Decompiled source of BetaWeatherTweaksBeta v0.24.5
WeatherTweaks.dll
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text.RegularExpressions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using ConsoleTables; using HarmonyLib; using LethalLevelLoader; using LethalNetworkAPI; using LobbyCompatibility.Enums; using LobbyCompatibility.Features; using Microsoft.CodeAnalysis; using MrovLib; using MrovLib.Compatibility; using MrovLib.Events; using Newtonsoft.Json; using Steamworks.Data; using TMPro; using Unity.Netcode; using UnityEngine; using UnityEngine.Rendering.HighDefinition; using UnityEngine.SceneManagement; using WeatherRegistry; using WeatherRegistry.Definitions; using WeatherRegistry.Events; using WeatherRegistry.Modules; using WeatherRegistry.Patches; using WeatherTweaks; using WeatherTweaks.Definitions; using WeatherTweaks.Modules; using WeatherTweaks.NetcodePatcher; using WeatherTweaks.Patches; using WeatherTweaks.Weathers; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("ClientNetworkTransform")] [assembly: IgnoresAccessChecksTo("DissonanceVoip")] [assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")] [assembly: IgnoresAccessChecksTo("Unity.Burst")] [assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")] [assembly: IgnoresAccessChecksTo("Unity.Collections")] [assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Jobs")] [assembly: IgnoresAccessChecksTo("Unity.Mathematics")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")] [assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")] [assembly: IgnoresAccessChecksTo("Unity.Services.QoS")] [assembly: IgnoresAccessChecksTo("Unity.Services.Relay")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: IgnoresAccessChecksTo("WeatherRegistry")] [assembly: AssemblyCompany("WeatherTweaks")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("A template for Lethal Company")] [assembly: AssemblyFileVersion("0.24.5.0")] [assembly: AssemblyInformationalVersion("0.24.5+bcab6391410f289554b311e0804a553cce4a2ba9")] [assembly: AssemblyProduct("WeatherTweaks")] [assembly: AssemblyTitle("WeatherTweaks")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] internal class <Module> { static <Module>() { } } namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace WeatherRegistry { public class Init { public static void InitMethod() { new CombinedEclipsedFlooded(); new CombinedFoggyRainy(); new CombinedStormyFlooded(); new CombinedStormyRainy(); new CombinedEclipsedRainy(); new CombinedFoggyFlooded(); new CombinedFoggyEclipsed(); new CombinedStormyRainyEclipsed(); new CombinedStormyRainyFlooded(); new CombinedStormyRainyFloodedEclipsed(); new ProgressingNoneFoggy(); new ProgressingNoneStormy(); new ProgressingEclipsedFoggy(); new ProgressingFoggyNone(); new ProgressingHiddenEclipsed(); new ProgressingStormyRainy(); new ProgressingRainyEclipsed(); } } } namespace WeatherTweaks { [HarmonyPatch(typeof(TimeOfDay))] public static class ChangeMidDay { internal static Random random; internal static WeatherTweaks.Definitions.Types.ProgressingWeatherType currentWeather = null; internal static List<WeatherTweaks.Definitions.Types.ProgressingWeatherEntry> weatherEntries = new List<WeatherTweaks.Definitions.Types.ProgressingWeatherEntry>(); internal static float LastCheckedEntry = 0f; internal static WeatherTweaks.Definitions.Types.ProgressingWeatherEntry CurrentEntry = null; internal static ManualLogSource logger = Logger.CreateLogSource("WeatherTweaks ChangeMidDay"); internal static WeatherTweaks.Definitions.Types.ProgressingWeatherEntry NextEntry => weatherEntries.FirstOrDefault(); internal static float NextEntryTime { get { if (NextEntry == null) { return 0f; } return NextEntry.DayTime; } } [HarmonyPostfix] [HarmonyPatch("MoveTimeOfDay")] internal static void MoveTimeOfDayPatch(TimeOfDay __instance) { if (((NetworkBehaviour)StartOfRound.Instance).IsHost && !((Object)(object)currentWeather == (Object)null)) { float normalizedTimeOfDay = __instance.normalizedTimeOfDay; if (normalizedTimeOfDay >= NextEntryTime) { RunProgressingEntryActions(normalizedTimeOfDay); } } } internal static void RunProgressingEntryActions(float normalizedTimeOfDay) { weatherEntries.RemoveAll((WeatherTweaks.Definitions.Types.ProgressingWeatherEntry entry) => entry.DayTime < LastCheckedEntry); foreach (WeatherTweaks.Definitions.Types.ProgressingWeatherEntry weatherEntry in weatherEntries) { if (normalizedTimeOfDay > weatherEntry.DayTime && weatherEntry.DayTime > LastCheckedEntry) { logger.LogInfo((object)$"Changing weather to {weatherEntry.GetWeather().Name} at {weatherEntry.DayTime}"); float num = (float)random.NextDouble(); if (num > weatherEntry.Chance) { logger.LogWarning((object)$"Random roll failed - got {num}, needed {weatherEntry.Chance} or lower"); LastCheckedEntry = weatherEntry.DayTime; break; } NetworkedConfig.SetProgressingWeatherEntry(weatherEntry); ((MonoBehaviour)TimeOfDay.Instance).StartCoroutine(DoMidDayChange(weatherEntry)); LastCheckedEntry = weatherEntry.DayTime; CurrentEntry = weatherEntry; break; } } } internal static IEnumerator DoMidDayChange(WeatherTweaks.Definitions.Types.ProgressingWeatherEntry entry) { if (entry == null) { logger.LogError((object)"ProgressingWeatherEntry is null"); yield return null; } logger.LogMessage((object)$"Changing weather to {entry.GetWeather().Name} at {entry.DayTime}, chance {entry.Chance} - is player inside? {EntranceTeleportPatch.isPlayerInside}"); HUDManager.Instance.ReadDialogue(entry.GetDialogueSegment().ToArray()); yield return (object)new WaitForSeconds(3f); WeatherTweaksWeather weatherTweaksWeather = Variables.WeatherTweaksTypes.FirstOrDefault((WeatherTweaksWeather type) => ((Weather)type).Name == entry.GetWeather().Name); logger.LogWarning((object)$"{((Weather)weatherTweaksWeather).Name} {((Weather)weatherTweaksWeather).Type} {((Weather)weatherTweaksWeather).VanillaWeatherType}"); StartOfRound.Instance.currentLevel.currentWeather = ((Weather)weatherTweaksWeather).VanillaWeatherType; TimeOfDay.Instance.currentLevelWeather = ((Weather)weatherTweaksWeather).VanillaWeatherType; GameNetworkManager.Instance.localPlayerController.currentAudioTrigger.weatherEffect = (int)((Weather)weatherTweaksWeather).VanillaWeatherType; CurrentEntry = entry; WeatherController.SetWeatherEffects(((Weather)weatherTweaksWeather).VanillaWeatherType); } internal static void SetCurrentWeather(WeatherTweaks.Definitions.Types.ProgressingWeatherType weather) { //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) logger.LogInfo((object)("Setting current weather to " + ((Weather)weather).Name)); Reset(); if (random == null) { random = new Random(StartOfRound.Instance.randomMapSeed); } currentWeather = weather; weatherEntries = weather.WeatherEntries.ToList(); CurrentEntry = new WeatherTweaks.Definitions.Types.ProgressingWeatherEntry { DayTime = 0f, Chance = 1f, Weather = weather.StartingWeather }; weatherEntries.Sort((WeatherTweaks.Definitions.Types.ProgressingWeatherEntry a, WeatherTweaks.Definitions.Types.ProgressingWeatherEntry b) => a.DayTime.CompareTo(b.DayTime)); NetworkedConfig.SetProgressingWeatherEntry(CurrentEntry); ((MonoBehaviour)TimeOfDay.Instance).StartCoroutine(DoMidDayChange(CurrentEntry)); } internal static void Reset() { currentWeather = null; LastCheckedEntry = 0f; weatherEntries = new List<WeatherTweaks.Definitions.Types.ProgressingWeatherEntry>(); } } public class LevelListConfigHandler : LevelListConfigHandler { public LevelListConfigHandler(string defaultValue, bool enabled = true) : base(defaultValue, enabled) { } public void CreateConfigEntry(string configTitle, ConfigDescription configDescription = null) { ((ConfigHandler<SelectableLevel[], string>)(object)this).ConfigEntry = ConfigManager.configFile.Bind<string>("Foggy patch", configTitle, ((ConfigHandler<SelectableLevel[], string>)(object)this).DefaultValue, configDescription); } } public class ConfigManager { internal static ConfigFile configFile; public static LevelListConfigHandler FoggyIgnoreLevels; public static ConfigManager Instance { get; private set; } public static ConfigEntry<bool> LogWeatherSelection { get; private set; } public static ConfigEntry<bool> LogWeatherVariables { get; private set; } public static ConfigEntry<bool> LogLogs { get; private set; } public static ConfigEntry<int> FirstDaySeed { get; private set; } public static ConfigEntry<bool> FirstDaySpecial { get; private set; } public static ConfigEntry<bool> FirstDayRandomSeed { get; private set; } public static ConfigEntry<bool> UncertainWeatherEnabled { get; private set; } public static ConfigEntry<bool> GenerateSpecialWeatherEntries { get; private set; } public static ConfigEntry<bool> AlwaysUncertain { get; private set; } public static ConfigEntry<bool> AlwaysUnknown { get; private set; } public static ConfigEntry<bool> AlwaysClear { get; private set; } public static ConfigEntry<float> GameLengthMultiplier { get; private set; } public static ConfigEntry<float> GamePlayersMultiplier { get; private set; } public static ConfigEntry<float> MaxMultiplier { get; private set; } public static ConfigEntry<bool> ScaleDownClearWeather { get; private set; } public static void Init(ConfigFile config) { Instance = new ConfigManager(config); } private ConfigManager(ConfigFile config) { //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Expected O, but got Unknown //IL_0227: Unknown result type (might be due to invalid IL or missing references) //IL_0231: Expected O, but got Unknown configFile = config; LogWeatherSelection = configFile.Bind<bool>("Debug", "LogWeatherSelection", true, "Log weather selection"); LogWeatherVariables = configFile.Bind<bool>("Debug", "LogWeatherVariables", true, "Log resolving weather variables"); LogLogs = configFile.Bind<bool>("Debug", "Logs", true, "Log logging logs"); UncertainWeatherEnabled = configFile.Bind<bool>("Uncertain Weathers", "UncertainWeatherEnabled", true, "Enable uncertain weather mechanic"); MaxMultiplier = configFile.Bind<float>("Multiplier Settings", "MaxMultiplier", 0.8f, new ConfigDescription("Maximum difficulty multiplier (between 0 and 