using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using HideCurrentPlanetInfo.NetcodePatcher;
using HideCurrentPlanetInfo.Patches;
using Microsoft.CodeAnalysis;
using MrovLib;
using MrovLib.Events;
using TMPro;
using UnityEngine;
using WeatherRegistry;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("WeatherRegistry")]
[assembly: AssemblyCompany("HideCurrentPlanetInfo")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Hide current planet's info from the ship screen")]
[assembly: AssemblyFileVersion("0.0.2.0")]
[assembly: AssemblyInformationalVersion("0.0.2+b41c83ef89b288e68226f140d41170daea9b4d1b")]
[assembly: AssemblyProduct("HideCurrentPlanetInfo")]
[assembly: AssemblyTitle("HideCurrentPlanetInfo")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/AndreyMrovol/LethalHideCurrentPlanetInfo")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace HideCurrentPlanetInfo
{
public class ConfigManager
{
public static ConfigFile configFile;
public static ConfigManager Instance { get; internal set; }
public static ConfigEntry<bool> HiddenMoon { get; private set; }
public static ConfigEntry<bool> HiddenWeather { get; private set; }
public static ConfigEntry<bool> HiddenMoonInfo { get; private set; }
public static void Init(ConfigFile config)
{
Instance = new ConfigManager(config);
HiddenMoon = configFile.Bind<bool>("General", "HiddenMoon", true, "Hide the moon from the ship screen.");
HiddenWeather = configFile.Bind<bool>("General", "HiddenWeather", true, "Hide the weather from the ship screen.");
HiddenMoonInfo = configFile.Bind<bool>("General", "HiddenMoonInfo", true, "Hide the moon info from the ship screen.");
}
public ConfigManager(ConfigFile config)
{
configFile = config;
}
}
[BepInPlugin("HideCurrentPlanetInfo", "HideCurrentPlanetInfo", "0.0.2")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
internal static Logger logger = new Logger("HideCurrentPlanetInfo", (ConfigEntry<bool>)null);
internal static Harmony harmony = new Harmony("HideCurrentPlanetInfo");
private void Awake()
{
harmony.PatchAll();
ConfigManager.Init(((BaseUnityPlugin)this).Config);
((CustomEvent<(SelectableLevel, Weather, string)>)(object)EventManager.MapScreenUpdated).AddListener((ParameterEvent<(SelectableLevel, Weather, string)>)delegate((SelectableLevel level, Weather weather, string screenText) data)
{
ShipScreenPatch.ScreenUpdatePatch(data.level, data.weather, data.screenText);
});
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin HideCurrentPlanetInfo is loaded!");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "HideCurrentPlanetInfo";
public const string PLUGIN_NAME = "HideCurrentPlanetInfo";
public const string PLUGIN_VERSION = "0.0.2";
}
}
namespace HideCurrentPlanetInfo.Patches
{
internal class ShipScreenPatch
{
internal static void ScreenUpdatePatch(SelectableLevel level, Weather weather, string screenText)
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
string text = screenText;
Regex regex = new Regex("(?<=^(?!ORBITING|WEATHER)[A-Z]+\\:\\ ).+$", RegexOptions.Multiline);
Color val = default(Color);
((Color)(ref val))..ctor(0.6f, 0.3f, 0.4f, 1f);
string replacement = "<color=#" + ColorUtility.ToHtmlStringRGB(val) + ">[REDACTED]</color>";
MatchCollection matchCollection = regex.Matches(screenText);
Plugin.logger.LogWarning((object)$"Match count: {matchCollection.Count}");
foreach (Match item in matchCollection)
{
Plugin.logger.LogInfo((object)("Match: " + item.Value));
Plugin.logger.LogDebug((object)$"{ConfigManager.HiddenMoonInfo.Value}");
if (ConfigManager.HiddenMoonInfo.Value)
{
text = regex.Replace(text, replacement);
}
}
if (ConfigManager.HiddenMoon.Value)
{
text = new Regex("(?<=ORBITING\\:\\ ).+$", RegexOptions.Multiline).Replace(text, replacement);
}
if (ConfigManager.HiddenWeather.Value)
{
text = new Regex("(?<=WEATHER\\:\\ ).+$", RegexOptions.Multiline).Replace(text, replacement);
}
Plugin.logger.LogWarning((object)("Screen text:\n" + screenText + "\n->\n" + text + "\n"));
((TMP_Text)StartOfRound.Instance.screenLevelDescription).text = text;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}
namespace HideCurrentPlanetInfo.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}