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BetaWeatherTweaksBeta
Beta version of WeatherTweaks - adding combined and progressing weathers to the game.
Date uploaded | 3 months ago |
Version | 0.22.0 |
Download link | mrov-BetaWeatherTweaksBeta-0.22.0.zip |
Downloads | 31798 |
Dependency string | mrov-BetaWeatherTweaksBeta-0.22.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 3.0.2README
THIS IS A BETA VERSION
IF YOU ENCOUNTER ANY ISSUES, PLEASE REPORT THEM AND PROVIDE WHOLE LOG
Current version works on vanilla (v49 and v50) and with LLL
Currently added features (compared to Stable
version):
- Combined weathers
- The ability for multiple weather conditions to be present at the same time
- Progressing weathers
- The ability for weather conditions to change during the day
- Less dense fog (requires testing)
- Integration with MeteoMultiplier
- Integration with LateGameUpgrades
CHANGELOG
0.22.0
- removed foggy patch
- removed LGU's probe integration
0.21.3
- fully updated LethalNetworkAPI to v3
- fixed an issue with the game crashing on lobby reloads (thank you, xilophor!)
- added
FoggyIgnoreLevels
config option: block foggy patch from applying on defined levels - publicized
Variables.GetCurrentWeather
(thanks, loaforc) - reimplemented combined and progressing weather multipliers
0.21.2
- hopefully finally fully fixed lobby reload errors
0.21.1
- fixed issues related to LethalNetworkAPI v3 update
0.21.0
- fixed the issue with combined weather effects not applying correctly (thanks: lunxara, instaplayer)
- removed some leftover files
- finally unified Combined and Progressing weathers methods to not be separate and shit
0.20.8
- removed all weight-related config entries, as they are now handled by WeatherRegistry
- added new config entries:
LogWeatherSelection
andLogWeatherVariables
- added first-day algorithm options:
FirstDaySpecial
(a toggle for current first-day algorithm) andFirstDayRandomSeed
(for randomizing the first day seed) - moved bunch of stuff to use MrovLib
- added full compatibility with v55
0.20.7
- fixed issues with MrovLib update
0.20.6
- (hopefully) fixed an issue with ChangeMidDay allocating absurd amounts of memory every TimeOfDay update (thanks, diffoz)
- added Cloudy weather
- moved even more things into WeatherRegistry
0.20.5
- fixed an issue with weighted weather list being empty (thanks, b1adewo1f)
0.20.4
- fixed an issue with special weathers not being disabled (thanks: mari0no1, finembelli, Lunxara)
0.20.3
- fixed an issue with the game adding progressing weathers to wrong moons
- updated logs
- removed unused config entries
0.20.2
- fixed weathers not using default WeatherRegistry values
- updated logs
0.20.1
- (hopefully) fixed EntranceTeleport errors
- changed logging level of some debug messages
- added LobbyCompatibility support
0.20.0
- Released WeatherRegistry: a new foundation library for managing all weather-related things in the game
- switched to WeatherRegistry for all weather-related things - Weather type, Effect type and more
- removed SunAnimator patches
- removed MapScreen patch
- changed Combined/Progressing weathers registration
- changed Foggy weather applying correctly with progressing weathers
0.14.11
- fixed LethalLib weathers causing dictionary errors
0.14.10
- fixed "all eclipsed" issue (#21) (thanks, 1410677474)
0.14.9
- fixed an issue with sunAnimator disabling eclipse-related animations not tied to sunAnimator itself
0.14.8
- disabled debug thingies (thanks, littlemssara)
0.14.7
- fixed the issues with missing config entries
0.14.6
- fixed the SunAnimator issues on Ooblterra (thanks, SkullCrusher)
0.14.5
- fixed fog settings not being applied consistently
0.14.4
- fixed compatibility patch with GeneralImprovements (circular dependency)
0.14.3
- started doing changelog
- fixed an issue where the game would softlock if any levels had no defined randomWeathers