x3 - toggleable light
    • Furniture naming consistency fixes
      • Corner Sofa -> Corner Couch
      • Little Cover -> Little Carpet
    • Furniture trigger additions
      • Corner Couch -> Sit/Unsit
      • Couch -> Sit/Unsit
      • Couch Single -> Sit/Unsit
  • Config
    • Backrooms Lamp -> Volume config
    • Bedside Clock -> Volume config
    • Glitched Chair -> Volume config
    • Fancy Clock -> Volume config
    • Pink Recorder -> Volume config

    This update will also reset the config, apologies

0.0.4

  • Fixed folder structure, thanks Lunxara

0.0.3

  • README completion

0.0.2

  • Added OpenBodyCams as a dependency
  • Split most items and furniture into their own assetbundle, as such, items/furniture you don't want to use will not load at all
  • Removed accidental collider from scan node of pink guitar
  • Chibi Mita can now be poked in your hand
  • Fixed Flash Drive transparent glass/plastic textures being invisible
  • Flash Drives now show a random image of one of the Mitas on the bottom
  • Added 46 new items
    • 1 of which is a weapon, which is just a shovel with a different look and different sounds
    • 9 of which that do something more than just be items, ranging between a subtle animation to affecting gameplay
    • 4 of which have variants ranging between 2 and 4 different colours/models
  • Added 18 furniture
    • 8 of which have multiple clones to fill up the ship
    • 2 of which are interactable
    • 3 of which can store items

0.0.1

  • Release