1)", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>())); ScaleDownClearWeather = configFile.Bind<bool>("Multiplier Settings", "ScaleDownClearWeather", true, "Scale down clear weather's weight to keep its % chance the same, no matter how many weathers are in the pool"); GameLengthMultiplier = configFile.Bind<float>("Difficulty Multiplier Settings", "GameLengthMultiplier", 0.05f, "Difficulty multiplier - game length (quotas done)"); GamePlayersMultiplier = configFile.Bind<float>("Difficulty Multiplier Settings", "GamePlayersMultiplier", 0.01f, "Difficulty multiplier - players amount"); FirstDaySeed = configFile.Bind<int>("First Day", "FirstDaySeed", 0, "Seed for the first day's weather"); FirstDaySpecial = configFile.Bind<bool>("First Day", "FirstDaySpecial", true, "Enable special weather picking algorithm for the first day"); FirstDayRandomSeed = configFile.Bind<bool>("First Day", "FirstDayRandomSeed", true, "Use random seed for the first day's weather"); GenerateSpecialWeatherEntries = configFile.Bind<bool>("Special Weather Configs", "GenerateSpecialWeatherEntries", false, "Generate special weather entries for all levels"); AlwaysUncertain = configFile.Bind<bool>("Special Modes", "AlwaysUncertain", false, "Always make weather uncertain"); AlwaysUnknown = configFile.Bind<bool>("Special Modes", "AlwaysUnknown", false, "Always make weather unknown"); AlwaysClear = configFile.Bind<bool>("Special Modes", "AlwaysClear", false, "Always make weather clear - good for testing"); FoggyIgnoreLevels = new LevelListConfigHandler("", enabled: false); FoggyIgnoreLevels.CreateConfigEntry("Foggy patch", new ConfigDescription("Levels to ignore foggy weather on", (AcceptableValueBase)null, Array.Empty<object>())); } } public static class DisplayTable { public static void DisplayWeathersTable() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Expected O, but got Unknown if (!Variables.IsSetupFinished) { return; } ConsoleTable val = new ConsoleTable(new string[3] { "Planet", "Level weather", "Uncertain weather" }); if ((Object)(object)StartOfRound.Instance == (Object)null) { return; } List<SelectableLevel> sortedLevels = LevelHelper.SortedLevels; foreach (SelectableLevel item in sortedLevels) { bool flag = UncertainWeather.uncertainWeathers.ContainsKey(item.PlanetName); val.AddRow(new object[3] { StringResolver.GetNumberlessName(item), Variables.GetPlanetCurrentWeather(item, uncertain: false), flag ? UncertainWeather.uncertainWeathers[item.PlanetName] : "" }); } Plugin.logger.LogMessage((object)("Currently set weathers: \n" + val.ToMinimalString())); } } internal class GameInteraction { internal static Logger logger = new Logger("WeatherTweaks GameInteraction", ConfigManager.LogLogs); internal static void SetWeather(Dictionary<string, WeatherTweaksWeather> weatherData) { //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) Plugin.logger.LogMessage((object)"Setting weather"); List<SelectableLevel> gameLevels = Variables.GetGameLevels(); foreach (SelectableLevel item in gameLevels) { string planetName = item.PlanetName; logger.LogDebug((object)("Setting weather for " + planetName)); if (weatherData.ContainsKey(planetName)) { WeatherTweaksWeather fullWeatherType = Variables.GetFullWeatherType((Weather)(object)weatherData[planetName]); item.currentWeather = ((Weather)fullWeatherType).VanillaWeatherType; logger.LogDebug((object)("Setting weather for " + planetName + " to " + ((Weather)fullWeatherType).Name)); } else { Plugin.logger.LogWarning((object)("Weather data for " + planetName + " somehow not found, skipping")); } } StartOfRound.Instance.SetMapScreenInfoToCurrentLevel(); } internal static void SetWeather(WeatherTweaksWeather weatherType) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) SelectableLevel currentLevel = StartOfRound.Instance.currentLevel; currentLevel.currentWeather = ((Weather)weatherType).VanillaWeatherType; logger.LogDebug((object)("Setting weather for " + currentLevel.PlanetName + " to " + ((Weather)weatherType).Name)); } internal static void SetWeatherEffects(TimeOfDay timeOfDay, List<ImprovedWeatherEffect> weatherEffects) { //IL_0177: Unknown result type (might be due to invalid IL or missing references) if (!Variables.IsSetupFinished) { logger.LogDebug((object)"Setup not finished, skipping setting weather effects"); return; } logger.LogDebug((object)$"Setting weather effects for {timeOfDay.currentLevel.PlanetName}: {weatherEffects.Count} effects"); if (weatherEffects == null) { logger.LogDebug((object)"No weather effects to set"); return; } Variables.CurrentEffects = weatherEffects; List<LevelWeatherType> list = new List<LevelWeatherType>(); List<ImprovedWeatherEffect> list2 = new List<ImprovedWeatherEffect>(); foreach (Weather weather in WeatherManager.Weathers) { if (!((Object)(object)weather.Effect == (Object)null)) { ImprovedWeatherEffect effect = weather.Effect; if (weatherEffects.Contains(effect)) { list2.Add(effect); } Plugin.logger.LogDebug((object)("Disabling effect from weather: " + weather.Name)); effect.DisableEffect(true); } } foreach (Weather weather2 in WeatherManager.Weathers) { ImprovedWeatherEffect effect2 = weather2.Effect; if (weatherEffects.Contains(effect2)) { logger.LogDebug((object)("Enabling effect from weather: " + weather2.Name)); if (!EntranceTeleportPatch.isPlayerInside) { weather2.Effect.EffectEnabled = true; } else { logger.LogWarning((object)"Player is inside, skipping effect object activation"); weather2.Effect.DisableEffect(true); } if (effect2.SunAnimatorBool != "" && effect2.SunAnimatorBool != null) { list.Add(weather2.VanillaWeatherType); } } } } } internal class NetworkedConfig { public static LethalNetworkVariable<string> currentWeatherStringsSynced = new LethalNetworkVariable<string>("previousWeatherStrings"); public static LethalNetworkVariable<string> currentProgressingWeatherEntry = new LethalNetworkVariable<string>("currentProgressingWeatherEntry"); public static void Init() { currentWeatherStringsSynced.OnValueChanged += WeatherDisplayDataReceived; currentProgressingWeatherEntry.OnValueChanged += ProgressingWeatherEntryReceived; } public static void WeatherDisplayDataReceived(string weatherData) { Dictionary<string, string> dictionary = JsonConvert.DeserializeObject<Dictionary<string, string>>(weatherData); if (dictionary != null && !((NetworkBehaviour)StartOfRound.Instance).IsHost) { Plugin.logger.LogInfo((object)("Received weather display data " + weatherData + " from server, applying")); UncertainWeather.uncertainWeathers = dictionary; StartOfRound.Instance.SetMapScreenInfoToCurrentLevel(); } } public static void WeatherEffectsReceived(string weatherEffects) { //IL_003d: Unknown result type (might be due to invalid IL or missing references) Plugin.logger.LogDebug((object)("Received weather effects: " + weatherEffects)); List<LevelWeatherType> list = JsonConvert.DeserializeObject<List<LevelWeatherType>>(weatherEffects); List<ImprovedWeatherEffect> list2 = new List<ImprovedWeatherEffect>(); if (list2 == null) { return; } foreach (Weather weather in WeatherManager.Weathers) { if (list.Contains(weather.VanillaWeatherType)) { list2.Add(weather.Effect); } } Plugin.logger.LogInfo((object)("Received weather effects data " + weatherEffects + " from server, applying")); list2.ForEach(delegate(ImprovedWeatherEffect effect) { Plugin.logger.LogDebug((object)$"Effect: {effect}"); }); GameInteraction.SetWeatherEffects(TimeOfDay.Instance, list2); } public static void ProgressingWeatherEntryReceived(string progressingWeatherEntry) { WeatherTweaks.Definitions.Types.ProgressingWeatherEntry progressingWeatherEntry2 = JsonConvert.DeserializeObject<WeatherTweaks.Definitions.Types.ProgressingWeatherEntry>(progressingWeatherEntry); if (progressingWeatherEntry2 != null && !((NetworkBehaviour)StartOfRound.Instance).IsHost) { Plugin.logger.LogWarning((object)("Received progressing weather entry data " + progressingWeatherEntry + " from server, applying")); ((MonoBehaviour)TimeOfDay.Instance).StartCoroutine(ChangeMidDay.DoMidDayChange(progressingWeatherEntry2)); } } public static void SetDisplayWeather(Dictionary<string, string> uncertainWeathers) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Expected O, but got Unknown string text = JsonConvert.SerializeObject((object)uncertainWeathers, (Formatting)0, new JsonSerializerSettings { ReferenceLoopHandling = (ReferenceLoopHandling)1 }); currentWeatherStringsSynced.Value = text; Plugin.logger.LogInfo((object)("Set weather display data on server: " + text)); } public static void SetWeatherType(WeatherType weatherType) { } public static void SetProgressingWeatherEntry(WeatherTweaks.Definitions.Types.ProgressingWeatherEntry entry) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Expected O, but got Unknown string text = JsonConvert.SerializeObject((object)entry, (Formatting)0, new JsonSerializerSettings { ReferenceLoopHandling = (ReferenceLoopHandling)1 }); Plugin.logger.LogInfo((object)("Set progressing weather entry on server: " + text)); currentProgressingWeatherEntry.Value = text; } } [HarmonyPatch(typeof(EclipseWeather))] [HarmonyPatch(typeof(FloodWeather))] [HarmonyPatch(typeof(StormyWeather))] [HarmonyPatch(typeof(RoundManager))] internal class BasegameWeatherPatch { internal static Logger logger = new Logger("WeatherTweaks BaseGameWeatherPatches", ConfigManager.LogLogs); internal static Harmony harmony = new Harmony("WeatherTweaks.BaseGame"); private static FieldInfo metalObjects = AccessTools.Field(typeof(StormyWeather), "metalObjects"); [HarmonyTranspiler] [HarmonyPatch(typeof(EclipseWeather), "OnEnable")] private static IEnumerable<CodeInstruction> EclipseOnEnablePatch(IEnumerable<CodeInstruction> instructions) { return CurrentWeatherVariablePatch(instructions, (LevelWeatherType)5, "EclipseWeather.OnEnable"); } [HarmonyTranspiler] [HarmonyPatch(typeof(FloodWeather), "OnEnable")] private static IEnumerable<CodeInstruction> FloodedOnEnablePatch(IEnumerable<CodeInstruction> instructions) { return CurrentWeatherVariablePatch(instructions, (LevelWeatherType)4, "FloodWeather.OnEnable"); } [HarmonyTranspiler] [HarmonyPatch(typeof(FloodWeather), "OnGlobalTimeSync")] private