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BetaWeatherTweaksBeta
Tweaks the weather system to make it more random.
Date uploaded | 8 months ago |
Version | 0.10.8 |
Download link | mrov-BetaWeatherTweaksBeta-0.10.8.zip |
Downloads | 199 |
Dependency string | mrov-BetaWeatherTweaksBeta-0.10.8 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 3.0.2README
THIS IS A BETA VERSION
PLEASE DO NOT DOWNLOAD, IT WILL NOT WORK PROPERLY (OR AT ALL)
Currently added features (compared to Stable
version):
- Combined weathers
- The ability for multiple weather conditions to be present at the same time
- Progressing weathers
- The ability for weather conditions to change during the day
Features to come:
- more granular control over specific effects (i.e. less dense fog)
- rework of configs
- fixing all bugs that pop up during the development/testing
- API for other mods to interact with WeatherTweaks for creating custom progressing/combined/uncertain weathers
CHANGELOG
0.22.0
- removed foggy patch
- removed LGU's probe integration
0.21.3
- fully updated LethalNetworkAPI to v3
- fixed an issue with the game crashing on lobby reloads (thank you, xilophor!)
- added
FoggyIgnoreLevels
config option: block foggy patch from applying on defined levels - publicized
Variables.GetCurrentWeather
(thanks, loaforc) - reimplemented combined and progressing weather multipliers
0.21.2
- hopefully finally fully fixed lobby reload errors
0.21.1
- fixed issues related to LethalNetworkAPI v3 update
0.21.0
- fixed the issue with combined weather effects not applying correctly (thanks: lunxara, instaplayer)
- removed some leftover files
- finally unified Combined and Progressing weathers methods to not be separate and shit
0.20.8
- removed all weight-related config entries, as they are now handled by WeatherRegistry
- added new config entries:
LogWeatherSelection
andLogWeatherVariables
- added first-day algorithm options:
FirstDaySpecial
(a toggle for current first-day algorithm) andFirstDayRandomSeed
(for randomizing the first day seed) - moved bunch of stuff to use MrovLib
- added full compatibility with v55
0.20.7
- fixed issues with MrovLib update
0.20.6
- (hopefully) fixed an issue with ChangeMidDay allocating absurd amounts of memory every TimeOfDay update (thanks, diffoz)
- added Cloudy weather
- moved even more things into WeatherRegistry
0.20.5
- fixed an issue with weighted weather list being empty (thanks, b1adewo1f)
0.20.4
- fixed an issue with special weathers not being disabled (thanks: mari0no1, finembelli, Lunxara)
0.20.3
- fixed an issue with the game adding progressing weathers to wrong moons
- updated logs
- removed unused config entries
0.20.2
- fixed weathers not using default WeatherRegistry values
- updated logs
0.20.1
- (hopefully) fixed EntranceTeleport errors
- changed logging level of some debug messages
- added LobbyCompatibility support
0.20.0
- Released WeatherRegistry: a new foundation library for managing all weather-related things in the game
- switched to WeatherRegistry for all weather-related things - Weather type, Effect type and more
- removed SunAnimator patches
- removed MapScreen patch
- changed Combined/Progressing weathers registration
- changed Foggy weather applying correctly with progressing weathers
0.14.11
- fixed LethalLib weathers causing dictionary errors
0.14.10
- fixed "all eclipsed" issue (#21) (thanks, 1410677474)
0.14.9
- fixed an issue with sunAnimator disabling eclipse-related animations not tied to sunAnimator itself
0.14.8
- disabled debug thingies (thanks, littlemssara)
0.14.7
- fixed the issues with missing config entries
0.14.6
- fixed the SunAnimator issues on Ooblterra (thanks, SkullCrusher)
0.14.5
- fixed fog settings not being applied consistently
0.14.4
- fixed compatibility patch with GeneralImprovements (circular dependency)
0.14.3
- started doing changelog
- fixed an issue where the game would softlock if any levels had no defined randomWeathers