BetaWeatherTweaksBeta
Changes to the weather system in Lethal Company.
CHANGELOG
0.24.5
- fixed an issue where something tried to access game's weather too early (thanks,
moroxide
!) - added logs for scrap multipliers going off the rails (cause i still don't know what's happening)
0.24.4
- added
CombinedStormyRainyFloodedEclipsed
weather - removed
ProgressingMadness
weather - fixed an issue where WeatherTweaks would override WeatherRegistry's vanilla algorithm
0.24.2
- changes to Blackout:
- fixed errors during game startup
- apparatus lights won't be disabled anymore
- fixed breaker box being non-functional and throwing errors
- i was trying to destroy the breakerbox object, which caused errors
- now the breaker box will be inactive
- reduced the range of floodlights
- (hopefully) fixed all issues with progressing weathers changing during the landing
0.24.1
- added ||Blackout|| weather
- ||disables all lights on the planet and in the dungeon||
- ||makes the floodlight work like real ones||
0.24.0
Please re-generate your configs!
- changed config entry names
- added an option to generate all hidden config entries for special weathers (thanks,
dragonmcmx
!) - updated how picked weathers are displayed
- re-introduced foggy patch ||with a twist||
0.23.2
- made sure WeatherTweaks weathers are registered before Registry initialization
- changed configs:
WeatherTweaksWeather
usesDefaultWeight
instead ofWeightModify
- changed some logs
0.23.1
- fixed an issue where special weathers weren't properly registered
0.23.0
- reworked the whole thing
Changelog from earlier "Beta" version
0.22.0
- removed foggy patch
- removed LGU's probe integration
0.21.3
- fully updated LethalNetworkAPI to v3
- fixed an issue with the game crashing on lobby reloads (thank you, xilophor!)
- added
FoggyIgnoreLevels
config option: block foggy patch from applying on defined levels - publicized
Variables.GetCurrentWeather
(thanks, loaforc) - reimplemented combined and progressing weather multipliers
0.21.2
- hopefully finally fully fixed lobby reload errors
0.21.1
- fixed issues related to LethalNetworkAPI v3 update
0.21.0
- fixed the issue with combined weather effects not applying correctly (thanks: lunxara, instaplayer)
- removed some leftover files
- finally unified Combined and Progressing weathers methods to not be separate and shit
0.20.8
- removed all weight-related config entries, as they are now handled by WeatherRegistry
- added new config entries:
LogWeatherSelection
andLogWeatherVariables
- added first-day algorithm options:
FirstDaySpecial
(a toggle for current first-day algorithm) andFirstDayRandomSeed
(for randomizing the first day seed) - moved bunch of stuff to use MrovLib
- added full compatibility with v55
0.20.7
- fixed issues with MrovLib update
0.20.6
- (hopefully) fixed an issue with ChangeMidDay allocating absurd amounts of memory every TimeOfDay update (thanks, diffoz)
- added Cloudy weather
- moved even more things into WeatherRegistry
0.20.5
- fixed an issue with weighted weather list being empty (thanks, b1adewo1f)
0.20.4
- fixed an issue with special weathers not being disabled (thanks: mari0no1, finembelli, Lunxara)
0.20.3
- fixed an issue with the game adding progressing weathers to wrong moons
- updated logs
- removed unused config entries
0.20.2
- fixed weathers not using default WeatherRegistry values
- updated logs
0.20.1
- (hopefully) fixed EntranceTeleport errors
- changed logging level of some debug messages
- added LobbyCompatibility support
0.20.0
- Released WeatherRegistry: a new foundation library for managing all weather-related things in the game
- switched to WeatherRegistry for all weather-related things - Weather type, Effect type and more
- removed SunAnimator patches
- removed MapScreen patch
- changed Combined/Progressing weathers registration
- changed Foggy weather applying correctly with progressing weathers
0.14.11
- fixed LethalLib weathers causing dictionary errors
0.14.10
- fixed "all eclipsed" issue (#21) (thanks, 1410677474)
0.14.9
- fixed an issue with sunAnimator disabling eclipse-related animations not tied to sunAnimator itself
0.14.8
- disabled debug thingies (thanks, littlemssara)
0.14.7
- fixed the issues with missing config entries
0.14.6
- fixed the SunAnimator issues on Ooblterra (thanks, SkullCrusher)
0.14.5
- fixed fog settings not being applied consistently
0.14.4
- fixed compatibility patch with GeneralImprovements (circular dependency)
0.14.3
- started doing changelog
- fixed an issue where the game would softlock if any levels had no defined randomWeathers