static IEnumerable<CodeInstruction> FloodedOnGlobalTimeSyncPatch(IEnumerable<CodeInstruction> instructions) { return CurrentWeatherVariable2Patch(instructions, (LevelWeatherType)4, "FloodWeather.OnGlobalTimeSync"); } [HarmonyTranspiler] [HarmonyPatch(typeof(FloodWeather), "Update")] private static IEnumerable<CodeInstruction> FloodedUpdatePatch(IEnumerable<CodeInstruction> instructions) { return CurrentWeatherVariablePatch(instructions, (LevelWeatherType)4, "FloodWeather.Update"); } [HarmonyPostfix] [HarmonyPatch(typeof(FloodWeather), "OnEnable")] private static void FloodedOnEnablePostfix(FloodWeather __instance) { __instance.floodLevelOffset = Mathf.Clamp(TimeOfDay.Instance.globalTime / 1080f, 0f, 100f) * Variables.GetLevelWeatherVariable((LevelWeatherType)4, variable2: true); logger.LogWarning((object)$"Enabling FloodWeather with level offset {__instance.floodLevelOffset}"); } internal static IEnumerable<CodeInstruction> VariablePatch(IEnumerable<CodeInstruction> instructions, LevelWeatherType weatherType, string wherefrom, bool variable1 = true) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Expected O, but got Unknown //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Expected O, but got Unknown //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Expected O, but got Unknown //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Expected O, but got Unknown //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) logger.LogInfo((object)$"Patching {wherefrom} for {weatherType}"); CodeMatcher codeMatcher = new CodeMatcher(instructions, (ILGenerator)null); CodeMatch val = new CodeMatch((OpCode?)OpCodes.Ldfld, (object)AccessTools.Field(typeof(TimeOfDay), "currentWeatherVariable"), (string)null); CodeMatch val2 = new CodeMatch((OpCode?)OpCodes.Ldfld, (object)AccessTools.Field(typeof(TimeOfDay), "currentWeatherVariable2"), (string)null); codeMatcher = codeMatcher.MatchForward(false, (CodeMatch[])(object)new CodeMatch[2] { new CodeMatch((OpCode?)OpCodes.Call, (object)AccessTools.Method(typeof(TimeOfDay), "Instance", (Type[])null, (Type[])null), (string)null), variable1 ? val : val2 }); logger.LogDebug((object)$"Matched Ldfld for {wherefrom} for {weatherType}"); codeMatcher.Repeat((Action<CodeMatcher>)delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Expected I4, but got Unknown //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Expected O, but got Unknown logger.LogInfo((object)$"Matched Ldfld for {wherefrom} for {weatherType}"); codeMatcher.RemoveInstruction(); codeMatcher.RemoveInstruction(); codeMatcher.InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[1] { new CodeInstruction(OpCodes.Ldc_I4, (object)(int)weatherType) }); codeMatcher.InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[1] { new CodeInstruction(OpCodes.Ldc_I4, (object)((!variable1) ? 1 : 0)) }); codeMatcher.InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[1] { new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(Variables), "GetLevelWeatherVariable", (Type[])null, (Type[])null)) }); }, (Action<string>)null); logger.LogDebug((object)$"Patched {wherefrom} for {weatherType}"); return codeMatcher.InstructionEnumeration(); } internal static IEnumerable<CodeInstruction> CurrentWeatherVariablePatch(IEnumerable<CodeInstruction> instructions, LevelWeatherType weatherType, string wherefrom) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return VariablePatch(instructions, weatherType, wherefrom); } internal static IEnumerable<CodeInstruction> CurrentWeatherVariable2Patch(IEnumerable<CodeInstruction> instructions, LevelWeatherType weatherType, string wherefrom) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return VariablePatch(instructions, weatherType, wherefrom, variable1: false); } [HarmonyTranspiler] [HarmonyPatch(typeof(StormyWeather), "DetermineNextStrikeInterval")] private static IEnumerable<CodeInstruction> StormyDetermineNextStrikePatch(IEnumerable<CodeInstruction> instructions) { return CurrentWeatherVariablePatch(instructions, (LevelWeatherType)2, "StormyWeather.DetermineNextStrikeInterval"); } [HarmonyTranspiler] [HarmonyPatch(typeof(StormyWeather), "LightningStrikeRandom")] private static IEnumerable<CodeInstruction> StormyLightningStrikeRandomPatch(IEnumerable<CodeInstruction> instructions) { return CurrentWeatherVariablePatch(instructions, (LevelWeatherType)2, "StormyWeather.StormyLightningStrikeRandomPatch"); } [HarmonyPostfix] [HarmonyPatch(typeof(StormyWeather), "OnEnable")] private static void StormyOnEnablePostfix(StormyWeather __instance) { __instance.timeAtLastStrike = TimeOfDay.Instance.globalTime + 45f; logger.LogWarning((object)$"StormyWeather.Enable: {__instance.randomThunderTime} {__instance.timeAtLastStrike}"); } [HarmonyPatch(typeof(StormyWeather), "OnDisable")] [HarmonyPostfix] public static void Fix_StormyNullRef(ref StormyWeather __instance) { ((List<GrabbableObject>)metalObjects.GetValue(__instance)).Clear(); } [HarmonyTranspiler] [HarmonyPatch(typeof(RoundManager), "SpawnOutsideHazards")] private static IEnumerable<CodeInstruction> SpawnOutsideHazardsPatch(IEnumerable<CodeInstruction> instructions) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Expected O, but got Unknown //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Expected O, but got Unknown //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Expected O, but got Unknown CodeMatcher codeMatcher = new CodeMatcher(instructions, (ILGenerator)null); codeMatcher = codeMatcher.MatchForward(false, (CodeMatch[])(object)new CodeMatch[2] { new CodeMatch((OpCode?)OpCodes.Call, (object)AccessTools.Method(typeof(TimeOfDay), "Instance", (Type[])null, (Type[])null), (string)null), new CodeMatch((OpCode?)OpCodes.Ldfld, (object)AccessTools.Field(typeof(TimeOfDay), "currentLevelWeather"), (string)null) }); logger.LogDebug((object)"Matched Ldfld for RoundManager.SpawnOutsideHazards"); codeMatcher.Repeat((Action<CodeMatcher>)delegate { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Expected O, but got Unknown //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Expected O, but got Unknown codeMatcher.RemoveInstruction(); codeMatcher.RemoveInstruction(); codeMatcher.InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[1] { new CodeInstruction(OpCodes.Ldc_I4, (object)1) }); codeMatcher.InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[1] { new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(Variables), "LevelHasWeather", (Type[])null, (Type[])null)) }); }, (Action<string>)null); return codeMatcher.InstructionEnumeration(); } } public static class DisableAllWeathers { internal static void DisableAllWeather() { ChangeMidDay.Reset(); if (((NetworkBehaviour)StartOfRound.Instance).IsHost) { NetworkedConfig.SetProgressingWeatherEntry(null); } } } internal class LobbyCompatibilityCompatibility { public static void Init() { Plugin.logger.LogWarning((object)"LobbyCompatibility detected, registering plugin with LobbyCompatibility."); Version version = Version.Parse("0.24.5"); PluginHelper.RegisterPlugin("WeatherTweaks", version, (CompatibilityLevel)2, (VersionStrictness)0); } } [HarmonyPatch(typeof(StartOfRound))] public static class SetPlanetsWeatherPatch { [HarmonyPatch("SetPlanetsWeather")] [HarmonyPrefix] [HarmonyAfter(new string[] { "mrov.WeatherRegistry", "imabatby.lethallevelloader" })] private static bool GameMethodPatch(int connectedPlayersOnServer, StartOfRound __instance) { //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) Plugin.logger.LogMessage((object)"SetPlanetsWeather called."); if (!Variables.IsSetupFinished || !WeatherManager.IsSetupFinished) { Plugin.logger.LogWarning((object)"Setup not finished"); return true; } if ((Object)(object)__instance == (Object)null) { Plugin.logger.LogWarning((object)"Instance is null"); return true; } List<SelectableLevel> gameLevels = Variables.GetGameLevels(); if (gameLevels == null) { Plugin.logger.LogWarning((object)"Levels are null"); return true; } ChangeMidDay.Reset(); EntranceTeleportPatch.isPlayerInside = false; bool hasValue = GameNetworkManager.Instance.currentLobby.HasValue; Lobby valueOrDefault; if (((NetworkBehaviour)__instance).IsHost) { Dictionary<string, string> displayWeather = UncertainWeather.GenerateUncertainty(); NetworkedConfig.SetDisplayWeather(displayWeather); __instance.SetMapScreenInfoToCurrentLevel(); if (hasValue) { Lobby? currentLobby = GameNetworkManager.Instance.currentLobby; if (currentLobby.HasValue) { valueOrDefault = currentLobby.GetValueOrDefault(); ((Lobby)(ref valueOrDefault)).SetData("WeatherTweaks", "true"); } } } else { Plugin.logger.LogMessage((object)"Not a host"); if (hasValue) { Lobby? currentLobby = GameNetworkManager.Instance.currentLobby; object obj; if (!currentLobby.HasValue) { obj = null; } else { valueOrDefault = currentLobby.GetValueOrDefault(); obj = ((Lobby)(ref valueOrDefault)).GetData("WeatherTweaks"); } if (obj == null) { Plugin.logger.LogMessage((object)"Mod not detected on host, falling back to vanilla"); return true; } Plugin.logger.LogMessage((object)"Detected mod on host, waiting for weather data"); } } return false; } [HarmonyPatch("SetPlanetsWeather")] [HarmonyPostfix] private static void DisplayCurrentWeathers() { DisplayTable.DisplayWeathersTable(); } } [HarmonyPatch(typeof(Terminal))] public static class TextPostProcessPatch { internal static Logger logger = new Logger("WeatherTweaks Terminal", ConfigManager.LogLogs); [HarmonyPatch("TextPostProcess")] [HarmonyPrefix] [HarmonyPriority(700)] private static bool PatchGameMethod(ref string modifiedDisplayText, TerminalNode node) { if (node.buyRerouteToMoon == -2) { logger.LogDebug((object)"buyRerouteToMoon == -2"); Regex regex = new Regex("\\ It is (\\n)*currently.+\\[currentPlanetTime].