using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CompanyWeathers.NetcodePatcher;
using ConsoleTables;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using MrovLib;
using MrovLib.Events;
using Newtonsoft.Json;
using UnityEngine;
using WeatherRegistry;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("MrovLib")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("WeatherRegistry")]
[assembly: AssemblyCompany("CompanyWeathers")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A template for Lethal Company")]
[assembly: AssemblyFileVersion("0.0.2.0")]
[assembly: AssemblyInformationalVersion("0.0.2+c2abb63fca30f2b1e40e52bfc1e7dd7916f857da")]
[assembly: AssemblyProduct("CompanyWeathers")]
[assembly: AssemblyTitle("CompanyWeathers")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/AndreyMrovol/LethalCompanyWeathers/")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CompanyWeathers
{
public class ConfigManager
{
public static ConfigFile configFile;
public static ConfigManager Instance { get; private set; }
public static ConfigEntry<string> CompanyWeathers { get; private set; }
public static void Init(ConfigFile config)
{
Instance = new ConfigManager(config);
}
public ConfigManager(ConfigFile config)
{
configFile = config;
CompanyWeathers = configFile.Bind<string>("|General", "Company Weathers", "Dustclouds; Rainy; Foggy; Blackout; Snowfall", "Company weathers to add to Company levels. Use semicolon to separate weathers.");
}
}
[BepInPlugin("CompanyWeathers", "CompanyWeathers", "0.0.2")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource logger;
internal static Harmony harmony = new Harmony("CompanyWeathers");
private void Awake()
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
logger = ((BaseUnityPlugin)this).Logger;
harmony.PatchAll();
ConfigManager.Init(((BaseUnityPlugin)this).Config);
((CustomEvent)EventManager.SetupFinished).AddListener(new Event(OnSetupFinished));
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin CompanyWeathers is loaded!");
}
private void OnSetupFinished()
{
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Expected O, but got Unknown
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Invalid comparison between Unknown and I4
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Expected O, but got Unknown
string[] source = ConfigHelper.ConvertStringToArray(ConfigManager.CompanyWeathers.Value);
List<Weather> list = (from resolvable in ((IEnumerable<string>)source).Select((Func<string, WeatherNameResolvable>)((string weatherName) => new WeatherNameResolvable(weatherName)))
select ((WeatherResolvable)resolvable).WeatherType into weatherType
select WeatherManager.GetWeather(weatherType)).ToList();
foreach (SelectableLevel companyMoon in LevelHelper.CompanyMoons)
{
foreach (Weather item in list)
{
if (!((Object)(object)item == (Object)null) && (int)item.VanillaWeatherType != -1)
{
WeatherController.AddRandomWeather(companyMoon, new RandomWeatherWithVariables
{
weatherType = item.VanillaWeatherType,
weatherVariable = 0,
weatherVariable2 = 0
});
}
}
}
ConsoleTable possibleWeathersTable = new ConsoleTable(new string[2] { "Planet", "Random weathers" });
List<SelectableLevel> companyMoons = LevelHelper.CompanyMoons;
companyMoons.ForEach(delegate(SelectableLevel level)
{
List<LevelWeatherType> list2 = level.randomWeathers.Select((RandomWeatherWithVariables x) => x.weatherType).ToList();
list2.Sort();
string text = JsonConvert.SerializeObject((object)list2.Select((LevelWeatherType x) => ((object)(LevelWeatherType)(ref x)).ToString()).ToList());
possibleWeathersTable.AddRow(new object[2]
{
ConfigHelper.GetNumberlessName(level),
text
});
});
((BaseUnityPlugin)this).Logger.LogInfo((object)("Possible weathers:\n" + possibleWeathersTable.ToMinimalString()));
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "CompanyWeathers";
public const string PLUGIN_NAME = "CompanyWeathers";
public const string PLUGIN_VERSION = "0.0.2";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}
namespace CompanyWeathers.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}