MisideItems
Adds 58 items, 42 furniture and 1 pseudo-pocket dimension from Miside
CHANGELOG
0.0.8
- Made README more readable
- Hopefully fixed items falling into preplaced furniture inside the house by changing the layer from default to room
- Fixed misleading outdated config description for build mode patch toggle and updated name of _BackroomsLamp to _MetalLamp
0.0.7
- Fixed manifest description
- Fixed player placement transform on CouchSingle furniture
- Fixed hosts radar green light causing them to glow on non-hosts screen
- Hopefully fixed 'Disable teleporter during moon landings' having a desync with a teleport trigger
- Changed a lot of expensive mesh colliders into box colliders in the house, notably the floors and absurdly expensive pipes in the basement
- Changed animator culling on Cursed Clock and Bedside Clock to cull only transform updates, fixes no sound when off screen
- Removed all static flags in the house in favour of GPU instancing because the house technically moves as it's parented to the ship as an unlockable
- Removed more unnecessary shadow rendering from more mesh in the house
- Cleaned up a couple of leftover hidden things in the house
0.0.6
- Enabled shadows on some furniture mesh
- Turned OpenBodyCam into a soft dependency
- This means that OpenBodyCam can be removed if desired, but you must disable the console item assetbundle loading inside MisideItems.ItemSettings config
- Turned Pink Guitar into a weapon (shovel derivative) and adjusted item grip
- Added Mita's house as a pseudo pocket dimension
- Gotta have somewhere to put all this furniture
- Can be disabled in MisideItems.ItemSettings
- Added 1 new scripted item - Cursed Clock
- Added 2 small flickering lights to both server monitors
- Gave all items a default dynamic spawn weight config
- Adjusted metalic and smoothness of most materials
- Further compressed a lot of audio and textures, lowering assetbundle sizes
- Mirrored some materials so looking at them from behind isn't a trippy void
- Changed some mesh colliders to box colliders for furnitures
- Fixed some items having leftover mesh and materials in their item properties - this would cause most items to load with no value in the round
- Fixed LOD culling on all furniture
- Fixed interact hand icon being chungus on all trigger colliders
- Enabled GPU instancing on most materials
- Merged all volume configs under one section in MisideItems config
- Removed custom scrap icons for all items that had them
- Furniture
- Renames:
- Bedroom Lamp -> Cozy Lamp
- Bathroom Picture -> Framed Glass Fish
- Backrooms Lamp -> Metal Lamp
- Bedroom MiniTable -> Mini Table
- Bedroom Wardrobe -> Wardrobe
- Couch Tumb -> Wood Sidetable
- Additions:
- House Teleporter - x1
- Black Mat - x2
- Bookshelf - x1, storable items
- Cabinet - x2, storable items
- Capsula Ventil - 1x
- Console Table - x1, storable items
- Cubic Wall Shelving - x4, storable items
- Dresser - x1, storable items
- Large Fancy Clock - x1
- Little Lamp - x3, toggleable light X
- Living Room Table - x1, storable items
- Makeup Table - x1, storable items
- Metal Rolling Stairs - x1
- Metal Stand Shelves - x2, storable items
- Metal Table - x1, storable items
- Metal Wall Shelves - x2, storable items
- Mini Shelves - x3, storable items
- Roller Shelves - x2, storable items
- Sidetable - x2, storable items
- Tall Sidetable - x2, storable items
- Wood Stand Shelves - x2, storable items
- Wood Wall Cube Shelf - x3, storable items
- Wood Wall Shelf - x3, storable items
- Adjustments:
- Mini Table - Refined placement colliders
- Wood Sidetable - Refined placement colliders
- Flower Table - Refined placement colliders
- Hanger - Refined placement colliders
- Resized Big Lamp and lowered brightness intensity and range significantly
- and probably a lot of other stuff I forgot to list down
0.0.5
- Project adjustments
- Compressed all textures, lowering file size significantly
- Fixed incorrect item count in manifest (this number does not include variants of items)
- Items
- Bedside Clock audio jank fixed
- Added script to framed photo, photo is now randomised
- Added a texture on the back of framed photo so it's no longer see-through
- Pumpkin ambient light intensity lowered
- Changed pumpkin drop sound
- Item variant additions
- Pink Gamepad
- Item naming consistency fixes (ScanNode text/item text/config name)
- Aihasto Locklette -> Aihasto
- CatBook -> CAT
- ChibiAnita -> Anita Figurine
- ApplePlate -> Bowl of Apples
- DiscketaAssets -> Discketa
- PC Headphones -> Headphones
- Toilet -> Toilet Inception
- You Mad Bro Book -> How To Win An Argument
- Soft Drink -> Diet Soft Drink
- Item size adjustments
- Headphones -> smaller
- Pink Headphones -> smaller
- Toilet Brush -> smaller
- Furniture
- Removed Bedroom Lamp flicker
- Fixed Hanger2 price being 35 instead of 50
- Additional furniture
- Stool x3 - sittable
- Big Lamp x2 - toggleable light
- Backrooms Lamp x3 - toggleable light
- Furniture naming consistency fixes
- Corner Sofa -> Corner Couch
- Little Cover -> Little Carpet
- Furniture trigger additions
- Corner Couch -> Sit/Unsit
- Couch -> Sit/Unsit
- Couch Single -> Sit/Unsit
- Config
- Backrooms Lamp -> Volume config
- Bedside Clock -> Volume config
- Glitched Chair -> Volume config
- Fancy Clock -> Volume config
- Pink Recorder -> Volume config
This update will also reset the config, apologies
0.0.4
- Fixed folder structure, thanks Lunxara
0.0.3
- README completion
0.0.2
- Added OpenBodyCams as a dependency
- Split most items and furniture into their own assetbundle, as such, items/furniture you don't want to use will not load at all
- Removed accidental collider from scan node of pink guitar
- Chibi Mita can now be poked in your hand
- Fixed Flash Drive transparent glass/plastic textures being invisible
- Flash Drives now show a random image of one of the Mitas on the bottom
- Added 46 new items
- 1 of which is a weapon, which is just a shovel with a different look and different sounds
- 9 of which that do something more than just be items, ranging between a subtle animation to affecting gameplay
- 4 of which have variants ranging between 2 and 4 different colours/models
- Added 18 furniture
- 8 of which have multiple clones to fill up the ship
- 2 of which are interactable
- 3 of which can store items
0.0.1
- Release