+"); if (regex.IsMatch(modifiedDisplayText)) { modifiedDisplayText = regex.Replace(modifiedDisplayText, ""); } } if (((Object)node).name == "MoonsCatalogue") { Regex regex2 = new Regex("\\[planetTime\\]"); modifiedDisplayText = regex2.Replace(modifiedDisplayText, ""); } return true; } } [BepInPlugin("WeatherTweaks", "WeatherTweaks", "0.24.5")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static Event <>9__5_0; public static Event <>9__5_1; public static ParameterEvent<(SelectableLevel level, Weather weather)> <>9__5_2; public static Event <>9__5_3; public static ParameterEvent<Terminal> <>9__5_4; public static ParameterEvent<StartOfRound> <>9__5_5; internal void <Awake>b__5_0() { DisableAllWeathers.DisableAllWeather(); } internal void <Awake>b__5_1() { TerminalStartPatch.Start(); } internal void <Awake>b__5_2((SelectableLevel level, Weather weather) args) { FoggyPatch.ToggleFogExclusionZones(args.level, enable: false); } internal void <Awake>b__5_3() { FoggyPatch.ToggleFogExclusionZones(StartOfRound.Instance.currentLevel); } internal void <Awake>b__5_4(Terminal terminal) { TerminalPatch.Postfix(); } internal void <Awake>b__5_5(StartOfRound startofround) { Reset.ResetThings(); } } internal static ManualLogSource logger; internal static Logger DebugLogger = new Logger("WeatherTweaks", (ConfigEntry<bool>)null); internal static bool IsLLLPresent = false; internal static GeneralImprovementsWeather GeneralImprovements; internal static Weather BlackoutWeather; private void Awake() { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Expected O, but got Unknown //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Expected O, but got Unknown //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Expected O, but got Unknown //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01d3: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Expected O, but got Unknown //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_01e5: Expected O, but got Unknown //IL_01fb: Unknown result type (might be due to invalid IL or missing references) //IL_0212: Unknown result type (might be due to invalid IL or missing references) //IL_021c: Expected O, but got Unknown //IL_0229: Unknown result type (might be due to invalid IL or missing references) //IL_0233: Expected O, but got Unknown //IL_0251: Unknown result type (might be due to invalid IL or missing references) //IL_025b: Expected O, but got Unknown //IL_0265: Unknown result type (might be due to invalid IL or missing references) //IL_026f: Expected O, but got Unknown //IL_0278: Unknown result type (might be due to invalid IL or missing references) //IL_027d: Unknown result type (might be due to invalid IL or missing references) //IL_028d: Expected O, but got Unknown //IL_02d9: Unknown result type (might be due to invalid IL or missing references) //IL_02de: Unknown result type (might be due to invalid IL or missing references) //IL_02ee: Expected O, but got Unknown //IL_02e9: Unknown result type (might be due to invalid IL or missing references) //IL_02ee: Unknown result type (might be due to invalid IL or missing references) //IL_0303: Unknown result type (might be due to invalid IL or missing references) //IL_030d: Unknown result type (might be due to invalid IL or missing references) //IL_0319: Unknown result type (might be due to invalid IL or missing references) //IL_0323: Expected O, but got Unknown //IL_0323: Unknown result type (might be due to invalid IL or missing references) //IL_032f: Unknown result type (might be due to invalid IL or missing references) //IL_0339: Expected O, but got Unknown //IL_0339: Unknown result type (might be due to invalid IL or missing references) //IL_0342: Unknown result type (might be due to invalid IL or missing references) //IL_034c: Expected O, but got Unknown //IL_034c: Unknown result type (might be due to invalid IL or missing references) //IL_0358: Unknown result type (might be due to invalid IL or missing references) //IL_0362: Expected O, but got Unknown //IL_0362: Unknown result type (might be due to invalid IL or missing references) //IL_036e: Unknown result type (might be due to invalid IL or missing references) //IL_0378: Expected O, but got Unknown //IL_0378: Unknown result type (might be due to invalid IL or missing references) //IL_0382: Expected O, but got Unknown logger = ((BaseUnityPlugin)this).Logger; ConfigManager.Init(((BaseUnityPlugin)this).Config); Harmony val = new Harmony("WeatherTweaks"); val.PatchAll(); NetworkedConfig.Init(); UncertainWeather.Init(); WeatherRegistryEvent disableAllWeathers = EventManager.DisableAllWeathers; object obj = <>c.<>9__5_0; if (obj == null) { Event val2 = delegate { DisableAllWeathers.DisableAllWeather(); }; <>c.<>9__5_0 = val2; obj = (object)val2; } ((CustomEvent)disableAllWeathers).AddListener((Event)obj); WeatherRegistryEvent setupFinished = EventManager.SetupFinished; object obj2 = <>c.<>9__5_1; if (obj2 == null) { Event val3 = delegate { TerminalStartPatch.Start(); }; <>c.<>9__5_1 = val3; obj2 = (object)val3; } ((CustomEvent)setupFinished).AddListener((Event)obj2); ((CustomEvent<(SelectableLevel, Weather)>)(object)EventManager.ShipLanding).AddListener((ParameterEvent<(SelectableLevel, Weather)>)delegate((SelectableLevel level, Weather weather) args) { FoggyPatch.ToggleFogExclusionZones(args.level, enable: false); }); WeatherRegistryEvent disableAllWeathers2 = EventManager.DisableAllWeathers; object obj3 = <>c.<>9__5_3; if (obj3 == null) { Event val4 = delegate { FoggyPatch.ToggleFogExclusionZones(StartOfRound.Instance.currentLevel); }; <>c.<>9__5_3 = val4; obj3 = (object)val4; } ((CustomEvent)disableAllWeathers2).AddListener((Event)obj3); if (WeatherCalculation.WeatherSelectionAlgorithm != WeatherCalculation.VanillaAlgorithm) { WeatherCalculation.WeatherSelectionAlgorithm = (WeatherSelectionAlgorithm)(object)WeatherCalculation.weatherTweaksWeatherAlgorithm; } EventManager.TerminalStart.AddListener((ParameterEvent<Terminal>)delegate { TerminalPatch.Postfix(); }); EventManager.LobbyDisabled.AddListener((ParameterEvent<StartOfRound>)delegate { Reset.ResetThings(); }); if (Chainloader.PluginInfos.ContainsKey("imabatby.lethallevelloader")) { LLL.Init(); } MethodInfo method = typeof(StartOfRound).GetMethod("SetPlanetsWeather"); val.Unpatch((MethodBase)method, (HarmonyPatchType)2, "imabatby.lethallevelloader"); GeneralImprovements = new GeneralImprovementsWeather("ShaosilGaming.GeneralImprovements"); if (Chainloader.PluginInfos.ContainsKey("xxxstoner420bongmasterxxx.open_monitors")) { OpenMonitorsPatch.Init(); } if (Chainloader.PluginInfos.ContainsKey("com.zealsprince.malfunctions")) { Malfunctions.Init(); } if (Chainloader.PluginInfos.ContainsKey("BMX.LobbyCompatibility")) { LobbyCompatibilityCompatibility.Init(); } Weather val5 = new Weather("Cloudy", new ImprovedWeatherEffect((GameObject)null, (GameObject)null) { SunAnimatorBool = "overcast" }); val5.Color = new Color(0f, 1f, 0.55f, 1f); val5.Config.ScrapAmountMultiplier = new FloatConfigHandler(1.6f, true); val5.Config.ScrapValueMultiplier = new FloatConfigHandler(0.8f, true); val5.Config.WeatherToWeatherWeights = new WeatherWeightsConfigHandler(new string[2] { "Eclipsed@50", "Stormy@80" }, true); val5.Config.DefaultWeight = new IntegerConfigHandler(25, true); Weather val6 = val5; WeatherManager.RegisterWeather(val6); GameObject val7 = Object.Instantiate<GameObject>(new GameObject { name = "BlackoutWeather" }); ((Object)val7).hideFlags = (HideFlags)61; val7.AddComponent<Blackout>(); Object.DontDestroyOnLoad((Object)(object)val7); AssetBundle val8 = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "blackout")); AnimationClip animationClip = val8.LoadAsset<AnimationClip>("BlackoutSunClip"); Weather val9 = new Weather("Blackout", new ImprovedWeatherEffect((GameObject)null, val7) { SunAnimatorBool = "eclipse" }) { Color = new Color(0.2f, 0.2f, 0.2f, 1f), Config = { ScrapAmountMultiplier = new FloatConfigHandler(0.65f, true) }, Config = { ScrapValueMultiplier = new FloatConfigHandler(1.7f, true) }, Config = { DefaultWeight = new IntegerConfigHandler(25, true) }, Config = { LevelWeights = new LevelWeightsConfigHandler("Rend@200; Dine@200; Titan@200", true) }, Config = { WeatherToWeatherWeights = new WeatherWeightsConfigHandler("None@200; Cloudy@250", true) }, AnimationClip = animationClip }; WeatherManager.RegisterWeather(val9); BlackoutWeather = val9; Init.InitMethod(); logger.LogInfo((object)"\n .::. \n :==: \n :-. :==: .-: \n .-==-. .::. .-===. \n .-=- .:----:. -==. \n -==========- \n ============== \n .-==========- :----- \n :-==-:. .=========- :----- \n .========: .-===== \n ============-. :==- \n -=============. . -==. \n :-==========: .-==-. \n ...... .-: "); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin WeatherTweaks is loaded!"); } } public static class TerminalPatch { public static void Postfix() { if (((CompatibilityBase)Plugin.GeneralImprovements).IsModPresent) { Plugin.logger.LogInfo((object)"GeneralImprovements is present"); GeneralImprovementsWeather.Init(); } } } internal class CombinedEclipsedFlooded : WeatherTweaks.Definitions.Types.CombinedWeatherType { public CombinedEclipsedFlooded() : base("Eclipsed + Flooded", new List<LevelWeatherType>(2) { (LevelWeatherType)5, (LevelWeatherType)4 }) { } } internal class CombinedFoggyRainy : WeatherTweaks.Definitions.Types.CombinedWeatherType { public CombinedFoggyRainy() : base("Foggy + Rainy", new List<LevelWeatherType>(2) { (LevelWeatherType)3, (LevelWeatherType)1 }) { } } internal class CombinedEclipsedRainy : WeatherTweaks.Definitions.Types.CombinedWeatherType { public CombinedEclipsedRainy() : base("Eclipsed + Rainy", new List<LevelWeatherType>(2) { (LevelWeatherType)5, (LevelWeatherType)1 }) { } } internal class CombinedStormyRainy : WeatherTweaks.Definitions.Types.CombinedWeatherType { public CombinedStormyRainy() : base("Stormy + Rainy", new List<LevelWeatherType>(2) { (LevelWeatherType)2, (LevelWeatherType)1 }) { } } internal class CombinedStormyFlooded : WeatherTweaks.Definitions.Types.CombinedWeatherType { public CombinedStormyFlooded() : base("Stormy + Flooded", new List<LevelWeatherType>(2) { (LevelWeatherType)2, (LevelWeatherType)4 }) { } } internal class CombinedFoggyFlooded : WeatherTweaks.Definitions.Types.CombinedWeatherType { public CombinedFoggyFlooded() : base("Foggy + Flooded", new List<LevelWeatherType>(2) { (LevelWeatherType)3, (LevelWeatherType)4 }) { } } internal class CombinedFoggyEclipsed : WeatherTweaks.Definitions.Types.CombinedWeatherType { public CombinedFoggyEclipsed() : base("Foggy + Eclipsed", new List<LevelWeatherType>(2) { (LevelWeatherType)3, (LevelWeatherType)5 }) { } } internal class CombinedStormyRainyEclipsed : WeatherTweaks.Definitions.Types.CombinedWeatherType { public CombinedStormyRainyEclipsed() : base("Stormy + Rainy + Eclipsed", new List<LevelWeatherType>(3) { (LevelWeatherType)2, (LevelWeatherType)1, (LevelWeatherType)5 }) { } } internal class CombinedStormyRainyFlooded : WeatherTweaks.Definitions.Types.CombinedWeatherType { public CombinedStormyRainyFlooded() : base("Stormy + Rainy + Flooded", new List<LevelWeatherType>(3) { (LevelWeatherType)2, (LevelWeatherType)1, (LevelWeatherType)4 }) { } } internal class CombinedStormyRainyFloodedEclipsed : WeatherTweaks.Definitions.Types.CombinedWeatherType { public CombinedStormyRainyFloodedEclipsed() : base("Stormy + Rainy + Flooded + Eclipsed", new List<LevelWeatherType>(4) { (LevelWeatherType)2, (LevelWeatherType)1, (LevelWeatherType)4, (LevelWeatherType)5 }) { } } internal class ProgressingNoneFoggy : WeatherTweaks.Definitions.Types.ProgressingWeatherType { public ProgressingNoneFoggy() : base("None > Foggy", (LevelWeatherType)(-1), new List<WeatherTweaks.Definitions.Types.ProgressingWeatherEntry>(2) { new WeatherTweaks.Definitions.Types.ProgressingWeatherEntry { DayTime = 0.25f, Chance = 0.8f, Weather = (LevelWeatherType)3 }, new WeatherTweaks.Definitions.Types.ProgressingWeatherEntry { DayTime = 0.75f, Chance = 1f, Weather = (LevelWeatherType)3 } }) { }//IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) } internal class ProgressingNoneStormy : WeatherTweaks.Definitions.Types.ProgressingWeatherType { public ProgressingNoneStormy() : base("None > Stormy", (LevelWeatherType)(-1), new List<WeatherTweaks.Definitions.Types.ProgressingWeatherEntry>(2) { new WeatherTweaks.Definitions.Types.ProgressingWeatherEntry { DayTime = 0.35f, Chance = 0.35f, Weather = (LevelWeatherType)2 }, new WeatherTweaks.Definitions.Types.ProgressingWeatherEntry { DayTime = 0.75f, Chance = 1f, Weather = (LevelWeatherType)2 } }) { }//IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) } internal class ProgressingEclipsedFoggy : WeatherTweaks.Definitions.Types.ProgressingWeatherType { public ProgressingEclipsedFoggy() : base("Eclipsed > Foggy", (LevelWeatherType)5, new List<WeatherTweaks.Definitions.Types.ProgressingWeatherEntry>(2) { new WeatherTweaks.Definitions.Types.ProgressingWeatherEntry { DayTime = 0.4f, Chance = 0.5f, Weather = (LevelWeatherType)3 }, new WeatherTweaks.Definitions.Types.ProgressingWeatherEntry { DayTime = 0.85f, Chance = 1f, Weather = (LevelWeatherType)3 } }) { }//IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) } internal class ProgressingFoggyNone : WeatherTweaks.Definitions.Types.ProgressingWeatherType { public ProgressingFoggyNone() : base("Foggy > None", (LevelWeatherType)3, new List<WeatherTweaks.Definitions.Types.ProgressingWeatherEntry>(1) { new WeatherTweaks.Definitions.Types.ProgressingWeatherEntry { DayTime = 0.45f, Chance = 1f, Weather = (LevelWeatherType)(-1) } }) { }//IL_002b: Unknown result type (might be due to invalid IL or missing references) } internal class ProgressingHiddenEclipsed : WeatherTweaks.Definitions.Types.ProgressingWeatherType { public ProgressingHiddenEclipsed() : base("Eclipsed > None", (LevelWeatherType)5, new List<WeatherTweaks.Definitions.Types.ProgressingWeatherEntry>(1) { new WeatherTweaks.Definitions.Types.ProgressingWeatherEntry { DayTime = 0.66f, Chance = 1f, Weather = (LevelWeatherType)(-1) } }) { }//IL_002b: Unknown result type (might be due to invalid IL or missing references) } internal class ProgressingStormyRainy : WeatherTweaks.Definitions.Types.ProgressingWeatherType { public ProgressingStormyRainy() : base("Stormy > Rainy", (LevelWeatherType)2, new List<WeatherTweaks.Definitions.Types.ProgressingWeatherEntry>(1) { new WeatherTweaks.Definitions.Types.ProgressingWeatherEntry { DayTime = 0.55f, Chance = 1f, Weather = (LevelWeatherType)1 } }) { }//IL_002b: Unknown result type (might be due to invalid IL or missing references) } internal class ProgressingRainyEclipsed : WeatherTweaks.Definitions.Types.ProgressingWeatherType { public ProgressingRainyEclipsed() : base("Rainy > Eclipsed", (LevelWeatherType)1, new List<WeatherTweaks.Definitions.Types.ProgressingWeatherEntry>(1) { new WeatherTweaks.Definitions.Types.ProgressingWeatherEntry { DayTime = 0.66f, Chance = 1f, Weather = (LevelWeatherType)5 } }) { }//IL_002b: Unknown result type (might be due to invalid IL or missing references) } internal class UncertainTypes { public class Uncertain : WeatherTweaks.Modules.Types.UncertainWeatherType { public Uncertain() : base("Uncertain") { } public override string CreateUncertaintyString(SelectableLevel level, Random random) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) LevelWeatherType weather = level.currentWeather; List<RandomWeatherWithVariables> list = level.randomWeathers.Where((RandomWeatherWithVariables w) => w.weatherType != weather).ToList(); if (list.Count == 0) { return ((object)(LevelWeatherType)(ref weather)).ToString(); } RandomWeatherWithVariables val = list[random.Next(list.Count)]; if (random.Next(0, 3) == 0) { return $"{val.weatherType}?"; } return $"{weather}?"; } } public class Uncertain5050 : WeatherTweaks.Modules.Types.UncertainWeatherType { public Uncertain5050() : base("Uncertain5050") { } public override string CreateUncertaintyString(SelectableLevel level, Random random) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) LevelWeatherType weather = level.currentWeather; List<RandomWeatherWithVariables> list = level.randomWeathers.Where((RandomWeatherWithVariables w) => w.weatherType != weather).ToList(); if (list.Count == 0) { return ((object)(LevelWeatherType)(ref weather)).ToString(); } RandomWeatherWithVariables val = list[random.Next(list.Count)]; if (random.Next(0, 1) == 0) { return $"{weather}/{val.weatherType}"; } return $"{val.weatherType}/{weather}"; } } public class Unknown : WeatherTweaks.Modules.Types.UncertainWeatherType { public Unknown() : base("Unknown") { } public override string CreateUncertaintyString(SelectableLevel level, Random random) { return "[UNKNOWN]"; } } } internal class UncertainWeather { public static Dictionary<string, string> uncertainWeathers = new Dictionary<string, string>(); public static List<WeatherTweaks.Modules.Types.UncertainWeatherType> uncertainWeatherTypes = new List<WeatherTweaks.Modules.Types.UncertainWeatherType>(); public static void Init() { Plugin.logger.LogInfo((object)"UncertainWeather initialized."); uncertainWeatherTypes = new List<WeatherTweaks.Modules.Types.UncertainWeatherType>(3) { new UncertainTypes.Uncertain(), new UncertainTypes.Uncertain5050(), new UncertainTypes.Unknown() }; } public static Dictionary<string, string> GenerateUncertainty() { uncertainWeathers.Clear(); if (!ConfigManager.UncertainWeatherEnabled.Value) { Plugin.logger.LogInfo((object)"Uncertain weathers are disabled."); return uncertainWeathers; } if (StartOfRound.Instance.gameStats.daysSpent == 0 && !ConfigManager.AlwaysUncertain.Value && !ConfigManager.AlwaysUnknown.Value) { Plugin.logger.LogInfo((object)"It's the first day, no uncertainty will be generated."); return uncertainWeathers; } Plugin.logger.LogInfo((object)"GenerateUncertainty called."); StartOfRound instance = StartOfRound.Instance; Random random = new Random(instance.randomMapSeed + 31); int num = Mathf.Clamp((int)((double)Mathf.Clamp(instance.planetsWeatherRandomCurve.Evaluate((float)random.NextDouble()) * 0.4f, 0f, 1f) * (double)Variables.GameLevels.Count), 1, Variables.GameLevels.Count - 2); if (ConfigManager.AlwaysUncertain.Value || ConfigManager.AlwaysUnknown.Value) { num = Variables.GameLevels.Count; } Plugin.logger.LogDebug((object)$"howManyPlanetsUncertain: {num}"); List<SelectableLevel> list = new List<SelectableLevel>(); for (int i = 0; i < num; i++) { SelectableLevel item = Variables.GameLevels[random.Next(Variables.GameLevels.Count)]; if (!list.Contains(item)) { list.Add(item); } else { i--; } } Dictionary<string, string> dictionary = new Dictionary<string, string>(); List<WeatherTweaks.Modules.Types.UncertainWeatherType> list2 = new List<WeatherTweaks.Modules.Types.UncertainWeatherType>(); foreach (WeatherTweaks.Modules.Types.UncertainWeatherType uncertainWeatherType in uncertainWeatherTypes) { if (uncertainWeatherType.Enabled.Value) { list2.Add(uncertainWeatherType); } } if (ConfigManager.AlwaysUnknown.Value) { Plugin.logger.LogDebug((object)"Setting possible types to only unknown."); list2 = new List<WeatherTweaks.Modules.Types.UncertainWeatherType>(1) { new UncertainTypes.Unknown() }; } Plugin.logger.LogDebug((object)$"uncertainTypes: {list2.Count}"); if (list2.Count == 0) { Plugin.logger.LogInfo((object)"No uncertain types are enabled, skipping uncertainty generation."); return uncertainWeathers; } foreach (SelectableLevel item2 in list) { int index = random.Next(list2.Count); string text = list2[index].CreateUncertaintyString(item2, random); Plugin.logger.LogDebug((object)("Rolled type: " + list2[index].Name + ", setting its uncertainty to " + text + ".")); dictionary.Add(item2.PlanetName, text); } uncertainWeathers = dictionary; return dictionary; } } internal class Variables { internal static bool IsSetupFinished = false; public static List<WeatherTweaks.Definitions.Types.CombinedWeatherType> CombinedWeathers = new List<WeatherTweaks.Definitions.Types.CombinedWeatherType>(); public static List<WeatherTweaks.Definitions.Types.ProgressingWeatherType> ProgressingWeathers = new List<WeatherTweaks.Definitions.Types.ProgressingWeatherType>(); private static List<WeatherTweaksWeather> _weatherTweaksTypes = new List<WeatherTweaksWeather>(); public static List<ImprovedWeatherEffect> CurrentEffects = new List<ImprovedWeatherEffect>(); internal static List<SelectableLevel> GameLevels => LevelHelper.Levels; internal static Weather NoneWeather => WeatherManager.NoneWeather; public static List<LevelWeatherType> CombinedWeatherTypes => CombinedWeathers.Select((WeatherTweaks.Definitions.Types.CombinedWeatherType x) => ((Weather)x).VanillaWeatherType).ToList(); public static List<LevelWeatherType> ProgressingWeatherTypes => ProgressingWeathers.Select((WeatherTweaks.Definitions.Types.ProgressingWeatherType x) => ((Weather)x).VanillaWeatherType).ToList(); public static List<Weather> WeatherTypes => WeatherManager.Weathers; public static List<WeatherTweaksWeather> WeatherTweaksTypes { get { if (_weatherTweaksTypes.Count == 0) { foreach (Weather weatherType in WeatherTypes) { if (!((Object)(object)weatherType == (Object)null)) { if (weatherType is WeatherTweaksWeather item) { Plugin.logger.LogDebug((object)("Weather " + weatherType.Name + " is a WeatherTweaks weather")); _weatherTweaksTypes.Add(item); } else { _weatherTweaksTypes.Add(new WeatherTweaksWeather(weatherType)); } } } } return _weatherTweaksTypes; } set { _weatherTweaksTypes = value; } } public static List<WeatherTweaksWeather> SpecialWeathers => CombinedWeathers.Cast<WeatherTweaksWeather>().Concat(ProgressingWeathers).ToList(); public static List<LevelWeatherType> WeatherTweaksWeathers => SpecialWeathers.Select((WeatherTweaksWeather x) => ((Weather)x).VanillaWeatherType).ToList(); public static WeatherTweaksWeather CurrentLevelWeather => GetFullWeatherType(StartOfRound.Instance.currentLevel.currentWeather); public static WeatherTweaksWeather GetCurrentWeather() { if (CurrentLevelWeather.CustomType == CustomWeatherType.Progressing) { if (ChangeMidDay.CurrentEntry == null) { Plugin.logger.LogWarning((object)"Current entry is null"); return CurrentLevelWeather; } return (WeatherTweaksWeather)(object)ChangeMidDay.CurrentEntry.GetWeather(); } return CurrentLevelWeather; } internal static Dictionary<int, LevelWeatherType> GetWeatherData(string weatherData) { return JsonConvert.DeserializeObject<Dictionary<int, LevelWeatherType>>(weatherData); } internal static List<SelectableLevel> GetGameLevels(bool includeCompanyMoon = false) { if (includeCompanyMoon) { return GameLevels; } return GameLevels.Where((SelectableLevel x) => (Object)(object)x != (Object)(object)LevelHelper.CompanyMoon).ToList(); } internal static List<WeatherTweaksWeather> GetPlanetWeatherTypes(SelectableLevel level, bool specialWeathers = false) { //IL_0041: Unknown result type (might be due to invalid IL or missing references) List<LevelWeatherType> planetPossibleWeathers = WeatherManager.GetPlanetPossibleWeathers(level); if (planetPossibleWeathers.Count() == 0) { Plugin.logger.LogError((object)"Random weathers are empty"); return new List<WeatherTweaksWeather>(); } List<WeatherTweaksWeather> list = new List<WeatherTweaksWeather>(); foreach (WeatherTweaksWeather weatherTweaksType in WeatherTweaksTypes) { if (planetPossibleWeathers.Contains(((Weather)weatherTweaksType).VanillaWeatherType)) { list.Add(weatherTweaksType); } } if (specialWeathers) { foreach (WeatherTweaksWeather weather in SpecialWeathers) { switch (weather.CustomType) { case CustomWeatherType.Combined: { WeatherTweaks.Definitions.Types.CombinedWeatherType combinedWeatherType = CombinedWeathers.Find((WeatherTweaks.Definitions.Types.CombinedWeatherType x) => ((Weather)x).Name == ((Weather)weather).Name); if (combinedWeatherType.CanWeatherBeApplied(level)) { list.Add(weather); } break; } case CustomWeatherType.Progressing: { WeatherTweaks.Definitions.Types.ProgressingWeatherType progressingWeatherType = ProgressingWeathers.Find((WeatherTweaks.Definitions.Types.ProgressingWeatherType x) => ((Weather)x).Name == ((Weather)weather).Name); if (progressingWeatherType.CanWeatherBeApplied(level)) { list.Add(weather); } break; } } } } return list.Distinct().ToList(); } public static string GetPlanetCurrentWeather(SelectableLevel level, bool uncertain = true) { //IL_0084: Unknown result type (might be due to invalid IL or missing references) bool flag = UncertainWeather.uncertainWeathers.ContainsKey(level.PlanetName); if (!IsSetupFinished) { Plugin.DebugLogger.LogDebug((object)"Setup is not finished yet"); return ((object)(LevelWeatherType)(ref level.currentWeather)).ToString(); } if (flag && uncertain) { Plugin.DebugLogger.LogDebug((object)("Getting uncertain weather for " + level.PlanetName)); return UncertainWeather.uncertainWeathers[level.PlanetName]; } Plugin.DebugLogger.LogDebug((object)("Getting current weather for " + level.PlanetName)); Weather weather = WeatherManager.GetWeather(level.currentWeather); return weather.Name; } public static WeatherTweaksWeather GetPlanetCurrentWeatherType(SelectableLevel level) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return GetFullWeatherType(level.currentWeather); } public static float GetLevelWeatherVariable(LevelWeatherType weatherType, bool variable2 = false) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) Logger val = new Logger("WeatherTweaks Variables", ConfigManager.LogWeatherVariables); if ((Object)(object)StartOfRound.Instance == (Object)null) { Plugin.logger.LogError((object)"StartOfRound is null"); return 0f; } SelectableLevel currentLevel = StartOfRound.Instance.currentLevel; RandomWeatherWithVariables val2 = currentLevel.randomWeathers.First((RandomWeatherWithVariables x) => x.weatherType == weatherType); if (val2 == null || (Object)(object)StartOfRound.Instance == (Object)null || (Object)(object)currentLevel == (Object)null) { val.LogError((object)$"Failed to get weather variables for {currentLevel.PlanetName}:{weatherType}"); return 0f; } Plugin.DebugLogger.LogDebug((object)$"Got weather variables for {currentLevel.PlanetName}:{weatherType} with variables {val2.weatherVariable} {val2.weatherVariable2}"); if (variable2) { return val2.weatherVariable2; } return val2.weatherVariable; } public static LevelWeatherType LevelHasWeather(LevelWeatherType weatherType) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) Plugin.logger.LogDebug((object)$"Checking if level has weather {weatherType}"); SelectableLevel currentLevel = StartOfRound.Instance.currentLevel; if ((Object)(object)StartOfRound.Instance == (Object)null || (Object)(object)currentLevel == (Object)null) { Plugin.logger.LogError((object)$"Failed to get weather variables for {currentLevel.PlanetName}:{weatherType}"); return (LevelWeatherType)(-1); } WeatherTweaksWeather planetCurrentWeatherType = GetPlanetCurrentWeatherType(currentLevel); Plugin.logger.LogDebug((object)$"Level has weather {((Weather)planetCurrentWeatherType).Type}?"); switch (planetCurrentWeatherType.CustomType) { case CustomWeatherType.Combined: { WeatherTweaks.Definitions.Types.CombinedWeatherType combinedWeatherType = (WeatherTweaks.Definitions.Types.CombinedWeatherType)planetCurrentWeatherType; if (combinedWeatherType.WeatherTypes.Any((LevelWeatherType x) => x == weatherType)) { Plugin.logger.LogWarning((object)$"Level {currentLevel.PlanetName} has weather {weatherType}"); return weatherType; } break; } case CustomWeatherType.Progressing: { WeatherTweaks.Definitions.Types.ProgressingWeatherType progressingWeatherType = (WeatherTweaks.Definitions.Types.ProgressingWeatherType)planetCurrentWeatherType; if (progressingWeatherType.DoesHaveWeatherHappening(weatherType)) { Plugin.logger.LogWarning((object)$"Level {currentLevel.PlanetName} has weather {weatherType}"); return weatherType; } break; } default: if (((Weather)planetCurrentWeatherType).VanillaWeatherType == weatherType) { Plugin.logger.LogWarning((object)$"Level {currentLevel.PlanetName} has weather {weatherType}"); return weatherType; } break; } return (LevelWeatherType)(-1); } internal static Weather GetVanillaWeatherType(LevelWeatherType weatherType) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) return WeatherTypes.Find((Weather x) => x.VanillaWeatherType == weatherType); } internal static WeatherTweaksWeather GetFullWeatherType(Weather weatherType) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return GetFullWeatherType(weatherType.VanillaWeatherType); } internal static WeatherTweaksWeather GetFullWeatherType(LevelWeatherType weatherType) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) Plugin.logger.LogDebug((object)$"Getting full weather type for {weatherType}"); return WeatherTweaksTypes.Find((WeatherTweaksWeather x) => ((Weather)x).VanillaWeatherType == weatherType); } internal static int GetWeatherLevelWeight(SelectableLevel level, LevelWeatherType weatherType) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) return WeatherManager.GetWeather(weatherType).GetWeight(level); } internal static WeightHandler<Weather> GetPlanetWeightedList(SelectableLevel level, float difficulty = 0f) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Invalid comparison between Unknown and I4 //IL_023a: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Invalid comparison between Unknown and I4 Logger val = new Logger("WeatherTweaks WeatherSelection", ConfigManager.LogWeatherSelection); WeightHandler<Weather> val2 = new WeightHandler<Weather>(); WeightHandler<LevelWeatherType> weatherTypeWeights = new WeightHandler<LevelWeatherType>(); difficulty = Math.Clamp(difficulty, 0f, ConfigManager.MaxMultiplier.Value); int possibleWeathersWeightSum = 0; List<WeatherTweaksWeather> weatherTypes = GetPlanetWeatherTypes(level, specialWeathers: true); WeatherTweaksTypes.Where((WeatherTweaksWeather weatherType) => weatherType.CustomType == CustomWeatherType.Normal).ToList().ForEach(delegate(WeatherTweaksWeather weatherType) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) int weatherLevelWeight = GetWeatherLevelWeight(level, ((Weather)weatherType).VanillaWeatherType); weatherTypeWeights.Add(((Weather)weatherType).VanillaWeatherType, weatherLevelWeight); if (weatherTypes.Contains(weatherType)) { possibleWeathersWeightSum += weatherLevelWeight; } }); weatherTypeWeights.Add((LevelWeatherType)(-1), GetWeatherLevelWeight(level, (LevelWeatherType)(-1))); foreach (WeatherTweaksWeather weatherType2 in weatherTypes) { int num = weatherTypeWeights.Get(((Weather)weatherType2).VanillaWeatherType); if (ConfigManager.ScaleDownClearWeather.Value && (int)((Weather)weatherType2).VanillaWeatherType == -1) { int weight = NoneWeather.GetWeight(level); int sum = weatherTypeWeights.Sum; double value = weight * Math.Max(possibleWeathersWeightSum, 1) / Math.Max(sum, 1); num = Convert.ToInt32(value); val.LogDebug((object)$"Scaling down clear weather weight from {weight} to {num} : ({weight} * {possibleWeathersWeightSum} / {sum}) == {num}"); } if (weatherType2.CustomType == CustomWeatherType.Combined) { WeatherTweaks.Definitions.Types.CombinedWeatherType combinedWeatherType = CombinedWeathers.Find((WeatherTweaks.Definitions.Types.CombinedWeatherType x) => ((Weather)x).Name == ((Weather)weatherType2).Name); if (!combinedWeatherType.CanWeatherBeApplied(level)) { val.LogDebug((object)("Combined weather: " + ((Weather)combinedWeatherType).Name + " can't be applied")); continue; } num = ((Weather)combinedWeatherType).DefaultWeight; } else if (weatherType2.CustomType == CustomWeatherType.Progressing) { num = ((Weather)weatherType2).DefaultWeight; } if (difficulty != 0f && (int)((Weather)weatherType2).VanillaWeatherType == -1) { num = (int)((float)num * (1f - difficulty)); } val.LogDebug((object)$"{((Weather)weatherType2).Name} has weight {num}"); val2.Add((Weather)(object)weatherType2, num); } return val2; } } internal class WeatherCalculation { internal class WeatherTweaksWeatherAlgorithm : WeatherSelectionAlgorithm { public override Dictionary<SelectableLevel, LevelWeatherType> SelectWeathers(int connectedPlayersOnServer, StartOfRound startOfRound) { //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_0350: Unknown result type (might be due to invalid IL or missing references) Plugin.logger.LogMessage((object)"SetWeathers called."); if (!((NetworkBehaviour)StartOfRound.Instance).IsHost) { Plugin.logger.LogMessage((object)"Not a host, cannot generate weather!"); return null; } previousDayWeather.Clear(); Random random = ((WeatherSelectionAlgorithm)this).GetRandom(startOfRound); Dictionary<SelectableLevel, Weather> dictionary = new Dictionary<SelectableLevel, Weather>(); List<LevelWeatherType> vanillaWeathers = Defaults.VanillaWeathers; List<SelectableLevel> gameLevels = Variables.GetGameLevels(); int daysSpent = startOfRound.gameStats.daysSpent; int timesFulfilledQuota = TimeOfDay.Instance.timesFulfilledQuota; int num = daysSpent % 3; if (daysSpent == 0 && ConfigManager.FirstDaySpecial.Value) { return ((WeatherSelectionAlgorithm)firstDayWeathersAlgorithm).SelectWeathers(connectedPlayersOnServer, startOfRound); } float num2 = (float)timesFulfilledQuota * ConfigManager.GameLengthMultiplier.Value; float num3 = (float)StartOfRound.Instance.livingPlayers * ConfigManager.GamePlayersMultiplier.Value; float num4 = num2 + num3; Plugin.logger.LogDebug((object)$"Difficulty multiplier: {num4}"); foreach (SelectableLevel level in gameLevels) { previousDayWeather[level.PlanetName] = level.currentWeather; if (ConfigManager.AlwaysClear.Value) { Plugin.logger.LogDebug((object)"AlwaysClear is true, setting weather to None"); dictionary[level] = Variables.NoneWeather; continue; } if (level.overrideWeather) { Plugin.logger.LogDebug((object)$"Override weather present, changing weather to {level.overrideWeatherType}"); dictionary[level] = (Weather)(object)Variables.WeatherTweaksTypes.Find((WeatherTweaksWeather x) => ((Weather)x).VanillaWeatherType == level.overrideWeatherType && x.CustomType == CustomWeatherType.Normal); continue; } Plugin.logger.LogDebug((object)"-------------"); Plugin.logger.LogDebug((object)(level.PlanetName ?? "")); Plugin.logger.LogDebug((object)$"previousDayWeather: {previousDayWeather[level.PlanetName]}"); if ((int)previousDayWeather[level.PlanetName] == 0) { previousDayWeather[level.PlanetName] = (LevelWeatherType)(-1); } dictionary[level] = Variables.NoneWeather; WeightHandler<Weather> planetWeightedList = Variables.GetPlanetWeightedList(level); Weather val = planetWeightedList.Random(); dictionary[level] = val; Plugin.logger.LogDebug((object)("Selected weather: " + val.Name)); try { Plugin.logger.LogDebug((object)$"Chance for that was {planetWeightedList.Get(val)} / {planetWeightedList.Sum} ({(float)planetWeightedList.Get(val) / (float)planetWeightedList.Sum * 100f}%)"); } catch { } } if ((Object)(object)CompanyMoon != (Object)null) { dictionary[CompanyMoon] = Variables.NoneWeather; } Plugin.logger.LogDebug((object)"-------------"); Dictionary<SelectableLevel, LevelWeatherType> dictionary2 = new Dictionary<SelectableLevel, LevelWeatherType>(); foreach (KeyValuePair<SelectableLevel, Weather> item in dictionary) { dictionary2[item.Key] = item.Value.VanillaWeatherType; } return dictionary2; } } internal class FirstDayWeathersAlgorithm : WeatherSelectionAlgorithm { public List<string> PlanetsWithoutWeather { get; set; } public override Random GetRandom(StartOfRound startOfRound) { Random random = new Random(startOfRound.randomMapSeed); int seed = ConfigManager.FirstDaySeed.Value; if (ConfigManager.FirstDayRandomSeed.Value) { seed = random.Next(0, 10000000); } return new Random(seed); } public override Dictionary<SelectableLevel, LevelWeatherType> SelectWeathers(int connectedPlayersOnServer, StartOfRound startOfRound) { //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_0465: Unknown result type (might be due to invalid IL or missing references) Plugin.logger.LogInfo((object)"First day, setting predefined weather conditions"); List<SelectableLevel> gameLevels = Variables.GetGameLevels(); Dictionary<SelectableLevel, Weather> dictionary = new Dictionary<SelectableLevel, Weather>(); List<string> noWeatherOnStartPlanets = new List<string>(2) { "41 Experimentation", "56 Vow" }; List<SelectableLevel> list = gameLevels.Where((SelectableLevel level) => !noWeatherOnStartPlanets.Contains(level.PlanetName)).ToList(); Random random = ((WeatherSelectionAlgorithm)this).GetRandom(startOfRound); if (gameLevels.Count > 9) { int num = (int)((double)gameLevels.Count * 0.5); Plugin.logger.LogDebug((object)$"Planets without weather: {num + 2}"); for (int i = 0; i < num; i++) { string planetName = list[random.Next(0, list.Count)].PlanetName; noWeatherOnStartPlanets.Add(planetName); list.RemoveAll((SelectableLevel level) => level.PlanetName == planetName); } } PlanetsWithoutWeather = noWeatherOnStartPlanets; foreach (SelectableLevel level2 in Variables.GameLevels) { string planetName2 = level2.PlanetName; Plugin.logger.LogDebug((object)("planet: " + planetName2)); if (ConfigManager.AlwaysClear.Value) { Plugin.logger.LogDebug((object)"AlwaysClear is true, setting weather to None"); dictionary[level2] = Variables.NoneWeather; continue; } if (level2.overrideWeather) { Plugin.logger.LogDebug((object)$"Override weather present, changing weather to {level2.overrideWeatherType}"); dictionary[level2] = (Weather)(object)Variables.WeatherTweaksTypes.Find((WeatherTweaksWeather x) => ((Weather)x).VanillaWeatherType == level2.overrideWeatherType && x.CustomType == CustomWeatherType.Normal); continue; } List<WeatherTweaksWeather> list2 = (from randomWeather in Variables.GetPlanetWeatherTypes(level2) where (int)((Weather)randomWeather).VanillaWeatherType != -1 && (int)((Weather)randomWeather).VanillaWeatherType != 0 && randomWeather.CustomType == CustomWeatherType.Normal select randomWeather).ToList(); string text = JsonConvert.SerializeObject((object)list2.Select(delegate(WeatherTweaksWeather x) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) LevelWeatherType vanillaWeatherType = ((Weather)x).VanillaWeatherType; return ((object)(LevelWeatherType)(ref vanillaWeatherType)).ToString(); }).ToList()); list2.RemoveAll((WeatherTweaksWeather x) => (int)((Weather)x).VanillaWeatherType == 5); if (list2.Count == 0 || list2 == null) { dictionary[level2] = Variables.NoneWeather; Plugin.logger.LogDebug((object)("No random weathers for " + planetName2 + ", skipping")); continue; } if (PlanetsWithoutWeather.Contains(planetName2)) { dictionary[level2] = Variables.NoneWeather; Plugin.logger.LogDebug((object)("Skipping " + planetName2 + " (predefined)")); continue; } bool flag = random.Next(0, 100) < 5; WeatherTweaksWeather selectedRandom = list2[random.Next(0, list2.Count)]; if (flag) { Plugin.logger.LogDebug((object)("Setting eclipsed for " + planetName2)); if (!list2.Any((WeatherTweaksWeather x) => (int)((Weather)x).VanillaWeatherType == 5)) { Plugin.logger.LogDebug((object)("Eclipsed not possible for " + planetName2 + ", setting random weather")); } else { selectedRandom = list2.First((WeatherTweaksWeather x) => (int)((Weather)x).VanillaWeatherType == 5); } } Weather val = (Weather)(object)Variables.WeatherTweaksTypes.Find((WeatherTweaksWeather x) => ((Weather)x).VanillaWeatherType == ((Weather)selectedRandom).VanillaWeatherType && x.CustomType == CustomWeatherType.Normal); dictionary[level2] = val; Plugin.logger.LogDebug((object)("Set weather for " + planetName2 + ": " + val.Name)); } if ((Object)(object)CompanyMoon != (Object)null) { dictionary[CompanyMoon] = Variables.NoneWeather; } Dictionary<SelectableLevel, LevelWeatherType> dictionary2 = new Dictionary<SelectableLevel, LevelWeatherType>(); foreach (KeyValuePair<SelectableLevel, Weather> item in dictionary) { dictionary2[item.Key] = item.Value.VanillaWeatherType; } return dictionary2; } } internal static Dictionary<string, LevelWeatherType> previousDayWeather = new Dictionary<string, LevelWeatherType>(); internal static FirstDayWeathersAlgorithm firstDayWeathersAlgorithm = new FirstDayWeathersAlgorithm(); internal static WeatherTweaksWeatherAlgorithm weatherTweaksWeatherAlgorithm = new WeatherTweaksWeatherAlgorithm(); internal static SelectableLevel CompanyMoon => LevelHelper.CompanyMoon; } public static class PluginInfo { public const string PLUGIN_GUID = "WeatherTweaks"; public const string PLUGIN_NAME = "WeatherTweaks"; public const string PLUGIN_VERSION = "0.24.5"; } } namespace WeatherTweaks.Weathers { public class Blackout : MonoBehaviour { public class LightUtils { public static List<Light> GetLightsInScene(string sceneName) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) List<Light> list = new List<Light>(); Scene sceneByName = SceneManager.GetSceneByName(sceneName); if (!((Scene)(ref sceneByName)).isLoaded) { Plugin.DebugLogger.LogWarning((object)("Scene " + sceneName + " is not loaded!")); return list; } GameObject[] rootGameObjects = ((Scene)(ref sceneByName)).GetRootGameObjects(); GameObject[] array = rootGameObjects; foreach (GameObject val in array) { Light[] componentsInChildren = val.GetComponentsInChildren<Light>(true); list.AddRange(componentsInChildren); } return list; } public static List<Light> GetLightsUnderParent(Transform parent, bool includeInactive = true) { List<Light> list = new List<Light>(); if ((Object)(object)parent == (Object)null) { return list; } Light[] componentsInChildren = ((Component)parent).GetComponentsInChildren<Light>(includeInactive); list.AddRange(componentsInChildren); return list; } public static List<Light> GetLightsInSceneUnderParent(string sceneName, string parentName, bool includeInactive = true) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) List<Light> list = new List<Light>(); Scene sceneByName = SceneManager.GetSceneByName(sceneName); if (!((Scene)(ref sceneByName)).isLoaded) { Plugin.DebugLogger.LogWarning((object)("Scene " + sceneName + " is not loaded!")); return list; } GameObject[] rootGameObjects = ((Scene)(ref sceneByName)).GetRootGameObjects(); GameObject[] array = rootGameObjects; foreach (GameObject val in array) { if (((Object)val).name == parentName) { list.AddRange(GetLightsUnderParent(val.transform, includeInactive)); break; } Transform val2 = val.transform.Find(parentName); if ((Object)(object)val2 != (Object)null) { list.AddRange(GetLightsUnderParent(val2, includeInactive)); break; } } return list; } public static Dictionary<string, List<Light>> GetLightsInScenes(string[] sceneNames) { Dictionary<string, List<Light>> dictionary = new Dictionary<string, List<Light>>(); foreach (string text in sceneNames) { dictionary[text] = GetLightsInScene(text); } return dictionary; } public static Light[] GetAllLightsInScene(bool includeInactive = true) { return Resources.FindObjectsOfTypeAll<Light>(); } public static Light[] GetActiveLightsInScene() { return Object.FindObjectsOfType<Light>(); } public static List<Light> GetLightsByType(LightType lightType) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) Light[] allLightsInScene = GetAllLightsInScene(); List<Light> list = new List<Light>(); Light[] array = allLightsInScene; foreach (Light val in array) { if (val.type == lightType) { list.Add(val); } } return list; } } private List<Light> AllPoweredLights = new List<Light>(); private Dictionary<GrabbableObject, Light> Flashlights = new Dictionary<GrabbableObject, Light>(); private Logger Logger = new Logger("Blackout", (ConfigEntry<bool>)null); private float FloodlightRange = 44f; private float FloodlightAngle = 116.7f; private float FloodlightIntensity = 762f; private void OnEnable() { if (!WeatherManager.IsSetupFinished) { return; } LungProp val = Object.FindObjectOfType<LungProp>(); AllPoweredLights = LightUtils.GetLightsInScene(StartOfRound.Instance.currentLevel.sceneName); Logger.LogInfo((object)$"Found {AllPoweredLights.Count} lights in scene {StartOfRound.Instance.currentLevel.sceneName}"); HDAdditionalLightData val2 = default(HDAdditionalLightData); foreach (Light allPoweredLight in AllPoweredLights) { if ((Object)(object)val != (Object)null && (Object)(object)((Component)allPoweredLight).transform.parent == (Object)(object)((Component)val).gameObject.transform) { Plugin.logger.LogDebug((object)("Skipping light " + ((Object)allPoweredLight).name + " (parent " + ((Object)((Component)allPoweredLight).transform.parent).name + ")")); ((Component)allPoweredLight).gameObject.TryGetComponent<HDAdditionalLightData>(ref val2); if ((Object)(object)val2 != (Object)null) { val2.SetIntensity(600f); } } else { Logger.LogDebug((object)("Disabling light " + ((Object)allPoweredLight).name + " (parent " + ((Object)((Component)allPoweredLight).transform.parent).name + ")")); ((Component)allPoweredLight).gameObject.SetActive(false); } } RoundManager.Instance.SwitchPower(true); RoundManager.Instance.TurnOnAllLights(false); BreakerBox val3 = Object.FindObjectOfType<BreakerBox>(); if ((Object)(object)val3 != (Object)null) { ((Component)val3).gameObject.SetActive(false); } GameObject val4 = GameObject.Find("Sun"); if ((Object)(object)val4 != (Object)null) { val4.SetActive(false); } try { Transform component = GameObject.Find("ShipLightsPost").GetComponent<Transform>(); List<Light> lightsUnderParent = LightUtils.GetLightsUnderParent(component); Logger.LogInfo((object)$"Found {lightsUnderParent.Count} floodlights in scene SampleSceneRelay"); HDAdditionalLightData val5 = default(HDAdditionalLightData); foreach (Light item in lightsUnderParent) { ((Component)item).gameObject.TryGetComponent<HDAdditionalLightData>(ref val5); if ((Object)(object)val5 != (Object)null) { val5.SetIntensity(30000f); val5.SetSpotAngle(120f, 0f); val5.SetRange(600f); } } } catch (Exception arg) { Logger.LogWarning((object)$"Error while trying to modify floodlights: {arg}"); } } private void OnDisable() { if (!WeatherManager.IsSetupFinished) { return; } AllPoweredLights.Clear(); try { Transform component = GameObject.Find("ShipLightsPost").GetComponent<Transform>(); List<Light> lightsUnderParent = LightUtils.GetLightsUnderParent(component); Logger.LogInfo((object)$"Found {lightsUnderParent.Count} floodlights in scene SampleSceneRelay"); HDAdditionalLightData val = default(HDAdditionalLightData); foreach (Light item in lightsUnderParent) { ((Component)item).gameObject.TryGetComponent<HDAdditionalLightData>(ref val); if ((Object)(object)val != (Object)null) { val.SetIntensity(FloodlightIntensity); val.SetSpotAngle(FloodlightAngle, 0f); val.SetRange(FloodlightRange); } } } catch (Exception arg) { Logger.LogWarning((object)$"Error while trying to modify floodlights: {arg}"); } } } } namespace WeatherTweaks.Patches { internal class FoggyPatch { public static void CreateEffectOverrides() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Expected O, but got Unknown //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Expected O, but got Unknown Plugin.logger.LogInfo((object)"CreateEffectOverrides called"); Weather weather = WeatherManager.GetWeather((LevelWeatherType)3); ImprovedWeatherEffect val = new ImprovedWeatherEffect(weather.Effect.EffectObject, Object.Instantiate<GameObject>(weather.Effect.WorldObject)); GameObject worldObject = val.WorldObject; LocalVolumetricFog component = worldObject.GetComponent<LocalVolumetricFog>(); LocalVolumetricFog item = ChangeFogParams(component); List<LocalVolumetricFog> list = worldObject.GetComponents<LocalVolumetricFog>().ToList(); list.Remove(component); list.Add(item); val.WorldObject = worldObject; foreach (SelectableLevel level in LevelHelper.Levels) { if (!((ConfigHandler<SelectableLevel[], string>)(object)ConfigManager.FoggyIgnoreLevels).Value.Contains(level)) { WeatherEffectOverride val2 = new WeatherEffectOverride(weather, level, val); } } } public static LocalVolumetricFog ChangeFogParams(LocalVolumetricFog Fog) { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01d1: Unknown result type (might be due to invalid IL or missing references) Plugin.logger.LogInfo((object)"ChangeFog called"); Plugin.logger.LogInfo((object)$"is null? {(Object)(object)Fog == (Object)null}"); try { LocalVolumetricFogArtistParameters parameters = Fog.parameters; Plugin.DebugLogger.LogWarning((object)$"FOG: {((Object)Fog).name} {parameters.size} {((Component)Fog).transform.position} {parameters.albedo} {parameters.meanFreePath}"); ((Component)Fog).transform.position = new Vector3(((Component)Fog).transform.position.x, ((Component)Fog).transform.position.y + 128f, ((Component)Fog).transform.position.z); parameters.albedo = new Color(0.25f, 0.35f, 0.55f, 1f); parameters.meanFreePath = 11f; parameters.falloffMode = (LocalVolumetricFogFalloffMode)0; parameters.distanceFadeEnd = 200f; parameters.distanceFadeStart = 0f; parameters.blendingMode = (LocalVolumetricFogBlendingMode)1; parameters.size.y += 256f; parameters.size.x *= 5f; parameters.size.z *= 5f; Plugin.DebugLogger.LogWarning((object)$"FOG: {((Object)Fog).name} {parameters.size} {((Component)Fog).transform.position} {parameters.albedo} {parameters.meanFreePath}"); Fog.parameters = parameters; } catch (Exception) { Plugin.logger.LogWarning((object)"Failed to change fog"); } return Fog; } public static void ToggleFogExclusionZones(SelectableLevel level, bool enable = true) { Plugin.logger.LogDebug((object)"DisableFogExclusionZones called"); List<GameObject> list = (from obj in Object.FindObjectsOfType<GameObject>() where ((Object)obj).name == "FogExclusionZone" select obj).ToList(); foreach (GameObject item in list) { Plugin.DebugLogger.LogDebug((object)$"Setting fog exclusion zone {((Object)item).name} (parent {((Object)item.transform.parent).name}) to {enable}"); item.SetActive(enable); } } } internal class Malfunctions { private static Type StartOfRoundPatches; private static Assembly assembly; private static Harmony harmony; internal static void Init() { //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown assembly = ((object)Chainloader.PluginInfos["com.zealsprince.malfunctions"].Instance).GetType().Assembly; StartOfRoundPatches = AccessTools.TypeByName("Malfunctions.Patches.StartOfRoundPatches"); if (StartOfRoundPatches == null) { Plugin.logger.LogError((object)"Could not find StartOfRoundPatches class in Malfunctions assembly"); } else { Plugin.logger.LogDebug((object)"Found StartOfRoundPatches class in Malfunctions assembly"); } harmony = new Harmony("WeatherTweaks.Malfunctions"); HarmonyMethod val = new HarmonyMethod(typeof(Malfunctions).GetMethod("EclipseOnEnablePatch")); harmony.Patch((MethodBase)AccessTools.Method(StartOfRoundPatches, "OverwriteMapScreenInfo", (Type[])null, (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, val, (HarmonyMethod)null, (HarmonyMethod)null); } public static IEnumerable<CodeInstruction> EclipseOnEnablePatch(IEnumerable<CodeInstruction> instructions) { //IL_0008: Unknown result type (might be due to invalid IL or missing references)